{$IFDEF INTERFACE} {$DEFINE TGListIndex := TGListObjectIndex} {$DEFINE TGListItem := TGListObjectItem} {$DEFINE TGList := TGListObjectList} {$DEFINE INTERFACE} {$I 'GenericList.inc'} // TGListObject = class(TGList) TGListObject = class(TGList) protected procedure Put(Index: TGListIndex; const AValue: TGListItem); override; procedure SetCount(const AValue: TGListIndex); override; public OwnsObjects: Boolean; function AddNew(NewObject: TGListItem = nil): TGListItem; function InsertNew(Index: TGListIndex; NewObject: TGListItem = nil): TGListItem; procedure Delete(Index: TGListObjectIndex); override; procedure Assign(Source: TGList); override; constructor Create; override; destructor Destroy; override; end; {$UNDEF INTERFACE} {$ENDIF} {$IFDEF IMPLEMENTATION_USES} {$DEFINE IMPLEMENTATION_USES} {$I 'GenericList.inc'} {$UNDEF IMPLEMENTATION_USES} {$ENDIF} {$IFDEF IMPLEMENTATION} {$DEFINE TGListIndex := TGListObjectIndex} {$DEFINE TGListItem := TGListObjectItem} {$DEFINE TGList := TGListObjectList} {$DEFINE IMPLEMENTATION} {$I 'GenericList.inc'} { TGListObject } function TGListObject.AddNew(NewObject: TGListItem = nil): TGListItem; begin if Assigned(NewObject) then Result := NewObject else Result := TGListItem.Create; Add(Result); end; function TGListObject.InsertNew(Index: TGListIndex; NewObject: TGListItem = nil): TGListItem; begin if Assigned(NewObject) then Result := NewObject else Result := TGListItem.Create; Insert(Index, Result); end; procedure TGListObject.Assign(Source: TGList); begin Clear; OwnsObjects := False; inherited; end; procedure TGListObject.Put(Index: TGListIndex; const AValue: TGListItem); begin if OwnsObjects and (FItems[Index] <> AValue) then FItems[Index].Free; inherited Put(Index, AValue); end; procedure TGListObject.Delete(Index: TGListObjectIndex); begin if OwnsObjects then FItems[Index].Free; inherited Delete(Index); end; procedure TGListObject.SetCount(const AValue: TGListIndex); var I: TGListObjectIndex; begin if OwnsObjects then begin I := FCount - 1; while I >= AValue do begin FItems[I].Free; I := I - 1; end; end; I := FCount; inherited; // Nil newly allocated items while I < AValue do begin FItems[I] := nil; I := I + 1; end; end; constructor TGListObject.Create; begin inherited; OwnsObjects := True; end; destructor TGListObject.Destroy; begin Clear; inherited; end; {$UNDEF IMPLEMENTATION} {$ENDIF}