C-evo 1.2.0 sources ported to Lazarus/FPC * Used development environment: Lazarus 2.0.8 (https://www.lazarus-ide.org/) * Supported platforms: Windows and Linux * Supported architectures: 32-bit and 64-bit x86 =Code changes to original source= * Converted from Delphi to Lazarus * Merged source code and binaries from installed game * Graphics files converted from BMP to PNG * Game text files .txt converted to UTF-8 * Binary .dfm files converted to text .lfm * Removed external Configurator application written in C#. Use ingame config interface. * Available localizations included in installed game * Used latest Delphi StdAI. Newer is implemented in C#. * Added installer scripts for Windows and Ubuntu/Debian Linux. * Design time components converted to Lazarus package (cevocomponenets.lpk) =Original readme content= The C-evo sources - Please read the "Module Concept" section of the document http://c-evo.org/aidev.html to understand the client/server architecture of the game before you try to understand the rest. - The package includes components named TButtonA, TButtonB, TButtonC, TButtonN and TEOTButton. You must install these before you open the cevo project. - If you're using Delphi 3, ignore the missing properties. - The code is in the Public Domain.