local f=function(name, en, ru) RuWoW_interface[name]=ru; RuWoW_interface_entoname[en]=name; end; RuWoW_interface={ };RuWoW_interface_entoname={ }; f("ABANDON_PET", "Are you sure you want to permanently abandon your pet?", "test"); f("ABANDON_QUEST_CONFIRM", "Abandon \"%s\"?", "test"); f("ABANDON_QUEST", "Abandon Quest", "test"); f("ABILITIES", "Abilities", "test"); f("ABILITYBOOK_BUTTON", "Abilities", "test"); f("ABSORB", "Absorb", "test"); f("ACCEPT", "Accept", "test"); f("ACTIONBAR_LABEL", "Action Bars", "test"); f("ADD_CHANNEL", "Enter channel name", "test"); f("ADD_CHAT_CHANNEL", "Add a channel", "test"); f("ADD_FRIEND_LABEL", "Enter name of friend to add:", "test"); f("ADD_FRIEND", "Add Friend", "test"); f("ADD_GUILDMEMBER_LABEL", "Add Guild Member:", "test"); f("ADD_GUILDRANK_LABEL", "Add Guild Rank:", "test"); f("ADD_IGNORE_LABEL", "Enter name of player to ignore\r\n or\r\n Shift-Click a name from the chat window:", "test"); f("ADD_RAID_MEMBER", "Add Member", "test"); f("ADD_RAIDMEMBER_LABEL", "Add Raid Member:", "test"); f("ADDMEMBER", "Add Member", "test"); f("ADDON_BANNED", "Banned", "test"); f("ADDON_CORRUPT", "Corrupt", "test"); f("ADDON_DEP_BANNED", "Dependency banned", "test"); f("ADDON_DEP_CORRUPT", "Dependency corrupt", "test"); f("ADDON_DEP_DISABLED", "Dependency disabled", "test"); f("ADDON_DEP_INSECURE", "Dependency insecure", "test"); f("ADDON_DEP_INTERFACE_VERSION", "Dependency out of date", "test"); f("ADDON_DEP_MISSING", "Dependency missing", "test"); f("ADDON_DEP_NOT_DEMAND_LOADED", "Dependency not loadable on demand", "test"); f("ADDON_DISABLED", "Disabled", "test"); f("ADDON_INSECURE", "Insecure", "test"); f("ADDON_INTERFACE_VERSION", "Out of date", "test"); f("ADDON_LOAD_FAILED", "Couldn\'t load %s: %s", "test"); f("ADDON_MISSING", "Missing", "test"); f("ADDON_NOT_DEMAND_LOADED", "Not loadable on demand", "test"); f("ADDON_UNKNOWN_ERROR", "Unknown load problem", "test"); f("AGILITY_COLON", "Agility:", "test"); f("AGILITY_TOOLTIP", "Increases all characters ?Ö chance to Critical Hit. The\r\n amount of the bonus is higher per point on Rogues than\r\n other classes. Agility affects dodge. Rogues get more\r\n Dodge per point of Agility than other classes. Agility\r\n adds directly to Armor.", "test"); f("ALL_INVENTORY_SLOTS", "All Slots", "test"); f("ALL_SUBCLASSES", "All Subclasses", "test"); f("ALL", "All", "test"); f("ALLIED", "Allied", "test"); f("ALREADY_LEARNED", "Already learned", "test"); f("ALWAYS_SHOW_MULTIBARS_TEXT", "Always Show ActionBars", "test"); f("AMBIENCE_VOLUME", "Ambience Volume", "test"); f("AMMO_DAMAGE_TEMPLATE", "Adds %g damage per second", "test"); f("AMMO_SCHOOL_DAMAGE_TEMPLATE", "Adds %g %s damage per second", "test"); f("AMMOSLOT", "Ammo", "test"); f("AMOUNT_TO_SEND", "Amount to send:", "test"); f("ANIMATION", "Animation", "test"); f("ANISOTROPIC", "Anisotropic Filtering", "test"); f("AREA_SPIRIT_HEAL", "Resurrection in %d %s", "test"); f("ARMOR_COLON", "Armor:", "test"); f("ARMOR_TEMPLATE", "%d Armor", "test"); f("ARMOR_TOOLTIP", "Decreases the amount of damage taken from physical attacks. The amount of reduction is influenced by the level of the attacker.\r\n Damage reduction against a level %d attacker: %.1f%%", "test"); f("ARMOR", "Armor", "test"); f("ASSIGNED_COLON", "Currently Assigned:", "test"); f("ASSIST_ATTACK", "Attack on assist", "test"); f("AT_WAR", "At War", "test"); f("ATTACHMENT_TEXT", "Drag an item here to include it with your mail", "test"); f("ATTACK_COLON", "Attack:", "test"); f("ATTACK_POWER_COLON", "Power:", "test"); f("ATTACK_POWER_TOOLTIP", "Attack Power", "test"); f("ATTACK_SPEED_COLON", "Attack Speed (seconds):", "test"); f("ATTACK_SPEED_TOOLTIP1", "Seconds per attack", "test"); f("ATTACK_TOOLTIP_SUBTEXT", "Your attack rating affects your chance to hit a target, and is based on the weapon skill of the weapon you are currently wielding.", "test"); f("ATTACK_TOOLTIP", "Attack Rating", "test"); f("ATTACK", "Attack", "test"); f("AUCTION_BUYOUT_ERROR", "(Must be >= the start price)", "test"); f("AUCTION_CREATOR", "Seller", "test"); f("AUCTION_DURATION_ERROR", "(Auction will be set to 5 mins)", "test"); f("AUCTION_DURATION", "Auction Duration", "test"); f("AUCTION_EXPIRED_MAIL_SUBJECT", "Auction expired: %s", "test"); f("AUCTION_ITEM_TEXT", "Drag an item here to auction it", "test"); f("AUCTION_ITEM", "Auction Item", "test"); f("AUCTION_OUTBID_MAIL_SUBJECT", "Outbid on %s", "test"); f("AUCTION_REMOVED_MAIL_SUBJECT", "Auction cancelled: %s", "test"); f("AUCTION_SOLD_MAIL_SUBJECT", "Auction successful: %s", "test"); f("AUCTION_TIME_LEFT1_DETAIL", "Less than 30 mins", "test"); f("AUCTION_TIME_LEFT1", "Short", "test"); f("AUCTION_TIME_LEFT2_DETAIL", "Between 30 mins and 2hrs", "test"); f("AUCTION_TIME_LEFT2", "Medium", "test"); f("AUCTION_TIME_LEFT3_DETAIL", "Between 2hrs and 8 hrs", "test"); f("AUCTION_TIME_LEFT3", "Long", "test"); f("AUCTION_TIME_LEFT4_DETAIL", "Greater than 8 hrs", "test"); f("AUCTION_TIME_LEFT4", "Very Long", "test"); f("AUCTION_TITLE", "%s\'s Auctions", "test"); f("AUCTION_WON_MAIL_SUBJECT", "Auction won: %s", "test"); f("AUCTIONS", "Auctions", "test"); f("AUTO_FOLLOW_SPEED", "Auto Follow Speed", "test"); f("AUTOFOLLOWSTART", "Following %s.", "test"); f("AUTOFOLLOWSTOPCOMBAT", "You stop moving to attack %s", "test"); f("AUTOFOLLOWSTOP", "You stop following %s.", "test"); f("AVAILABLE_QUESTS", "Available Quests", "test"); f("AVAILABLE_SERVICES", "Available Services", "test"); f("AVAILABLE", "Available", "test"); f("AVERAGE_WAIT_TIME", "Average Wait Time:", "test"); f("BACK", "Back", "test"); f("BACKGROUND", "Background", "test"); f("BACKPACK_TOOLTIP", "Backpack", "test"); f("BACKSLOT", "Back", "test"); f("BAG_CANT_STACK", "This item cannot stack.", "test"); f("BAG_CANT_SWAP", "These items can\'t be swapped.", "test"); f("BAG_DROP_TOO_FAR_AWAY", "That point is too far away to drop an item.", "test"); f("BAG_ERROR", "Can\'t move item for unknown reason.", "test"); f("BAG_FULL", "That bag is full!", "test"); f("BAG_ITEM_ALREADY_BOUND", "The item is soulbound.", "test"); f("BAG_ITEM_CLASS_MISMATCH", "Can\'t place that type of item in that bag.", "test"); f("BAG_ITEM_MAX_COUNT_EXCEEDED", "Carrying too many already.", "test"); f("BAG_ITEM_NOT_FOUND", "The item was not found.", "test"); f("BAG_ITEM_SPLIT_FAILED", "Couldn\'t split those items.", "test"); f("BAG_ITEM_SUBTYPE_MISMATCH", "Can\'t place that item in that bag.", "test"); f("BAG_ITEM_TOO_FEW_TO_SPLIT", "Tried to split more than number in stack.", "test"); f("BAG_NOT_A_CONTAINER", "Not a container.", "test"); f("BAG_NOT_EMPTY", "Bag is not empty.", "test"); f("BAG_NOT_ENOUGH_GOLD", "Not enough gold", "test"); f("BAG_NOT_EQUIPPABLE", "This item cannot be equipped.", "test"); f("BAG_NOT_OWNER", "You don\'t own that item.", "test"); f("BAG_SLOT_EMPTY", "That slot is empty.", "test"); f("BAG_SLOT_NOT_EMPTY", "That slot is not empty.", "test"); f("BAGS_ONLY", "Only bags can go here!", "test"); f("BAGSLOT", "Bag", "test"); f("BAGSLOTTEXT", "Bag Slots", "test"); f("BANK_BAG_PURCHASE", "Purchasable Bag Slot", "test"); f("BANK_BAG", "Bag Slot", "test"); f("BANKSLOTPURCHASE_LABEL", "Do you wish to purchase space for an additional bag?", "test"); f("BANKSLOTPURCHASE", "Purchase", "test"); f("BATTLEFIELD_CONFIRM_STATUS", "(Ready to Enter)", "test"); f("BATTLEFIELD_FULL", "%s (Full)", "test"); f("BATTLEFIELD_GROUP_JOIN", "Join as Group", "test"); f("BATTLEFIELD_IN_QUEUE", "You are in the queue for %s\r\n Average wait time: %s (Last 10 players)\r\n Time in queue: %s", "test"); f("BATTLEFIELD_JOIN", "Join Battle", "test"); f("BATTLEFIELD_LEVEL", "Level Range:", "test"); f("BATTLEFIELD_MINIMAP", "Battle Map", "test"); f("BATTLEFIELD_NAME", "Battlefield Instance:", "test"); f("BATTLEFIELD_QUEUE_STATUS", "(In Queue)", "test"); f("BATTLEFIELDMINIMAP_OPACITY_LABEL", "Change Opacity", "test"); f("BATTLEFIELDMINIMAP_OPTIONS_LABEL", "Battle Map Options", "test"); f("BATTLEGROUND_INSTANCE_TOOLTIP", "Join the queue to enter this battleground when space becomes available. This will result in a longer wait than selecting first available.", "test"); f("BID_STATUS", "Bid Status", "test"); f("BID", "Bid", "test"); f("BIDS", "Bids", "test"); f("BILLING_NAG_DIALOG", "Your play time expires in %d %s", "test"); f("BILLING_NAG_WARNING_P1", "Your play time expires in %d minutes", "test"); f("BILLING_NAG_WARNING", "Your play time expires in %d minute", "test"); f("BIND_ENCHANT", "Enchanting this item will bind it to you.", "test"); f("BIND_KEY_TO_COMMAND", "Press Key to Bind to Command -> %s", "test"); f("BIND_ZONE_DISPLAY", "You are bound in %s.", "test"); f("BINDING_HEADER_CAMERA", "Camera Functions", "test"); f("BINDING_HEADER_CHAT", "Chat Functions", "test"); f("BINDING_HEADER_INTERFACE", "Interface Panel Functions", "test"); f("BINDING_HEADER_MISC", "Miscellaneous Functions", "test"); f("BINDING_HEADER_MOVEMENT", "Movement Keys", "test"); f("BINDING_HEADER_MULTIACTIONBAR", "MultiActionBar Bindings", "test"); f("BINDING_NAME_ACTIONBUTTON10", "Action Button 10", "test"); f("BINDING_NAME_ACTIONBUTTON11", "Action Button 11", "test"); f("BINDING_NAME_ACTIONBUTTON12", "Action Button 12", "test"); f("BINDING_NAME_ACTIONBUTTON1", "Action Button 1", "test"); f("BINDING_NAME_ACTIONBUTTON2", "Action Button 2", "test"); f("BINDING_NAME_ACTIONBUTTON3", "Action Button 3", "test"); f("BINDING_NAME_ACTIONBUTTON4", "Action Button 4", "test"); f("BINDING_NAME_ACTIONBUTTON5", "Action Button 5", "test"); f("BINDING_NAME_ACTIONBUTTON6", "Action Button 6", "test"); f("BINDING_NAME_ACTIONBUTTON7", "Action Button 7", "test"); f("BINDING_NAME_ACTIONBUTTON8", "Action Button 8", "test"); f("BINDING_NAME_ACTIONBUTTON9", "Action Button 9", "test"); f("BINDING_NAME_ACTIONPAGE1", "Action Page 1", "test"); f("BINDING_NAME_ACTIONPAGE2", "Action Page 2", "test"); f("BINDING_NAME_ACTIONPAGE3", "Action Page 3", "test"); f("BINDING_NAME_ACTIONPAGE4", "Action Page 4", "test"); f("BINDING_NAME_ACTIONPAGE5", "Action Page 5", "test"); f("BINDING_NAME_ACTIONPAGE6", "Action Page 6", "test"); f("BINDING_NAME_ATTACKTARGET", "Attack Target", "test"); f("BINDING_NAME_BONUSACTIONBUTTON10", "Secondary Action Button 10", "test"); f("BINDING_NAME_BONUSACTIONBUTTON1", "Secondary Action Button 1", "test"); f("BINDING_NAME_BONUSACTIONBUTTON2", "Secondary Action Button 2", "test"); f("BINDING_NAME_BONUSACTIONBUTTON3", "Secondary Action Button 3", "test"); f("BINDING_NAME_BONUSACTIONBUTTON4", "Secondary Action Button 4", "test"); f("BINDING_NAME_BONUSACTIONBUTTON5", "Secondary Action Button 5", "test"); f("BINDING_NAME_BONUSACTIONBUTTON6", "Secondary Action Button 6", "test"); f("BINDING_NAME_BONUSACTIONBUTTON7", "Secondary Action Button 7", "test"); f("BINDING_NAME_BONUSACTIONBUTTON8", "Secondary Action Button 8", "test"); f("BINDING_NAME_BONUSACTIONBUTTON9", "Secondary Action Button 9", "test"); f("BINDING_NAME_CAMERAZOOMIN", "Zoom In", "test"); f("BINDING_NAME_CAMERAZOOMOUT", "Zoom Out", "test"); f("BINDING_NAME_CHATBOTTOM", "Chat Bottom", "test"); f("BINDING_NAME_CHATPAGEDOWN", "Chat Page Down", "test"); f("BINDING_NAME_CHATPAGEUP", "Chat Page Up", "test"); f("BINDING_NAME_COMBATLOGBOTTOM", "Combat Log Bottom", "test"); f("BINDING_NAME_COMBATLOGPAGEDOWN", "Combat Log Page Down", "test"); f("BINDING_NAME_COMBATLOGPAGEUP", "Combat Log Page Up", "test"); f("BINDING_NAME_FOLLOWTARGET", "Follow Target", "test"); f("BINDING_NAME_JUMP", "Jump", "test"); f("BINDING_NAME_MASTERVOLUMEDOWN", "Master Volume Down", "test"); f("BINDING_NAME_MASTERVOLUMEUP", "Master Volume Up", "test"); f("BINDING_NAME_MINIMAPZOOMIN", "Minimap Zoom In", "test"); f("BINDING_NAME_MINIMAPZOOMOUT", "Minimap Zoom Out", "test"); f("BINDING_NAME_MOVEBACKWARD", "Move Backward", "test"); f("BINDING_NAME_MOVEFORWARD", "Move Forward", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON10", "BottomLeft Action Button 10", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON11", "BottomLeft Action Button 11", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON12", "BottomLeft Action Button 12", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON1", "BottomLeft Action Button 1", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON2", "BottomLeft Action Button 2", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON3", "BottomLeft Action Button 3", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON4", "BottomLeft Action Button 4", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON5", "BottomLeft Action Button 5", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON6", "BottomLeft Action Button 6", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON7", "BottomLeft Action Button 7", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON8", "BottomLeft Action Button 8", "test"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON9", "BottomLeft Action Button 9", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON10", "BottomRight Action Button 10", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON11", "BottomRight Action Button 11", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON12", "BottomRight Action Button 12", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON1", "BottomRight Action Button 1", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON2", "BottomRight Action Button 2", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON3", "BottomRight Action Button 3", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON4", "BottomRight Action Button 4", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON5", "BottomRight Action Button 5", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON6", "BottomRight Action Button 6", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON7", "BottomRight Action Button 7", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON8", "BottomRight Action Button 8", "test"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON9", "BottomRight Action Button 9", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON10", "Right Action Button 10", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON11", "Right Action Button 11", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON12", "Right Action Button 12", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON1", "Right Action Button 1", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON2", "Right Action Button 2", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON3", "Right Action Button 3", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON4", "Right Action Button 4", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON5", "Right Action Button 5", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON6", "Right Action Button 6", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON7", "Right Action Button 7", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON8", "Right Action Button 8", "test"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON9", "Right Action Button 9", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON10", "Right ActionBar 2 Button 10", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON11", "Right ActionBar 2 Button 11", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON12", "Right ActionBar 2 Button 12", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON1", "Right ActionBar 2 Button 1", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON2", "Right ActionBar 2 Button 2", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON3", "Right ActionBar 2 Button 3", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON4", "Right ActionBar 2 Button 4", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON5", "Right ActionBar 2 Button 5", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON6", "Right ActionBar 2 Button 6", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON7", "Right ActionBar 2 Button 7", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON8", "Right ActionBar 2 Button 8", "test"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON9", "Right ActionBar 2 Button 9", "test"); f("BINDING_NAME_NAMEPLATES", "Show Name Plates", "test"); f("BINDING_NAME_NEXTACTIONPAGE", "Next Action Bar", "test"); f("BINDING_NAME_NEXTVIEW", "Next View", "test"); f("BINDING_NAME_OPENALLBAGS", "Open All Bags", "test"); f("BINDING_NAME_OPENCHAT", "Open Chat", "test"); f("BINDING_NAME_PETATTACK", "Pet Attack", "test"); f("BINDING_NAME_PITCHDOWN", "Pitch Down", "test"); f("BINDING_NAME_PITCHUP", "Pitch Up", "test"); f("BINDING_NAME_PREVIOUSACTIONPAGE", "Previous Action Bar", "test"); f("BINDING_NAME_PREVVIEW", "Previous View", "test"); f("BINDING_NAME_SCREENSHOT", "Screen Shot", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON10", "Special Action Button 10", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON1", "Special Action Button 1", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON2", "Special Action Button 2", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON3", "Special Action Button 3", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON4", "Special Action Button 4", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON5", "Special Action Button 5", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON6", "Special Action Button 6", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON7", "Special Action Button 7", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON8", "Special Action Button 8", "test"); f("BINDING_NAME_SHAPESHIFTBUTTON9", "Special Action Button 9", "test"); f("BINDING_NAME_STRAFELEFT", "Strafe Left", "test"); f("BINDING_NAME_STRAFERIGHT", "Strafe Right", "test"); f("BINDING_NAME_TARGETNEARESTENEMY", "Target Nearest Enemy", "test"); f("BINDING_NAME_TARGETNEARESTFRIEND", "Target Nearest Friend", "test"); f("BINDING_NAME_TARGETPARTYMEMBER1", "Target Party Member 1", "test"); f("BINDING_NAME_TARGETPARTYMEMBER2", "Target Party Member 2", "test"); f("BINDING_NAME_TARGETPARTYMEMBER3", "Target Party Member 3", "test"); f("BINDING_NAME_TARGETPARTYMEMBER4", "Target Party Member 4", "test"); f("BINDING_NAME_TARGETPARTYPET1", "Target Party Pet 1", "test"); f("BINDING_NAME_TARGETPARTYPET2", "Target Party Pet 2", "test"); f("BINDING_NAME_TARGETPARTYPET3", "Target Party Pet 3", "test"); f("BINDING_NAME_TARGETPARTYPET4", "Target Party Pet 4", "test"); f("BINDING_NAME_TARGETPET", "Target Pet", "test"); f("BINDING_NAME_TARGETPREVIOUSENEMY", "Target Previous Enemy", "test"); f("BINDING_NAME_TARGETPREVIOUSFRIEND", "Target Previous Friend", "test"); f("BINDING_NAME_TARGETSELF", "Target Self", "test"); f("BINDING_NAME_TOGGLEABILITYBOOK", "Toggle Abilities", "test"); f("BINDING_NAME_TOGGLEACTIONBARLOCK", "Toggle ActionBar Lock", "test"); f("BINDING_NAME_TOGGLEAUTORUN", "Toggle Autorun", "test"); f("BINDING_NAME_TOGGLEBACKPACK", "Toggle Backpack", "test"); f("BINDING_NAME_TOGGLEBAG1", "Toggle Bag 1", "test"); f("BINDING_NAME_TOGGLEBAG2", "Toggle Bag 2", "test"); f("BINDING_NAME_TOGGLEBAG3", "Toggle Bag 3", "test"); f("BINDING_NAME_TOGGLEBAG4", "Toggle Bag 4", "test"); f("BINDING_NAME_TOGGLEBAG5", "Toggle Bag 5", "test"); f("BINDING_NAME_TOGGLEBATTLEFIELDMINIMAP", "Toggle Battle Map", "test"); f("BINDING_NAME_TOGGLECHARACTER0", "Toggle Character Pane", "test"); f("BINDING_NAME_TOGGLECHARACTER1", "Toggle Skill Pane", "test"); f("BINDING_NAME_TOGGLECHARACTER2", "Toggle Reputation Pane", "test"); f("BINDING_NAME_TOGGLECHARACTER3", "Toggle Pet Pane", "test"); f("BINDING_NAME_TOGGLECHARACTER4", "Toggle Honor Pane", "test"); f("BINDING_NAME_TOGGLECOMBATLOG", "Toggle Combat Log", "test"); f("BINDING_NAME_TOGGLEFPS", "Toggle Framerate Display", "test"); f("BINDING_NAME_TOGGLEFRIENDSTAB", "Toggle Friends Pane", "test"); f("BINDING_NAME_TOGGLEGAMEMENU", "Toggle Game Menu", "test"); f("BINDING_NAME_TOGGLEGUILDTAB", "Toggle Guild Pane", "test"); f("BINDING_NAME_TOGGLEIGNORETAB", "Toggle Ignore Pane", "test"); f("BINDING_NAME_TOGGLEMINIMAP", "Toggle Minimap", "test"); f("BINDING_NAME_TOGGLEMUSIC", "Toggle Music", "test"); f("BINDING_NAME_TOGGLEPETBOOK", "Toggle Pet Book", "test"); f("BINDING_NAME_TOGGLEQUESTLOG", "Toggle Quest Log", "test"); f("BINDING_NAME_TOGGLERAIDTAB", "Toggle Raid Pane", "test"); f("BINDING_NAME_TOGGLERUN", "Toggle Run/Walk", "test"); f("BINDING_NAME_TOGGLESHEATH", "Sheath/Unsheath Weapon", "test"); f("BINDING_NAME_TOGGLESOCIAL", "Toggle Social Pane", "test"); f("BINDING_NAME_TOGGLESOUND", "Toggle Sound", "test"); f("BINDING_NAME_TOGGLESPELLBOOK", "Toggle Spellbook", "test"); f("BINDING_NAME_TOGGLETALENTS", "Toggle Talent Pane", "test"); f("BINDING_NAME_TOGGLEUI", "Toggle User Interface", "test"); f("BINDING_NAME_TOGGLEWHOTAB", "Toggle Who Pane", "test"); f("BINDING_NAME_TOGGLEWORLDMAP", "Toggle World Map Pane", "test"); f("BINDING_NAME_TURNLEFT", "Turn Left", "test"); f("BINDING_NAME_TURNRIGHT", "Turn Right", "test"); f("BLOCK_TRADES", "Block Trades", "test"); f("BLOCK", "Block", "test"); f("BOSS", "Boss", "test"); f("BREATH_LABEL", "Breath", "test"); f("BROWSE_AUCTIONS", "Browse Auctions", "test"); f("BROWSE_NO_RESULTS", "No items found", "test"); f("BROWSE_SEARCH_TEXT", "Choose search criteria and press \"Search\"", "test"); f("BROWSE", "Browse", "test"); f("BUFFER_DOUBLE", "Double", "test"); f("BUFFERING", "Buffering", "test"); f("BUG_BUTTON", "Bugs & Suggestions", "test"); f("BUG_CATEGORY_CHOOSE", "--> Please Choose a Category", "test"); f("BUG_CATEGORY_ERROR", "You must choose a category to submit your bug/suggestion.", "test"); f("BUG_CATEGORY10", "Sound", "test"); f("BUG_CATEGORY11", "Items", "test"); f("BUG_CATEGORY12", "Tradeskills", "test"); f("BUG_CATEGORY13", "Miscellaneous", "test"); f("BUG_CATEGORY14", "Player vs. Player", "test"); f("BUG_CATEGORY15", "Language Translation", "test"); f("BUG_CATEGORY1", "Character Classes", "test"); f("BUG_CATEGORY2", "Outdoor Zones", "test"); f("BUG_CATEGORY3", "Dungeons", "test"); f("BUG_CATEGORY4", "Cities", "test"); f("BUG_CATEGORY5", "User Interface", "test"); f("BUG_CATEGORY6", "Monsters - Balance/Abilities", "test"); f("BUG_CATEGORY7", "Monsters - Placement", "test"); f("BUG_CATEGORY8", "Quests & Story", "test"); f("BUG_CATEGORY9", "Art", "test"); f("BUG_SUBMIT_FAILED", "Bug submission failed", "test"); f("BUG_SUBMITTED", "Bug submitted", "test"); f("BUYBACK_THIS_ITEM", "Buy Back This Item", "test"); f("BUYBACK", "Buyback", "test"); f("BUYOUT_AUCTION_CONFIRMATION", "Buyout auction for:", "test"); f("BUYOUT_COST", "Buyout", "test"); f("BUYOUT_PRICE", "Buyout Price", "test"); f("BUYOUT", "Buyout", "test"); f("CALIBRATION_TEXT", "Each of the 21 gray bars below should be distinct from one another. Adjust the gamma slider until you can distinguish between each shade of gray. If using the slider alone is not enough to achieve this, adjust your monitor\'s brightness and contrast settings until satisfied.", "test"); f("CAMERA_ALWAYS", "Always", "test"); f("CAMERA_FOLLOWING_STYLE", "Camera Following Style", "test"); f("CAMERA_LOCKED", "Locked", "test"); f("CAMERA_MODE", "Detach Camera", "test"); f("CAMERA_NEVER", "Never", "test"); f("CAMERA_SMART", "Smart", "test"); f("CAMP_NOW", "Logout now", "test"); f("CAMP_TIMER", "%d %s until logout", "test"); f("CANCEL_AUCTION", "Cancel Auction", "test"); f("CANCEL", "Cancel", "test"); f("CANT_AFFORD_ITEM", "You can\'t afford that.", "test"); f("CANT_USE_ITEM", "You can\'t use that item.", "test"); f("CASH_ON_DELIVERY", "C.O.D.", "test"); f("CAST_WHILE_MOVING", "%s Failed: Cannot cast while moving.", "test"); f("CHANCE_TO_BLOCK", "%.2f%% chance to block", "test"); f("CHANCE_TO_CRIT", "%.2f%% chance to crit", "test"); f("CHANCE_TO_DODGE", "%.2f%% chance to dodge", "test"); f("CHANCE_TO_PARRY", "%.2f%% chance to parry", "test"); f("CHANGE_INSTANCE", "Change Instance", "test"); f("CHANGE_MACRO_NAME_ICON", "Change Name/Icon", "test"); f("CHANNELS", "Channels", "test"); f("CHARACTER_BUTTON", "Character Info", "test"); f("CHARACTER_INFO", "Character Info", "test"); f("CHARACTER_POINTS_CHANGED", "Character Points Changed", "test"); f("CHARACTER_POINTS1_COLON", "Talent Points:", "test"); f("CHARACTER_POINTS2_COLON", "Skill Points:", "test"); f("CHARACTER", "Character", "test"); f("CHAT_AFK_GET", "%s is Away From Keyboard: ", "test"); f("CHAT_ANNOUNCEMENTS_OFF_NOTICE", "[%s] Channel announcements disabled by %s.", "test"); f("CHAT_ANNOUNCEMENTS_ON_NOTICE", "[%s] Channel announcements enabled by %s.", "test"); f("CHAT_BANNED_NOTICE", "[%s] You are banned from that channel.", "test"); f("CHAT_BUBBLES_TEXT", "Show Chat Bubbles", "test"); f("CHAT_CHANNEL_JOIN_GET", "%s joined channel.", "test"); f("CHAT_CHANNEL_LEAVE_GET", "%s left channel.", "test"); f("CHAT_CHANNEL_OWNER_NOTICE", "[%s] Channel owner is %s.", "test"); f("CHAT_DND_GET", "%s does not wish to be disturbed: ", "test"); f("CHAT_EMOTE_UNKNOWN", "makes some strange gestures.", "test"); f("CHAT_FLAG_AFK", "", "test"); f("CHAT_FLAG_DND", "", "test"); f("CHAT_GUILD_DEMOTE_SEND", "Demote", "test"); f("CHAT_GUILD_GET", "[Guild] %s: ", "test"); f("CHAT_GUILD_INVITE_SEND", "Invite to guild: ", "test"); f("CHAT_GUILD_LEADER_SEND", "Set guild leader: ", "test"); f("CHAT_GUILD_MOTD_SEND", "Guild MOTD: ", "test"); f("CHAT_GUILD_PROMOTE_SEND", "Promote ", "test"); f("CHAT_GUILD_SEND", "Guild: ", "test"); f("CHAT_GUILD_UNINVITE_SEND", "Remove from guild: ", "test"); f("CHAT_HELP_TEXT_LINE10", "/mute, /squelch, /unvoice, /unmute, /unsquelch, /voice - change a player\'s permission", "test"); f("CHAT_HELP_TEXT_LINE11", "/cinvite, /chatinvite - invite a player to a channel", "test"); f("CHAT_HELP_TEXT_LINE12", "/ckick - kick a player off a channel", "test"); f("CHAT_HELP_TEXT_LINE13", "/ban, /unban - ban/unban a player from a channel", "test"); f("CHAT_HELP_TEXT_LINE14", "/announce, /ann - toggle join/leave announcements on a channel", "test"); f("CHAT_HELP_TEXT_LINE15", "/moderate - toggle moderation on a channel", "test"); f("CHAT_HELP_TEXT_LINE16", "/afk, /dnd - Set your Away From Keyboard or Do Not Disturb flags", "test"); f("CHAT_HELP_TEXT_LINE1", "Chat commands:", "test"); f("CHAT_HELP_TEXT_LINE2", "/#, /c, /csay - Send text to channel # (E.G. /1 Hi!)", "test"); f("CHAT_HELP_TEXT_LINE3", "/chat, /chathelp - This help", "test"); f("CHAT_HELP_TEXT_LINE4", "/join, /channel, /chan - Join a channel", "test"); f("CHAT_HELP_TEXT_LINE5", "/leave, /chatleave, /chatexit [channel] - Leave a channel (or all channels)", "test"); f("CHAT_HELP_TEXT_LINE6", "/chatlist, /chatwho, /chatinfo [channel] - List channels, or channel members", "test"); f("CHAT_HELP_TEXT_LINE7", "/password, /pass - Change password", "test"); f("CHAT_HELP_TEXT_LINE8", "/owner [player] - Display or change channel owner", "test"); f("CHAT_HELP_TEXT_LINE9", "/mod, /moderator, /unmod, /unmoderator - change a player\'s moderator status", "test"); f("CHAT_IGNORED", "%s is ignoring you.", "test"); f("CHAT_INVALID_NAME_NOTICE", "Invalid channel name", "test"); f("CHAT_INVITE_NOTICE", "%2$s has invited you to join the channel \'%1$s\'.", "test"); f("CHAT_INVITE_SEND", "Invite ", "test"); f("CHAT_INVITE_WRONG_FACTION_NOTICE", "Target is in the wrong alliance for %s.", "test"); f("CHAT_JOIN_HELP", "Type /join [password] to create a channel or join an existing one.", "test"); f("CHAT_LABEL", "Chat", "test"); f("CHAT_LOCKED_TEXT", "Lock Chat Settings", "test"); f("CHAT_MODERATION_OFF_NOTICE", "[%s] Channel moderation disabled by %s.", "test"); f("CHAT_MODERATION_ON_NOTICE", "[%s] Channel moderation enabled by %s.", "test"); f("CHAT_MONSTER_SAY_GET", "%s says: ", "test"); f("CHAT_MONSTER_WHISPER_GET", "%s whispers: ", "test"); f("CHAT_MONSTER_YELL_GET", "%s yells: ", "test"); f("CHAT_MSG_AFK", "AFK", "test"); f("CHAT_MSG_BG_SYSTEM_ALLIANCE", "Alliance zone message", "test"); f("CHAT_MSG_BG_SYSTEM_HORDE", "Horde zone message", "test"); f("CHAT_MSG_BG_SYSTEM_NEUTRAL", "Neutral zone message", "test"); f("CHAT_MSG_CHANNEL_LIST", "Channel List", "test"); f("CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_HITS", "Creature Hits vs Creatures", "test"); f("CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_MISSES", "Creature Misses vs Creatures", "test"); f("CHAT_MSG_COMBAT_CREATURE_VS_PARTY_HITS", "Creature Hits vs Party", "test"); f("CHAT_MSG_COMBAT_CREATURE_VS_PARTY_MISSES", "Creature Misses vs Party", "test"); f("CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS", "Creature Hits vs You", "test"); f("CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES", "Creature Misses vs You", "test"); f("CHAT_MSG_COMBAT_FRIENDLY_DEATH", "Friendly Deaths", "test"); f("CHAT_MSG_COMBAT_FRIENDLYPLAYER_HITS", "Friendly Players\' Hits", "test"); f("CHAT_MSG_COMBAT_FRIENDLYPLAYER_MISSES", "Friendly Players\' Misses", "test"); f("CHAT_MSG_COMBAT_HONOR_GAIN", "Honor Gain", "test"); f("CHAT_MSG_COMBAT_HOSTILE_DEATH", "Hostile Deaths", "test"); f("CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS", "Hostile Players\' Hits", "test"); f("CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES", "Hostile Players\' Misses", "test"); f("CHAT_MSG_COMBAT_LOG_ERROR", "Error", "test"); f("CHAT_MSG_COMBAT_LOG_MISC_INFO", "Misc", "test"); f("CHAT_MSG_COMBAT_MISC_INFO", "Misc Info", "test"); f("CHAT_MSG_COMBAT_PARTY_HITS", "Party\'s Hits", "test"); f("CHAT_MSG_COMBAT_PARTY_MISSES", "Party\'s Misses", "test"); f("CHAT_MSG_COMBAT_PET_HITS", "Pet\'s Hits", "test"); f("CHAT_MSG_COMBAT_PET_MISSES", "Pet\'s Misses", "test"); f("CHAT_MSG_COMBAT_SELF_HITS", "Your Hits", "test"); f("CHAT_MSG_COMBAT_SELF_MISSES", "Your Misses", "test"); f("CHAT_MSG_COMBAT_XP_GAIN", "XP Gain", "test"); f("CHAT_MSG_DND", "DND", "test"); f("CHAT_MSG_EMOTE", "Emote", "test"); f("CHAT_MSG_GUILD", "Guild", "test"); f("CHAT_MSG_IGNORED", "Ignored", "test"); f("CHAT_MSG_MONSTER_EMOTE", "Creature Emote", "test"); f("CHAT_MSG_MONSTER_SAY", "Creature Say", "test"); f("CHAT_MSG_MONSTER_WHISPER", "Creature Whisper", "test"); f("CHAT_MSG_MONSTER_YELL", "Creature Yell", "test"); f("CHAT_MSG_OFFICER", "Officer", "test"); f("CHAT_MSG_PARTY", "Party", "test"); f("CHAT_MSG_RAID", "Raid", "test"); f("CHAT_MSG_SAY", "Say", "test"); f("CHAT_MSG_SKILL", "Skill", "test"); f("CHAT_MSG_SYSTEM", "System", "test"); f("CHAT_MSG_TEXT_EMOTE", "Text Emote", "test"); f("CHAT_MSG_WHISPER_INFORM", "Whisper", "test"); f("CHAT_MSG_WHISPER", "Incoming Whisper", "test"); f("CHAT_MSG_YELL", "Yell", "test"); f("CHAT_MUTED_NOTICE", "[%s] You do not have permission to speak.", "test"); f("CHAT_NAME_TEMPLATE", "Chat %d", "test"); f("CHAT_NOT_MEMBER_NOTICE", "Not on channel %s.", "test"); f("CHAT_NOT_MODERATED_NOTICE", "%s is not moderated", "test"); f("CHAT_NOT_MODERATOR_NOTICE", "Not a moderator of %s.", "test"); f("CHAT_NOT_OWNER_NOTICE", "[%s] You are not the channel owner.", "test"); f("CHAT_OFFICER_GET", "[Officer] %s: ", "test"); f("CHAT_OFFICER_SEND", "Officer: ", "test"); f("CHAT_OPTIONS_LABEL", "Chat Options", "test"); f("CHAT_OWNER_CHANGED_NOTICE", "[%s] Owner changed to %s.", "test"); f("CHAT_PARTY_GET", "[Party] %s: ", "test"); f("CHAT_PARTY_SEND", "Party: ", "test"); f("CHAT_PASSWORD_CHANGED_NOTICE", "[%s] Password changed by %s.", "test"); f("CHAT_PLAYER_ALREADY_MEMBER_NOTICE", "[%s] Player %s is already on the channel.", "test"); f("CHAT_PLAYER_BANNED_NOTICE", "[%s] Player %s banned by %s.", "test"); f("CHAT_PLAYER_INVITE_BANNED_NOTICE", "[%s] %s has been banned.", "test"); f("CHAT_PLAYER_INVITED_NOTICE", "[%s] You invited %s to join the channel", "test"); f("CHAT_PLAYER_KICKED_NOTICE", "[%s] Player %s kicked by %s.", "test"); f("CHAT_PLAYER_NOT_BANNED_NOTICE", "[%s] Player %s is not banned.", "test"); f("CHAT_PLAYER_NOT_FOUND_NOTICE", "[%s] Player %s is not on channel.", "test"); f("CHAT_PLAYER_UNBANNED_NOTICE", "[%s] Player %s unbanned by %s.", "test"); f("CHAT_PROMOTE_SEND", "Promote ", "test"); f("CHAT_RAID_GET", "[Raid] %s: ", "test"); f("CHAT_RAID_SEND", "Raid: ", "test"); f("CHAT_SAY_GET", "%s says: ", "test"); f("CHAT_SAY_SEND", "Say: ", "test"); f("CHAT_SET_MODERATOR_NOTICE", "[%s] Moderation privileges given to %s.", "test"); f("CHAT_SET_VOICE_NOTICE", "[%s] Voice given to %s.", "test"); f("CHAT_SUSPENDED_NOTICE", "Left Channel: [%s]", "test"); f("CHAT_UNINVITE_SEND", "Uninvite ", "test"); f("CHAT_UNSET_MODERATOR_NOTICE", "[%s] Moderation privileges removed from %s.", "test"); f("CHAT_UNSET_VOICE_NOTICE", "[%s] %s muted.", "test"); f("CHAT_WHISPER_GET", "%s whispers: ", "test"); f("CHAT_WHISPER_INFORM_GET", "To %s: ", "test"); f("CHAT_WHISPER_SEND", "Tell %s: ", "test"); f("CHAT_WRONG_FACTION_NOTICE", "Wrong alliance for %s.", "test"); f("CHAT_WRONG_PASSWORD_NOTICE", "Wrong password for %s.", "test"); f("CHAT_YELL_GET", "%s yells: ", "test"); f("CHAT_YELL_SEND", "Yell: ", "test"); f("CHAT_YOU_CHANGED_NOTICE", "Changed Channel: [%s]", "test"); f("CHAT_YOU_JOINED_NOTICE", "Joined Channel: [%s]", "test"); f("CHAT_YOU_LEFT_NOTICE", "Left Channel: [%s]", "test"); f("CHATLOGDISABLED", "Chat logging disabled.", "test"); f("CHATLOGENABLED", "Chat being logged to Logs\\WoWChatLog.txt", "test"); f("CHESTSLOT", "Chest", "test"); f("CHOOSE_BOX", "Choose a box:", "test"); f("CINEMATIC_SUBTITLES", "Cinematic Subtitles", "test"); f("CLASS_SKILLS", "%s Skills:", "test"); f("CLASS", "Class", "test"); f("CLEAR_AFK", "Auto Clear AFK", "test"); f("CLEARED_AFK", "You are no longer AFK.", "test"); f("CLEARED_DND", "You are no longer marked DND.", "test"); f("CLICK_CAMERA_STYLE", "Click-to-Move Camera Style", "test"); f("CLICK_TO_LEARN", "Click to learn skill", "test"); f("CLICK_TO_MOVE", "Click-to-Move", "test"); f("CLIENT_RESTART_ALERT", "Some of your settings will not take effect until you restart the game.", "test"); f("CLOSE_CHAT_WINDOW", "Remove Window", "test"); f("CLOSE_LOG", "Close Log", "test"); f("CLOSE", "Close", "test"); f("CLOSES_IN", "Time Left", "test"); f("COD_AMOUNT", "Cash on Delivery Amount:", "test"); f("COD_CONFIRMATION", "Accepting this item will cost:", "test"); f("COD_INSUFFICIENT_MONEY", "You do not have enough money to pay the C.O.D. charges.", "test"); f("COD_PAYMENT", "COD Payment: %s", "test"); f("COD", "C.O.D.", "test"); f("COLOR_PICKER", "Color Picker", "test"); f("COLOR", "Color", "test"); f("COMBAT_ENEMY", "Combat Enemy", "test"); f("COMBAT_ERROR", "Combat Error", "test"); f("COMBAT_LOG", "Combat Log", "test"); f("COMBAT_MESSAGES", "Combat Messages", "test"); f("COMBAT_MISC", "Combat Misc", "test"); f("COMBATHITCRITSCHOOLOTHEROTHER", "%s crits %s for %d %s damage.", "test"); f("COMBATHITCRITSCHOOLOTHERSELF", "%s crits you for %d %s damage.", "test"); f("COMBATHITCRITSCHOOLSELFOTHER", "You crit %s for %d %s damage.", "test"); f("COMBATHITSCHOOLOTHEROTHER", "%s hits %s for %d %s damage.", "test"); f("COMBATHITSCHOOLOTHERSELF", "%s hits you for %d %s damage.", "test"); f("COMBATHITSCHOOLSELFOTHER", "You hit %s for %d %s damage.", "test"); f("COMBATLOGDISABLED", "Combat logging disabled.", "test"); f("COMBATLOGENABLED", "Combat being logged to Logs\\WoWCombatLog.txt", "test"); f("COMMAND", "Command", "test"); f("COMPLETE_QUEST", "Complete Quest", "test"); f("COMPLETE", "Complete", "test"); f("CONFIRM_BATTLEFIELD_ENTRY", "You are now eligible to enter %s, choose an action:", "test"); f("CONFIRM_BINDER", "Do you want to make %s your new home?", "test"); f("CONFIRM_GUILD_LEAVE", "Really leave %s?", "test"); f("CONFIRM_GUILD_PROMOTE", "Really promote %s to Guildmaster?", "test"); f("CONFIRM_LEAVE_QUEUE", "Are you sure you would like to leave the meeting stone queue?", "test"); f("CONFIRM_PET_UNLEARN", "Do you want to unlearn all of your pet\'s skills? The cost will increase each time you do it.", "test"); f("CONFIRM_SUMMON", "%s wants to summon you to %s. The spell will be cancelled in %d %s.", "test"); f("CONFIRM_XP_LOSS_AGAIN_NO_SICKNESS", "Remember, if you find your corpse there is no penalty. Are you sure you want to have all your items take 25% durability damage?", "test"); f("CONFIRM_XP_LOSS_AGAIN", "Remember, if you find your corpse there is no penalty. Are you sure you want to incur %s of Resurrection Sickness and have all your items take 25%% durability damage?", "test"); f("CONFIRM_XP_LOSS_NO_SICKNESS", "If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% durability damage (equipped and inventory).", "test"); f("CONFIRM_XP_LOSS", "If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% durability damage (equipped and inventory) and you will be afflicted by %s of Resurrection Sickness.", "test"); f("CONTAINER_SLOTS", "%d Slot %s", "test"); f("CONTESTED_TERRITORY", "(Contested Territory)", "test"); f("CONTINENT", "Continent", "test"); f("CONTINUE", "Continue", "test"); f("CONVERT_TO_RAID", "Convert To Raid", "test"); f("COOLDOWN_REMAINING", "Cooldown remaining:", "test"); f("COPPER", "Copper", "test"); f("CORPSE_RED", "|cffff2020Corpse|r", "test"); f("CORPSE_TOOLTIP", "Corpse of %s", "test"); f("CORPSE", "Corpse", "test"); f("COSTS_LABEL", "Cost:", "test"); f("CREATE_ALL", "Create All", "test"); f("CREATE_AUCTION", "Create Auction", "test"); f("CREATE_MACROS", "Create Macros", "test"); f("CREATE", "Create", "test"); f("CREATED_ITEM", "%s creates: %s.", "test"); f("CREATURE", "Creature", "test"); f("CURRENT_BID", "Current Bid", "test"); f("CURRENT_PET", "Current Pet:", "test"); f("CURRENT_QUESTS", "Current Quests", "test"); f("CURRENTLY_EQUIPPED", "Currently Equipped", "test"); f("DAMAGE_BONUS_TOOLTIP", "Increases weapon damage", "test"); f("DAMAGE_COLON", "Damage:", "test"); f("DAMAGE_PER_SECOND", "Damage per Second:", "test"); f("DAMAGE_TEMPLATE", "%d - %d Damage", "test"); f("DAMAGE_TEMPLATE_WITH_SCHOOL", "%d - %d %s Damage", "test"); f("DAMAGE_TOOLTIP", "Weapon Damage", "test"); f("DAMAGE", "Damage", "test"); f("DAMAGESHIELDOTHEROTHER", "%s reflects %d %s damage to %s.", "test"); f("DAMAGESHIELDOTHERSELF", "%s reflects %d %s damage to you.", "test"); f("DAMAGESHIELDSELFOTHER", "You reflect %d %s damage to %s.", "test"); f("DAYS_ABBR_P1", "Days", "test"); f("DAYS_ABBR", "Day", "test"); f("DAYS_P1", "Days", "test"); f("DAYS", "Day", "test"); f("DEAD", "Dead", "test"); f("DEATH_CORPSE_SKINNED", "Insignia Taken - You can only resurrect at the graveyard", "test"); f("DEATH_EFFECT", "Death Effect", "test"); f("DEATH_RELEASE_TIMER", "%d %s until release", "test"); f("DEATH_RELEASE", "Release Spirit", "test"); f("DEATHBIND_SUCCESSFUL", "Your soul is bound to this place.", "test"); f("DEATHBINDALREADYBOUND", "You are already bound here!", "test"); f("DECLINE", "Decline", "test"); f("DEFAULT_AFK_MESSAGE", "Away from Keyboard", "test"); f("DEFAULT_AGILITY_TOOLTIP", "Increases attack power with ranged weapons.\r\n Improves chance to score a critical hit with all weapons.\r\n Increases armor and chance to dodge attacks.", "test"); f("DEFAULT_DND_MESSAGE", "Do not Disturb", "test"); f("DEFAULT_INTELLECT_TOOLTIP", "Increases the rate at which weapon skills improve.", "test"); f("DEFAULT_SPIRIT_TOOLTIP", "Increases health and mana regeneration rates.", "test"); f("DEFAULT_STAMINA_TOOLTIP", "Increases health points.", "test"); f("DEFAULT_STRENGTH_TOOLTIP", "Increases attack power with melee weapons.", "test"); f("DEFAULTS", "Defaults", "test"); f("DEFENSE_COLON", "Defense:", "test"); f("DEFENSE_TOOLTIP", "Defense Rating", "test"); f("DEFLECT", "Deflect", "test"); f("DELETE_ITEM", "Do you want to destroy %s?", "test"); f("DELETE_MAIL_CONFIRMATION", "Deleting this mail will also destroy %s", "test"); f("DELETE_MONEY_CONFIRMATION", "Deleting this mail will also destroy:", "test"); f("DELETE", "Delete", "test"); f("DEMOTE", "Demote", "test"); f("DEPOSIT_COLON", "Deposit:", "test"); f("DESKTOP_GAMMA", "Use desktop gamma", "test"); f("DISHONORABLE_KILLS", "Dishonorable Kills", "test"); f("DISPELFAILEDOTHEROTHER", "%s fails to dispel %s\'s %s.", "test"); f("DISPELFAILEDOTHERSELF", "%s fails to dispel your %s.", "test"); f("DISPELFAILEDSELFOTHER", "You fail to dispel %s\'s %s.", "test"); f("DISPELLEDOTHEROTHER", "%s casts %s on %s.", "test"); f("DISPELLEDOTHERSELF", "%s casts %s on you.", "test"); f("DISPELLEDSELFOTHER", "You cast %s on %s.", "test"); f("DISPELLEDSELFSELF", "You cast %s.", "test"); f("DISPLAY_ON_CHAR_TOOLTIP", "Checking this will show any selected auction items on your character.\r\n \r\n CTRL-Left Clicking any equippable item in the game will also allow you to try it on your character.", "test"); f("DISPLAY_ON_CHARACTER", "Display on Character", "test"); f("DISPLAY", "Display", "test"); f("DODGE", "Dodge", "test"); f("DPS_TEMPLATE", "(%.1f damage per second)", "test"); f("DRESSUP_FRAME_INSTRUCTIONS", "CTRL-Left Click additional items to display them on your character", "test"); f("DRESSUP_FRAME", "Dressing Room", "test"); f("DRUID_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\n Increases the rate at which weapon skills improve.", "test"); f("DRUNK_MESSAGE_OTHER1", "%s seems to be sobering up.", "test"); f("DRUNK_MESSAGE_OTHER2", "%s looks tipsy.", "test"); f("DRUNK_MESSAGE_OTHER3", "%s looks drunk.", "test"); f("DRUNK_MESSAGE_OTHER4", "%s looks completely smashed.", "test"); f("DRUNK_MESSAGE_SELF1", "You feel sober again.", "test"); f("DRUNK_MESSAGE_SELF2", "You feel tipsy. Whee!", "test"); f("DRUNK_MESSAGE_SELF3", "You feel drunk. Woah!", "test"); f("DRUNK_MESSAGE_SELF4", "You feel completely smashed.", "test"); f("DUEL_COUNTDOWN", "Duel starting: %d", "test"); f("DUEL_OUTOFBOUNDS_TIMER", "Exiting duel area, you will forfeit in %d %s.", "test"); f("DUEL_REQUESTED", "%s has challenged you to a duel.", "test"); f("DUEL_WINNER_KNOCKOUT", "%1$s has defeated %2$s in a duel", "test"); f("DUEL_WINNER_RETREAT", "%2$s has fled from %1$s in a duel", "test"); f("DUEL", "Duel", "test"); f("DURABILITY_TEMPLATE", "Durability %d / %d", "test"); f("DURABILITYDAMAGE_DEATH", "Your equipped items suffer a 10%% durability loss.", "test"); f("EDIT_TICKET", "Save Changes", "test"); f("EFFECTS_LABEL", "Effects:", "test"); f("ELITE", "Elite", "test"); f("EMBLEM_BACKGROUND", "Background", "test"); f("EMBLEM_BORDER_COLOR", "Border Color", "test"); f("EMBLEM_BORDER", "Border", "test"); f("EMBLEM_SYMBOL_COLOR", "Icon Color", "test"); f("EMBLEM_SYMBOL", "Icon", "test"); f("EMOTE_MESSAGE", "Emote", "test"); f("EMPTY_STABLE_SLOT", "Empty Stable Slot", "test"); f("EMPTY", "Empty", "test"); f("ENABLE_ALL_SHADERS", "Enable All Shader Effects", "test"); f("ENABLE_ALL_SOUND", "Enable All Sound", "test"); f("ENABLE_AMBIENCE", "Enable Ambience", "test"); f("ENABLE_EMOTE_SOUNDS", "Enable Emote Sounds", "test"); f("ENABLE_ERROR_SPEECH", "Enable Error Speech", "test"); f("ENABLE_GROUP_SPEECH", "Enable Group Speech", "test"); f("ENABLE_MUSIC_LOOPING", "Loop Music", "test"); f("ENABLE_MUSIC", "Enable Music", "test"); f("ENABLE_SOUND_AT_CHARACTER", "Enable Sound at Character", "test"); f("ENABLE_SOUND", "Enable Sound", "test"); f("ENABLE_TUTORIAL_TEXT", "Display Tips", "test"); f("ENCHANT_SLOT", "Enchant/Unlock Slot", "test"); f("ENCLOSED_MONEY", "Enclosed amount", "test"); f("ENERGY_COST", "%d Energy", "test"); f("ENERGY_COST_PER_TIME", "%d Energy, plus %d per sec", "test"); f("ENERGY_POINTS", "Energy", "test"); f("ENERGY", "Energy", "test"); f("ENTER_BATTLE", "Enter Battle", "test"); f("ENTER_CODE", "Please enter code:", "test"); f("ENTER_MACRO_LABEL", "Enter Macro Commands:", "test"); f("ENVIRONMENT_DETAIL", "Environment Detail", "test"); f("EQUIP_NO_DROP", "Equipping this item will bind it to you.", "test"); f("ERR_2HANDED_EQUIPPED", "Cannot equip that with a two-handed weapon.", "test"); f("ERR_2HSKILLNOTFOUND", "You cannot dual-wield", "test"); f("ERR_ABILITY_COOLDOWN", "Ability is not ready yet.", "test"); f("ERR_ALREADY_IN_GROUP_S", "%s is already in a group.", "test"); f("ERR_ALREADY_IN_GUILD_S", "%s is already in a guild.", "test"); f("ERR_ALREADY_IN_GUILD", "You are already in a guild.", "test"); f("ERR_ALREADY_INVITED_TO_GUILD_S", "%s has already been invited to a guild.", "test"); f("ERR_ALREADY_TRADING", "You are already trading", "test"); f("ERR_AMMO_ONLY", "Only ammo can go there.", "test"); f("ERR_APPROACHING_NO_PLAY_TIME", "You have %s until you enter unhealthy time, at which point you will no longer receive experience or loot until you have logged out for 5 hours.", "test"); f("ERR_APPROACHING_PARTIAL_PLAY_TIME", "You have %s until you enter tired time. Your rewards will be cut in half.", "test"); f("ERR_ATTACK_CHARMED", "Can\'t attack while charmed.", "test"); f("ERR_ATTACK_CONFUSED", "Can\'t attack while confused.", "test"); f("ERR_ATTACK_DEAD", "Can\'t attack while dead.", "test"); f("ERR_ATTACK_FLEEING", "Can\'t attack while fleeing.", "test"); f("ERR_ATTACK_MOUNTED", "Can\'t attack while mounted.", "test"); f("ERR_ATTACK_PACIFIED", "Can\'t attack while pacified.", "test"); f("ERR_ATTACK_STUNNED", "Can\'t attack while stunned.", "test"); f("ERR_AUCTION_BAG", "You cannot sell a non-empty bag.", "test"); f("ERR_AUCTION_BID_INCREMENT", "Your bid increment is too small.", "test"); f("ERR_AUCTION_BID_OWN", "You cannot bid on your own auction.", "test"); f("ERR_AUCTION_BID_PLACED", "Bid accepted.", "test"); f("ERR_AUCTION_BOUND_ITEM", "You cannot sell a soulbound item.", "test"); f("ERR_AUCTION_CONJURED_ITEM", "You cannot auction a conjured item.", "test"); f("ERR_AUCTION_DATABASE_ERROR", "Internal auction error.", "test"); f("ERR_AUCTION_EXPIRED_S", "Your auction of %s has expired.", "test"); f("ERR_AUCTION_HIGHER_BID", "There is already a higher bid on that item.", "test"); f("ERR_AUCTION_LOOT_ITEM", "You cannot auction a lootable item.", "test"); f("ERR_AUCTION_MIN_BID", "You must meet the min bid.", "test"); f("ERR_AUCTION_OUTBID_S", "You have been outbid on %s.", "test"); f("ERR_AUCTION_QUEST_ITEM", "You cannot sell a quest item.", "test"); f("ERR_AUCTION_REMOVED_S", "Your auction of %s has been cancelled by the seller.", "test"); f("ERR_AUCTION_REMOVED", "Auction cancelled.", "test"); f("ERR_AUCTION_REPAIR_ITEM", "You must repair that item before you auction it.", "test"); f("ERR_AUCTION_SOLD_S", "Your auction of %s sold.", "test"); f("ERR_AUCTION_STARTED", "Auction created.", "test"); f("ERR_AUCTION_WON_S", "You won an auction for %s", "test"); f("ERR_AUCTION_WRAPPED_ITEM", "You cannot auction a wrapped item.", "test"); f("ERR_AUTOFOLLOW_TOO_FAR", "Target is too far away.", "test"); f("ERR_AUTOLOOT_MONEY_S", "You loot %s", "test"); f("ERR_BAD_PLAYER_NAME_S", "Cannot find \'%s\'.", "test"); f("ERR_BADATTACKFACING", "You are facing the wrong way!", "test"); f("ERR_BADATTACKPOS", "You are too far away!", "test"); f("ERR_BAG_FULL", "That bag is full.", "test"); f("ERR_BAG_IN_BAG", "Can\'t put non-empty bags in other bags.", "test"); f("ERR_BANK_FULL", "Your bank is full", "test"); f("ERR_BANKSLOT_FAILED_TOO_MANY", "You\'ve reached your limit of bag slots!", "test"); f("ERR_BANKSLOT_INSUFFICIENT_FUNDS", "You can\'t afford that.", "test"); f("ERR_BANKSLOT_NOTBANKER", "That unit is not a banker!", "test"); f("ERR_BG_PLAYER_JOINED_SS", "|Hplayer:%s|h[%s]|h has joined the battle", "test"); f("ERR_BG_PLAYER_LEFT_S", "%s has left the battle", "test"); f("ERR_BUTTON_LOCKED", "That has already been used.", "test"); f("ERR_CANNOTCREATEDIRECTORY", "Cannot create directory %s.", "test"); f("ERR_CANNOTCREATEFILE", "Cannot create file %s.", "test"); f("ERR_CANT_EQUIP_EVER", "You can never use that item.", "test"); f("ERR_CANT_EQUIP_LEVEL_I", "You must reach level %d to use that item.", "test"); f("ERR_CANT_EQUIP_RANK", "You don\'t have the required rank for that item", "test"); f("ERR_CANT_EQUIP_REPUTATION", "You don\'t have the required reputation for that item", "test"); f("ERR_CANT_EQUIP_SKILL", "You aren\'t skilled enough to use that item.", "test"); f("ERR_CANT_INTERACT_SHAPESHIFTED", "Can\'t speak while shapeshifted.", "test"); f("ERR_CANT_STACK", "This item cannot stack.", "test"); f("ERR_CANT_SWAP", "These items can\'t be swapped.", "test"); f("ERR_CANT_USE_DISARMED", "You cannot use an item that is disarmed.", "test"); f("ERR_CANT_USE_ITEM", "You can\'t use that item.", "test"); f("ERR_CANT_WRAP_BAGS", "Bags can\'t be wrapped.", "test"); f("ERR_CANT_WRAP_BOUND", "Bound items can\'t be wrapped.", "test"); f("ERR_CANT_WRAP_EQUIPPED", "Equipped items can\'t be wrapped.", "test"); f("ERR_CANT_WRAP_STACKABLE", "Stackable items can\'t be wrapped.", "test"); f("ERR_CANT_WRAP_UNIQUE", "Unique items can\'t be wrapped.", "test"); f("ERR_CANT_WRAP_WRAPPED", "Wrapped items can\'t be wrapped.", "test"); f("ERR_CANTATTACK_NOTSTANDING", "You have to be standing to attack anything!", "test"); f("ERR_CHAT_PLAYER_NOT_FOUND_S", "No player named \'%s\' is currently playing.", "test"); f("ERR_CHAT_WHILE_DEAD", "You can\'t chat when you\'re dead!", "test"); f("ERR_CHAT_WRONG_FACTION", "You can only whisper to members of your alliance.", "test"); f("ERR_CHEST_IN_USE", "That is already being used.", "test"); f("ERR_CLICK_ON_ITEM_TO_FEED", "Click on an item to feed to your pet", "test"); f("ERR_CLIENT_LOCKED_OUT", "You can\'t do that right now.", "test"); f("ERR_COMBAT_DAMAGE_SSI", "%s hits %s for %d damage!", "test"); f("ERR_COMMAND_NEEDS_TARGET", "You must specify a target: / ", "test"); f("ERR_DEATHBIND_SUCCESS_S", "%s is now your home.", "test"); f("ERR_DEATHBINDALREADYBOUND", "You are already bound here!", "test"); f("ERR_DECLINE_GROUP_S", "%s declines your group invitation.", "test"); f("ERR_DESTROY_NONEMPTY_BAG", "You can only do that with empty bags.", "test"); f("ERR_DISMOUNT_NOPET", "INTERNAL ERROR, YOU DON\'T HAVE A PET TO DISMOUNT", "test"); f("ERR_DISMOUNT_NOTMOUNTED", "You\'re not mounted!", "test"); f("ERR_DISMOUNT_NOTYOURPET", "INTERNAL ERROR, DISMOUNTING A NON-PET", "test"); f("ERR_DOOR_LOCKED", "The door is locked.", "test"); f("ERR_DROP_BOUND_ITEM", "You can\'t drop a soulbound item.", "test"); f("ERR_DUEL_CANCELLED", "Duel cancelled.", "test"); f("ERR_DUEL_REQUESTED", "You have requested a duel.", "test"); f("ERR_EAT_WHILE_MOVNG", "You can\'t eat while moving.", "test"); f("ERR_EMBLEMERROR_NOTABARDGEOSET", "Change back to your normal form first!", "test"); f("ERR_EQUIP_TRADE_ITEM", "That item is currently being traded", "test"); f("ERR_EXHAUSTION_EXHAUSTED", "You feel exhausted.", "test"); f("ERR_EXHAUSTION_NORMAL", "You feel normal.", "test"); f("ERR_EXHAUSTION_RESTED", "You feel rested.", "test"); f("ERR_EXHAUSTION_TIRED", "You feel tired.", "test"); f("ERR_EXHAUSTION_WELLRESTED", "You feel well rested.", "test"); f("ERR_FEIGN_DEATH_RESISTED", "Resisted", "test"); f("ERR_FISH_ESCAPED", "Your fish got away!", "test"); f("ERR_FISH_NOT_HOOKED", "No fish are hooked.", "test"); f("ERR_FOOD_COOLDOWN", "You are too full to eat more now.", "test"); f("ERR_FRIEND_ADDED_S", "%s added to friends.", "test"); f("ERR_FRIEND_ALREADY_S", "%s is already your friend.", "test"); f("ERR_FRIEND_DB_ERROR", "Friend lookup database error.", "test"); f("ERR_FRIEND_ERROR", "Unknown friend response from server.", "test"); f("ERR_FRIEND_LIST_FULL", "You don\'t have room for any more friends.", "test"); f("ERR_FRIEND_NOT_FOUND", "Player not found.", "test"); f("ERR_FRIEND_OFFLINE_S", "%s has gone offline.", "test"); f("ERR_FRIEND_ONLINE_SS", "|Hplayer:%s|h[%s]|h has come online.", "test"); f("ERR_FRIEND_REMOVED_S", "%s removed from friends list.", "test"); f("ERR_FRIEND_SELF", "You can\'t put yourself on your friend list.", "test"); f("ERR_FRIEND_WRONG_FACTION", "Friends must be part of your alliance.", "test"); f("ERR_GENERIC_NO_TARGET", "You have no target.", "test"); f("ERR_GENERIC_STUNNED", "You are stunned", "test"); f("ERR_GROUP_DISBANDED", "Your group has been disbanded.", "test"); f("ERR_GROUP_FULL", "Your party is full.", "test"); f("ERR_GROUP_JOIN_BATTLEGROUND_FAIL", "Your group has joined a battleground queue, but you are not eligible", "test"); f("ERR_GROUP_JOIN_BATTLEGROUND_S", "Your group has joined the queue for %s", "test"); f("ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY", "Your group is too big to join that battleground", "test"); f("ERR_GUILD_ACCEPT", "You have joined the guild.", "test"); f("ERR_GUILD_CREATE_S", "%s created.", "test"); f("ERR_GUILD_DECLINE_S", "%s declines your guild invitation.", "test"); f("ERR_GUILD_DEMOTE_SSS", "%s has demoted %s to %s.", "test"); f("ERR_GUILD_DISBAND_S", "%s has disbanded the guild.", "test"); f("ERR_GUILD_DISBAND_SELF", "You have disbanded the guild.", "test"); f("ERR_GUILD_DISBANDED", "Guild has been disbanded.", "test"); f("ERR_GUILD_ENTER_NAME", "Please enter a name.", "test"); f("ERR_GUILD_FOUNDER_S", "Congratulations, you are a founding member of %s!", "test"); f("ERR_GUILD_INTERNAL", "Internal guild error.", "test"); f("ERR_GUILD_INVITE_S", "You have invited %s to join your guild.", "test"); f("ERR_GUILD_JOIN_S", "%s has joined the guild.", "test"); f("ERR_GUILD_LEADER_CHANGED_SS", "%s has made %s the new Guild Master.", "test"); f("ERR_GUILD_LEADER_IS_S", "%s is the leader of your guild.", "test"); f("ERR_GUILD_LEADER_LEAVE", "You must promote a new Guild Master using /gleader before leaving the guild.", "test"); f("ERR_GUILD_LEADER_S", "%s has been promoted to Guild Master.", "test"); f("ERR_GUILD_LEADER_SELF", "You are now the Guild Master.", "test"); f("ERR_GUILD_LEAVE_RESULT", "You have left the guild.", "test"); f("ERR_GUILD_LEAVE_S", "%s has left the guild.", "test"); f("ERR_GUILD_NAME_EXISTS_S", "There is already a guild named \"%s\".", "test"); f("ERR_GUILD_NAME_INVALID_SPACE", "Names cannot start or end with a space. Enter a new name.", "test"); f("ERR_GUILD_NAME_INVALID", "That name contains invalid characters, Enter a new name.", "test"); f("ERR_GUILD_NAME_MIXED_LANGUAGES", "Names must use one language. Enter a new name.", "test"); f("ERR_GUILD_NAME_NAME_CONSECUTIVE_SPACES", "Consecutive spaces are not allowed. Enter a new name.", "test"); f("ERR_GUILD_NAME_PROFANE", "That name is profane. Enter a new name.", "test"); f("ERR_GUILD_NAME_RESERVED", "That name is reserved. Enter a new name.", "test"); f("ERR_GUILD_NAME_TOO_SHORT", "That name is too short. Enter a new name.", "test"); f("ERR_GUILD_PERMISSIONS", "You don\'t have permission to do that.", "test"); f("ERR_GUILD_PLAYER_NOT_FOUND_S", "\"%s\" not found.", "test"); f("ERR_GUILD_PLAYER_NOT_IN_GUILD_S", "%s is not in your guild.", "test"); f("ERR_GUILD_PLAYER_NOT_IN_GUILD", "You are not in a guild.", "test"); f("ERR_GUILD_PROMOTE_SSS", "%s has promoted %s to %s.", "test"); f("ERR_GUILD_QUIT_S", "You are no longer a member of %s.", "test"); f("ERR_GUILD_RANK_IN_USE", "That guild rank is currently in use.", "test"); f("ERR_GUILD_RANK_TOO_HIGH_S", "%s\'s rank is too high", "test"); f("ERR_GUILD_RANK_TOO_LOW_S", "%s is already at the lowest rank", "test"); f("ERR_GUILD_RANKS_LOCKED", "Temporary guild error. Please try again!", "test"); f("ERR_GUILD_REMOVE_SELF", "You have been kicked out of the guild.", "test"); f("ERR_GUILD_REMOVE_SS", "%s has been kicked out of the guild by %s.", "test"); f("ERR_GUILDEMBLEM_COLORSPRESENT", "Your guild already has an emblem!", "test"); f("ERR_GUILDEMBLEM_INVALID_TABARD_COLORS", "Invalid Guild Emblem colors.", "test"); f("ERR_GUILDEMBLEM_INVALIDVENDOR", "That\'s not an emblem vendor!", "test"); f("ERR_GUILDEMBLEM_NOGUILD", "You are not part of a guild!", "test"); f("ERR_GUILDEMBLEM_NOTENOUGHMONEY", "You can\'t afford to do that.", "test"); f("ERR_GUILDEMBLEM_NOTGUILDMASTER", "Only guild leaders can create emblems.", "test"); f("ERR_GUILDEMBLEM_SAME", "Not saved, your tabard is already like that.", "test"); f("ERR_GUILDEMBLEM_SUCCESS", "Guild Emblem saved.", "test"); f("ERR_IGNORE_ADDED_S", "%s is now being ignored.", "test"); f("ERR_IGNORE_ALREADY_S", "%s is already being ignored.", "test"); f("ERR_IGNORE_FULL", "You can\'t ignore any more players.", "test"); f("ERR_IGNORE_NOT_FOUND", "Player not found.", "test"); f("ERR_IGNORE_REMOVED_S", "%s is no longer being ignored.", "test"); f("ERR_IGNORE_SELF", "You can\'t ignore yourself.", "test"); f("ERR_IGNORING_YOU_S", "%s is ignoring you.", "test"); f("ERR_INITIATE_TRADE_S", "You have requested to trade with %s.", "test"); f("ERR_INSPECT_S", "%s is inspecting you.", "test"); f("ERR_INV_FULL", "Inventory is full.", "test"); f("ERR_INVALID_ATTACK_TARGET", "You cannot attack that target.", "test"); f("ERR_INVALID_FOLLOW_TARGET", "You can\'t follow that unit.", "test"); f("ERR_INVALID_ITEM_TARGET", "That item is not a valid target.", "test"); f("ERR_INVALID_PETNAME", "Error, invalid name entered.", "test"); f("ERR_INVALID_PROMOTION_CODE", "Couldn\'t validate code, please try again.", "test"); f("ERR_INVITE_PLAYER_S", "You have invited %s to join your group.", "test"); f("ERR_INVITE_SELF", "You can\'t invite yourself to a group.", "test"); f("ERR_INVITED_TO_GROUP_S", "%s has invited you to join a group.", "test"); f("ERR_INVITED_TO_GUILD_SS", "%s invites you to join %s.", "test"); f("ERR_INVITED_TO_GUILD", "You have already been invited into a guild.", "test"); f("ERR_ITEM_CANT_BE_DESTROYED", "That item cannot be destroyed.", "test"); f("ERR_ITEM_COOLDOWN", "Item is not ready yet.", "test"); f("ERR_ITEM_LOCKED", "Item is locked.", "test"); f("ERR_ITEM_MAX_COUNT", "You can\'t carry any more of those items.", "test"); f("ERR_ITEM_NOT_FOUND", "The item was not found.", "test"); f("ERR_JOINED_GROUP_S", "%s joins the party.", "test"); f("ERR_KILLED_BY_S", "%s has slain you.", "test"); f("ERR_LEARN_ABILITY_S", "You have learned a new ability: %s.", "test"); f("ERR_LEARN_RECIPE_S", "You have learned how to create a new item: %s.", "test"); f("ERR_LEARN_SPELL_S", "You have learned a new spell: %s.", "test"); f("ERR_LEFT_GROUP_S", "%s leaves the party.", "test"); f("ERR_LEFT_GROUP_YOU", "You leave the group.", "test"); f("ERR_LOGGING_OUT", "You are logging out", "test"); f("ERR_LOGOUT_FAILED", "You can\'t logout now.", "test"); f("ERR_LOOT_BAD_FACING", "You must be facing the corpse to loot it.", "test"); f("ERR_LOOT_DIDNT_KILL", "You don\'t have permission to loot that corpse.", "test"); f("ERR_LOOT_GONE", "Already looted", "test"); f("ERR_LOOT_LOCKED", "Someone is already looting that corpse.", "test"); f("ERR_LOOT_NO_UI", "You can\'t loot right now.", "test"); f("ERR_LOOT_NOTSTANDING", "You need to be standing up to loot something!", "test"); f("ERR_LOOT_PLAYER_NOT_FOUND", "Player not found", "test"); f("ERR_LOOT_ROLL_PENDING", "That item is still being rolled for", "test"); f("ERR_LOOT_STUNNED", "You can\'t loot anything while stunned!", "test"); f("ERR_LOOT_TOO_FAR", "You are too far away to loot that corpse.", "test"); f("ERR_LOOT_WHILE_INVULNERABLE", "Cannot loot while invulnerable.", "test"); f("ERR_MAIL_BAG", "You can\'t mail non-empty bags.", "test"); f("ERR_MAIL_BOUND_ITEM", "You can\'t mail soulbound items.", "test"); f("ERR_MAIL_CONJURED_ITEM", "You cannot mail conjured items", "test"); f("ERR_MAIL_DATABASE_ERROR", "Internal mail database error.", "test"); f("ERR_MAIL_QUEST_ITEM", "You can\'t mail quest items.", "test"); f("ERR_MAIL_SENT", "Mail sent.", "test"); f("ERR_MAIL_TARGET_NOT_FOUND", "Cannot find mail recipient.", "test"); f("ERR_MAIL_TO_SELF", "You can\'t send mail to yourself.", "test"); f("ERR_MEETING_STONE_GROUP_FULL", "You are already in a full group", "test"); f("ERR_MEETING_STONE_IN_PROGRESS", "You are still seeking more members through the meeting stone.", "test"); f("ERR_MEETING_STONE_IN_QUEUE_S", "You are now in the queue to join a party for %s.", "test"); f("ERR_MEETING_STONE_INVALID_LEVEL", "You do not meet the level requirements of this meeting stone.", "test"); f("ERR_MEETING_STONE_LEFT_QUEUE_S", "You have left the queue to join a party for %s.", "test"); f("ERR_MEETING_STONE_MEMBER_ADDED_S", "%s has been added to the group by the meeting stone.", "test"); f("ERR_MEETING_STONE_MEMBER_STILL_IN_QUEUE", "Looking for a new party in the meeting stone queue.", "test"); f("ERR_MEETING_STONE_MUST_BE_LEADER", "You must be the party leader to interact with the meeting stone", "test"); f("ERR_MEETING_STONE_NO_RAID_GROUP", "You cannot use a meeting stone while in a raid group", "test"); f("ERR_MEETING_STONE_NOT_LEADER", "Only the party leader can leave the meeting stone queue", "test"); f("ERR_MEETING_STONE_OTHER_MEMBER_LEFT", "Party member has left. Looking for a new party in the meeting stone queue.", "test"); f("ERR_MEETING_STONE_PARTY_KICKED_FROM_QUEUE", "A party member has been removed and this has removed the party from the meeting stone queue.", "test"); f("ERR_MEETING_STONE_SUCCESS", "Your group is complete, you have left the meeting stone queue.", "test"); f("ERR_MOUNT_ALREADYMOUNTED", "You\'re already mounted!", "test"); f("ERR_MOUNT_FORCEDDISMOUNT", "You dismount before continuing.", "test"); f("ERR_MOUNT_INVALIDMOUNTEE", "You can\'t mount that unit!", "test"); f("ERR_MOUNT_LOOTING", "You can\'t mount while looting!", "test"); f("ERR_MOUNT_NOTMOUNTABLE", "That unit can\'t be mounted!", "test"); f("ERR_MOUNT_NOTYOURPET", "That mount isn\'t your pet!", "test"); f("ERR_MOUNT_OTHER", "UNKNOWN MOUNT ERROR", "test"); f("ERR_MOUNT_RACECANTMOUNT", "You can\'t mount because of your race!", "test"); f("ERR_MOUNT_SHAPESHIFTED", "You can\'t mount while shapeshifted!", "test"); f("ERR_MOUNT_TOOFARAWAY", "That mount is too far away!", "test"); f("ERR_MUST_EQUIP_ITEM", "You must equip that item to use it.", "test"); f("ERR_MUST_REPAIR_DURABILITY", "You must repair that item\'s durability to use it.", "test"); f("ERR_NEW_LEADER_S", "%s is now the group leader.", "test"); f("ERR_NEW_LEADER_YOU", "You are now the group leader.", "test"); f("ERR_NEW_LOOT_MASTER_S", "%s is now the loot master.", "test"); f("ERR_NEWTAXIPATH", "New flight path discovered!", "test"); f("ERR_NO_ATTACK_TARGET", "There is nothing to attack.", "test"); f("ERR_NO_BANK_HERE", "You are too far away from a bank.", "test"); f("ERR_NO_BANK_SLOT", "You must purchase that bag slot first", "test"); f("ERR_NO_GUILD_CHARTER", "You don\'t have a guild charter.", "test"); f("ERR_NO_ITEMS_WHILE_SHAPESHIFTED", "Can\'t use items while shapeshifted.", "test"); f("ERR_NO_PET", "You don\'t have a pet!", "test"); f("ERR_NO_REPLY_TARGET", "You have nobody to reply to yet.", "test"); f("ERR_NO_SLOT_AVAILABLE", "No equipment slot is available for that item.", "test"); f("ERR_NOEMOTEWHILERUNNING", "You can\'t do that while moving!", "test"); f("ERR_NOT_A_BAG", "Not a bag.", "test"); f("ERR_NOT_ENOUGH_GOLD", "Not enough gold", "test"); f("ERR_NOT_ENOUGH_MONEY", "You don\'t have enough money.", "test"); f("ERR_NOT_EQUIPPABLE", "This item cannot be equipped.", "test"); f("ERR_NOT_IN_COMBAT", "You can\'t do that while in combat", "test"); f("ERR_NOT_IN_GROUP", "You aren\'t in a party.", "test"); f("ERR_NOT_IN_RAID", "You are not in a raid group", "test"); f("ERR_NOT_LEADER", "You are not the party leader.", "test"); f("ERR_NOT_OWNER", "You don\'t own that item.", "test"); f("ERR_NOT_WHILE_DISARMED", "You can\'t do that while disarmed", "test"); f("ERR_NOT_WHILE_SHAPESHIFTED", "You can\'t do that while shapeshifted.", "test"); f("ERR_NOTYOURPET", "That is not your pet!", "test"); f("ERR_NULL_PETNAME", "Error, empty pet name entered.", "test"); f("ERR_OBJECT_IS_BUSY", "That object is busy.", "test"); f("ERR_ONLY_ONE_AMMO", "You can only equip one ammo pouch.", "test"); f("ERR_ONLY_ONE_BOLT", "You can only equip one quiver.", "test"); f("ERR_ONLY_ONE_QUIVER", "You can only equip one quiver.", "test"); f("ERR_OUT_OF_ENERGY", "Not enough energy", "test"); f("ERR_OUT_OF_FOCUS", "Not enough focus", "test"); f("ERR_OUT_OF_HEALTH", "Not enough health", "test"); f("ERR_OUT_OF_MANA", "Not enough mana", "test"); f("ERR_OUT_OF_RAGE", "Not enough rage", "test"); f("ERR_OUT_OF_RANGE", "Out of range.", "test"); f("ERR_PASSIVE_ABILITY", "You can\'t put a passive ability in the action bar.", "test"); f("ERR_PET_BROKEN", "Your pet has run away", "test"); f("ERR_PET_NOT_RENAMEABLE", "Your pet can\'t be renamed.", "test"); f("ERR_PET_SPELL_AFFECTING_COMBAT", "Your pet is in combat.", "test"); f("ERR_PET_SPELL_ALREADY_KNOWN_S", "Your pet already knows %s.", "test"); f("ERR_PET_SPELL_DEAD", "Your pet is dead.", "test"); f("ERR_PET_SPELL_NOT_BEHIND", "Your pet must be behind its target.", "test"); f("ERR_PET_SPELL_OUT_OF_RANGE", "Your pet is out of range.", "test"); f("ERR_PET_SPELL_ROOTED", "Your pet is unable to move.", "test"); f("ERR_PET_SPELL_TARGETS_DEAD", "Your pet\'s target is dead.", "test"); f("ERR_PETITION_CREATOR", "You can\'t sign your own guild charter.", "test"); f("ERR_PETITION_DECLINED_S", "%s has declined to sign your petition.", "test"); f("ERR_PETITION_IN_GUILD", "You are already in a guild.", "test"); f("ERR_PETITION_NOT_ENOUGH_SIGNATURES", "You need more signatures.", "test"); f("ERR_PETITION_OFFERED_S", "You have requested %s\'s signature.", "test"); f("ERR_PETITION_SIGNED_S", "%s has signed your charter.", "test"); f("ERR_PETITION_SIGNED", "Charter signed.", "test"); f("ERR_PLAY_TIME_EXCEEDED", "Maximum play time exceeded", "test"); f("ERR_PLAYER_BUSY_S", "%s is busy right now.", "test"); f("ERR_PLAYER_DEAD", "You can\'t do that when you\'re dead.", "test"); f("ERR_PLAYER_DIED_S", "%s has died.", "test"); f("ERR_PLAYER_WRONG_FACTION", "Target is unfriendly.", "test"); f("ERR_POTION_COOLDOWN", "You cannot drink any more yet.", "test"); f("ERR_PROFICIENCY_GAINED_S", "You have gained %s proficiency.", "test"); f("ERR_PROFICIENCY_NEEDED", "You do not have the required proficiency for that item.", "test"); f("ERR_PVP_TOGGLE_OFF", "PvP combat toggled off", "test"); f("ERR_PVP_TOGGLE_ON", "PvP combat toggled on", "test"); f("ERR_QUEST_ACCEPTED_S", "Quest accepted: %s", "test"); f("ERR_QUEST_ADD_KILL_SII", "%s slain: %d/%d", "test"); f("ERR_QUEST_ALREADY_ON", "You are already on that quest", "test"); f("ERR_QUEST_COMPLETE_S", "%s completed.", "test"); f("ERR_QUEST_FAILED_BAG_FULL_S", "%s failed: Inventory is full.", "test"); f("ERR_QUEST_FAILED_LOW_LEVEL", "You are not high enough level for that quest.", "test"); f("ERR_QUEST_FAILED_MAX_COUNT_S", "%s failed: Duplicate item found.", "test"); f("ERR_QUEST_FAILED_MISSING_ITEMS", "You don\'t have the required items with you. Check storage.", "test"); f("ERR_QUEST_FAILED_NOT_ENOUGH_MONEY", "You don\'t have enough money for that quest", "test"); f("ERR_QUEST_FAILED_S", "%s failed.", "test"); f("ERR_QUEST_FAILED_WRONG_RACE", "That quest is not available to your race.", "test"); f("ERR_QUEST_LOG_FULL", "Your quest log is full.", "test"); f("ERR_QUEST_MUST_CHOOSE", "You must choose a reward.", "test"); f("ERR_QUEST_NEED_PREREQS", "You don\'t meet the requirements for that quest", "test"); f("ERR_QUEST_OBJECTIVE_COMPLETE_S", "%s (Complete)", "test"); f("ERR_QUEST_ONLY_ONE_TIMED", "You can only be on one timed quest at a time", "test"); f("ERR_QUEST_PUSH_ACCEPTED_S", "%s has accepted your quest", "test"); f("ERR_QUEST_PUSH_ALREADY_DONE_S", "%s has completed that quest", "test"); f("ERR_QUEST_PUSH_BUSY_S", "%s is busy", "test"); f("ERR_QUEST_PUSH_DECLINED_S", "%s has declined your quest", "test"); f("ERR_QUEST_PUSH_INVALID_S", "%s is not eligible for that quest", "test"); f("ERR_QUEST_PUSH_LOG_FULL_S", "%s\'s quest log is full", "test"); f("ERR_QUEST_PUSH_ONQUEST_S", "%s is already on that quest", "test"); f("ERR_QUEST_PUSH_SUCCESS_S", "Sharing quest with %s...", "test"); f("ERR_QUEST_PUSH_TOO_FAR_S", "%s is too far away to receive your quest", "test"); f("ERR_QUEST_REWARD_EXP_I", "Experience gained: %d.", "test"); f("ERR_QUEST_REWARD_ITEM_S", "Received item: %s.", "test"); f("ERR_QUEST_REWARD_MONEY_S", "Received %s.", "test"); f("ERR_QUEST_UNKNOWN_COMPLETE", "Objective Complete.", "test"); f("ERR_RAID_GROUP_FULL", "The instance is full", "test"); f("ERR_RAID_GROUP_ONLY", "You must be in a raid group to enter this instance", "test"); f("ERR_RAID_MEMBER_ADDED_S", "%s has joined the raid group", "test"); f("ERR_RAID_MEMBER_REMOVED_S", "%s has left the raid group", "test"); f("ERR_RAID_YOU_JOINED", "You have joined a raid group", "test"); f("ERR_RAID_YOU_LEFT", "You have left the raid group", "test"); f("ERR_RECEIVE_ITEM_S", "%s received.", "test"); f("ERR_RESTRICTED_ACCOUNT", "Trial accounts cannot perform that action", "test"); f("ERR_SET_LOOT_FREEFORALL", "Looting changed to free-for-all.", "test"); f("ERR_SET_LOOT_GROUP", "Looting changed to group loot.", "test"); f("ERR_SET_LOOT_MASTER", "Looting changed to master looter.", "test"); f("ERR_SET_LOOT_NBG", "Looting set to need before greed.", "test"); f("ERR_SET_LOOT_ROUNDROBIN", "Looting changed to round robin.", "test"); f("ERR_SET_LOOT_THRESHOLD_S", "Loot threshold set to %s", "test"); f("ERR_SKILL_GAINED_S", "You have gained the %s skill.", "test"); f("ERR_SKILL_UP_SI", "Your skill in %s has increased to %d.", "test"); f("ERR_SLOT_EMPTY", "That slot is empty.", "test"); f("ERR_SPECIFY_MASTER_LOOTER", "You must specify a loot master.", "test"); f("ERR_SPELL_ALREADY_KNOWN_S", "You already know %s.", "test"); f("ERR_SPELL_COOLDOWN", "Spell is not ready yet.", "test"); f("ERR_SPELL_FAILED_ALREADY_AT_FULL_HEALTH", "You are already at full Health.", "test"); f("ERR_SPELL_FAILED_ALREADY_AT_FULL_POWER_S", "You are already at full %s.", "test"); f("ERR_SPELL_FAILED_EQUIPPED_ITEM", "Must have the proper item equipped", "test"); f("ERR_SPELL_FAILED_NOTUNSHEATHED", "You have to be unsheathed to do that!", "test"); f("ERR_SPELL_FAILED_SS", "%s failed: %s.", "test"); f("ERR_SPELL_FAILED_TITLE", "%s failed: %s.", "test"); f("ERR_SPELL_OUT_OF_RANGE", "Out of range.", "test"); f("ERR_SPELL_UNLEARNED_S", "You have unlearned %s.", "test"); f("ERR_SPLIT_FAILED", "Couldn\'t split those items.", "test"); f("ERR_TALENT_WIPE_ERROR", "You have not spent any talent points", "test"); f("ERR_TARGET_LOGGING_OUT", "That player is logging out", "test"); f("ERR_TARGET_NOT_IN_GROUP_S", "%s is not in your party.", "test"); f("ERR_TARGET_STUNNED", "Target is stunned", "test"); f("ERR_TAXINOPATHS", "You don ?Öt know any flight locations connected to this one.", "test"); f("ERR_TAXINOPATH", "The selected path doesn\'t exist!", "test"); f("ERR_TAXINOSUCHPATH", "There is no direct path to that destination!", "test"); f("ERR_TAXINOTENOUGHMONEY", "You don\'t have enough money!", "test"); f("ERR_TAXINOTSTANDING", "You need to be standing to go anywhere.", "test"); f("ERR_TAXINOTVISITED", "You haven\'t reached that taxi node on foot yet!", "test"); f("ERR_TAXINOVENDORNEARBY", "There is no taxi vendor nearby!", "test"); f("ERR_TAXIPLAYERALREADYMOUNTED", "You are already mounted! Dismount first.", "test"); f("ERR_TAXIPLAYERBUSY", "You are busy and can\'t use the taxi service now.", "test"); f("ERR_TAXIPLAYERMOVING", "You are moving.", "test"); f("ERR_TAXISAMENODE", "You are already there!", "test"); f("ERR_TAXITOOFARAWAY", "You are too far away from the taxi stand!", "test"); f("ERR_TAXIUNSPECIFIEDSERVERERROR", "UNSPECIFIED TAXI SERVER ERROR", "test"); f("ERR_TICKET_ALREADY_EXISTS", "You already have a GM ticket.", "test"); f("ERR_TICKET_CREATE_ERROR", "Error creating GM ticket.", "test"); f("ERR_TICKET_DB_ERROR", "Error retrieving GM ticket.", "test"); f("ERR_TICKET_NO_TEXT", "You must enter text for your ticket.", "test"); f("ERR_TICKET_UPDATE_ERROR", "Error updating GM ticket.", "test"); f("ERR_TOO_FAR_TO_ATTACK", "You are too far away from your victim!", "test"); f("ERR_TOO_FEW_TO_SPLIT", "Tried to split more than number in stack.", "test"); f("ERR_TOO_MANY_CHAT_CHANNELS", "You can only be in 10 channels at a time", "test"); f("ERR_TOOBUSYTOFOLLOW", "You\'re too busy to follow anything!", "test"); f("ERR_TRADE_BAG_FULL", "Trade failed, you don\'t have enough space.", "test"); f("ERR_TRADE_BAG", "You can\'t trade non-empty bags.", "test"); f("ERR_TRADE_BLOCKED_S", "%s has requested to trade. You have refused.", "test"); f("ERR_TRADE_BOUND_ITEM", "You can\'t trade a soulbound item.", "test"); f("ERR_TRADE_CANCELLED", "Trade cancelled.", "test"); f("ERR_TRADE_COMPLETE", "Trade complete.", "test"); f("ERR_TRADE_GROUND_ITEM", "You can\'t trade an item from the ground.", "test"); f("ERR_TRADE_MAX_COUNT_EXCEEDED", "You have too many of a unique item.", "test"); f("ERR_TRADE_QUEST_ITEM", "You can\'t trade a quest item.", "test"); f("ERR_TRADE_REQUEST_S", "%s has requested to trade with you.", "test"); f("ERR_TRADE_TARGET_BAG_FULL", "Trade failed, target doesn\'t have enough space.", "test"); f("ERR_TRADE_TARGET_DEAD", "You can\'t trade with dead players.", "test"); f("ERR_TRADE_TARGET_MAX_COUNT_EXCEEDED", "Your trade partner has too many of a unique item.", "test"); f("ERR_TRADE_TOO_FAR", "Trade target is too far away.", "test"); f("ERR_UNHEALTHY_TIME", "You are in unhealthy time, you should log off now.", "test"); f("ERR_UNINVITE_YOU", "You have been removed from the group.", "test"); f("ERR_UNIT_NOT_FOUND", "Unknown unit.", "test"); f("ERR_USE_BAD_ANGLE", "You aren\'t facing the right angle!", "test"); f("ERR_USE_CANT_IMMUNE", "You can\'t do that while you are immune.", "test"); f("ERR_USE_CANT_OPEN", "You can\'t open that.", "test"); f("ERR_USE_DESTROYED", "That is destroyed.", "test"); f("ERR_USE_LOCKED_WITH_ITEM_S", "Requires %s", "test"); f("ERR_USE_LOCKED_WITH_SPELL_KNOWN_SI", "Requires %s %d", "test"); f("ERR_USE_LOCKED_WITH_SPELL_S", "Requires %s", "test"); f("ERR_USE_LOCKED", "Item is locked.", "test"); f("ERR_USE_OBJECT_MOVING", "Object is in motion.", "test"); f("ERR_USE_SPELL_FOCUS", "Object is a spell focus.", "test"); f("ERR_USE_TOO_FAR", "You are too far away.", "test"); f("ERR_VENDOR_HATES_YOU", "That merchant doesn\'t like you.", "test"); f("ERR_VENDOR_NOT_INTERESTED", "The merchant doesn\'t want that item.", "test"); f("ERR_VENDOR_SOLD_OUT", "That item is currently sold out.", "test"); f("ERR_VENDOR_TOO_FAR", "You are too far away.", "test"); f("ERR_WRONG_DIRECTION_FOR_ATTACK", "You aren\'t facing the right way to attack!", "test"); f("ERR_WRONG_SLOT", "That item does not go in that slot.", "test"); f("ERR_ZONE_EXPLORED_XP", "Discovered %s: %d experience gained", "test"); f("ERR_ZONE_EXPLORED", "Discovered: %s", "test"); f("ERROR_CAPS", "ERROR", "test"); f("EVADE", "Evade", "test"); f("EXHAUST_TOOLTIP1", "|cffffd200%s|r\r\n |cffffffff%d%% of normal experience\r\n gained from monsters.|r", "test"); f("EXHAUST_TOOLTIP2", "\r\n |cffff0000You should rest at an Inn.|r", "test"); f("EXHAUST_TOOLTIP3", "\r\n \r\n In this condition, you can get\r\n %d more monster experience\r\n before the next rest state.", "test"); f("EXHAUST_TOOLTIP4", "\r\n \r\n |cffffd200Resting|r\r\n |cffffffffYou must rest for %d additional\r\n minutes to become|r |cffffd200Fully Rested|r|cffffffff.|r", "test"); f("EXHAUSTION_LABEL", "Fatigue", "test"); f("EXIT_GAME", "Exit Game", "test"); f("EXIT", "Exit", "test"); f("EXOTICS", "Exotic Weapons", "test"); f("EXPERIENCE_COLON", "Experience:", "test"); f("FACING_WRONG_DIRECTION", "You aren\'t facing the right direction!", "test"); f("FACTION_ALLIANCE", "Alliance", "test"); f("FACTION_CONTROLLED_TERRITORY", "(%s Territory)", "test"); f("FACTION_HORDE", "Horde", "test"); f("FACTION_OTHER", "Other", "test"); f("FACTION_STANDING_CHANGED", "You are now %s with %s.", "test"); f("FACTION_STANDING_DECREASED1", "Your reputation with %s has very slightly decreased. (%d reputation lost)", "test"); f("FACTION_STANDING_DECREASED2", "Your reputation with %s has slightly decreased. (%d reputation lost)", "test"); f("FACTION_STANDING_DECREASED3", "Your reputation with %s has decreased. (%d reputation lost)", "test"); f("FACTION_STANDING_DECREASED4", "Your reputation with %s has greatly decreased. (%d reputation lost)", "test"); f("FACTION_STANDING_INCREASED1", "Your reputation with %s has very slightly increased. (%d reputation gained)", "test"); f("FACTION_STANDING_INCREASED2", "Your reputation with %s has slightly increased. (%d reputation gained)", "test"); f("FACTION_STANDING_INCREASED3", "Your reputation with %s has increased. (%d reputation gained)", "test"); f("FACTION_STANDING_INCREASED4", "Your reputation with %s has greatly increased. (%d reputation gained)", "test"); f("FACTION_STANDING_LABEL1", "Hated", "test"); f("FACTION_STANDING_LABEL2", "Hostile", "test"); f("FACTION_STANDING_LABEL3", "Unfriendly", "test"); f("FACTION_STANDING_LABEL4", "Neutral", "test"); f("FACTION_STANDING_LABEL5", "Friendly", "test"); f("FACTION_STANDING_LABEL6", "Honored", "test"); f("FACTION_STANDING_LABEL7", "Revered", "test"); f("FACTION_STANDING_LABEL8", "Exalted", "test"); f("FACTION", "Faction", "test"); f("FAILED", "Failed", "test"); f("FARCLIP", "Terrain Distance", "test"); f("FEEDPET_LOG_FIRSTPERSON", "Your pet begins eating the %s.", "test"); f("FEEDPET_LOG_THIRDPERSON", "%s\'s pet begins eating a %s.", "test"); f("FEETSLOT", "Feet", "test"); f("FEMALE", "Female", "test"); f("FILTER", "Filter", "test"); f("FILTERS", "Filters", "test"); f("FINGER0SLOT", "Finger", "test"); f("FINGER1SLOT", "Finger", "test"); f("FIRST_AVAILABLE_TOOLTIP", "Join the queue to enter the first available battleground. If you select \"first available\" and another party member enters a \"first available\" battleground, then your preference will be changed to that battleground.", "test"); f("FIRST_AVAILABLE", "First Available", "test"); f("FIX_LAG", "Smooth Mouse", "test"); f("FOCUS_COST", "%d Focus", "test"); f("FOCUS_COST_PER_TIME", "%d Focus, plus %d per sec", "test"); f("FOCUS_POINTS", "Focus", "test"); f("FOCUS", "Focus", "test"); f("FOLLOW_TERRAIN", "Follow Terrain", "test"); f("FOLLOW", "Follow", "test"); f("FONT_SIZE_TEMPLATE", "%d pt", "test"); f("FONT_SIZE", "Font Size", "test"); f("FOOD_TIMER", "You are too full to eat more now.", "test"); f("FREE_FOR_ALL_TERRITORY", "(PvP Area)", "test"); f("FRIENDS_LEVEL_TEMPLATE", "Level %d %s", "test"); f("FRIENDS_LIST_OFFLINE_TEMPLATE", "|cff999999%s - Offline|r", "test"); f("FRIENDS_LIST", "Friends List", "test"); f("FRIENDS", "Friends", "test"); f("FROM", "From:", "test"); f("FULL_SCREEN_GLOW", "Full-Screen Glow Effect", "test"); f("GAINING_LOYALTY", "Gaining Loyalty", "test"); f("GAME_VERSION_LABEL", "Version", "test"); f("GAMMA", "Gamma", "test"); f("GENERAL", "General", "test"); f("GENERIC_MIN", "%d minute", "test"); f("GENERIC_MIN_P1", "%d minutes", "test"); f("GENERIC_SEC", "%d second", "test"); f("GENERIC_SEC_P1", "%d seconds", "test"); f("GIVE_LOOT", "Give Loot To:", "test"); f("GM_EMAIL_NAME", "Customer Support", "test"); f("GOLD", "Gold", "test"); f("GOODBYE", "Goodbye", "test"); f("GREED", "Greed", "test"); f("GROUP_INVITE", "Group Invite", "test"); f("GROUP", "Group", "test"); f("GROUPS", "Groups", "test"); f("GUILD_CHARTER_CREATOR", "Guild Master: %s", "test"); f("GUILD_CHARTER_PURCHASE", "Purchase a Guild Charter", "test"); f("GUILD_CHARTER_REGISTER", "Register a Guild Charter", "test"); f("GUILD_CHARTER_TEMPLATE", "%s Guild Charter", "test"); f("GUILD_CHARTER_TITLE", "Guild Name: %s", "test"); f("GUILD_CHARTER", "Guild Charter", "test"); f("GUILD_CREST_DESIGN", "Design a Guild Crest", "test"); f("GUILD_FRAME_TITLE", "Guild Roster", "test"); f("GUILD_HELP_TEXT_LINE10", "\'/gquit\' removes you from your guild", "test"); f("GUILD_HELP_TEXT_LINE11", "\'/groster\' gives an entire guild roster", "test"); f("GUILD_HELP_TEXT_LINE12", "\'/gleader \' sets another player as the guild leader", "test"); f("GUILD_HELP_TEXT_LINE13", "\'/gdisband\' disbands your guild", "test"); f("GUILD_HELP_TEXT_LINE1", "For now, to create a guild type \'guildcreate \' in the console.", "test"); f("GUILD_HELP_TEXT_LINE2", "\'/ginfo\' gives some basic information about your guild", "test"); f("GUILD_HELP_TEXT_LINE3", "\'/g \' sends a chat message to all members of your guild", "test"); f("GUILD_HELP_TEXT_LINE4", "\'/o \' sends a chat message to all officers in your guild", "test"); f("GUILD_HELP_TEXT_LINE5", "\'/ginvite \' invites another player to join your guild", "test"); f("GUILD_HELP_TEXT_LINE6", "\'/gremove \' removes a player from your guild", "test"); f("GUILD_HELP_TEXT_LINE7", "\'/gpromote \' promotes a player one rank within your guild", "test"); f("GUILD_HELP_TEXT_LINE8", "\'/gdemote \' demotes a player one rank within your guild", "test"); f("GUILD_HELP_TEXT_LINE9", "\'/gmotd \' sets the guild\'s message of the day", "test"); f("GUILD_INFO_TEMPLATE", "Guild created %d-%d-%d, %d players, %d accounts", "test"); f("GUILD_INVITATION", "%s invites you to join the guild: %s", "test"); f("GUILD_LEAVE", "Leave Guild", "test"); f("GUILD_MEMBER_OPTIONS", "Guild Member Options", "test"); f("GUILD_MESSAGE", "Guild Chat", "test"); f("GUILD_MOTD_EDITLABEL", "Click here to set the Guild Message Of The Day.", "test"); f("GUILD_MOTD_LABEL2", "Guild Message of the Day", "test"); f("GUILD_MOTD_LABEL", "Guild Message Of The Day:", "test"); f("GUILD_MOTD_TEMPLATE", "Guild Message of the Day: %s", "test"); f("GUILD_MOTD", "Guild MOTD", "test"); f("GUILD_NAME_TEMPLATE", "Guild: %s", "test"); f("GUILD_NAME", "Guild Name", "test"); f("GUILD_NOT_ALLIED_S", "%s is not part of your alliance.", "test"); f("GUILD_NOTE_EDITLABEL", "Click here to set a Public Note.", "test"); f("GUILD_NOTES_LABEL", "Player Notes:", "test"); f("GUILD_OFFICER_NOTE", "Guild Officer Note", "test"); f("GUILD_OFFICERNOTE_EDITLABEL", "Click here to set an Officer\'s Note.", "test"); f("GUILD_OFFICERNOTES_LABEL", "Officer\'s Notes", "test"); f("GUILD_ONLINE_LABEL", "Online", "test"); f("GUILD_PETITION_LEADER_INSTRUCTIONS", "Select a player you wish to invite and click . To create this guild, turn it in to the guild registrar when you have filled the charter.", "test"); f("GUILD_PETITION_MEMBER_INSTRUCTIONS", "Click the button to become a charter member of this guild.", "test"); f("GUILD_PROMOTE", "Promote to Guildmaster", "test"); f("GUILD_RANK0_DESC", "Guild Master", "test"); f("GUILD_RANK1_DESC", "Officer", "test"); f("GUILD_RANK2_DESC", "Veteran", "test"); f("GUILD_RANK3_DESC", "Member", "test"); f("GUILD_RANK4_DESC", "Initiate", "test"); f("GUILD_REGISTRAR_PURCHASE_TEXT", "To create a guild you must purchase this charter, get 9 unique player signatures, and return the charter to me. Please enter the desired name for your guild.", "test"); f("GUILD_ROSTER_TEMPLATE", "%d players, %d accounts", "test"); f("GUILD_STATUS", "Show Guild Status", "test"); f("GUILD_TEMPLATE", "%s of %s", "test"); f("GUILD_TITLE_TEMPLATE", "%s of %s", "test"); f("GUILD_TOTAL_P1", "|cffffffff%d|r Guild Members", "test"); f("GUILD_TOTAL", "|cffffffff%d|r Guild Member", "test"); f("GUILD_TOTALONLINE", "(|cffffffff%d|r |cff00ff00Online|r)", "test"); f("GUILDADDRANK_BUTTON_TOOLTIP", "Click to add rank", "test"); f("GUILDCONTROL_ALLOWRANK", "Allow this rank to:", "test"); f("GUILDCONTROL_OPTION10", "Edit Public Note", "test"); f("GUILDCONTROL_OPTION11", "View Officer Note", "test"); f("GUILDCONTROL_OPTION12", "Edit Officer Note", "test"); f("GUILDCONTROL_OPTION1", "Guildchat Listen", "test"); f("GUILDCONTROL_OPTION2", "Guildchat Speak", "test"); f("GUILDCONTROL_OPTION3", "Officerchat Listen", "test"); f("GUILDCONTROL_OPTION4", "Officerchat Speak", "test"); f("GUILDCONTROL_OPTION5", "Promote", "test"); f("GUILDCONTROL_OPTION6", "Demote", "test"); f("GUILDCONTROL_OPTION7", "Invite Member", "test"); f("GUILDCONTROL_OPTION8", "Remove Member", "test"); f("GUILDCONTROL_OPTION9", "Set MOTD", "test"); f("GUILDCONTROL_RANKLABEL", "Rank Label:", "test"); f("GUILDCONTROL_SELECTRANK", "Select guild rank to modify:", "test"); f("GUILDCONTROL", "Guild Control", "test"); f("GUILD", "Guild", "test"); f("GUILDMEMBER_ALERT", "Guild Member Alert", "test"); f("GUILDMOTD_BUTTON_TOOLTIP", "Click to View the Guild Message Of The Day", "test"); f("GUILDNOTE_BUTTON_TOOLTIP", "Click to View your Guild\'s Message of the Day", "test"); f("GUILDOFFICERNOTE_BUTTON_TOOLTIP", "Click to View the selected player\'s Officer\'s Note", "test"); f("GUILDREMOVERANK_BUTTON_TOOLTIP", "Click to remove this rank", "test"); f("HANDSSLOT", "Hands", "test"); f("HAPPINESS_POINTS", "Happiness", "test"); f("HAPPINESS", "Happiness", "test"); f("HARASSMENT_POLICY_TEXT", "For more information about our harassment policy please go to:\r\n www.worldofwarcraft.com/policy/harassment.shtml", "test"); f("HARASSMENT_TEXT", "Please select one of the following options:", "test"); f("HARASSMENT", "Harassment", "test"); f("HARDWARE_CURSOR", "Hardware Cursor", "test"); f("HAVE_MAIL", "You have unread mail", "test"); f("HEAD_BOB", "Head Bob", "test"); f("HEADSLOT", "Head", "test"); f("HEALTH_COLON", "Health:", "test"); f("HEALTH_COST", "%d Health", "test"); f("HEALTH_COST_PER_TIME", "%d Health, plus %d per sec", "test"); f("HEALTH", "Health", "test"); f("HELP_BUTTON", "Help Request", "test"); f("HELP_FRAME_TITLE", "Customer Support", "test"); f("HELP_LABEL", "Help", "test"); f("HELP_TEXT_LINE10", "- \'1\' or \'t\' to attack current target (selects nearest enemy if no current target)", "test"); f("HELP_TEXT_LINE11", "- \'PageUp/PageDown\' to scroll chat pane", "test"); f("HELP_TEXT_LINE12", "- \'r\' or \'/r\' to reply to the last tell", "test"); f("HELP_TEXT_LINE13", "- /who to get a list of players", "test"); f("HELP_TEXT_LINE14", "- /chat for a list of chat commands", "test"); f("HELP_TEXT_LINE15", "- For help with the new macro UI type /macrohelp", "test"); f("HELP_TEXT_LINE1", "WoW help:", "test"); f("HELP_TEXT_LINE2", "- \'x\' to sit/stand", "test"); f("HELP_TEXT_LINE3", "- To group/inspect/trade: target another player, right click their portrait", "test"); f("HELP_TEXT_LINE4", "- \'F1-F5\' to target self/groupmates", "test"); f("HELP_TEXT_LINE5", "- \'Shift-1 through Shift-6\' to access extra action bars. Shift up/down and Shift-mousewheel also work.", "test"); f("HELP_TEXT_LINE6", "- \'Numlock\' to autorun", "test"); f("HELP_TEXT_LINE7", "- \'z\' to draw/sheathe your weapons", "test"); f("HELP_TEXT_LINE8", "- \'v\' to see nearby targets. Also useful for target selection", "test"); f("HELP_TEXT_LINE9", "- Tab to target nearest enemy", "test"); f("HELP_TEXT_SIMPLE", "Type \'/help\' for a listing of a few commands.", "test"); f("HELP_TICKET_ABANDON_CONFIRM", "Really abandon current GM ticket?", "test"); f("HELP_TICKET_ABANDON", "Abandon My Ticket", "test"); f("HELP_TICKET_EDIT_ABANDON", "You currently have an open ticket. Please choose an option.", "test"); f("HELP_TICKET_EDIT", "Edit My Ticket", "test"); f("HELP_TICKET_QUEUE_DISABLED", "GM Help Tickets are currently unavailable.", "test"); f("HELPFRAME_ACCOUNT_BULLET_TITLE1", "Billing & Account services can help with these kinds of issues:", "test"); f("HELPFRAME_ACCOUNT_BULLET1", "Help setting up new accounts or making changes to existing accounts", "test"); f("HELPFRAME_ACCOUNT_BULLET2", "Canceling your World of Warcraft account", "test"); f("HELPFRAME_ACCOUNT_BULLET3", "Problems with Authentication Keys", "test"); f("HELPFRAME_ACCOUNT_BULLET4", "Payment options", "test"); f("HELPFRAME_ACCOUNT_BUTTON_TEXT", "Report Account/Billing Issue", "test"); f("HELPFRAME_ACCOUNT_ENDTEXT", "For assistance with any issues like these, please contact Billing & Account Services:\r\n \r\n By Phone at: |cffffd200(800) 59-BLIZZARD|r\r\n By Web at: |cffffd200www.blizzard.com/support/wowbilling|r\r\n By Email at: |cffffd200billing@blizzard.com|r \r\n \r\n We also recommend you check the Account Management page at: \r\n \r\n |cffffd200www.worldofwarcraft.com/account|r \r\n \r\n On the Account Management page, you can view your subscription information, add game cards, and access other important account functions and options.", "test"); f("HELPFRAME_ACCOUNT_TEXT", "Having problems setting up your account or need to make changes to your billing options?", "test"); f("HELPFRAME_ACCOUNT_TITLE", "Billing & Account Services", "test"); f("HELPFRAME_BUG_BUTTON_DESCRIPTION", "Report a bug or error in the game", "test"); f("HELPFRAME_BUG_BUTTON_TEXT", "Submit a Bug:", "test"); f("HELPFRAME_CHARACTER_BULLET_TITLE1", "The following are examples of character issues:", "test"); f("HELPFRAME_CHARACTER_BULLET1", "Ability/Attribute loss or distortion", "test"); f("HELPFRAME_CHARACTER_BULLET2", "Unable to log in to World of Warcraft", "test"); f("HELPFRAME_CHARACTER_BULLET3", "Skill level is showing as negative", "test"); f("HELPFRAME_CHARACTER_BULLET4", "Profession no longer listed", "test"); f("HELPFRAME_CHARACTER_BULLET5", "Talents malfunctioning or missing", "test"); f("HELPFRAME_CHARACTER_BUTTON_TEXT", "Report Character Issue", "test"); f("HELPFRAME_CHARACTER_TEXT", "Issues regarding abilities, professions, reputation, and talents", "test"); f("HELPFRAME_CHARACTER_TITLE", "Character", "test"); f("HELPFRAME_ENVIRONMENTAL_BULLET_TITLE2", "The following are not considered environment issues:", "test"); f("HELPFRAME_ENVIRONMENTAL_BULLET1", "Unable to interact with a forge", "test"); f("HELPFRAME_ENVIRONMENTAL_BULLET2", "Able to walk/jump through a wall", "test"); f("HELPFRAME_ENVIRONMENTAL_BULLET3", "Getting ported to the wrong graveyard", "test"); f("HELPFRAME_ENVIRONMENTAL_BULLET4", "Falling through the world", "test"); f("HELPFRAME_ENVIRONMENTAL_BULLET5", "Player died and would like a port back to original location", "test"); f("HELPFRAME_ENVIRONMENTAL_BULLET6", "Inquiry of a location that is difficult to find", "test"); f("HELPFRAME_ENVIRONMENTAL_BUTTON_TEXT", "Report Environmental Issue", "test"); f("HELPFRAME_ENVIRONMENTAL_TEXT", "Issues that deal with a character not being able to interact with the environment or operate in the environment", "test"); f("HELPFRAME_ENVIRONMENTAL_TITLE", "Environmental", "test"); f("HELPFRAME_GENERAL_BUTTON_DESCRIPTION", "Basic game play questions/information", "test"); f("HELPFRAME_GENERAL_BUTTON_TEXT", "General Game Play Question:", "test"); f("HELPFRAME_GM_BUTTON_DESCRIPTION", "Contact a GM for personal assistance", "test"); f("HELPFRAME_GM_BUTTON_TEXT", "Page a GM:", "test"); f("HELPFRAME_GUILD_BULLET_TITLE1", "The following are examples of guild issues:", "test"); f("HELPFRAME_GUILD_BULLET1", "Unable to add/remove guild members", "test"); f("HELPFRAME_GUILD_BULLET2", "Not able to form a guild", "test"); f("HELPFRAME_GUILD_BULLET3", "Unable to reassign or rename ranks within the guild", "test"); f("HELPFRAME_GUILD_BUTTON_TEXT", "Report Guild Issue", "test"); f("HELPFRAME_GUILD_TEXT", "Any problems associated with the creation or functionality of a guild", "test"); f("HELPFRAME_GUILD_TITLE", "Guild", "test"); f("HELPFRAME_HARASSMENT_BUTTON_DESCRIPTION", "Physical or Verbal actions which cause other players distress can be considered in this option", "test"); f("HELPFRAME_HARASSMENT_BUTTON_TEXT", "Harassment:", "test"); f("HELPFRAME_HOME_BUTTON_TEXT", "Issues that GMs can assist with", "test"); f("HELPFRAME_HOME_ISSUE1_HEADER", "Game Hints", "test"); f("HELPFRAME_HOME_ISSUE1", "When it comes to quests, Non-Player Characters (NPCs), item information, location information, or anything that would provide information about something that the player could possibly find out through exploration and/or interaction with the world, including interaction with other players.", "test"); f("HELPFRAME_HOME_ISSUE2_HEADER", "Meta-Game Hints", "test"); f("HELPFRAME_HOME_ISSUE2", "This includes information about: an upcoming patch (what, when, how), upcoming content additions, game play changes, and future rule changes.", "test"); f("HELPFRAME_HOME_ISSUE3", "Most PVP issues can be resolved through the PVP game mechanics. GM\'s will not be able to assist in many cases. The exceptions to this rule are any behaviors that fall under the World of Warcraft Harassment Policy. For special rules designated for PvP activity, please go to:", "test"); f("HELPFRAME_HOME_TEXT1", "Game Masters are normally available to assist 24 hours a day. Game Masters will be able to assist you no matter which character you are currently playing on. Keep in mind that there are some issues that Game Masters will |cffffd200NOT|r be able to assist you with. They include, but are |cffffd200NOT|r limited to the following:", "test"); f("HELPFRAME_HOME_TEXT2", "Additionally, we encourage all players to first utilize the forums and the website to pursue information about their respective issues at |cffffd200www.worldofwarcraft.com|r , and request that specific attention be paid to our game policies at |cffffd200www.worldofwarcraft.com/policy/|r .", "test"); f("HELPFRAME_HOME_TEXT", "The following are the types of issues that a GM can assist with:", "test"); f("HELPFRAME_ITEM_BULLET_TITLE1", "The following are examples of item issues:", "test"); f("HELPFRAME_ITEM_BULLET_TITLE2", "The following are NOT considered item issues:", "test"); f("HELPFRAME_ITEM_BULLET1", "Item lost after crashing", "test"); f("HELPFRAME_ITEM_BULLET2", "Weapon proc not activating", "test"); f("HELPFRAME_ITEM_BULLET3", "Enchantment or add-ons not working appropriately", "test"); f("HELPFRAME_ITEM_BULLET4", "Scammed items", "test"); f("HELPFRAME_ITEM_BULLET5", "Item accidentally sold to a vendor and was not able to repurchase", "test"); f("HELPFRAME_ITEM_BULLET6", "Inquiries about how to obtain an item", "test"); f("HELPFRAME_ITEM_BULLET7", "Requests for items", "test"); f("HELPFRAME_ITEM_BUTTON_TEXT", "Report Item Issue", "test"); f("HELPFRAME_ITEM_TEXT", "Issues regarding any problem dealing with item functionality or possession", "test"); f("HELPFRAME_ITEM_TITLE", "Item", "test"); f("HELPFRAME_NONQUEST_BULLET_TITLE1", "The following are examples of Non-Quest NPC/Creep issues:", "test"); f("HELPFRAME_NONQUEST_BULLET_TITLE2", "The following are NOT considered Non-quest NPC/Creep issues:", "test"); f("HELPFRAME_NONQUEST_BULLET1", "Creeps permanently evading", "test"); f("HELPFRAME_NONQUEST_BULLET2", "NPC is not pathing correctly", "test"); f("HELPFRAME_NONQUEST_BULLET3", "Creeps over-spawning or under-spawning", "test"); f("HELPFRAME_NONQUEST_BULLET4", "Vendor NPC not itemized or not responding", "test"); f("HELPFRAME_NONQUEST_BULLET5", "Request for Non-Quest NPC/Creep spawn or despawn", "test"); f("HELPFRAME_NONQUEST_BULLET6", "Request for Non-Quest NPC/Creep information", "test"); f("HELPFRAME_NONQUEST_BULLET7", "Problem with Quest related NPCs or Creeps", "test"); f("HELPFRAME_NONQUEST_BUTTON_TEXT", "Report Non-Quest NPC/Creep Issue", "test"); f("HELPFRAME_NONQUEST_TEXT", "Issues that deal with NPCs and Creeps functioning or interacting incorrectly", "test"); f("HELPFRAME_NONQUEST_TITLE", "Non-Quest NPC/Creep", "test"); f("HELPFRAME_OPENTICKET_EDITTEXT", "Your Current Question:", "test"); f("HELPFRAME_OPENTICKET_TEXT", "Describe Your Question:", "test"); f("HELPFRAME_OTHER_BUTTON_DESCRIPTION", "Any issues that require GM assistance", "test"); f("HELPFRAME_OTHER_BUTTON_TEXT", "Other Issues:", "test"); f("HELPFRAME_QUEST_BULLET_TITLE1", "The following are examples of Quest/Quest NPC issues:", "test"); f("HELPFRAME_QUEST_BULLET_TITLE2", "The following are NOT considered Quest/Quest NPC issues:", "test"); f("HELPFRAME_QUEST_BULLET1", "A quest related NPC or object is not functioning appropriately", "test"); f("HELPFRAME_QUEST_BULLET2", "Unable to acquire quest related items", "test"); f("HELPFRAME_QUEST_BULLET3", "Quest creep not dropping a required quest item", "test"); f("HELPFRAME_QUEST_BULLET4", "Request for Quest NPC/Creep information", "test"); f("HELPFRAME_QUEST_BULLET5", "Request for information that would simplify a quest", "test"); f("HELPFRAME_QUEST_BUTTON_TEXT", "Report Quest/NPC Issue", "test"); f("HELPFRAME_QUEST_TEXT", "An issue that results in the inability to initiate or complete a quest", "test"); f("HELPFRAME_QUEST_TITLE", "Quest/Quest NPC", "test"); f("HELPFRAME_STUCK_BUTTON_DESCRIPTION", "Physically stuck in an area of the map", "test"); f("HELPFRAME_STUCK_BUTTON_TEXT", "Stuck:", "test"); f("HELPFRAME_STUCK_TEXT1", "If you find yourself stuck and unable to move, please try the auto-unstuck feature prior to petitioning a GM. In most cases, this should solve the problem. Activating the auto-unstuck command will first attempt to use your hearthstone to port you back to your inn. If this is not possible, it will attempt to nudge your character out of position.\r\n \r\n Please note this option can only be used every 5 minutes. Using the auto-unstuck option will log your character and location so that we can verify and fix the location in the future.", "test"); f("HELPFRAME_SUGGESTION_BUTTON_DESCRIPTION", "All general suggestions and feedback about the game", "test"); f("HELPFRAME_SUGGESTION_BUTTON_TEXT", "Send a Suggestion:", "test"); f("HELPFRAME_TECHNICAL_BULLET_TITLE1", "The following are examples of Technical issues:", "test"); f("HELPFRAME_TECHNICAL_BULLET_TITLE2", "You may find that a solution for your issue has already been posted on the Technical Support Forum, located on the World of Warcraft site at:\r\n \r\n www.worldofwarcraft.com\r\n \r\n If your technical issue is not addressed by the solutions posted there, please contact our Technical Support Department:\r\n \r\n By Phone at: (949) 955-1382\r\n By Web at: www.blizzard.com/support/wow\r\n By Email at: wowtech@blizzard.com", "test"); f("HELPFRAME_TECHNICAL_BULLET1", "Decline in game performance (game becomes slow or choppy)", "test"); f("HELPFRAME_TECHNICAL_BULLET2", "Display errors (black boxes, flickering objects, distortions, etc)", "test"); f("HELPFRAME_TECHNICAL_BULLET3", "Cinematics or in-game movies not playing correctly", "test"); f("HELPFRAME_TECHNICAL_BULLET4", "Sound issues (no sound or music, static, looping effects, etc)", "test"); f("HELPFRAME_TECHNICAL_BULLET5", "Connection/disconnection problems", "test"); f("HELPFRAME_TECHNICAL_BULLET6", "Crashes or error messages of any kind occurring during gameplay", "test"); f("HELPFRAME_TECHNICAL_BULLET7", "Any other technical game issue", "test"); f("HELPFRAME_TECHNICAL_BUTTON_TEXT", "Report Technical Issue", "test"); f("HELPFRAME_TECHNICAL_TEXT", "Our Technical Support team is available to help you with any technical issues that occur while you are using World of Warcraft.", "test"); f("HELPFRAME_TECHNICAL_TITLE", "Technical Support", "test"); f("HERTZ", "Hz", "test"); f("HIDE_PULLOUT_BG", "Hide Background", "test"); f("HIDE", "Hide", "test"); f("HIGH_BIDDER", "High Bidder", "test"); f("HIGH", "High", "test"); f("HOME_INN", "your inn", "test"); f("HOME", "Home", "test"); f("HONOR_CONTRIBUTION_POINTS", "Honor", "test"); f("HONOR_HIGHEST_RANK", "Highest Rank", "test"); f("HONOR_LASTWEEK", "Last Week", "test"); f("HONOR_LIFETIME", "Lifetime", "test"); f("HONOR_STANDING", "Standing", "test"); f("HONOR_THIS_SESSION", "Today", "test"); f("HONOR_THISWEEK", "This Week", "test"); f("HONOR_YESTERDAY", "Yesterday", "test"); f("HONORABLE_KILLS_TOOLTIP", "Enemy players that you or the group you are in did damage to before they died", "test"); f("HONORABLE_KILLS", "Honorable Kills", "test"); f("HONOR", "Honor", "test"); f("HOURS_ABBR_P1", "Hrs", "test"); f("HOURS_ABBR", "Hr", "test"); f("HOURS_P1", "Hours", "test"); f("HOURS", "Hour", "test"); f("HP_TEMPLATE", "%d Health", "test"); f("HUNTER_AGILITY_TOOLTIP", "Increases attack power with both melee and ranged weapons, and improves chance to score a critical hit with all weapons.\r\n Increases armor and chance to dodge attacks.", "test"); f("HUNTER_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\n Increases the rate at which weapon skills improve.", "test"); f("IDLE_MESSAGE", "You have been inactive for some time and will be logged out of the game. If you wish to remain logged in, hit the cancel button.", "test"); f("IGNORE_LIST", "Ignore List", "test"); f("IGNORE_PLAYER", "Ignore Player", "test"); f("IGNORE", "Ignore", "test"); f("IGR_BILLING_NAG_DIALOG", "Your IGR\'s playtime is about to expire, you will be disconnected shortly.", "test"); f("IMMUNEDAMAGECLASSOTHEROTHER", "%s is immune to %s\'s %s damage.", "test"); f("IMMUNEDAMAGECLASSOTHERSELF", "You are immune to %s\'s %s damage.", "test"); f("IMMUNEDAMAGECLASSSELFOTHER", "%s is immune to your %s damage.", "test"); f("IMMUNE", "Immune", "test"); f("IMMUNEOTHEROTHER", "%s hits %s, who is immune.", "test"); f("IMMUNEOTHERSELF", "%s hits you, but you are immune.", "test"); f("IMMUNESELFOTHER", "You hit %s, who is immune.", "test"); f("IMMUNESELFSELF", "You hit yourself, but you are immune.", "test"); f("IMMUNESPELLOTHEROTHER", "%s is immune to %s\'s %s.", "test"); f("IMMUNESPELLOTHERSELF", "You are immune to %s\'s %s.", "test"); f("IMMUNESPELLSELFOTHER", "%s is immune to your %s.", "test"); f("IMMUNESPELLSELFSELF", "You are immune to your %s.", "test"); f("INBOX", "Inbox", "test"); f("INCREASE_POTENTIAL", "Increases potential in |cffffffff%s|r by |cffffffff%d|r", "test"); f("INSPECT_NOTIFY", "%s is inspecting you.", "test"); f("INSPECT", "Inspect", "test"); f("INSTANCE_BOOT_TIMER", "You are not in this instance\'s group. You will be teleported to %s in %d %s.", "test"); f("INSTANCE_COMPLETE_MESSAGE", "The battle has ended. This battleground will close in %s", "test"); f("INSTANCE_SAVED", "You are now saved to this instance", "test"); f("INSTANCE_SHUTDOWN_MESSAGE", "Not enough players. The game will end in %s", "test"); f("INTELLECT_COLON", "Intellect:", "test"); f("INTELLECT_TOOLTIP", "Increases Mana points as well as chance to Critical Hit\r\n with magic spells. Intellect also grants a higher chance\r\n to increase melee skills. (It does not affect professions\r\n though.) ", "test"); f("INTERRUPTED", "Interrupted", "test"); f("INTERRUPT", "Interrupt", "test"); f("INVENTORY_FULL", "Inventory is full.", "test"); f("INVENTORY_TOOLTIP", "Inventory", "test"); f("INVERT_MOUSE", "Invert Mouse", "test"); f("INVITATION", "%s invites you to a group.", "test"); f("ITEM_BIND_ON_EQUIP", "Binds when equipped", "test"); f("ITEM_BIND_ON_PICKUP", "Binds when picked up", "test"); f("ITEM_BIND_ON_USE", "Binds when used", "test"); f("ITEM_BIND_QUEST", "Quest Item", "test"); f("ITEM_CANT_BE_DESTROYED", "That item cannot be destroyed.", "test"); f("ITEM_CLASSES_ALLOWED", "Classes: %s", "test"); f("ITEM_CONJURED", "Conjured Item", "test"); f("ITEM_COOLDOWN_TIME_DAYS_P1", "Cooldown remaining: %d days", "test"); f("ITEM_COOLDOWN_TIME_DAYS", "Cooldown remaining: %d day", "test"); f("ITEM_COOLDOWN_TIME_HOURS_P1", "Cooldown remaining: %d hrs", "test"); f("ITEM_COOLDOWN_TIME_HOURS", "Cooldown remaining: %d hour", "test"); f("ITEM_COOLDOWN_TIME_MIN", "Cooldown remaining: %d min", "test"); f("ITEM_COOLDOWN_TIME_SEC", "Cooldown remaining: %d sec", "test"); f("ITEM_CREATED_BY", "|cff00ff00|r", "test"); f("ITEM_DURATION_DAYS", "Duration: %d days", "test"); f("ITEM_DURATION_HOURS", "Duration: %d hrs", "test"); f("ITEM_DURATION_MIN", "Duration: %d min", "test"); f("ITEM_DURATION_SEC", "Duration: %d sec", "test"); f("ITEM_ENCHANT_DISCLAIMER", "Item will not be traded!", "test"); f("ITEM_ENCHANT_TIME_LEFT_DAYS", "%s (%d day)", "test"); f("ITEM_ENCHANT_TIME_LEFT_DAYS_P1", "%s (%d days)", "test"); f("ITEM_ENCHANT_TIME_LEFT_HOURS", "%s (%d hour)", "test"); f("ITEM_ENCHANT_TIME_LEFT_HOURS_P1", "%s (%d hrs)", "test"); f("ITEM_ENCHANT_TIME_LEFT_MIN", "%s (%d min)", "test"); f("ITEM_ENCHANT_TIME_LEFT_SEC", "%s (%d sec)", "test"); f("ITEM_LEVEL_AND_MIN", "Level %d (min %d)", "test"); f("ITEM_LEVEL", "Level %d", "test"); f("ITEM_MIN_LEVEL", "Requires Level %d", "test"); f("ITEM_MIN_SKILL", "Requires %s (%d)", "test"); f("ITEM_MOD_AGILITY", "%c%d Agility", "test"); f("ITEM_MOD_HEALTH", "%c%d Health", "test"); f("ITEM_MOD_INTELLECT", "%c%d Intellect", "test"); f("ITEM_MOD_MANA", "%c%d Mana", "test"); f("ITEM_MOD_SPIRIT", "%c%d Spirit", "test"); f("ITEM_MOD_STAMINA", "%c%d Stamina", "test"); f("ITEM_MOD_STRENGTH", "%c%d Strength", "test"); f("ITEM_MOUSE_OVER", "Mouse over icon for more info", "test"); f("ITEM_NO_DROP", "No Drop", "test"); f("ITEM_OPENABLE", "", "test"); f("ITEM_PROPOSED_ENCHANT", "Will receive %s.", "test"); f("ITEM_QUALITY0_DESC", "Poor", "test"); f("ITEM_QUALITY1_DESC", "Common", "test"); f("ITEM_QUALITY2_DESC", "Uncommon", "test"); f("ITEM_QUALITY3_DESC", "Rare", "test"); f("ITEM_QUALITY4_DESC", "Epic", "test"); f("ITEM_QUALITY5_DESC", "Legendary", "test"); f("ITEM_QUALITY6_DESC", "Artifact", "test"); f("ITEM_RACES_ALLOWED", "Races: %s", "test"); f("ITEM_RANDOM_ENCHANT", "", "test"); f("ITEM_READABLE", "", "test"); f("ITEM_REQ_REPUTATION", "Requires %s - %s", "test"); f("ITEM_REQ_SKILL", "Requires %s", "test"); f("ITEM_RESIST_ALL", "%c%d to All Resistances", "test"); f("ITEM_RESIST_SINGLE", "%c%d %s Resistance", "test"); f("ITEM_SET_BONUS", "Set: %s", "test"); f("ITEM_SIGNABLE", "", "test"); f("ITEM_SOULBOUND", "Soulbound", "test"); f("ITEM_SPELL_CHARGES", "%d Charge", "test"); f("ITEM_SPELL_CHARGES_P1", "%d Charges", "test"); f("ITEM_SPELL_EFFECT", "Effect: %s", "test"); f("ITEM_SPELL_KNOWN", "Already known", "test"); f("ITEM_SPELL_TRIGGER_ONEQUIP", "Equip:", "test"); f("ITEM_SPELL_TRIGGER_ONPROC", "Chance on hit:", "test"); f("ITEM_SPELL_TRIGGER_ONUSE", "Use:", "test"); f("ITEM_STARTS_QUEST", "This Item Begins a Quest", "test"); f("ITEM_TEXT_FROM", "From,", "test"); f("ITEM_UNIQUE_MULTIPLE", "Unique (%d)", "test"); f("ITEM_UNIQUE", "Unique", "test"); f("ITEM_UNSELLABLE", "No sell price", "test"); f("ITEM_WRAPPED_BY", "|cff00ff00|r", "test"); f("ITEM_WRITTEN_BY", "Written by %s", "test"); f("ITEM_WRONG_CLASS", "That item can\'t be used by players of your class!", "test"); f("ITEM_WRONG_RACE", "That item can\'t be used by players of your race!", "test"); f("ITEMENCHANTMENTADDOTHEROTHER", "%s casts %s on %s\'s %s.", "test"); f("ITEMENCHANTMENTADDOTHERSELF", "%s casts %s on your %s.", "test"); f("ITEMENCHANTMENTADDSELFOTHER", "You cast %s on %s\'s %s.", "test"); f("ITEMENCHANTMENTADDSELFSELF", "You cast %s on your %s.", "test"); f("ITEMENCHANTMENTREMOVEOTHER", "%s has faded from %s\'s %s.", "test"); f("ITEMENCHANTMENTREMOVESELF", "%s has faded from your %s.", "test"); f("ITEMPRESENTINOFFHAND", "Cannot wield, there\'s something already in your second hand!", "test"); f("ITEMS", "Items", "test"); f("ITEMSLOTTEXT", "Item Slots", "test"); f("JOIN_AS_GROUP_TOOLTIP", "A group leader may select this option to add the entire group to the battleground queue. Your group will enter the battleground at the same time.", "test"); f("JOIN_NEW_CHANNEL", "Join New Channel", "test"); f("JOINED_PARTY", "%s joins the party.", "test"); f("KEY_BINDINGS", "Key Bindings", "test"); f("KEY_BOUND", "Key Bound Successfully", "test"); f("KEY_BUTTON3", "Middle Mouse", "test"); f("KEY_BUTTON4", "Mouse Button 4", "test"); f("KEY_BUTTON5", "Mouse Button 5", "test"); f("KEY_DOWN", "Down Arrow", "test"); f("KEY_LEFT", "Left Arrow", "test"); f("KEY_MOUSEWHEELDOWN", "Mouse Wheel Down", "test"); f("KEY_MOUSEWHEELUP", "Mouse Wheel Up", "test"); f("KEY_RIGHT", "Right Arrow", "test"); f("KEY_SPACE", "Spacebar", "test"); f("KEY_UNBOUND_ERROR", "|cffff0000%s Function is Now Unbound!|r", "test"); f("KEY_UP", "Up Arrow", "test"); f("KEY1", "Key 1", "test"); f("KEY2", "Key 2", "test"); f("KILLING_BLOW_TOOLTIP", "Enemy players to whom you have personally delivered the killing blow.", "test"); f("KILLING_BLOWS", "Killing Blows", "test"); f("KILLS", "Kills", "test"); f("KNOWLEDGE_BASE", "Knowledge Base", "test"); f("KNOWN_TALENTS_HEADER", "My Talents", "test"); f("LABEL_NOTE", "Note", "test"); f("LANGUAGE", "Language", "test"); f("LAST_ONLINE_COLON", "Last Online:", "test"); f("LASTONLINE_DAYS", "%d day", "test"); f("LASTONLINE_DAYS_P1", "%d days", "test"); f("LASTONLINE_HOURS", "%d hour", "test"); f("LASTONLINE_HOURS_P1", "%d hours", "test"); f("LASTONLINE_MINS", "< an hour", "test"); f("LASTONLINE_MONTHS", "%d month", "test"); f("LASTONLINE_MONTHS_P1", "%d months", "test"); f("LASTONLINE_YEARS", "%d year", "test"); f("LASTONLINE_YEARS_P1", "%d years", "test"); f("LASTONLINE", "Last Online", "test"); f("LAUGH_WORD1", "lol", "test"); f("LAUGH_WORD2", "rofl", "test"); f("LAUGH_WORD3", "hehe", "test"); f("LAUGH_WORD4", "haha", "test"); f("LAUGH_WORD5", "haha", "test"); f("LAUGH_WORD6", "haha", "test"); f("LAUGH_WORD7", "haha", "test"); f("LAUGH_WORD8", "haha", "test"); f("LAUGH_WORD9", "rofl", "test"); f("LEARN_SKILL_TEMPLATE", "Learn %s", "test"); f("LEAVE_QUEUE", "Leave Queue", "test"); f("LEFT_PARTY", "%s leaves the party.", "test"); f("LEGSSLOT", "Legs", "test"); f("LESS_THAN_ONE_MINUTE", "< 1 minute", "test"); f("LEVEL_ABBR", "Lvl", "test"); f("LEVEL_GAINED", "Level %d", "test"); f("LEVEL_RANGE", "Level Range", "test"); f("LEVEL_REQUIRED", "Req level %d", "test"); f("LEVEL_TOO_LOW", "You must reach level %d to equip this item.", "test"); f("LEVEL_UP_CHAR_POINTS_P1", "You have gained %d talent points.", "test"); f("LEVEL_UP_CHAR_POINTS", "You have gained %d talent point.", "test"); f("LEVEL_UP_HEALTH_MANA", "You have gained %d hit points and %d mana.", "test"); f("LEVEL_UP_HEALTH", "You have gained %d hit points.", "test"); f("LEVEL_UP_SKILL_POINTS_P1", "You now have %d free professions.", "test"); f("LEVEL_UP_SKILL_POINTS", "You now have %d free profession.", "test"); f("LEVEL_UP_STAT", "Your %s increases by %d.", "test"); f("LEVEL_UP", "Congratulations, you have reached level %d!", "test"); f("LEVEL", "Level", "test"); f("LFG_LABEL", "I would like to join a group", "test"); f("LOCATION_COLON", "Location:", "test"); f("LOCK_ACTIONBAR_TEXT", "Lock ActionBars", "test"); f("LOCK_BATTLEFIELDMINIMAP", "Lock Battle Map", "test"); f("LOCK_WINDOW", "Lock Window", "test"); f("LOCKED_WITH_ITEM", "Requires %s", "test"); f("LOCKED_WITH_SPELL_KNOWN", "Requires %s", "test"); f("LOCKED_WITH_SPELL", "Requires %s", "test"); f("LOCKED", "Locked", "test"); f("LOCK", "Lock", "test"); f("LOG_PERIODIC_EFFECTS", "Periodic Damage", "test"); f("LOGOUT", "Logout", "test"); f("LOOKING", "Looking", "test"); f("LOOT_FREE_FOR_ALL", "Loot: Free for All", "test"); f("LOOT_GONE", "Item already looted.", "test"); f("LOOT_GROUP_LOOT", "Loot: Group Loot", "test"); f("LOOT_ITEM", "%s receives loot: %s.", "test"); f("LOOT_ITEM_CREATED_SELF", "You create: %s.", "test"); f("LOOT_ITEM_PUSHED_SELF", "You receive item: %s.", "test"); f("LOOT_ITEM_SELF", "You receive loot: %s.", "test"); f("LOOT_MASTER_LOOTER", "Loot: Master looter", "test"); f("LOOT_METHOD", "Loot Method", "test"); f("LOOT_MONEY", "%s loots %s.", "test"); f("LOOT_MONEY_SPLIT", "Your share of the loot is %s.", "test"); f("LOOT_NEED_BEFORE_GREED", "Loot: Need Before Greed", "test"); f("LOOT_NEXT_PAGE", "Switch Page", "test"); f("LOOT_NO_DROP", "Looting this item will bind it to you.", "test"); f("LOOT_PROMOTE", "Promote to Master Looter", "test"); f("LOOT_ROLL_ROLLED", "%s rolls a %d on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "test"); f("LOOT_ROLL_ROLLED_GREED_SELF", "You roll a %d (Greed) on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "test"); f("LOOT_ROLL_ROLLED_NEED_SELF", "You roll a %d (Need) on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "test"); f("LOOT_ROLL_ROLLED_SELF", "You roll a %d on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "test"); f("LOOT_ROLL_START", "Rolling started on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "test"); f("LOOT_ROUND_ROBIN", "Loot: Round Robin", "test"); f("LOOT_THRESHOLD", "Loot Threshold", "test"); f("LOSING_LOYALTY", "Losing Loyalty", "test"); f("LOW", "Low", "test"); f("MACRO_HELP_TEXT_LINE1", "Macro Help:", "test"); f("MACRO_HELP_TEXT_LINE2", "- To bring up the macro UI type /macro or choose it from the chat command menu", "test"); f("MACRO_HELP_TEXT_LINE3", "- Use the macro UI to automate chat text, emotes, and slash commands", "test"); f("MACRO_HELP_TEXT_LINE4", "- To cast a spell from a macro use the following syntax: /cast ()", "test"); f("MACRO_HELP_TEXT_LINE5", "- Shift click a spell in your spellbook with the macro UI open to add it to your macro", "test"); f("MACRO_POPUP_CHOOSE_ICON", "Choose an Icon:", "test"); f("MACRO_POPUP_TEXT", "Enter Macro Name (Max 16 Characters):", "test"); f("MACROFRAME_CHAR_LIMIT", "%d/255 Characters Used", "test"); f("MACRO", "Macro", "test"); f("MACROS", "Macros", "test"); f("MAGE_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\n Increases the rate at which weapon skills improve.", "test"); f("MAGIC_RESISTANCES_COLON", "Magic Resistances:", "test"); f("MAIL_LABEL", "Mail", "test"); f("MAIL_LETTER_TOOLTIP", "Click to make a permanent\r\n copy of this letter.", "test"); f("MAIL_RETURN", "Return", "test"); f("MAIL_SUBJECT_LABEL", "Subject:", "test"); f("MAIL_TO_LABEL", "To:", "test"); f("MAIN_MENU", "Main Menu", "test"); f("MAINHANDSLOT", "Main Hand", "test"); f("MAINMENU_BUTTON", "Main Menu", "test"); f("MALE", "Male", "test"); f("MANA_COLON", "Mana:", "test"); f("MANA_COST", "%d Mana", "test"); f("MANA_COST_PER_TIME", "%d Mana, plus %d per sec", "test"); f("MANA_POINTS", "Mana", "test"); f("MANAGE_ACCOUNT", "Manage Account", "test"); f("MANA", "Mana", "test"); f("MARKED_AFK_MESSAGE", "You are now AFK: %s", "test"); f("MARKED_AFK", "You are now AFK.", "test"); f("MARKED_DND", "You are now DND: %s.", "test"); f("MASTER_VOLUME", "Master Volume", "test"); f("MASTERY_POINTS_SPENT", "Points spent in %s Talents:", "test"); f("MAX_FOLLOW_DIST", "Max Camera Distance", "test"); f("MAX_HP_TEMPLATE", "%d Max health", "test"); f("MEETINGSTONE_LEVEL", "Level %d-%d", "test"); f("MEETINGSTONE_TOOLTIP", "Looking for more for %s", "test"); f("MELEE_ATTACK_POWER_TOOLTIP", "Increases damage with melee weapons by %.1f damage per second.", "test"); f("MELEE_ATTACK_POWER", "Melee Attack Power", "test"); f("MELEE_ATTACK", "Melee Attack", "test"); f("MEMBERS", "Members", "test"); f("MEMORY_EXHAUSTED", "The user interface is using more than %dMB of memory. Please disable some interface add-ons and restart.", "test"); f("MERCHANT_BUYBACK", "Merchant Buyback", "test"); f("MERCHANT", "Merchant", "test"); f("MESSAGE_TYPES", "Message Types", "test"); f("MILLISECONDS_ABBR", "ms", "test"); f("MINIMAP_LABEL", "Minimap", "test"); f("MINUTES_ABBR_P1", "Mins", "test"); f("MINUTES_ABBR", "Min", "test"); f("MINUTES_P1", "Minutes", "test"); f("MINUTES", "Minute", "test"); f("MISCELLANEOUS", "Miscellaneous", "test"); f("MISS", "Miss", "test"); f("MODIFIERS_COLON", "Modifiers:", "test"); f("MORE_REAGENTS", "More Reagents", "test"); f("MOUSE_LOOK_SPEED", "Mouse Look Speed", "test"); f("MOUSE_SENSITIVITY", "Mouse Sensitivity", "test"); f("MULTISAMPLE", "Multisampling", "test"); f("MULTISAMPLING_FORMAT_STRING", "%d-bit color %d-bit depth %dx multisample", "test"); f("MUSIC_VOLUME", "Music Volume", "test"); f("NAME_CHAT_WINDOW", "Enter chat window name", "test"); f("NAME", "Name", "test"); f("NECKSLOT", "Neck", "test"); f("NEED", "Need", "test"); f("NEW_CHAT_WINDOW", "Create New Window", "test"); f("NEW_LEADER", "New Leader", "test"); f("NEWBIE_TOOLTIP_ABANDONQUEST", "Abandons the selected quest, removing it from the Quest Log. Any quest that you abandon can be accepted again at some later date. Associated quest items will remain in your inventory, and there is no penalty for abandoning a quest.", "test"); f("NEWBIE_TOOLTIP_ADDFRIEND", "Adds a player to your friends list. You will be notified whenever a friend logs on or off. Other players do not know whether they are on your friends list.", "test"); f("NEWBIE_TOOLTIP_ADDMEMBER", "Adds a new player to the guild.", "test"); f("NEWBIE_TOOLTIP_ALLIANCE", "A proud member of the Alliance, opposed to members of the Horde (Orcs, Trolls, Tauren, Undead, Blood Elves).", "test"); f("NEWBIE_TOOLTIP_BATTLEFIELD_GROUP_JOIN", "If you are the leader of a group, this button will add your current group to the battleground queue. Your group will be guaranteed to get into the same battleground instance at the same time. Any group member added after you click this button or a group member in a queue for another battleground will not be guaranteed entrance to the same battleground.", "test"); f("NEWBIE_TOOLTIP_BATTLEFIELDMINIMAP_OPTIONS", "Right-click to get a list of customizable options for this window. Left-click and drag to move the window.", "test"); f("NEWBIE_TOOLTIP_CHARACTER", "Information about your character, including equipment, statistics, skills, and reputation.", "test"); f("NEWBIE_TOOLTIP_CHATMENU", "Commands used for communicating with others. With the Chat menu, you can talk to people standing nearby, send a private message to one person, chat with party members, wave at a friend, or create a macro.", "test"); f("NEWBIE_TOOLTIP_CHATOPTIONS", "Right-click to get a list of customizable options for this window. Left-click and drag to move the window.", "test"); f("NEWBIE_TOOLTIP_DEMOTE", "Demotes the selected player one rank lower.", "test"); f("NEWBIE_TOOLTIP_DISHONORABLE_KILLS", "Each time you assist in killing a civilian in PvP that is too low of a level to give you experience (a gray level number), you will get a dishonorable kill. Each dishonorable kill you get immediately reduces your overall ranking slightly, and each additional dishonorable kill you get during a single day has a larger effect than the last one. Dishonorable kills are directly applied to your ranking.", "test"); f("NEWBIE_TOOLTIP_ENCHANTSLOT", "Drop an item into this slot to permit other players to unlock a container, or enchant or poison an item. An item placed in this slot will not be traded; rather, it will simply return to its owner\'s inventory.", "test"); f("NEWBIE_TOOLTIP_ENTER_BATTLEGROUND", "Join the queue to enter this battleground when space becomes available. This will result in a longer wait than selecting \"First Available\".", "test"); f("NEWBIE_TOOLTIP_FIRST_AVAILABLE", "Join the queue to enter the first available battleground. If you select \"First Available\" and another party member enters a \"First Available\" battleground, then your preference will be changed to that battleground. ", "test"); f("NEWBIE_TOOLTIP_FRIENDSTAB", "Allows you to manage a list of players you enjoy playing with. You receive notifications of friends logging on or off.", "test"); f("NEWBIE_TOOLTIP_GROUPINVITE", "Invites the selected player to join a group.", "test"); f("NEWBIE_TOOLTIP_GUILD_MEMBER_OPTIONS", "Right-click a guild member for more options.", "test"); f("NEWBIE_TOOLTIP_GUILDCONTROL", "Allows you to customize the names of each rank in your guild, along with its privileges.", "test"); f("NEWBIE_TOOLTIP_GUILDGROUPINVITE", "Invites the selected guild member to join a group.", "test"); f("NEWBIE_TOOLTIP_GUILDPUBLICNOTE", "Click to view your public note. This is information that other players will see about you in the guild UI. If you click on the note itself, you will be able to edit it.", "test"); f("NEWBIE_TOOLTIP_GUILDREMOVE", "Removes the selected player from the guild.", "test"); f("NEWBIE_TOOLTIP_GUILDTAB", "Allows you to view information about your guild, and players in it. If you are an officer, you can also manage your guild from this tab.", "test"); f("NEWBIE_TOOLTIP_HEALTHBAR", "The amount of health you currently have. If your health reaches zero, you will die. Health automatically regenerates when you are out of combat.", "test"); f("NEWBIE_TOOLTIP_HELP", "Access the Online Knowledge Base or speak to a Game Master (GM) about a problem you are having. ", "test"); f("NEWBIE_TOOLTIP_HONOR_CONTRIBUTION_POINTS", "Honor is what you gain by making honorable kills in PvP combat. How much honor you gain per kill is determined by how much damage you (or your group) did to the player that was killed, with more damage done equaling more honor. This honor gain is split amongst the members of your group or raid group. Also you will gain less honor for killing the same player over and over again in a short period of time, so after a few kills of the same player you will get little or no honor from killing them.", "test"); f("NEWBIE_TOOLTIP_HONOR_STANDING", "Standing is how you are doing compared to all other players on your side (Horde or Alliance). If your standing is 150, then there were 149 players who gained more honor than you did during that time period. You must get at least 25 Honorable Kills in a week in order to be eligible to gain Standing and Rank.", "test"); f("NEWBIE_TOOLTIP_HONORABLE_KILLS", "Each time you or a group you are part of does damage to an enemy player in PvP that is subsequently killed you gain an honorable kill. You only get an honorable kill if the target ?Ös difficulty is green or better (the target would give you experience if it were a monster). Only enemy players give honorable kills.", "test"); f("NEWBIE_TOOLTIP_HORDE", "A proud member of the Horde, opposed to members of the Alliance (Night Elves, Dwarves, Humans, Gnomes, Draenei).", "test"); f("NEWBIE_TOOLTIP_IGNOREPLAYER", "Adds a player to your ignore list. You will no longer see messages or other text from players on your ignore list, nor will these players be able to communicate with you in any other way.", "test"); f("NEWBIE_TOOLTIP_IGNORETAB", "Allows you to modify the list of players whom you are currently ignoring.", "test"); f("NEWBIE_TOOLTIP_MAINMENU", "Modify your settings, change your hotkeys or exit the game.", "test"); f("NEWBIE_TOOLTIP_MANABAR0", "The amount of mana you currently have. Players require mana in order to cast spells. Mana automatically regenerates if you have not cast a spell in the past five seconds.", "test"); f("NEWBIE_TOOLTIP_MANABAR2", "Hunters require focus to use their abilities. Focus generates while standing still.", "test"); f("NEWBIE_TOOLTIP_MANABAR4", "The amount of happiness your pet currently has. Content pets inflict normal damage on their enemies, whereas Happy pets inflict enhanced damage, and unhappy pets inflict reduced damage. Happiness goes down when your pet dies or as it grows hungry, while feeding your pet will increase its happiness.", "test"); f("NEWBIE_TOOLTIP_MINIMAPTOGGLE", "Toggle display of the minimap.", "test"); f("NEWBIE_TOOLTIP_PARTYOPTIONS", "If you belong to a party, you can right-click your portrait to bring up the Party Options menu. This menu will allow you to quit the party or see what looting rules the party is using. A party leader can add or remove party members, as well as change the party\'s looting rules.", "test"); f("NEWBIE_TOOLTIP_PLAYEROPTIONS", "Right-click to bring up special commands for interacting with another player. You can inspect their equipment, issue a party invite, initiate a trade, or challenge a player to a duel. A group leader can promote or remove that player from the group.", "test"); f("NEWBIE_TOOLTIP_PROMOTE", "Promotes the selected player one rank higher.", "test"); f("NEWBIE_TOOLTIP_PVPFFA", "You can now attack and be attacked by any player in the game.", "test"); f("NEWBIE_TOOLTIP_QUESTLOG", "A list of all the active quests you currently have. You can have up to 25 active quests at one time.", "test"); f("NEWBIE_TOOLTIP_RAIDTAB", "Allows you to view or modify your raid group. Raid groups are groups of more than 5 people used to defeat very difficult challenges at high levels.", "test"); f("NEWBIE_TOOLTIP_RANK_POSITION", "Your position within the rank. This bar will tell you how close you are to attaining the next rank or falling to the previous rank. This will only be updated each week when ranking is updated.", "test"); f("NEWBIE_TOOLTIP_RANK", "Rank is the final result of all the honor system calculations. Based upon a comparison between your standing for the week versus your current rank, your rank may either rise, fall, or stay the same. Higher level players rise more quickly in rank (and fall more slowly) than lower level players. In addition, rank increases more quickly at low ranks than at high ranks.", "test"); f("NEWBIE_TOOLTIP_REMOVEFRIEND", "Removes the selected player from your friends list.", "test"); f("NEWBIE_TOOLTIP_SENDMESSAGE", "Sends a private message to the selected player.", "test"); f("NEWBIE_TOOLTIP_SHAREQUEST", "Shares the selected quest with any nearby party members who are eligible for the quest. Certain quests, such as those granted by items, cannot be shared.", "test"); f("NEWBIE_TOOLTIP_SOCIAL", "Information about other people in the game. You can use the Social window to manage your friends list and ignore list, as well as see who is online.", "test"); f("NEWBIE_TOOLTIP_SPELLBOOK", "To prepare a spell or ability for use, open the Spellbook & Abilities window, left-click the spell or ability and drag it down to your action bar.", "test"); f("NEWBIE_TOOLTIP_STOPIGNORE", "Removes the selected player from your ignore list.", "test"); f("NEWBIE_TOOLTIP_TALENTS", "The array of talents available to enhance and specialize your character.", "test"); f("NEWBIE_TOOLTIP_UNIT_DUEL", "Challenges the selected player to a duel. The first player to reach zero hit points loses the duel.", "test"); f("NEWBIE_TOOLTIP_UNIT_FOLLOW", "Causes you to begin following the selected player. You will automatically continue to follow the player until this auto follow mode is disrupted.", "test"); f("NEWBIE_TOOLTIP_UNIT_FREE_FOR_ALL", "Under free-for-all rules, all group members may loot a monster that they help the group to kill. Money is automatically divided between group members.", "test"); f("NEWBIE_TOOLTIP_UNIT_GROUP_LOOT", "Under group loot rules, players take turns looting just like in round-robin with the exception that all group members will be eligible to roll for items over the loot threshold.", "test"); f("NEWBIE_TOOLTIP_UNIT_INSPECT", "Inspects any armor and weapons that the selected player has equipped.", "test"); f("NEWBIE_TOOLTIP_UNIT_INVITE", "Invites the selected player to join a group.", "test"); f("NEWBIE_TOOLTIP_UNIT_LEAVE_PARTY", "Removes the player from their current party.", "test"); f("NEWBIE_TOOLTIP_UNIT_LOOT_THRESHOLD", "Items of this quality or higher will be able to be rolled on by the group when looted from a monster.", "test"); f("NEWBIE_TOOLTIP_UNIT_MASTER_LOOTER", "Under master-looter rules, the group leader is the only group member allowed to loot items at or above the threshold. Items below threshold and money are distributed via the round robin rules.", "test"); f("NEWBIE_TOOLTIP_UNIT_NEED_BEFORE_GREED", "Under need-before-greed rules, loot is distributed round-robin style. Any items over the loot threshold can only be rolled on by group members that can use the item.", "test"); f("NEWBIE_TOOLTIP_UNIT_PET_ABANDON", "Abandons your pet, letting it return to the wild. Once you abandon a pet, you can never regain its companionship.", "test"); f("NEWBIE_TOOLTIP_UNIT_PET_DISMISS", "Dismisses your controlled minion.", "test"); f("NEWBIE_TOOLTIP_UNIT_PET_PAPERDOLL", "Information about your pet, including its statistics, spell resistances, and diet.", "test"); f("NEWBIE_TOOLTIP_UNIT_PET_RENAME", "Gives your pet a new name that you specify. A pet can only be renamed once.", "test"); f("NEWBIE_TOOLTIP_UNIT_PROMOTE", "Surrenders your leadership of the group, naming the selected player to succeed you.", "test"); f("NEWBIE_TOOLTIP_UNIT_ROUND_ROBIN", "Under round-robin rules, group members take turns looting the monsters that they help the group to kill. Money is automatically divided between group members.", "test"); f("NEWBIE_TOOLTIP_UNIT_TRADE", "Initiates a trade with the selected player.", "test"); f("NEWBIE_TOOLTIP_UNIT_UNINVITE", "Removes the selected player from the group.", "test"); f("NEWBIE_TOOLTIP_WHOTAB", "Allows you to locate other players in the world.", "test"); f("NEWBIE_TOOLTIP_WORLDMAP", "As you explore a zone, more areas of interest will become visible on the world map. You can use left-click to zoom in, or right-click to zoom out.", "test"); f("NEWBIE_TOOLTIP_XPBAR", "The amount of experience (XP) you have earned. The color of the XP bar indicates your rest state: light blue for Rested, and purple for Normal. Rested players earn twice the experience they would normally gain from slaying a monster. Characters become less rested when they kill monsters, and more rested by spending time at or logging out at an inn or city.", "test"); f("NEW", "New", "test"); f("NEXT_ABILITY", "Next Ability", "test"); f("NEXT", "Next", "test"); f("NO_BIDS", "No Bids", "test"); f("NO_EQUIPMENT_SLOTS_AVAILABLE", "No equipment slot is available for that item.", "test"); f("NO_RAID_INSTANCES_SAVED", "You are not saved to any instances", "test"); f("NONE_CAPS", "NONE", "test"); f("NONE", "None", "test"); f("NO", "No", "test"); f("NOT_BOUND", "Not Bound", "test"); f("NOT_ENOUGH_MANA", "You don\'t have enough mana to cast %s.", "test"); f("NOT_IN_GROUP", "You are no longer in a party.", "test"); f("NOT_TAMEABLE", "Cannot be Tamed", "test"); f("NOT_YET_SIGNED", "", "test"); f("NOTE_COLON", "Note:", "test"); f("NOTE_SUBMIT_FAILED", "Note submission failed", "test"); f("NOTE_SUBMITTED", "Note submitted", "test"); f("NOTE", "Public Note", "test"); f("NUM_RAID_MEMBERS", "%d Raid Members", "test"); f("NUMBER_OF_RESULTS_TEMPLATE", "Items %d - %d ( %d total )", "test"); f("OBJECT_ALPHA", "Object Alpha", "test"); f("OFFICER_NOTE_COLON", "Officer\'s Note", "test"); f("OKAY", "Okay", "test"); f("ONLY_EMPTY_BAGS", "Only empty bags can be picked up!", "test"); f("OPACITY", "Opacity", "test"); f("OPENMAIL", "Open Mail", "test"); f("OPTION_LOGOUT_REQUIREMENT", "Requires logout to take effect", "test"); f("OPTION_RESTART_REQUIREMENT", "Requires game restart to take effect", "test"); f("OPTION_TOOLTIP_ALWAYS_SHOW_MULTIBARS", "Check this option to always display extra actionbars.", "test"); f("OPTION_TOOLTIP_AMBIENCE_VOLUME", "Adjusts the ambient sound volume.", "test"); f("OPTION_TOOLTIP_ANISOTROPIC", "Increases texture sharpness, particularly for textures in the distance. Decrease to improve performance.", "test"); f("OPTION_TOOLTIP_ASSIST_ATTACK", "Automatically attack a target when you acquire it by using \"/assist\".", "test"); f("OPTION_TOOLTIP_AUTO_FOLLOW_SPEED", "Adjust the camera movement speed in Always and Smart following styles.", "test"); f("OPTION_TOOLTIP_BLOCK_TRADES", "Block all incoming trade requests.", "test"); f("OPTION_TOOLTIP_BUFFERING", "Enables triple buffering of frames when vertical sync is enabled. Selecting triple buffering may improve your framerate.", "test"); f("OPTION_TOOLTIP_CAMERA_ALWAYS", "Set the camera to always prefer being behind your character.", "test"); f("OPTION_TOOLTIP_CAMERA_MODE", "Lets you free look when the camera is on the ground.", "test"); f("OPTION_TOOLTIP_CAMERA_NEVER", "Set the camera to stay where set, and never auto adjust.", "test"); f("OPTION_TOOLTIP_CAMERA_SMART", "Set the camera to stay where placed, except when your character is moving. (Recommended Mode)", "test"); f("OPTION_TOOLTIP_CAMERA1", "Set the camera to stay where placed, except when your character is moving.", "test"); f("OPTION_TOOLTIP_CAMERA2", "Set the camera to always prefer being behind your character.", "test"); f("OPTION_TOOLTIP_CAMERA3", "Set the camera to stay where set, and never auto adjust.", "test"); f("OPTION_TOOLTIP_CHAT_BUBBLES_TEXT", "Shows /say and /yell text in speech bubbles above characters\' heads.", "test"); f("OPTION_TOOLTIP_CHAT_LOCKED", "Locks all chat windows so they cannot accidentally be altered.", "test"); f("OPTION_TOOLTIP_CINEMATIC_SUBTITLES", "Enables subtitles during the intro cinematic.", "test"); f("OPTION_TOOLTIP_CLEAR_AFK", "Automatically exit AFK mode\r\n upon moving or talking.", "test"); f("OPTION_TOOLTIP_CLICK_CAMERA_STYLE", "Determines the way the camera follows the player while in Click-to-Move mode.", "test"); f("OPTION_TOOLTIP_CLICK_CAMERA1", "Sets the camera to follow your character after a brief delay when changing direction with click-to-move. (Recommended Mode)", "test"); f("OPTION_TOOLTIP_CLICK_CAMERA2", "Sets the camera to always be aligned with your character when changing direction with click-to-move.", "test"); f("OPTION_TOOLTIP_CLICK_CAMERA3", "Sets the camera to not move when changing direction with click-to-move.", "test"); f("OPTION_TOOLTIP_CLICK_TO_MOVE", "Use mouse clicks to move your character to destinations.", "test"); f("OPTION_TOOLTIP_CLICKCAMERA_LOCKED", "Sets the camera to always be aligned with your character when changing direction with click-to-move.", "test"); f("OPTION_TOOLTIP_CLICKCAMERA_NEVER", "Sets the camera to not move when changing direction with click-to-move.", "test"); f("OPTION_TOOLTIP_CLICKCAMERA_SMART", "Sets the camera to follow your character after a brief delay when changing direction with click-to-move. (Recommended Mode) ", "test"); f("OPTION_TOOLTIP_DEATH_EFFECT", "Uncheck to disable glowing effect while in ghost form. Disabling this can sometimes improve performance.", "test"); f("OPTION_TOOLTIP_ENABLE_ALL_SHADERS", "Enables all pixel shaders.", "test"); f("OPTION_TOOLTIP_ENABLE_ALL_SOUND", "Enables or disables all game sound.", "test"); f("OPTION_TOOLTIP_ENABLE_AMBIENCE", "Enable ambient sounds.", "test"); f("OPTION_TOOLTIP_ENABLE_EMOTE_SOUNDS", "Toggles emote sounds on and off.", "test"); f("OPTION_TOOLTIP_ENABLE_ERROR_SPEECH", "Enables speech from errors (e.g. \"Target out of range\").", "test"); f("OPTION_TOOLTIP_ENABLE_GROUP_SPEECH", "Enables speech from groupmates.", "test"); f("OPTION_TOOLTIP_ENABLE_MUSIC_LOOPING", "Enable to continuously play background music.", "test"); f("OPTION_TOOLTIP_ENABLE_MUSIC", "Enable background music.", "test"); f("OPTION_TOOLTIP_ENABLE_SOUND_AT_CHARACTER", "Listen to sound from the character\'s point of view rather than the camera.", "test"); f("OPTION_TOOLTIP_ENVIRONMENT_DETAIL", "Controls how far you can see objects. Decrease to improve performance.", "test"); f("OPTION_TOOLTIP_FARCLIP", "Changes how far you can see terrain. Decrease to improve performance.", "test"); f("OPTION_TOOLTIP_FIX_LAG", "Enabling this will reduce user interface lag, but can reduce frame rates.", "test"); f("OPTION_TOOLTIP_FOLLOW_TERRAIN", "Automatically change the camera angle based on the terrain. If your character climbs a slope, the camera will rotate upwards; if you descend, it will rotate downwards.", "test"); f("OPTION_TOOLTIP_FULL_SCREEN_GLOW", "Enables a full screen effect that softens edges and lighting. Disabling this can sometimes improve performance.", "test"); f("OPTION_TOOLTIP_GAMMA", "Controls the brightness of the game. Increase brightness until you can clearly see all 21 levels of gray bars to the right.", "test"); f("OPTION_TOOLTIP_GUILDMEMBER_ALERT", "Show a message when your guild members login and logout.", "test"); f("OPTION_TOOLTIP_HARDWARE_CURSOR", "Enable this option for the best performance unless you have cursor problems.", "test"); f("OPTION_TOOLTIP_HEAD_BOB", "Simulate head bobbing when in first-person perspective.", "test"); f("OPTION_TOOLTIP_INVERT_MOUSE", "Invert the way that the mouse affects camera pitch.", "test"); f("OPTION_TOOLTIP_LOCK_ACTIONBAR", "Prevents the user from picking up/dragging spells on the action bar. This function can be bound to a function key in the keybindings interface.", "test"); f("OPTION_TOOLTIP_MASTER_VOLUME", "Adjusts the master sound volume.", "test"); f("OPTION_TOOLTIP_MAX_FOLLOW_DIST", "Adjust the maximum distance the camera will follow behind you.", "test"); f("OPTION_TOOLTIP_MOUSE_LOOK_SPEED", "Adjust the speed at which you turn the camera when using mouse look.", "test"); f("OPTION_TOOLTIP_MOUSE_SENSITIVITY", "Adjust the speed at which the mouse cursor moves.", "test"); f("OPTION_TOOLTIP_MULTISAMPLING", "Increase multisampling to smooth out model edges.", "test"); f("OPTION_TOOLTIP_MUSIC_VOLUME", "Adjusts the background music volume.", "test"); f("OPTION_TOOLTIP_PARTY_CHAT_BUBBLES_TEXT", "Shows party chat text in speech bubbles above party members\' heads.", "test"); f("OPTION_TOOLTIP_PERIODIC_EFFECTS", "Display damage caused by periodic effects such as Rend and Shadow Word: Pain.", "test"); f("OPTION_TOOLTIP_PET_MELEE_DAMAGE", "Show damage caused by your pet.", "test"); f("OPTION_TOOLTIP_PET_NAMEPLATES", "Toggles displaying of name plates on your pets, totems, and guardians.", "test"); f("OPTION_TOOLTIP_PET_SPELL_DAMAGE", "Show spell damage caused by your pet.", "test"); f("OPTION_TOOLTIP_PHONG_SHADING", "Enable this option for smooth lighting across characters.", "test"); f("OPTION_TOOLTIP_PROFANITY_FILTER", "Enable profanity filtering.", "test"); f("OPTION_TOOLTIP_REMOVE_CHAT_DELAY", "Check to show chat windows immediately upon mouseover.", "test"); f("OPTION_TOOLTIP_SHOW_BUFF_DURATION", "Toggle text counters for buff durations on and off.", "test"); f("OPTION_TOOLTIP_SHOW_CLOAK", "Uncheck this box to hide your character\'s cloak.", "test"); f("OPTION_TOOLTIP_SHOW_DAMAGE", "Display damage numbers over hostile creatures when damaged.", "test"); f("OPTION_TOOLTIP_SHOW_GUILD_NAMES", "Always display player guild names in the game world.", "test"); f("OPTION_TOOLTIP_SHOW_HELM", "Uncheck this box to hide your character\'s helm.", "test"); f("OPTION_TOOLTIP_SHOW_MULTIBAR1", "Toggles an optional actionbar in the bottom left area of the screen.", "test"); f("OPTION_TOOLTIP_SHOW_MULTIBAR2", "Toggles an optional actionbar in the bottom right area of the screen.", "test"); f("OPTION_TOOLTIP_SHOW_MULTIBAR3", "Toggles an optional actionbar on the right side of the screen.", "test"); f("OPTION_TOOLTIP_SHOW_MULTIBAR4", "Toggles an additional optional actionbar on the right side of the screen.", "test"); f("OPTION_TOOLTIP_SHOW_NEWBIE_TIPS", "Show detailed information about various user interface elements. Advanced players may want to turn this off.", "test"); f("OPTION_TOOLTIP_SHOW_NPC_NAMES", "Always display NPC names in the game world.", "test"); f("OPTION_TOOLTIP_SHOW_PARTY_BACKGROUND", "Show a background behind party members.", "test"); f("OPTION_TOOLTIP_SHOW_PLAYER_NAMES", "Always display player names in the game world.", "test"); f("OPTION_TOOLTIP_SHOW_PLAYER_TITLES", "Always display player titles in the game world.", "test"); f("OPTION_TOOLTIP_SHOW_QUEST_FADING", "Check this to make quest text appear instantly.", "test"); f("OPTION_TOOLTIP_SHOW_TIPOFTHEDAY", "Uncheck this to hide the tip of the day in the load screens.", "test"); f("OPTION_TOOLTIP_SHOW_TUTORIALS", "Display tutorials which help introduce you to WoW.", "test"); f("OPTION_TOOLTIP_SHOW_UNIT_NAMES", "Display unit names in the game world.", "test"); f("OPTION_TOOLTIP_SIMPLE_CHAT", "Sets up a main chat window and a combat log that cannot be reconfigured.", "test"); f("OPTION_TOOLTIP_SOUND_VOLUME", "Adjusts the sound effect volume.", "test"); f("OPTION_TOOLTIP_STATUS_BAR_TEXT", "Always display the text on XP, health, mana, rage, energy, or happiness status bars.", "test"); f("OPTION_TOOLTIP_TERRAIN_HIGHLIGHTS", "Enables specular highlights on terrain and water. Disabling this can sometimes improve performance.", "test"); f("OPTION_TOOLTIP_TERRAIN_TEXTURE", "Sets the terrain texture detail.", "test"); f("OPTION_TOOLTIP_TEXTURE_DETAIL", "Controls the level of all texture detail. Decrease to improve performance.", "test"); f("OPTION_TOOLTIP_TRILINEAR", "Enables high quality filtering of texture maps. Turn this feature off to increase performance.", "test"); f("OPTION_TOOLTIP_UBERTOOLTIPS", "Enable detailed tooltips in the lower right hand corner of the screen.", "test"); f("OPTION_TOOLTIP_UI_SCALE", "Changes the size of the game ?Ös user interface.", "test"); f("OPTION_TOOLTIP_USE_DESKTOP_GAMMA", "Use the same gamma settings as your desktop.", "test"); f("OPTION_TOOLTIP_USE_REFRESH", "Changes the monitor refresh rates. Higher rates flicker less.", "test"); f("OPTION_TOOLTIP_USE_RESOLUTION", "Changes the screen resolution of the game. Decrease to improve performance.", "test"); f("OPTION_TOOLTIP_USE_UISCALE", "Check to use the UI Scale Slider, uncheck to use the system default scale.", "test"); f("OPTION_TOOLTIP_VERTEX_ANIMATION_SHADERS", "Enables the use of vertex shaders to speed animation. Enable this to maximize performance.", "test"); f("OPTION_TOOLTIP_VERTICAL_SYNC", "Synchronizes your framerate to some fraction of your monitor\'s refresh rate. Enable this if you see excessive screen tearing in game.", "test"); f("OPTION_TOOLTIP_WATER_COLLISION", "Set the camera to be above water when your character is above water, and below water when your character is below water.", "test"); f("OPTION_TOOLTIP_WINDOWED_MAXIMIZED", "Check to maximize window and remove borders.", "test"); f("OPTION_TOOLTIP_WINDOWED_MODE", "Check to play in a non-fullscreen window.\r\n \r\n If this is checked the game will use your desktop gamma and you will not be able to adjust it via the slider below.", "test"); f("OPTION_TOOLTIP_WORLD_LOD", "Check this to enable dynamic reduction of terrain polygon detail. Check to increase performance.", "test"); f("OPTIONAL", "optional", "test"); f("OPTIONS_BRIGHTNESS", "Brightness", "test"); f("OPTIONS_MENU", "Options Menu", "test"); f("OTHER_MESSAGES", "Other Messages", "test"); f("OUT_OF_ENERGY", "Not enough energy", "test"); f("OUT_OF_FOCUS", "Not enough focus", "test"); f("OUT_OF_HEALTH", "Not enough health", "test"); f("OUT_OF_MANA", "Not enough mana", "test"); f("OUT_OF_RAGE", "Not enough rage", "test"); f("OUTBID_BY", "Outbid by", "test"); f("OUTBID", "Outbid", "test"); f("PAGE_NUMBER", "Page %d", "test"); f("PALADIN_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\n Increases the rate at which weapon skills improve.", "test"); f("PALADIN_STRENGTH_TOOLTIP", "Increases attack power with melee weapons.\r\n Increases the amount of damage that can be blocked with a shield.", "test"); f("PARRIED", "Parried", "test"); f("PARRY", "Parry", "test"); f("PARTY_CHAT_BUBBLES_TEXT", "Show Party Chat Bubbles", "test"); f("PARTY_INVITE", "Invite", "test"); f("PARTY_LEAVE", "Leave party", "test"); f("PARTY_MESSAGE", "Party Chat", "test"); f("PARTY_OPTIONS_LABEL", "Party Options", "test"); f("PARTY_PROMOTE", "Promote to Leader", "test"); f("PARTY_QUEST_STATUS_NONE", "There are no nearby party members on this quest.", "test"); f("PARTY_QUEST_STATUS_ON", "Nearby party members that are on this quest:", "test"); f("PARTY_UNINVITE", "Uninvite", "test"); f("PARTYKILLOTHER", "%s is slain by %s!", "test"); f("PARTY", "Party", "test"); f("PASSIVE_PARENS", "(Passive)", "test"); f("PASS", "Pass", "test"); f("PERIODIC_MESSAGES", "Periodic Effects", "test"); f("PET_ABANDON", "Abandon", "test"); f("PET_ACTION_ATTACK", "Attack", "test"); f("PET_ACTION_DISMISS", "Dismiss", "test"); f("PET_ACTION_FOLLOW", "Follow", "test"); f("PET_ACTION_WAIT", "Stay", "test"); f("PET_AGGRESSIVE", "Aggressive", "test"); f("PET_ATTACK", "Attack", "test"); f("PET_DAMAGE_PERCENTAGE", "Causes %d%% of normal damage", "test"); f("PET_DEFENSIVE", "Defensive", "test"); f("PET_DIET_TEMPLATE", "Diet: %s", "test"); f("PET_DISMISS", "Dismiss", "test"); f("PET_FOLLOW", "Follow", "test"); f("PET_HAPPINESS1", "Unhappy", "test"); f("PET_HAPPINESS2", "Content", "test"); f("PET_HAPPINESS3", "Happy", "test"); f("PET_LOYALTY_GAIN", "Your pet\'s loyalty has increased.", "test"); f("PET_LOYALTY_LOSS", "Your pet\'s loyalty has decreased.", "test"); f("PET_MODE_AGGRESSIVE", "Aggressive", "test"); f("PET_MODE_DEFENSIVE", "Defensive", "test"); f("PET_MODE_PASSIVE", "Passive", "test"); f("PET_PAPERDOLL", "Pet Details", "test"); f("PET_PASSIVE", "Passive", "test"); f("PET_RENAME_CONFIRMATION", "Name your pet \'%s\'?", "test"); f("PET_RENAME_LABEL", "Enter desired name of pet:", "test"); f("PET_RENAME", "Rename", "test"); f("PET_SPELL_NOPATH", "No path available for your pet", "test"); f("PET_SPELLS_TEMPLATE", "Tamed Abilities: %s", "test"); f("PET_TIME_LEFT_MINUTES", "%d min left", "test"); f("PET_TIME_LEFT_SECONDS", "%d sec left", "test"); f("PET_TYPE_DEMON", "Demon", "test"); f("PET_TYPE_PET", "Pet", "test"); f("PET_WAIT", "Stay", "test"); f("PETITION_CREATOR", "Created by %s", "test"); f("PETITION_GAME_MASTER", "Petition a Game Master", "test"); f("PETITION_NUM_SIGNATURES", "%d signature", "test"); f("PETITION_NUM_SIGNATURES_P1", "%d signatures", "test"); f("PETITION_TITLE", "Petition: %s", "test"); f("PET", "Pet", "test"); f("PETTAME_ANOTHERSUMMONACTIVE", "You have an active summon already", "test"); f("PETTAME_CREATUREALREADYOWNED", "Creature is already controlled", "test"); f("PETTAME_DEAD", "Your pet is dead", "test"); f("PETTAME_INTERNALERROR", "Internal pet error", "test"); f("PETTAME_INVALIDCREATURE", "Creature not found", "test"); f("PETTAME_NOPETAVAILABLE", "You do not have a pet to summon", "test"); f("PETTAME_NOTDEAD", "Your pet is not dead", "test"); f("PETTAME_NOTTAMEABLE", "Creature not tameable", "test"); f("PETTAME_TOOHIGHLEVEL", "Creature is too high level for you to tame", "test"); f("PETTAME_TOOMANY", "You have too many pets already", "test"); f("PETTAME_UNITSCANTTAME", "You cannot tame creatures", "test"); f("PETTAME_UNKNOWNERROR", "Unknown taming error", "test"); f("PHONG_SHADING", "Smooth Shading", "test"); f("PHYSICAL_HARASSMENT_DESCRIPTION", "If the sole purpose or intent of any action is to continually upset, aggravate, or otherwise annoy another player, that action may be considered physical harassment or ?grief play?. Before reporting physical harassment, make sure that the situation that is being petitioned falls outside the realm of the PvP policy (www.worldofwarcraft.com/policy/pvp.shtml). ", "test"); f("PHYSICAL_HARASSMENT_TEXT1", "The following are NOT considered physical harassment:", "test"); f("PHYSICAL_HARASSMENT_TEXT2", "Attacking a creep or NPC that another player has already engaged", "test"); f("PHYSICAL_HARASSMENT_TEXT3", "Continually attacking and/or killing an NPC", "test"); f("PHYSICAL_HARASSMENT_TEXT4", "\"Spawn camping\" (?claiming? a spawn point in order to repeatedly attack a creep)", "test"); f("PHYSICAL_HARASSMENT_TEXT6", "\"Training\" (leading enemies to another player to force combat)", "test"); f("PHYSICAL_HARASSMENT", "Physical Harassment", "test"); f("PIXEL_SHADERS", "Shaders", "test"); f("PLAYER_COUNT_ALLIANCE", "%d Alliance Player", "test"); f("PLAYER_COUNT_ALLIANCE_P1", "%d Alliance Players", "test"); f("PLAYER_COUNT_HORDE", "%d Horde Player", "test"); f("PLAYER_COUNT_HORDE_P1", "%d Horde Players", "test"); f("PLAYER_LEVEL_UP", "Level Up", "test"); f("PLAYER_LEVEL", "Level %d %s %s", "test"); f("PLAYER_LOGOUT_FAILED_ERROR", "You can\'t log out because you can\'t sit down right now.", "test"); f("PLAYER_LOGOUT_FAILED", "Logout Failed", "test"); f("PLAYER_NOT_FOUND", "Can\'t find that player.", "test"); f("PLAYER_OFFLINE", "Offline", "test"); f("PLAYER_OPTIONS_LABEL", "Player Options", "test"); f("PLAYER_STATUS", "Show Player Status", "test"); f("PLAYER", "Player", "test"); f("PLAYTIME_TIRED", "You have more than 3 hours of online time. You will receive 1/2 money and XP during this period. Your rest state will reset in %d hours of offline time. Please go rest. ", "test"); f("PLAYTIME_UNHEALTHY", "You have more than 5 hours of online time. You will not be able to gain loot, XP, or complete quests. Your rest state will reset in %d hours of offline time. Please log out to get rest and exercise.", "test"); f("PLUS_AMMO_DAMAGE_TEMPLATE", "+ %g damage per second", "test"); f("PLUS_AMMO_SCHOOL_DAMAGE_TEMPLATE", "+ %g %s damage per second", "test"); f("PLUS_DAMAGE_TEMPLATE_WITH_SCHOOL", "+%d - %d %s Damage", "test"); f("PLUS_DAMAGE_TEMPLATE", "+ %d - %d Damage", "test"); f("PLUS_SINGLE_DAMAGE_TEMPLATE", "+ %d Damage", "test"); f("POTION_TIMER", "You cannot drink any more yet.", "test"); f("PREFERENCES", "Preferences", "test"); f("PREV", "Prev", "test"); f("PRIEST_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\n Increases the rate at which weapon skills improve.", "test"); f("PRIMARY_SKILLS", "Primary Skills:", "test"); f("PRIMARY", "Primary", "test"); f("PROC_EVENT1_DESC", "on hit", "test"); f("PROC_EVENT1024_DESC", "when hit by spell", "test"); f("PROC_EVENT128_DESC", "on swing", "test"); f("PROC_EVENT16_DESC", "on dodge", "test"); f("PROC_EVENT2_DESC", "when attacked", "test"); f("PROC_EVENT2048_DESC", "when hit by %s spell", "test"); f("PROC_EVENT256_DESC", "on cast", "test"); f("PROC_EVENT3_DESC", "on hit or when attacked", "test"); f("PROC_EVENT32_DESC", "on parry", "test"); f("PROC_EVENT4_DESC", "on killing blow", "test"); f("PROC_EVENT512_DESC", "on %s cast", "test"); f("PROC_EVENT64_DESC", "on block", "test"); f("PROC_EVENT8_DESC", "every tick", "test"); f("PROCRESISTOTHEROTHER", "%s resists %s\'s %s.", "test"); f("PROCRESISTOTHERSELF", "You resist %s\'s %s.", "test"); f("PROCRESISTSELFOTHER", "%s resists your %s.", "test"); f("PROCRESISTSELFSELF", "You resist your %s.", "test"); f("PROFANITY_FILTER", "Profanity Filter", "test"); f("PROFESSION_CONFIRMATION1", "You may only know two professions at any one time. Would you like to learn |cffffd200%s|r as your first one?", "test"); f("PROFESSION_CONFIRMATION2", "You may only know two professions at any one time. Would you like to learn |cffffd200%s|r as your second one?", "test"); f("PROFFESSION_CONFIRMATION2", "You may only learn two professions at any one time. Would you like to learn %s as your second one?", "test"); f("PROFICIENCIES_COLON", "Proficiencies:", "test"); f("PROFICIENCIES", "Proficiencies:", "test"); f("PROFICIENCY_NEEDED", "You do not have the required proficiency for that item.", "test"); f("PUBLIC_NOTE", "Public Note", "test"); f("PURCHASE", "Purchase", "test"); f("PVP_DISABLED", "PvP Disabled", "test"); f("PVP_MEDAL1", "Protector of Stormwind", "test"); f("PVP_MEDAL2", "Overlord of Orgrimmar", "test"); f("PVP_MEDAL3", "Thane of Ironforge", "test"); f("PVP_MEDAL4", "High Sentinel of Darnassus", "test"); f("PVP_MEDAL5", "Deathlord of the Undercity", "test"); f("PVP_MEDAL6", "Chieftain of Thunderbluff", "test"); f("PVP_MEDAL7", "Avenger of Gnomeregan", "test"); f("PVP_MEDAL8", "Voodoo Boss of Sen?jin", "test"); f("PVP_TOGGLE_OFF_VERBOSE", "You will be unflagged for PvP combat after five minutes of non-PvP action in friendly territory.", "test"); f("PVP_TOGGLE_ON_VERBOSE", "You are now flagged for PvP combat and will remain so until toggled off.", "test"); f("PVPFFA", "Free for All PVP", "test"); f("QUALITY", "Quality", "test"); f("QUEST_ACCEPT", "%s is starting %s\r\n Would you like to as well?", "test"); f("QUEST_COMPLETE", "Quest completed", "test"); f("QUEST_DESCRIPTION", "Description", "test"); f("QUEST_FAILED_TAG", "- Failed", "test"); f("QUEST_FAILED", "Quest completion failed.", "test"); f("QUEST_HARD", "(Hard)", "test"); f("QUEST_LOG_COUNT_TEMPLATE", "Quests: |cffffffff%d/%d|r", "test"); f("QUEST_LOG", "Quest Log", "test"); f("QUEST_MONSTERS_KILLED", "%s slain: %d/%d", "test"); f("QUEST_OBJECTIVES", "Quest Objectives", "test"); f("QUEST_REWARDS", "Rewards", "test"); f("QUEST_TIMERS", "Quest Timers", "test"); f("QUEST_WATCH_NO_OBJECTIVES", "This quest has no objectives to track", "test"); f("QUEST_WATCH_TOO_MANY", "You may only watch %d quests at a time", "test"); f("QUEST_WATCH_TOOLTIP", "Shift-click a quest to add or remove a quest from your quest watch list.", "test"); f("QUESTLOG_BUTTON", "Quest Log", "test"); f("QUESTLOG_NO_QUESTS_TEXT", "No Active Quests", "test"); f("QUESTS_COLON", "Quests:", "test"); f("QUEUE_TIME_UNAVAILABLE", "Unavailable", "test"); f("QUIT_NOW", "Exit now", "test"); f("QUIT_TIMER", "%d %s until exit", "test"); f("QUIT", "Quit", "test"); f("RACE_CLASS_ONLY", "%s Only.", "test"); f("RACE", "Race", "test"); f("RACIAL_SKILLS", "%s Skills:", "test"); f("RAGE_COST", "%d Rage", "test"); f("RAGE_COST_PER_TIME", "%d Rage, plus %d per sec", "test"); f("RAGE_POINTS", "Rage", "test"); f("RAGE", "Rage", "test"); f("RAID_ASSISTANT_TOKEN", "(A)", "test"); f("RAID_CONTROL", "Raid Control", "test"); f("RAID_DESCRIPTION", "Raids are groups of more than 5 people and are typically used to defeat unique challenges at high levels.\r\n \r\n |cffffffff- Raid members cannot earn credit toward most non-raid quests. Specifically, they will not receive non-raid quest credit for killing creatures or collecting items.\r\n \r\n - Raids grant substantially less experience for defeating monsters than normal groups.\r\n \r\n - Raids allow you to overcome challenges that might otherwise be nearly impossible.|r", "test"); f("RAID_GROUPS", "Raid Groups", "test"); f("RAID_INSTANCE_INFO_HDR", "Raid Instance Time Remaining:", "test"); f("RAID_INSTANCE_WARNING_HOURS_P1", "WARNING! %s is scheduled to reset in %d hours.", "test"); f("RAID_INSTANCE_WARNING_HOURS", "WARNING! %s is scheduled to reset in %d hour.", "test"); f("RAID_INSTANCE_WARNING_MIN_P1", "WARNING! %s is scheduled to reset in %d minutes!", "test"); f("RAID_INSTANCE_WARNING_MIN_SOON_P1", "WARNING! %s is scheduled to reset in %d minutes. Please exit the zone or you will be returned to your bind location!", "test"); f("RAID_INSTANCE_WARNING_MIN_SOON", "WARNING! %s is scheduled to reset in %d minute. Please exit the zone or you will be returned to your bind location!", "test"); f("RAID_INSTANCE_WARNING_MIN", "WARNING! %s is scheduled to reset in %d minute!", "test"); f("RAID_LEADER_TOKEN", "(L)", "test"); f("RAID_MESSAGE", "Raid", "test"); f("RAID", "Raid", "test"); f("RANDOM_ROLL_RESULT", "%s rolls %d (%d-%d)", "test"); f("RANGED_ATTACK_POWER_TOOLTIP", "Increases damage with ranged weapons by %.1f damage per second.", "test"); f("RANGED_ATTACK_POWER", "Ranged Attack Power", "test"); f("RANGED_ATTACK_TOOLTIP", "Ranged Attack Rating", "test"); f("RANGED_ATTACK", "Ranged Attack", "test"); f("RANGED_DAMAGE_TOOLTIP", "Ranged Damage", "test"); f("RANGEDSLOT", "Ranged", "test"); f("RANK_COLON", "Rank:", "test"); f("RANK_POSITION", "Rank Position", "test"); f("RANK", "Rank", "test"); f("RARITY", "Rarity", "test"); f("RECOVER_CORPSE_INSTANCE", "You must enter the instance to recover your corpse", "test"); f("RECOVER_CORPSE_TIMER", "%d %s until resurrection", "test"); f("RECOVER_CORPSE", "Resurrect now?", "test"); f("REFLECT", "Reflect", "test"); f("REFRESH_RATE", "Refresh", "test"); f("REFRESH", "Refresh", "test"); f("REMOVE_CHAT_DELAY_TEXT", "Remove Chat Hover Delay", "test"); f("REMOVE_FRIEND", "Remove Friend", "test"); f("REMOVE_GUILDMEMBER_LABEL", "Are you sure you want to remove %s from the guild?", "test"); f("REMOVE", "Remove", "test"); f("RENAME_CHAT_WINDOW", "Rename Window", "test"); f("RENAME_GUILD_LABEL", "Enter new guild name:", "test"); f("RENAME_GUILD", "Rename Guild", "test"); f("REPAIR_ALL_ITEMS", "Repair All Items", "test"); f("REPAIR_AN_ITEM", "Repair an Item", "test"); f("REPAIR_COST", "Repair cost:", "test"); f("REPAIR_ITEMS", "Repair Items", "test"); f("REPLACE_ENCHANT", "Do you want to replace \"%s\" with \"%s\"?", "test"); f("REPLY_MESSAGE", "Reply", "test"); f("REPORT_PHYSICAL_HARASSMENT", "Report Physical Harassment", "test"); f("REPORT_VERBAL_HARASSMENT", "Report Verbal Harassment", "test"); f("REPUTATION", "Reputation", "test"); f("REQUEST_SIGNATURE", "Request Signature", "test"); f("REQUIRED_MONEY", "Required Money:", "test"); f("REQUIRES_LABEL", "Requires:", "test"); f("RESET_TO_DEFAULT", "Reset To Default", "test"); f("RESET_TUTORIALS", "Reset Tutorials", "test"); f("RESET", "Reset", "test"); f("RESISTANCE_EXCELLENT", "Excellent", "test"); f("RESISTANCE_FAIR", "Fair", "test"); f("RESISTANCE_GOOD", "Good", "test"); f("RESISTANCE_LABEL", "Resistance", "test"); f("RESISTANCE_NONE", "None", "test"); f("RESISTANCE_POOR", "Poor", "test"); f("RESISTANCE_TOOLTIP_SUBTEXT", "Increases the ability to resist %s-based attacks, spells and abilities.\r\n Resistance against level %d: |cffffffff%s|r", "test"); f("RESISTANCE_VERYGOOD", "Very Good", "test"); f("RESISTANCE0_NAME", "Armor", "test"); f("RESISTANCE1_NAME", "Holy Resistance", "test"); f("RESISTANCE2_NAME", "Fire Resistance", "test"); f("RESISTANCE3_NAME", "Nature Resistance", "test"); f("RESISTANCE4_NAME", "Frost Resistance", "test"); f("RESISTANCE5_NAME", "Shadow Resistance", "test"); f("RESISTANCE6_NAME", "Arcane Resistance", "test"); f("RESIST", "Resist", "test"); f("RESOLUTION", "Resolution", "test"); f("RESURRECT_REQUEST", "%s wants to resurrect you. You will be afflicted with resurrection sickness.", "test"); f("RESURRECT_REQUEST_NO_SICKNESS", "%s wants to resurrect you", "test"); f("RESURRECT_REQUEST_NO_SICKNESS_TIMER", "%s wants to resurrect you and will be able to in %d %s", "test"); f("RESURRECT_REQUEST_TIMER", "%s wants to resurrect you and will be able to in %d %s. You will be afflicted with resurrection sickness.", "test"); f("RESURRECTABLE", "Resurrectable", "test"); f("RETURN_TO_GAME", "Return to Game", "test"); f("RETURN_TO_WORLD", "Leave Battleground", "test"); f("REWARD_CHOICES", "You will be able to choose one of these rewards:", "test"); f("REWARD_CHOOSE", "Choose your reward:", "test"); f("REWARD_ITEMS_ONLY", "You will receive:", "test"); f("REWARD_ITEMS", "You will also receive:", "test"); f("RIGHT_CLICK_MESSAGE", "|cffffffff for PvP Options|r", "test"); f("ROGUE_AGILITY_TOOLTIP", "Increases attack power with both melee and ranged weapons, and improves the chance to score a critical hit with all weapons.\r\n Increases armor and chance to dodge attacks.", "test"); f("SAY_MESSAGE", "Say", "test"); f("SAY", "Say", "test"); f("SCREENSHOT_FAILURE", "Screen Capture Failed", "test"); f("SCREENSHOT_SUCCESS", "Screen Captured", "test"); f("SEARCH", "Search", "test"); f("SECONDARY_SKILLS", "Secondary Skills:", "test"); f("SECONDARYHANDSLOT", "Off Hand", "test"); f("SECONDARY", "Secondary", "test"); f("SECONDS_ABBR_P1", "Secs", "test"); f("SECONDS_ABBR", "Sec", "test"); f("SECONDS_P1", "Seconds", "test"); f("SECONDS", "Second", "test"); f("SELECT_CATEGORY", "--> Select a Category", "test"); f("SEND_BUG", "Submit Bug", "test"); f("SEND_LABEL", "Send", "test"); f("SEND_MAIL_COST", "Postage:", "test"); f("SEND_MESSAGE", "Send Message", "test"); f("SEND_MONEY_CONFIRMATION", "Really send %s the following amount?", "test"); f("SEND_MONEY", "Send Money", "test"); f("SEND_SUGGEST", "Send Suggestion", "test"); f("SENDMAIL_TEXT", "Add item and /or money here", "test"); f("SENDMAIL", "Send Mail", "test"); f("SERVER_CHANNELS", "Server Channels", "test"); f("SET_GUILDMOTD_LABEL", "Set Guild Message Of The Day:", "test"); f("SET_GUILDOFFICERNOTE_LABEL", "Set Officer Note:", "test"); f("SET_GUILDPLAYERNOTE_LABEL", "Set Player Note:", "test"); f("SHAMAN_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\n Increases the rate at which weapon skills improve.", "test"); f("SHAMAN_STRENGTH_TOOLTIP", "Increases attack power with melee weapons.\r\n Increases the amount of damage that can be blocked with a shield.", "test"); f("SHARE_QUEST_TEXT", "Allows you to share a quest with a party\r\n member if they are eligible for the quest.\r\n Certain quests, such as quests\r\n granted by items, cannot be shared.", "test"); f("SHARE_QUEST", "Share Quest", "test"); f("SHIELD_BLOCK_TEMPLATE", "%d Block", "test"); f("SHIRTSLOT", "Shirt", "test"); f("SHOULDERSLOT", "Shoulders", "test"); f("SHOW_BATTLEFIELDMINIMAP_PLAYERS", "Show Teammates", "test"); f("SHOW_BUFF_DURATION_TEXT", "Buff Durations", "test"); f("SHOW_BUFFS", "Show Buffs", "test"); f("SHOW_CLOAK", "Show Cloak", "test"); f("SHOW_DEBUFFS", "Show Debuffs", "test"); f("SHOW_FRIENDS_LIST", "Show Friends List", "test"); f("SHOW_GUILD_NAMES", "Player Guild Names", "test"); f("SHOW_HELM", "Show Helm", "test"); f("SHOW_IGNORE_LIST", "Show Ignore List", "test"); f("SHOW_MULTIBAR1_TEXT", "Show Bottom Left ActionBar", "test"); f("SHOW_MULTIBAR2_TEXT", "Show Bottom Right ActionBar", "test"); f("SHOW_MULTIBAR3_TEXT", "Show Right ActionBar", "test"); f("SHOW_MULTIBAR4_TEXT", "Show Right ActionBar 2", "test"); f("SHOW_NPC_NAMES", "NPC Names", "test"); f("SHOW_OFFLINE_MEMBERS", "Show Offline Members", "test"); f("SHOW_PARTY_BACKGROUND_TEXT", "Show Party Background", "test"); f("SHOW_PARTY_PETS_TEXT", "Show Party Members\' Pets", "test"); f("SHOW_PET_MELEE_DAMAGE", "Pet Damage", "test"); f("SHOW_PET_NAMEPLATES", "Pet Name Plates", "test"); f("SHOW_PET_SPELL_DAMAGE", "Show pet spell damage", "test"); f("SHOW_PLAYER_NAMES", "Player Names", "test"); f("SHOW_PLAYER_TITLES", "Player Titles", "test"); f("SHOW_QUEST_FADING_TEXT", "Instant Quest Text", "test"); f("SHOW_TUTORIALS", "Show Tutorials", "test"); f("SHOW_UNIT_NAMES", "Show Unit Names", "test"); f("SIGN_CHARTER", "Sign Charter", "test"); f("SILVER", "Silver", "test"); f("SIMPLE_CHAT_TEXT", "Simple Chat", "test"); f("SINGLE_DAMAGE_TEMPLATE", "%d Damage", "test"); f("SKILL_INCREMENT_COST_SINGULAR", "Costs %s%d|r Skill point to increase.", "test"); f("SKILL_INCREMENT_COST", "Costs %s%d|r Skill points to increase.", "test"); f("SKILL_LEARNING_COST_SINGULAR", "Learning this skill: %s%d|r Skill point.", "test"); f("SKILL_LEARNING_COST", "Learning this skill: %s%d|r Skill points.", "test"); f("SKILL_LEVEL", "Skill Level", "test"); f("SKILL_POINTS_TOOLTIP", "Skill points are used to learn specialized skills\r\n at various trainers throughout the world.", "test"); f("SKILL_RANK_UP", "Your skill in %s has increased to %d.", "test"); f("SKILL", "Skill", "test"); f("SKILLS", "Skills", "test"); f("SMART_PIVOT", "Smart Pivot", "test"); f("SOCIAL_BUTTON", "Social", "test"); f("SOCIALS", "Socials", "test"); f("SORT_QUEST", "Sort Quest", "test"); f("SOUND_VOLUME", "Sound Volume", "test"); f("SOUNDOPTIONS_MENU", "Sound Options", "test"); f("SPEAKERMODE_HEADPHONES", "Headphones", "test"); f("SPEAKERMODE_STEREO", "Stereo", "test"); f("SPEAKERMODE_SURROUND", "Surround Sound", "test"); f("SPEAKERMODE", "Speaker Mode", "test"); f("SPECIAL_SKILLS", "%s Skills:", "test"); f("SPEED", "Speed", "test"); f("SPELL_CAST_CHANNELED", "Channeled", "test"); f("SPELL_CAST_TIME_INSTANT_NO_MANA", "Instant", "test"); f("SPELL_CAST_TIME_INSTANT", "Instant cast", "test"); f("SPELL_CAST_TIME_MIN", "%.3g min cast", "test"); f("SPELL_CAST_TIME_RANGED", "Attack speed +%.3g sec", "test"); f("SPELL_CAST_TIME_SEC", "%.3g sec cast", "test"); f("SPELL_DURATION_DAYS", "%.2f days", "test"); f("SPELL_DURATION_HOURS", "%.2f hrs", "test"); f("SPELL_DURATION_MIN", "%.2f min", "test"); f("SPELL_DURATION_SEC", "%.2f sec", "test"); f("SPELL_DURATION_UNTIL_CANCELLED", "until cancelled", "test"); f("SPELL_DURATION", "Lasts %s", "test"); f("SPELL_EQUIPPED_ITEM_NOSPACE", "Requires %s", "test"); f("SPELL_EQUIPPED_ITEM", "Requires %s", "test"); f("SPELL_FAILED_AFFECTING_COMBAT", "You are in combat", "test"); f("SPELL_FAILED_ALREADY_BEING_TAMED", "That creature is already being tamed", "test"); f("SPELL_FAILED_ALREADY_HAVE_CHARM", "You already control a charmed creature", "test"); f("SPELL_FAILED_ALREADY_HAVE_SUMMON", "You already control a summoned creature", "test"); f("SPELL_FAILED_ALREADY_OPEN", "Already open", "test"); f("SPELL_FAILED_AURA_BOUNCED", "A more powerful spell is already active", "test"); f("SPELL_FAILED_BAD_IMPLICIT_TARGETS", "No target", "test"); f("SPELL_FAILED_BAD_TARGETS", "Invalid target", "test"); f("SPELL_FAILED_CANT_BE_CHARMED", "Target can\'t be charmed", "test"); f("SPELL_FAILED_CANT_BE_DISENCHANTED", "Item cannot be disenchanted", "test"); f("SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE", "You can\'t start a duel while invisible", "test"); f("SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED", "You can\'t start a duel while stealthed", "test"); f("SPELL_FAILED_CANT_STEALTH", "You are too close to enemies", "test"); f("SPELL_FAILED_CASTER_AURASTATE", "You can\'t do that yet", "test"); f("SPELL_FAILED_CASTER_DEAD", "You are dead", "test"); f("SPELL_FAILED_CHEST_IN_USE", "That is already being used", "test"); f("SPELL_FAILED_CONFUSED", "Can\'t do that while confused", "test"); f("SPELL_FAILED_DAMAGE_IMMUNE", "You can\'t do that while you are immune", "test"); f("SPELL_FAILED_DISENCHANT_WHILE_LOOTING", "Cannot disenchant while looting", "test"); f("SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND", "Must have a %s equipped in the main hand", "test"); f("SPELL_FAILED_EQUIPPED_ITEM_CLASS", "Must have a %s equipped", "test"); f("SPELL_FAILED_EQUIPPED_ITEM", "Must have the proper item equipped", "test"); f("SPELL_FAILED_ERROR", "Internal error", "test"); f("SPELL_FAILED_FIZZLE", "Fizzled", "test"); f("SPELL_FAILED_FLEEING", "Can\'t do that while fleeing", "test"); f("SPELL_FAILED_FOOD_LOWLEVEL", "That food\'s level is not high enough for your pet", "test"); f("SPELL_FAILED_HIGHLEVEL", "Target is too high level", "test"); f("SPELL_FAILED_IMMUNE", "Immune", "test"); f("SPELL_FAILED_INTERRUPTED_COMBAT", "Interrupted", "test"); f("SPELL_FAILED_INTERRUPTED", "Interrupted", "test"); f("SPELL_FAILED_ITEM_ALREADY_ENCHANTED", "Item is already enchanted", "test"); f("SPELL_FAILED_ITEM_GONE", "Item is gone", "test"); f("SPELL_FAILED_ITEM_NOT_FOUND", "Tried to enchant an item that didn\'t exist", "test"); f("SPELL_FAILED_ITEM_NOT_READY", "Item is not ready yet", "test"); f("SPELL_FAILED_LEVEL_REQUIREMENT_PET", "Your pet is not high enough level", "test"); f("SPELL_FAILED_LEVEL_REQUIREMENT", "You are not high enough level", "test"); f("SPELL_FAILED_LINE_OF_SIGHT", "Target not in line of sight", "test"); f("SPELL_FAILED_LOW_CASTLEVEL", "Skill not high enough", "test"); f("SPELL_FAILED_LOWLEVEL", "Target is too low level", "test"); f("SPELL_FAILED_MAINHAND_EMPTY", "Your weapon hand is empty", "test"); f("SPELL_FAILED_MOVING", "Can\'t do that while moving", "test"); f("SPELL_FAILED_NEED_AMMO_POUCH", "Requires: %s", "test"); f("SPELL_FAILED_NEED_AMMO", "Ammo needs to be in the paper doll ammo slot before it can be fired", "test"); f("SPELL_FAILED_NEED_EXOTIC_AMMO", "Requires exotic ammo: %s", "test"); f("SPELL_FAILED_NO_AMMO", "Out of ammo", "test"); f("SPELL_FAILED_NO_CHARGES_REMAIN", "No charges remain", "test"); f("SPELL_FAILED_NO_COMBO_POINTS", "That ability requires combo points", "test"); f("SPELL_FAILED_NO_DUELING", "Dueling isn\'t allowed here", "test"); f("SPELL_FAILED_NO_EDIBLE_CORPSES", "There are no nearby corpses to eat", "test"); f("SPELL_FAILED_NO_ENDURANCE", "Not enough endurance", "test"); f("SPELL_FAILED_NO_FISH", "There aren\'t any fish here", "test"); f("SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED", "Can\'t use items while shapeshifted", "test"); f("SPELL_FAILED_NO_MOUNTS_ALLOWED", "You can\'t mount here", "test"); f("SPELL_FAILED_NO_PET", "You do not have a pet", "test"); f("SPELL_FAILED_NOPATH", "No path available", "test"); f("SPELL_FAILED_NOT_BEHIND", "You must be behind your target", "test"); f("SPELL_FAILED_NOT_FISHABLE", "Your cast didn\'t land in fishable water", "test"); f("SPELL_FAILED_NOT_IN_CONTROL", "You are not in control of your actions", "test"); f("SPELL_FAILED_NOT_INFRONT", "You must be in front of your target", "test"); f("SPELL_FAILED_NOT_KNOWN", "Spell not learned", "test"); f("SPELL_FAILED_NOT_ON_TAXI", "You are in flight", "test"); f("SPELL_FAILED_NOT_ON_TRANSPORT", "You are on a transport", "test"); f("SPELL_FAILED_NOT_READY", "Not yet recovered", "test"); f("SPELL_FAILED_NOT_TRADEABLE", "You can only use this on an object you own", "test"); f("SPELL_FAILED_NOT_TRADING", "Tried to enchant a trade item, but not trading", "test"); f("SPELL_FAILED_NOT_WHILE_FATIGUED", "Can\'t cast while fatigued", "test"); f("SPELL_FAILED_NOT_WHILE_GHOST", "Can\'t cast as ghost", "test"); f("SPELL_FAILED_NOT_WHILE_TRADING", "Can\'t cast while trading", "test"); f("SPELL_FAILED_ONLY_ABOVEWATER", "Cannot use while swimming", "test"); f("SPELL_FAILED_ONLY_BATTLEGROUNDS", "Can only use in battlegrounds", "test"); f("SPELL_FAILED_ONLY_DAYTIME", "Can only use during the day", "test"); f("SPELL_FAILED_ONLY_INDOORS", "Can only use indoors", "test"); f("SPELL_FAILED_ONLY_MOUNTED", "Can only use while mounted", "test"); f("SPELL_FAILED_ONLY_NIGHTTIME", "Can only use during the night", "test"); f("SPELL_FAILED_ONLY_OUTDOORS", "Can only use outside", "test"); f("SPELL_FAILED_ONLY_SHAPESHIFT", "Must be in %s", "test"); f("SPELL_FAILED_ONLY_STEALTHED", "You must be in stealth mode", "test"); f("SPELL_FAILED_ONLY_UNDERWATER", "Can only use while swimming", "test"); f("SPELL_FAILED_OUT_OF_RANGE", "Out of range", "test"); f("SPELL_FAILED_PACIFIED", "Can\'t use that ability while pacified", "test"); f("SPELL_FAILED_POSSESSED", "You are possessed", "test"); f("SPELL_FAILED_PREVENTED_BY_MECHANIC", "Can\'t do that while %s", "test"); f("SPELL_FAILED_REAGENTS", "Missing reagent: %s", "test"); f("SPELL_FAILED_REQUIRES_AREA", "You need to be in %s", "test"); f("SPELL_FAILED_REQUIRES_SPELL_FOCUS", "Requires %s", "test"); f("SPELL_FAILED_ROOTED", "You are unable to move", "test"); f("SPELL_FAILED_SILENCED", "Can\'t do that while silenced", "test"); f("SPELL_FAILED_SPELL_IN_PROGRESS", "Another action is in progress", "test"); f("SPELL_FAILED_SPELL_LEARNED", "You have already learned the spell", "test"); f("SPELL_FAILED_SPELL_UNAVAILABLE_PET", "That ability is not available to your pet", "test"); f("SPELL_FAILED_SPELL_UNAVAILABLE", "The spell is not available to you", "test"); f("SPELL_FAILED_STUNNED", "Can\'t do that while stunned", "test"); f("SPELL_FAILED_TARGET_AFFECTING_COMBAT", "Target is in combat", "test"); f("SPELL_FAILED_TARGET_AURASTATE", "You can\'t do that yet", "test"); f("SPELL_FAILED_TARGET_DUELING", "Target is currently dueling", "test"); f("SPELL_FAILED_TARGET_ENEMY", "Target is hostile", "test"); f("SPELL_FAILED_TARGET_ENRAGED", "Target is too enraged to be charmed", "test"); f("SPELL_FAILED_TARGET_FREEFORALL", "Target is currently in free-for-all PvP combat", "test"); f("SPELL_FAILED_TARGET_FRIENDLY", "Target is friendly", "test"); f("SPELL_FAILED_TARGET_IN_COMBAT", "The target can\'t be in combat", "test"); f("SPELL_FAILED_TARGET_IS_PLAYER", "Can\'t target players", "test"); f("SPELL_FAILED_TARGET_NO_POCKETS", "No pockets to pick", "test"); f("SPELL_FAILED_TARGET_NO_WEAPONS", "Target has no weapons equipped", "test"); f("SPELL_FAILED_TARGET_NOT_DEAD", "Target is alive", "test"); f("SPELL_FAILED_TARGET_NOT_GHOST", "Target is not a ghost", "test"); f("SPELL_FAILED_TARGET_NOT_IN_INSTANCE", "Target must be in this instance", "test"); f("SPELL_FAILED_TARGET_NOT_IN_PARTY", "Target is not in your party", "test"); f("SPELL_FAILED_TARGET_NOT_IN_RAID", "Target is not in your party or raid group", "test"); f("SPELL_FAILED_TARGET_NOT_LOOTED", "Creature must be looted first", "test"); f("SPELL_FAILED_TARGET_NOT_PLAYER", "Target is not a player", "test"); f("SPELL_FAILED_TARGET_UNSKINNABLE", "Creature is not skinnable", "test"); f("SPELL_FAILED_TARGETS_DEAD", "Your target is dead", "test"); f("SPELL_FAILED_TOO_CLOSE", "Target too close", "test"); f("SPELL_FAILED_TOO_MANY_OF_ITEM", "You have too many of that item already", "test"); f("SPELL_FAILED_TOO_MANY_SKILLS", "Your pet can\'t learn any more skills", "test"); f("SPELL_FAILED_TOTEMS", "Requires %s", "test"); f("SPELL_FAILED_TRAINING_POINTS", "Not enough training points", "test"); f("SPELL_FAILED_TRANSFORM_UNUSABLE", "You can\'t use the new item", "test"); f("SPELL_FAILED_TRY_AGAIN", "Failed attempt", "test"); f("SPELL_FAILED_UNIT_NOT_BEHIND", "Target needs to be behind you", "test"); f("SPELL_FAILED_UNIT_NOT_INFRONT", "Target needs to be in front of you", "test"); f("SPELL_FAILED_UNKNOWN", "Unknown reason", "test"); f("SPELL_FAILED_WRONG_PET_FOOD", "Your pet doesn\'t like that food", "test"); f("SPELL_FAILED_WRONG_WEATHER", "The weather isn\'t right for that", "test"); f("SPELL_INSTANT_EFFECT", "Instant effect", "test"); f("SPELL_LASTING_EFFECT", "%s effect", "test"); f("SPELL_MESSAGES", "Spell Messages", "test"); f("SPELL_NOT_SHAPESHIFTED_NOSPACE", "Can\'t do that while shapeshifted.", "test"); f("SPELL_NOT_SHAPESHIFTED", "Can\'t do that while shapeshifted.", "test"); f("SPELL_ON_NEXT_RANGED", "Attack speed", "test"); f("SPELL_ON_NEXT_SWING", "Next melee", "test"); f("SPELL_OTHER_MESSAGES", "Spell Messages (cont\'d)", "test"); f("SPELL_PASSIVE_EFFECT", "Passive", "test"); f("SPELL_PASSIVE", "Passive", "test"); f("SPELL_POINTS_SPREAD_TEMPLATE", "%.1f to %.1f", "test"); f("SPELL_RANGE", "%s yd range", "test"); f("SPELL_RANGE_AREA", "Area around caster", "test"); f("SPELL_REAGENTS", "Reagents: \r\n ", "test"); f("SPELL_RECAST_TIME_INSTANT", "Instant cooldown", "test"); f("SPELL_RECAST_TIME_MIN", "%.3g min cooldown", "test"); f("SPELL_RECAST_TIME_SEC", "%.3g sec cooldown", "test"); f("SPELL_REQUIRED_FORM_NOSPACE", "Requires %s", "test"); f("SPELL_REQUIRED_FORM", "Requires %s", "test"); f("SPELL_SCHOOL0_CAP", "Physical", "test"); f("SPELL_SCHOOL0_NAME", "physical", "test"); f("SPELL_SCHOOL1_CAP", "Holy", "test"); f("SPELL_SCHOOL1_NAME", "holy", "test"); f("SPELL_SCHOOL2_CAP", "Fire", "test"); f("SPELL_SCHOOL2_NAME", "fire", "test"); f("SPELL_SCHOOL3_CAP", "Nature", "test"); f("SPELL_SCHOOL3_NAME", "nature", "test"); f("SPELL_SCHOOL4_CAP", "Frost", "test"); f("SPELL_SCHOOL4_NAME", "frost", "test"); f("SPELL_SCHOOL5_CAP", "Shadow", "test"); f("SPELL_SCHOOL5_NAME", "shadow", "test"); f("SPELL_SCHOOL6_CAP", "Arcane", "test"); f("SPELL_SCHOOL6_NAME", "arcane", "test"); f("SPELL_SCHOOLALL", "all", "test"); f("SPELL_SCHOOLMAGICAL", "magical", "test"); f("SPELL_STAT0_NAME", "Strength", "test"); f("SPELL_STAT1_NAME", "Strength", "test"); f("SPELL_STAT2_NAME", "Agility", "test"); f("SPELL_STAT3_NAME", "Stamina", "test"); f("SPELL_STAT4_NAME", "Intellect", "test"); f("SPELL_STAT5_NAME", "Spirit", "test"); f("SPELL_STATALL", "all stats", "test"); f("SPELL_TARGET_CENTER_CASTER", "caster", "test"); f("SPELL_TARGET_CENTER_LOC", "target location", "test"); f("SPELL_TARGET_CHAIN_TEMPLATE", "Target %s, chains up to %d", "test"); f("SPELL_TARGET_CONE_TEMPLATE", "Target %s in %d yd cone from %s", "test"); f("SPELL_TARGET_CREATURE_TYPE_DEAD1_DESC", "dead %s", "test"); f("SPELL_TARGET_CREATURE_TYPE_DEAD12_DESC", "all dead %s", "test"); f("SPELL_TARGET_CREATURE_TYPE_DEAD13_DESC", "dead enemy %s", "test"); f("SPELL_TARGET_CREATURE_TYPE_DEAD2_DESC", "dead friendly %s", "test"); f("SPELL_TARGET_CREATURE_TYPE_DEAD3_DESC", "dead enemy %s", "test"); f("SPELL_TARGET_CREATURE_TYPE_DEAD8_DESC", "dead %s pet", "test"); f("SPELL_TARGET_CREATURE_TYPE12_DESC", "all %s", "test"); f("SPELL_TARGET_CREATURE_TYPE13_DESC", "enemy %s", "test"); f("SPELL_TARGET_CREATURE_TYPE2_DESC", "friendly %s", "test"); f("SPELL_TARGET_CREATURE_TYPE3_DESC", "enemy %s", "test"); f("SPELL_TARGET_CREATURE_TYPE8_DESC", "%s pet", "test"); f("SPELL_TARGET_MULTIPLE_TEMPLATE", "Target %s within %d yd of %s", "test"); f("SPELL_TARGET_TEMPLATE", "Target %s", "test"); f("SPELL_TARGET_TYPE_DEAD1_DESC", "dead", "test"); f("SPELL_TARGET_TYPE_DEAD11_DESC", "dead party members", "test"); f("SPELL_TARGET_TYPE_DEAD12_DESC", "all dead", "test"); f("SPELL_TARGET_TYPE_DEAD13_DESC", "dead enemies", "test"); f("SPELL_TARGET_TYPE_DEAD14_DESC", "dead party members", "test"); f("SPELL_TARGET_TYPE_DEAD16_DESC", "dead raid member", "test"); f("SPELL_TARGET_TYPE_DEAD17_DESC", "dead raid members", "test"); f("SPELL_TARGET_TYPE_DEAD2_DESC", "dead friendly", "test"); f("SPELL_TARGET_TYPE_DEAD3_DESC", "dead enemy", "test"); f("SPELL_TARGET_TYPE_DEAD4_DESC", "dead party member", "test"); f("SPELL_TARGET_TYPE_DEAD8_DESC", "dead pet", "test"); f("SPELL_TARGET_TYPE0_DESC", "caster", "test"); f("SPELL_TARGET_TYPE1_DESC", "any", "test"); f("SPELL_TARGET_TYPE10_DESC", "off-hand item", "test"); f("SPELL_TARGET_TYPE11_DESC", "party", "test"); f("SPELL_TARGET_TYPE12_DESC", "all", "test"); f("SPELL_TARGET_TYPE13_DESC", "enemies", "test"); f("SPELL_TARGET_TYPE14_DESC", "party members", "test"); f("SPELL_TARGET_TYPE15_DESC", "master", "test"); f("SPELL_TARGET_TYPE16_DESC", "raid member", "test"); f("SPELL_TARGET_TYPE17_DESC", "raid members", "test"); f("SPELL_TARGET_TYPE2_DESC", "friendly", "test"); f("SPELL_TARGET_TYPE3_DESC", "enemy", "test"); f("SPELL_TARGET_TYPE4_DESC", "party member", "test"); f("SPELL_TARGET_TYPE5_DESC", "item", "test"); f("SPELL_TARGET_TYPE6_DESC", "location", "test"); f("SPELL_TARGET_TYPE7_DESC", "object", "test"); f("SPELL_TARGET_TYPE8_DESC", "pet", "test"); f("SPELL_TARGET_TYPE9_DESC", "main-hand item", "test"); f("SPELL_TIME_REMAINING_DAYS", "%d day remaining", "test"); f("SPELL_TIME_REMAINING_DAYS_P1", "%d days remaining", "test"); f("SPELL_TIME_REMAINING_HOURS", "%d hour remaining", "test"); f("SPELL_TIME_REMAINING_HOURS_P1", "%d hours remaining", "test"); f("SPELL_TIME_REMAINING_MIN", "%d minute remaining", "test"); f("SPELL_TIME_REMAINING_MIN_P1", "%d minutes remaining", "test"); f("SPELL_TIME_REMAINING_SEC", "%d second remaining", "test"); f("SPELL_TIME_REMAINING_SEC_P1", "%d seconds remaining", "test"); f("SPELL_TIMER", "%s Failed: You haven\'t recovered yet.", "test"); f("SPELL_USE_ALL_ENERGY", "Uses 100% energy", "test"); f("SPELL_USE_ALL_FOCUS", "Uses 100% focus", "test"); f("SPELL_USE_ALL_HEALTH", "Uses 100% health", "test"); f("SPELL_USE_ALL_MANA", "Uses 100% mana", "test"); f("SPELL_USE_ALL_RAGE", "Uses 100% rage", "test"); f("SPELLBLOCKEDOTHEROTHER", "%s\'s %s was blocked by %s.", "test"); f("SPELLBLOCKEDOTHERSELF", "%s\'s %s was blocked.", "test"); f("SPELLBLOCKEDSELFOTHER", "Your %s was blocked by %s.", "test"); f("SPELLBOOK_ABILITIES_BUTTON", "Spellbook & Abilities", "test"); f("SPELLBOOK_BUTTON", "Spellbook", "test"); f("SPELLBOOK", "Spellbook", "test"); f("SPELLS", "Spells", "test"); f("SPIRIT_COLON", "Spirit:", "test"); f("SPIRIT_TOOLTIP", "Increases Health and Mana regeneration rates. Spirit affects all\r\n characters\' Mana and Hit Point regeneration rates in and\r\n out of combat.", "test"); f("STABLE_SLOT_TEXT", "Do you wish to purchase another stable slot?", "test"); f("STABLED_PETS", "Stabled Pets:", "test"); f("STABLES", "Stables", "test"); f("STAMINA_COLON", "Stamina:", "test"); f("STAMINA_TOOLTIP", "Increases health points", "test"); f("STANDING", "Standing", "test"); f("STARTING_PRICE", "Starting Price", "test"); f("STARTUP_TEXT_LINE1", "Type \'/help for a listing of a few commands.", "test"); f("STATS_LABEL", "Stats:", "test"); f("STATUS_BAR_TEXT", "Status Bar Text", "test"); f("STOP_IGNORE", "Remove Player", "test"); f("STRENGTH_COLON", "Strength:", "test"); f("STRENGTH_TOOLTIP", "Adds to your Attack Power, Damage-Per-Second. Strength\r\n does not affect Critical Hit chances at all. Strength does\r\n not improve your chance to block, but rather the amount\r\n blocked when you succeed. This amount is determined in\r\n part by Strength (and the other part by your shield). ", "test"); f("STUCK_BUTTON_TEXT", "Auto-Unstuck", "test"); f("STUCK_BUTTON2_TEXT", "Still not working, Page a GM", "test"); f("STUCK_OPTION", "Stuck Option", "test"); f("STUN_CAPS", "STUN", "test"); f("STUNNED", "Stunned", "test"); f("STUN", "Stun", "test"); f("SUBMIT", "Submit", "test"); f("SUGGEST_SUBMIT_FAILED", "Suggestion submission failed", "test"); f("SUGGEST_SUBMITTED", "Suggestion submitted", "test"); f("SUGGEST_TOOLTIP_TEXT", "Please enter your bug or suggestion here.\r\n Your name, race, class, level, and location\r\n will be automatically submitted.", "test"); f("SUGGESTFRAME_TITLE", "Suggestions and Bugs", "test"); f("SYSTEM_MESSAGES", "System Messages", "test"); f("TABARDSLOT", "Tabard", "test"); f("TABARDVENDORALREADYSETGREETING", "You already have a tabard, but feel free to browse.", "test"); f("TABARDVENDORCOST", "Cost:", "test"); f("TABARDVENDORGREETING", "Greetings! Choose the symbol and colors of your guild.", "test"); f("TABARDVENDORNOGUILDGREETING", "You must be a guild master to purchase a tabard, but feel free to browse.", "test"); f("TAKE_ATTACHMENTS", "Take Attachments:", "test"); f("TALENT_POINTS_TOOLTIP", "Talent Points are spent through the talent interface and are used\r\n to acquire special talents that improve your ability to fight.", "test"); f("TALENT_TRAINER", "Talent Trainer", "test"); f("TALENTS_BUTTON", "Talents", "test"); f("TALENTS", "Talents", "test"); f("TAMEABLE", "Tameable", "test"); f("TARGET_TOKEN_NOT_FOUND", "", "test"); f("TASKS_COLON", "Tasks:", "test"); f("TAXINODEYOUAREHERE", "You are here", "test"); f("TAXISAMENODE", "You are already there!", "test"); f("TERRAIN_HIGHLIGHTS", "Terrain Highlights", "test"); f("TERRAIN_MIP", "Terrain Texture", "test"); f("TEXTURE_DETAIL", "Texture Detail", "test"); f("TICKET_STATUS1", "You have an open ticket.", "test"); f("TICKET_TYPE1", "Game Play", "test"); f("TICKET_TYPE2", "Harassment", "test"); f("TICKET_TYPE3", "Stuck", "test"); f("TICKET_TYPE4", "Bug", "test"); f("TIME_DAYHOURMINUTESECOND", "%d days, %s hours, %d minutes, %d seconds", "test"); f("TIME_ELAPSED", "Time Elapsed:", "test"); f("TIME_PLAYED_LEVEL", "Time played this level: %s", "test"); f("TIME_PLAYED_MSG", "Time Played", "test"); f("TIME_PLAYED_TOTAL", "Total time played: %s", "test"); f("TIME_REMAINING", "Time Remaining:", "test"); f("TIME_TEMPLATE_LONG", "%d days, %d hours, %d minutes, %d seconds", "test"); f("TIME_UNTIL_DELETED", "Time until message is deleted", "test"); f("TIME_UNTIL_RETURNED", "Time until message is returned", "test"); f("TITLE_TEMPLATE", "%s of the %s", "test"); f("TOGGLESTICKYCAMERA", "Toggle Camera Lock", "test"); f("TOO_FAR_TO_LOOT", "You are too far away to loot that corpse!", "test"); f("TOOLTIP_TALENT_LEARN", "Click to learn", "test"); f("TOOLTIP_TALENT_NEXT_RANK", "Next rank:", "test"); f("TOOLTIP_TALENT_PREREQ_P1", "Requires %d points in %s", "test"); f("TOOLTIP_TALENT_PREREQ", "Requires %d point in %s", "test"); f("TOOLTIP_TALENT_RANK", "Rank %d/%d", "test"); f("TOOLTIP_TALENT_TIER_POINTS", "Requires %d points in %s Talents", "test"); f("TOOLTIP_UNIT_LEVEL_CLASS_TYPE", "Level %s %s (%s)", "test"); f("TOOLTIP_UNIT_LEVEL_CLASS", "Level %s %s", "test"); f("TOOLTIP_UNIT_LEVEL_TYPE", "Level %s (%s)", "test"); f("TOOLTIP_UNIT_LEVEL", "Level %s", "test"); f("TRACK_QUEST", "Track Quest", "test"); f("TRADE_SKILLS", "Professions", "test"); f("TRADE_WITH_QUESTION", "Trade with %s?", "test"); f("TRADEFRAME_ENCHANT_SLOT_LABEL", "Will not be traded", "test"); f("TRADEFRAME_NOT_MODIFIED_TEXT", "Item not yet modified", "test"); f("TRADESKILL_LOG_FIRSTPERSON", "You create %s.", "test"); f("TRADESKILL_SERVICE_LEARN", "Recipes", "test"); f("TRADESKILL_SERVICE_STEP", "Development Skills", "test"); f("TRADE", "Trade", "test"); f("TRAINER_CAST_TIME_INSTANT", "Cast time: |cffffffffInstant|r", "test"); f("TRAINER_CAST_TIME_MIN", "Cast time: |cffffffff%d min|r", "test"); f("TRAINER_CAST_TIME_SEC", "Cast time: |cffffffff%d sec|r", "test"); f("TRAINER_COOLDOWN_TIME_INSTANT", "Cooldown: |cffffffffInstant|r", "test"); f("TRAINER_COOLDOWN_TIME_MIN", "Cooldown: |cffffffff%d min|r", "test"); f("TRAINER_COOLDOWN_TIME_SEC", "Cooldown: |cffffffff%d sec|r", "test"); f("TRAINER_COST_SP_RED", "|cffff2020%d|r Skill points", "test"); f("TRAINER_COST_SP", "|cffffffff%d|r Skill points", "test"); f("TRAINER_COST_TP_RED", "|cffff2020%d|r Talent points", "test"); f("TRAINER_COST_TP", "|cffffffff%d|r Talent points", "test"); f("TRAINER_MANA_COST_PER_TIME", "Mana cost: |cffffffff%d, plus %d per sec|r", "test"); f("TRAINER_MANA_COST", "Mana cost: |cffffffff%d|r", "test"); f("TRAINER_PET_LEVEL_RED", "Pet Level |cffff2020%d|r", "test"); f("TRAINER_PET_LEVEL", "Pet Level |cffffffff%d|r", "test"); f("TRAINER_PET_SPELL_LABEL", "- Pet Spell", "test"); f("TRAINER_RANGE", "Range: |cffffffff%s (%d)|r", "test"); f("TRAINER_REQ_LEVEL_RED", "Level |cffff2020%d|r", "test"); f("TRAINER_REQ_LEVEL", "Level |cffffffff%d|r", "test"); f("TRAINING_POINTS_LABEL", "Training Points", "test"); f("TRAINING_POINTS", "Training Points:", "test"); f("TRAIN", "Train", "test"); f("TRANSFER_ABORT_ERROR", "Transfer Aborted: Unknown Error", "test"); f("TRANSFER_ABORT_MAX_PLAYERS", "Transfer Aborted: instance is full", "test"); f("TRANSFER_ABORT_NOT_FOUND", "Transfer Aborted: instance not found", "test"); f("TRILINEAR_FILTERING", "Trilinear Filtering", "test"); f("TRINKET0SLOT", "Trinket", "test"); f("TRINKET1SLOT", "Trinket", "test"); f("TRIPLE_BUFFER", "Triple Buffering", "test"); f("TURN_IN_ITEMS", "Required items:", "test"); f("TUTORIAL_TITLE10", "Bags", "test"); f("TUTORIAL_TITLE11", "Food", "test"); f("TUTORIAL_TITLE12", "Drink", "test"); f("TUTORIAL_TITLE13", "Learning Talents", "test"); f("TUTORIAL_TITLE14", "Trainers", "test"); f("TUTORIAL_TITLE15", "Spells and Abilities Book", "test"); f("TUTORIAL_TITLE16", "Reputation", "test"); f("TUTORIAL_TITLE17", "Replying to Tells", "test"); f("TUTORIAL_TITLE18", "Grouping", "test"); f("TUTORIAL_TITLE19", "Players", "test"); f("TUTORIAL_TITLE1", "Questgivers", "test"); f("TUTORIAL_TITLE20", "Vendors", "test"); f("TUTORIAL_TITLE21", "Quest Log", "test"); f("TUTORIAL_TITLE22", "Friends", "test"); f("TUTORIAL_TITLE23", "Chatting", "test"); f("TUTORIAL_TITLE24", "Equippable Items", "test"); f("TUTORIAL_TITLE25", "Death", "test"); f("TUTORIAL_TITLE26", "Rested", "test"); f("TUTORIAL_TITLE27", "Fatigue", "test"); f("TUTORIAL_TITLE28", "Swimming", "test"); f("TUTORIAL_TITLE29", "Breath", "test"); f("TUTORIAL_TITLE2", "Movement", "test"); f("TUTORIAL_TITLE30", "Resting", "test"); f("TUTORIAL_TITLE31", "Hearthstones", "test"); f("TUTORIAL_TITLE32", "Player vs. Player Combat", "test"); f("TUTORIAL_TITLE33", "Jumping", "test"); f("TUTORIAL_TITLE34", "Quest Completion", "test"); f("TUTORIAL_TITLE35", "Travel", "test"); f("TUTORIAL_TITLE36", "Damaged Items", "test"); f("TUTORIAL_TITLE37", "Broken Items", "test"); f("TUTORIAL_TITLE38", "Professions", "test"); f("TUTORIAL_TITLE39", "Groups", "test"); f("TUTORIAL_TITLE3", "Cameras", "test"); f("TUTORIAL_TITLE40", "The Spellbook", "test"); f("TUTORIAL_TITLE41", "Elite Quests", "test"); f("TUTORIAL_TITLE42", "Welcome to World of Warcraft!", "test"); f("TUTORIAL_TITLE43", "Unavailable Quest Givers", "test"); f("TUTORIAL_TITLE44", "Ranged Weapons", "test"); f("TUTORIAL_TITLE45", "Ammunition", "test"); f("TUTORIAL_TITLE46", "Raid Groups", "test"); f("TUTORIAL_TITLE47", "Meeting Stones", "test"); f("TUTORIAL_TITLE48", "Battleground Queue", "test"); f("TUTORIAL_TITLE49", "Port to Battleground", "test"); f("TUTORIAL_TITLE4", "Targeting", "test"); f("TUTORIAL_TITLE5", "Combat Mode", "test"); f("TUTORIAL_TITLE6", "Spells and Abilities", "test"); f("TUTORIAL_TITLE7", "Looting", "test"); f("TUTORIAL_TITLE8", "Backpack", "test"); f("TUTORIAL_TITLE9", "Using Items", "test"); f("TUTORIAL10", "You can put bags in the empty bag spaces in the lower right part of your screen next to the backpack, and then click on them to open them.", "test"); f("TUTORIAL11", "You can eat some food to regain your health faster. Click on the food icon in the action bar across the bottom left of your screen. Food will not work in combat, however.", "test"); f("TUTORIAL12", "You can drink to regain your mana faster. Click on the drink icon in the action bar across the bottom left of your screen. The mana regeneration will stop if you do any other ability or get in combat.", "test"); f("TUTORIAL13", "You can learn a new talent in the talent interface. Open the talents page by clicking the pulsing talent button on your action bar.", "test"); f("TUTORIAL14", "You can go to your trainer in your the starting area and learn a new skill. You may have to search around a little to find your trainer.", "test"); f("TUTORIAL15", "You can move spells and abilities to your action bar by opening the abilities page with the button in the bottom center of the screen and then dragging the ability icon to your action bar. You can also use a spell or ability from the abilities page by clicking on it.", "test"); f("TUTORIAL16", "You can look at your reputation with different groups in the world in the character pane under the reputation tab.", "test"); f("TUTORIAL17", "You can respond to that player by hitting the R key and then typing a message, or by typing /tell and then the message.", "test"); f("TUTORIAL18", "You can invite another player to your group by right-clicking on their portrait and selecting the Invite option from the popup menu.", "test"); f("TUTORIAL19", "That ?Ös another real person playing a character. You can tell by the blue name above their head.", "test"); f("TUTORIAL1", "Questgivers have exclamation marks over their heads. Talk to questgivers by moving close to them and right clicking on them.", "test"); f("TUTORIAL20", "Right-clicking an item in the merchant pane will buy that item if you have enough money. While the merchant pane is open, right-clicking an item in your backpack will sell the item.", "test"); f("TUTORIAL21", "You can open your quest log to look at the quest by clicking on the gold chalice in the middle of the bar across the bottom of the screen.", "test"); f("TUTORIAL22", "If there is another player you have enjoyed working with, add them to your friends list! Click on the social button and add them to your list of friends.", "test"); f("TUTORIAL23", "You can send a message by hitting the enter key and typing a message. Other players nearby will hear what you say.", "test"); f("TUTORIAL24", "You can equip items by opening your character screen with the button in the bottom center of the screen, and dragging them from your backpack onto your character.", "test"); f("TUTORIAL25", "You are now a ghost. You can return to life by either finding your corpse or talking to a nearby spirit healer. Your corpse shows up as an icon in the minimap at the upper right hand portion of the screen.", "test"); f("TUTORIAL26", "You are rested. Being rested gives you a temporary bonus to experience from killing monsters.", "test"); f("TUTORIAL27", "If you stray into deep and uncharted waters, you will see a Fatigue bar. If you become completely fatigued, you will begin to drown.", "test"); f("TUTORIAL28", "Swimming is much like walking, except you can steer upwards and downwards by holding down the right mouse button and looking in the direction you want to go.", "test"); f("TUTORIAL29", "You will see a Breath bar pop up when your character becomes submerged in water. If you run out of breath, you will begin to drown.", "test"); f("TUTORIAL2", "You can move with the ASDW keys, with the arrow keys or by holding down both the left and right mouse buttons.", "test"); f("TUTORIAL30", "You are now resting, indicated by your portrait glowing yellow. Time spent resting or logged out gives you a temporary bonus to experience from killing monsters. You may want to find an Innkeeper and get a hearthstone which will allow you to quickly return later.", "test"); f("TUTORIAL31", "You now have a hearthstone. Hearthstones can be used to transport you from your current location to the last Inn that you acquired the hearthstone from. You can only use your hearthstone once per hour.", "test"); f("TUTORIAL32", "You are engaging in Player vs. Player combat. While you are participating in Player vs. Player combat the symbol of your alliance will appear next to your portrait and you can be attacked by enemy players.", "test"); f("TUTORIAL33", "You can press the spacebar to make your character jump. Jumping can help you past obstacles, and it can be particularly useful if you\'re having trouble getting out of the water and onto dry land.", "test"); f("TUTORIAL34", "You have completed your first quest! To collect your reward, you should return to the character who gave you the quest. When you complete a quest, you can see the corresponding quest giver on your minimap, provided you are nearby.", "test"); f("TUTORIAL35", "You have clicked a flight master who trains flying beasts to carry passengers from one location to another. For a minimal fee, you can swiftly travel to other flight masters that you have interacted with in the past. When you discover a new city, finding the flight master will allow you to return easily in the future.", "test"); f("TUTORIAL36", "The durability of one of your items is getting low. The paper doll below your minimap indicates the damaged item in yellow. Find a merchant in town to repair the item before it breaks.", "test"); f("TUTORIAL37", "One of your items has broken! The paper doll below your minimap indicates the broken item in red. You can get the item repaired by a merchant in town. Until you do, you will gain no benefit from the item.", "test"); f("TUTORIAL38", "Your character can learn up to two professions which will allow you to find or create items of value. To learn more about professions ask a guard in a major city for directions to the profession trainers.", "test"); f("TUTORIAL39", "You may want to invite other players to team up with you to more easily overcome your enemies. Many difficult quests can be quickly completed in a group, as quest credit is shared by the group. Moreover, groups earn bonus experience, relative to solo players.", "test"); f("TUTORIAL3", "You can rotate your camera view by dragging the left mouse button in the play field. You can rotate your character and your view at the same time by dragging the right mouse button in the play field.", "test"); f("TUTORIAL40", "You have learned a new spell or ability! Use the Spellbook & Abilities button in your Action Bar to open your spellbook. Left-click and drag a spell or ability to move it to your Action Bar. The spellbook is organized by category, as indicated by the tabs sticking out from the right side of the book.", "test"); f("TUTORIAL41", "You have accepted an elite quest. Such quests are best undertaken in a group, for they will take you into areas inhabited by elite creatures. These creatures are significantly tougher than normal monsters; however, they are worth more experience. You can tell an elite creature by the golden dragon border around its portrait.", "test"); f("TUTORIAL42", "When you encounter something new, a help button will appear in the bottom center of your screen. Click the button for a brief explanation of how to interact with that part of the world. These hints will start with the basics and then progress to more advanced topics as you gain in experience.\r\n \r\n Thank you for playing, and good luck in your adventures!", "test"); f("TUTORIAL43", "An NPC with a gray \'!\' over its head has a quest that you are too low level to accept. Check back once you gain a few levels.", "test"); f("TUTORIAL44", "You have obtained a ranged weapon. To use it, equip it, and then open up your spellbook and drag the Shoot or Throw ability into your Action Bar.", "test"); f("TUTORIAL45", "You cannot fire bows and guns without ammunition. To purchase ammunition, visit a gun or bow merchant in a city. To equip ammunition, right-click it.", "test"); f("TUTORIAL46", "You have joined a raid group: a group with an increased limit of 40 members.\r\n \r\n |cffff2020While in a raid group, you will not earn credit towards most non-raid quests by killing creatures or collecting items.|r", "test"); f("TUTORIAL47", "You are now waiting to join a group through a meeting stone. The meeting stone indicator is a bubble attached to the mini-map. You can click on that indicator to remove yourself from the meeting stone queue.", "test"); f("TUTORIAL48", "You are now in a queue to enter a battleground. You may check your status by mousing over the icon on your minimap.", "test"); f("TUTORIAL49", "You are now eligible to join battle. Click \"Join Battle\" in the dialog or right click the battleground icon on the minimap.", "test"); f("TUTORIAL4", "Left-Click selects a target and Right-Click interacts with it.", "test"); f("TUTORIAL5", "You enter combat mode by right clicking on your target and then moving into combat range. You will automatically start swinging at your target.", "test"); f("TUTORIAL6", "You can cast spells and use special abilities on the enemy by clicking on the buttons in your action bar along the lower left portion of the screen.", "test"); f("TUTORIAL7", "Right-Click on a creature ?Ös corpse to loot it. You can then right click on items in the loot pane to place them in your backpack.", "test"); f("TUTORIAL8", "An item went into your backpack. You can click on the backpack button in the lower right part of the screen to open your backpack. Move the mouse over the item to see what it is.", "test"); f("TUTORIAL9", "Right click on items to use them. You can drag usable items to your action bar if you want to be able to use it without opening your backpack.", "test"); f("TWO_HANDED", "Two Handed Weapon", "test"); f("TWOHANDEDWEAPONBEINGWIELDED", "Cannot wield in second hand, you are holding a 2-handed item!", "test"); f("UIOPTIONS_MENU", "Interface Options", "test"); f("UKNOWNBEING", "Unknown Being", "test"); f("UNAVAILABLE", "Unavailable", "test"); f("UNBIND", "Unbind Key", "test"); f("UNIT_LETHAL_LEVEL_DEAD_TEMPLATE", "Level ?? Corpse", "test"); f("UNIT_LETHAL_LEVEL_TEMPLATE", "Level ??", "test"); f("UNIT_LEVEL_DEAD_TEMPLATE", "Level %d Corpse", "test"); f("UNIT_LEVEL_TEMPLATE", "Level %d", "test"); f("UNIT_PLUS_LEVEL_TEMPLATE", "Level %d Elite", "test"); f("UNIT_SKINNABLE", "Skinnable", "test"); f("UNIT_TYPE_LETHAL_LEVEL_TEMPLATE", "Level ?? %s", "test"); f("UNIT_TYPE_LEVEL_TEMPLATE", "Level %d %s", "test"); f("UNIT_TYPE_PLUS_LEVEL_TEMPLATE", "Level %d Elite %s", "test"); f("UNITNAME_TITLE_CHARM", "%s\'s Minion", "test"); f("UNITNAME_TITLE_CREATION", "%s\'s Creation", "test"); f("UNITNAME_TITLE_GUARDIAN", "%s\'s Guardian", "test"); f("UNITNAME_TITLE_MINION", "%s\'s Minion", "test"); f("UNITNAME_TITLE_PET", "%s\'s Pet", "test"); f("UNKNOWN", "Unknown", "test"); f("UNLEARN_SKILL_TOOLTIP", "Unlearn this profession", "test"); f("UNLEARN_SKILL", "Do you want to unlearn %s?", "test"); f("UNLEARN", "Unlearn", "test"); f("UNLOCK_WINDOW", "Unlock Window", "test"); f("USABLE_ITEMS", "Usable Items", "test"); f("USE_ITEM", "Use Item", "test"); f("USE_NO_DROP", "Using this item will bind it to you.", "test"); f("USE_SOULSTONE", "Reincarnate", "test"); f("USE_UISCALE", "Use UI Scale", "test"); f("USED", "Already Known", "test"); f("USE", "Use", "test"); f("VERBAL_HARASSMENT_DESCRIPTION", "Verbal abuse from one player to another.", "test"); f("VERBAL_HARASSMENT_TEXT1", "Below are some tips to deal with verbal harassment:", "test"); f("VERBAL_HARASSMENT_TEXT2", "Ask the harassing player to stop, and place him/her on your ignore list.", "test"); f("VERBAL_HARASSMENT_TEXT3", "Ensure that you do not instigate further harassment.", "test"); f("VERBAL_HARASSMENT_TEXT4", "Immediately report all language that is racist, extremely sexual, and/or violent; this type of language is always considered harassment.", "test"); f("VERBAL_HARASSMENT", "Verbal Harassment", "test"); f("VERTEX_ANIMATION_SHADERS", "Vertex Animation Shaders", "test"); f("VERTICAL_SYNC", "Vertical Sync", "test"); f("VICTORY_TEXT0", "Horde Wins", "test"); f("VICTORY_TEXT1", "Alliance Wins", "test"); f("VIDEOOPTIONS_MENU", "Video Options", "test"); f("VOICEMACRO_0_Dw_0_FEMALE", "Help me!", "test"); f("VOICEMACRO_0_Dw_0", "Help me!", "test"); f("VOICEMACRO_0_Dw_1_FEMALE", "I need help!", "test"); f("VOICEMACRO_0_Dw_1", "I need help!", "test"); f("VOICEMACRO_0_Gn_0_FEMALE", "Can I get some help?", "test"); f("VOICEMACRO_0_Gn_0", "Could you help, please?", "test"); f("VOICEMACRO_0_Gn_1_FEMALE", "Please, help me!", "test"); f("VOICEMACRO_0_Gn_1", "Please, help me!", "test"); f("VOICEMACRO_0_Gn_2_FEMALE", "I need help!", "test"); f("VOICEMACRO_0_Hu_0_FEMALE", "I need help!", "test"); f("VOICEMACRO_0_Hu_0", "I require aid!", "test"); f("VOICEMACRO_0_Hu_1_FEMALE", "Help me!", "test"); f("VOICEMACRO_0_Hu_1", "Aid me!", "test"); f("VOICEMACRO_0_Ni_0_FEMALE", "Aid me!", "test"); f("VOICEMACRO_0_Ni_0", "Aid me!", "test"); f("VOICEMACRO_0_Ni_1_FEMALE", "Assist me!", "test"); f("VOICEMACRO_0_Ni_1", "To my side!", "test"); f("VOICEMACRO_0_Ni_2", "Assist me!", "test"); f("VOICEMACRO_0_Or_0_FEMALE", "I need help!", "test"); f("VOICEMACRO_0_Or_0", "I need help!", "test"); f("VOICEMACRO_0_Or_1_FEMALE", "Aid me!", "test"); f("VOICEMACRO_0_Or_1", "Aid me!", "test"); f("VOICEMACRO_0_Sc_0_FEMALE", "Need your help!", "test"); f("VOICEMACRO_0_Sc_0", "I need help!", "test"); f("VOICEMACRO_0_Sc_1_FEMALE", "Help me!", "test"); f("VOICEMACRO_0_Sc_1", "Help me!", "test"); f("VOICEMACRO_0_Ta_0_FEMALE", "Aid me!", "test"); f("VOICEMACRO_0_Ta_0", "Give me aid!", "test"); f("VOICEMACRO_0_Ta_1_FEMALE", "Help!", "test"); f("VOICEMACRO_0_Ta_1", "Help!", "test"); f("VOICEMACRO_0_Ta_2", "Aid me!", "test"); f("VOICEMACRO_0_Tr_0_FEMALE", "Help me!", "test"); f("VOICEMACRO_0_Tr_0", "Help me!", "test"); f("VOICEMACRO_0_Tr_1_FEMALE", "Assist me!", "test"); f("VOICEMACRO_0_Tr_1", "Assist me!", "test"); f("VOICEMACRO_1_Dw_0_FEMALE", "Danger approaching!", "test"); f("VOICEMACRO_1_Dw_0", "Danger approaching!", "test"); f("VOICEMACRO_1_Dw_1_FEMALE", "Heads up!", "test"); f("VOICEMACRO_1_Dw_1", "Heads up!", "test"); f("VOICEMACRO_1_Gn_0_FEMALE", "Danger approaches!", "test"); f("VOICEMACRO_1_Gn_0", "Danger approaches!", "test"); f("VOICEMACRO_1_Hu_0_FEMALE", "Guard yourself!", "test"); f("VOICEMACRO_1_Hu_0", "Guard yourself!", "test"); f("VOICEMACRO_1_Hu_1_FEMALE", "On your guard!", "test"); f("VOICEMACRO_1_Hu_1", "On your guard!", "test"); f("VOICEMACRO_1_Ni_0_FEMALE", "Danger!", "test"); f("VOICEMACRO_1_Ni_0", "Beware!", "test"); f("VOICEMACRO_1_Ni_1_FEMALE", "Be alert!", "test"); f("VOICEMACRO_1_Ni_1", "Be alert!", "test"); f("VOICEMACRO_1_Or_0_FEMALE", "On your guard!", "test"); f("VOICEMACRO_1_Or_0", "Watch it!", "test"); f("VOICEMACRO_1_Or_1_FEMALE", "Incoming!", "test"); f("VOICEMACRO_1_Or_1", "Incoming!", "test"); f("VOICEMACRO_1_Or_2", "On your guard!", "test"); f("VOICEMACRO_1_Sc_0_FEMALE", "Danger!", "test"); f("VOICEMACRO_1_Sc_0", "Danger!", "test"); f("VOICEMACRO_1_Sc_1_FEMALE", "Incoming!", "test"); f("VOICEMACRO_1_Sc_1", "Incoming!", "test"); f("VOICEMACRO_1_Ta_0_FEMALE", "Danger approaches!", "test"); f("VOICEMACRO_1_Ta_0", "Danger approaches!", "test"); f("VOICEMACRO_1_Ta_1_FEMALE", "On your guard!", "test"); f("VOICEMACRO_1_Ta_1", "On your guard!", "test"); f("VOICEMACRO_1_Ta_2_FEMALE", "Be watchful!", "test"); f("VOICEMACRO_1_Tr_0_FEMALE", "There be danger!", "test"); f("VOICEMACRO_1_Tr_0", "There be danger!", "test"); f("VOICEMACRO_1_Tr_1_FEMALE", "Bad things coming!", "test"); f("VOICEMACRO_1_Tr_1", "Bad things coming!", "test"); f("VOICEMACRO_10_Dw_0_FEMALE", "Shoot to kill!", "test"); f("VOICEMACRO_10_Dw_0", "Open fire!", "test"); f("VOICEMACRO_10_Dw_1_FEMALE", "Open fire!", "test"); f("VOICEMACRO_10_Dw_1", "Fire!", "test"); f("VOICEMACRO_10_Gn_0_FEMALE", "Shoot!", "test"); f("VOICEMACRO_10_Gn_0", "Hurry, fire!", "test"); f("VOICEMACRO_10_Gn_1_FEMALE", "Fire now!", "test"); f("VOICEMACRO_10_Gn_1", "Shoot!", "test"); f("VOICEMACRO_10_Hu_0_FEMALE", "Attack!", "test"); f("VOICEMACRO_10_Hu_0", "Fire at will!", "test"); f("VOICEMACRO_10_Hu_1_FEMALE", "Fire!", "test"); f("VOICEMACRO_10_Hu_1", "Fire!", "test"); f("VOICEMACRO_10_Ni_0_FEMALE", "Strike quickly!", "test"); f("VOICEMACRO_10_Ni_0", "Fire at will!", "test"); f("VOICEMACRO_10_Ni_1_FEMALE", "Fire!", "test"); f("VOICEMACRO_10_Ni_1", "Fire!", "test"); f("VOICEMACRO_10_Or_0_FEMALE", "Open fire!", "test"); f("VOICEMACRO_10_Or_0", "Shoot!", "test"); f("VOICEMACRO_10_Or_1_FEMALE", "Fire!", "test"); f("VOICEMACRO_10_Or_1", "Let \'em have it!", "test"); f("VOICEMACRO_10_Or_2_FEMALE", "Shoot!", "test"); f("VOICEMACRO_10_Sc_0_FEMALE", "Fire!", "test"); f("VOICEMACRO_10_Sc_0", "Shoot to kill!", "test"); f("VOICEMACRO_10_Sc_1_FEMALE", "Open fire!", "test"); f("VOICEMACRO_10_Sc_1", "Open fire!", "test"); f("VOICEMACRO_10_Ta_0_FEMALE", "Fire away!", "test"); f("VOICEMACRO_10_Ta_0", "Unleash your fury!", "test"); f("VOICEMACRO_10_Ta_1_FEMALE", "Strike now!", "test"); f("VOICEMACRO_10_Ta_1", "Strike now!", "test"); f("VOICEMACRO_10_Tr_0_FEMALE", "Shoot them!", "test"); f("VOICEMACRO_10_Tr_0", "Shoot \'em!", "test"); f("VOICEMACRO_10_Tr_1_FEMALE", "Light \'em up!", "test"); f("VOICEMACRO_10_Tr_1", "Light \'em up!", "test"); f("VOICEMACRO_12_Dw_0_FEMALE", "Greetings.", "test"); f("VOICEMACRO_12_Dw_0", "How\'s it hanging?", "test"); f("VOICEMACRO_12_Dw_1_FEMALE", "Hi, there.", "test"); f("VOICEMACRO_12_Dw_1", "Hello.", "test"); f("VOICEMACRO_12_Dw_2_FEMALE", "How are you?", "test"); f("VOICEMACRO_12_Dw_2", "Greetings.", "test"); f("VOICEMACRO_12_Dw_3", "How are you?", "test"); f("VOICEMACRO_12_Gn_0_FEMALE", "Hello.", "test"); f("VOICEMACRO_12_Gn_0", "Hello.", "test"); f("VOICEMACRO_12_Gn_1_FEMALE", "Greetings.", "test"); f("VOICEMACRO_12_Gn_1", "Greetings.", "test"); f("VOICEMACRO_12_Gn_2_FEMALE", "Hi, there.", "test"); f("VOICEMACRO_12_Gn_2", "Salutations.", "test"); f("VOICEMACRO_12_Gn_3", "Hi, there.", "test"); f("VOICEMACRO_12_Hu_0_FEMALE", "Hi.", "test"); f("VOICEMACRO_12_Hu_0", "Hi.", "test"); f("VOICEMACRO_12_Hu_1_FEMALE", "Hello.", "test"); f("VOICEMACRO_12_Hu_1", "Good tidings.", "test"); f("VOICEMACRO_12_Hu_2_FEMALE", "Greetings.", "test"); f("VOICEMACRO_12_Hu_2", "Hail.", "test"); f("VOICEMACRO_12_Hu_3", "Well met.", "test"); f("VOICEMACRO_12_Ni_0_FEMALE", "Hello.", "test"); f("VOICEMACRO_12_Ni_0", "Greetings.", "test"); f("VOICEMACRO_12_Ni_1_FEMALE", "Greetings.", "test"); f("VOICEMACRO_12_Ni_1", "Well met.", "test"); f("VOICEMACRO_12_Ni_2_FEMALE", "Well met.", "test"); f("VOICEMACRO_12_Ni_2", "Hi.", "test"); f("VOICEMACRO_12_Ni_3_FEMALE", "Hi.", "test"); f("VOICEMACRO_12_Or_0_FEMALE", "Thram-ka.", "test"); f("VOICEMACRO_12_Or_0", "Thram-ka.", "test"); f("VOICEMACRO_12_Or_1_FEMALE", "Hey.", "test"); f("VOICEMACRO_12_Or_1", "Hey.", "test"); f("VOICEMACRO_12_Or_2_FEMALE", "Greetings.", "test"); f("VOICEMACRO_12_Or_2", "Hello.", "test"); f("VOICEMACRO_12_Sc_0_FEMALE", "Hello.", "test"); f("VOICEMACRO_12_Sc_0", "Hello.", "test"); f("VOICEMACRO_12_Sc_1_FEMALE", "Hi, there.", "test"); f("VOICEMACRO_12_Sc_1", "Hi, there.", "test"); f("VOICEMACRO_12_Sc_2_FEMALE", "Hey.", "test"); f("VOICEMACRO_12_Sc_2", "Greetings.", "test"); f("VOICEMACRO_12_Ta_0_FEMALE", "Hi.", "test"); f("VOICEMACRO_12_Ta_0", "Hi.", "test"); f("VOICEMACRO_12_Ta_1_FEMALE", "Hello.", "test"); f("VOICEMACRO_12_Ta_1", "Hello.", "test"); f("VOICEMACRO_12_Ta_2_FEMALE", "How are you?", "test"); f("VOICEMACRO_12_Ta_2", "Greetings.", "test"); f("VOICEMACRO_12_Tr_0_FEMALE", "Hello.", "test"); f("VOICEMACRO_12_Tr_0", "Hey, there.", "test"); f("VOICEMACRO_12_Tr_1_FEMALE", "Hey, there.", "test"); f("VOICEMACRO_12_Tr_1", "Hey, man.", "test"); f("VOICEMACRO_12_Tr_2_FEMALE", "Greetings.", "test"); f("VOICEMACRO_12_Tr_2", "What be happening?", "test"); f("VOICEMACRO_13_Dw_0_FEMALE", "So long.", "test"); f("VOICEMACRO_13_Dw_0", "Farewell.", "test"); f("VOICEMACRO_13_Dw_1_FEMALE", "Goodbye.", "test"); f("VOICEMACRO_13_Dw_1", "Till we meet again.", "test"); f("VOICEMACRO_13_Dw_2_FEMALE", "See ya.", "test"); f("VOICEMACRO_13_Dw_2", "See you.", "test"); f("VOICEMACRO_13_Gn_0_FEMALE", "Farewell.", "test"); f("VOICEMACRO_13_Gn_0", "Farewell.", "test"); f("VOICEMACRO_13_Gn_1_FEMALE", "Goodbye.", "test"); f("VOICEMACRO_13_Gn_1", "Goodbye.", "test"); f("VOICEMACRO_13_Gn_2_FEMALE", "It\'s been quite an experience.", "test"); f("VOICEMACRO_13_Gn_2", "It\'s been fun.", "test"); f("VOICEMACRO_13_Gn_3_FEMALE", "I\'ll always treasure our time together.", "test"); f("VOICEMACRO_13_Gn_3", "I\'ll miss you.", "test"); f("VOICEMACRO_13_Hu_0_FEMALE", "Goodbye.", "test"); f("VOICEMACRO_13_Hu_0", "Farewell.", "test"); f("VOICEMACRO_13_Hu_1_FEMALE", "Till we meet again.", "test"); f("VOICEMACRO_13_Hu_1", "Till we meet again.", "test"); f("VOICEMACRO_13_Hu_2_FEMALE", "It\'s been fun.", "test"); f("VOICEMACRO_13_Hu_2", "It\'s been fun.", "test"); f("VOICEMACRO_13_Ni_0_FEMALE", "Goodbye.", "test"); f("VOICEMACRO_13_Ni_0", "Good journey.", "test"); f("VOICEMACRO_13_Ni_1_FEMALE", "I wish you well.", "test"); f("VOICEMACRO_13_Ni_1", "Goodbye.", "test"); f("VOICEMACRO_13_Ni_2_FEMALE", "Till we meet again.", "test"); f("VOICEMACRO_13_Ni_2", "I wish you well.", "test"); f("VOICEMACRO_13_Or_0_FEMALE", "Stay strong.", "test"); f("VOICEMACRO_13_Or_0", "Until our paths cross again.", "test"); f("VOICEMACRO_13_Or_1_FEMALE", "May you always be victorious.", "test"); f("VOICEMACRO_13_Or_1", "Stay strong.", "test"); f("VOICEMACRO_13_Or_2_FEMALE", "Until next time.", "test"); f("VOICEMACRO_13_Or_2", "May your blade be true.", "test"); f("VOICEMACRO_13_Sc_0_FEMALE", "Goodbye.", "test"); f("VOICEMACRO_13_Sc_0", "Goodbye.", "test"); f("VOICEMACRO_13_Sc_1_FEMALE", "It\'s been real.", "test"); f("VOICEMACRO_13_Sc_1", "Have a bad day.", "test"); f("VOICEMACRO_13_Sc_2_FEMALE", "Good luck.", "test"); f("VOICEMACRO_13_Sc_2", "Stay optimistic.", "test"); f("VOICEMACRO_13_Ta_0_FEMALE", "Farewell.", "test"); f("VOICEMACRO_13_Ta_0", "Good journey.", "test"); f("VOICEMACRO_13_Ta_1_FEMALE", "Goodbye.", "test"); f("VOICEMACRO_13_Ta_1", "May our paths cross again.", "test"); f("VOICEMACRO_13_Ta_2_FEMALE", "May our paths cross again.", "test"); f("VOICEMACRO_13_Ta_2", "May the wind be at your back.", "test"); f("VOICEMACRO_13_Tr_0_FEMALE", "Goodbye.", "test"); f("VOICEMACRO_13_Tr_0", "Catch you later.", "test"); f("VOICEMACRO_13_Tr_1_FEMALE", "So long.", "test"); f("VOICEMACRO_13_Tr_1", "It been real.", "test"); f("VOICEMACRO_13_Tr_2_FEMALE", "Catch you later.", "test"); f("VOICEMACRO_13_Tr_2", "Smell you later.", "test"); f("VOICEMACRO_14_Dw_0_FEMALE", "Sure.", "test"); f("VOICEMACRO_14_Dw_0", "Yes.", "test"); f("VOICEMACRO_14_Dw_1_FEMALE", "Damn straight.", "test"); f("VOICEMACRO_14_Dw_1", "Sure.", "test"); f("VOICEMACRO_14_Dw_2_FEMALE", "Of course.", "test"); f("VOICEMACRO_14_Dw_2", "Aye.", "test"); f("VOICEMACRO_14_Dw_3", "Damn straight.", "test"); f("VOICEMACRO_14_Gn_0_FEMALE", "Certainly.", "test"); f("VOICEMACRO_14_Gn_0", "Sure.", "test"); f("VOICEMACRO_14_Gn_1_FEMALE", "Of course.", "test"); f("VOICEMACRO_14_Gn_1", "Affirmative.", "test"); f("VOICEMACRO_14_Gn_2_FEMALE", "Indubitably.", "test"); f("VOICEMACRO_14_Gn_2", "Indubitably.", "test"); f("VOICEMACRO_14_Hu_0_FEMALE", "Yes.", "test"); f("VOICEMACRO_14_Hu_0", "Certainly.", "test"); f("VOICEMACRO_14_Hu_1_FEMALE", "Sure.", "test"); f("VOICEMACRO_14_Hu_1", "Sounds fine.", "test"); f("VOICEMACRO_14_Hu_2_FEMALE", "Why not.", "test"); f("VOICEMACRO_14_Hu_2", "Uh huh.", "test"); f("VOICEMACRO_14_Ni_0_FEMALE", "Yes.", "test"); f("VOICEMACRO_14_Ni_0", "Yes.", "test"); f("VOICEMACRO_14_Ni_1_FEMALE", "Certainly.", "test"); f("VOICEMACRO_14_Ni_1", "Of course.", "test"); f("VOICEMACRO_14_Ni_2_FEMALE", "Naturally.", "test"); f("VOICEMACRO_14_Ni_2", "Naturally.", "test"); f("VOICEMACRO_14_Or_0_FEMALE", "D\'abu.", "test"); f("VOICEMACRO_14_Or_0", "D\'abu.", "test"); f("VOICEMACRO_14_Or_1_FEMALE", "Zug zug.", "test"); f("VOICEMACRO_14_Or_1", "Zug zug.", "test"); f("VOICEMACRO_14_Or_2", "(grunt)", "test"); f("VOICEMACRO_14_Or_2_FEMALE", "(grunt)", "test"); f("VOICEMACRO_14_Or_3_FEMALE", "Uh huh.", "test"); f("VOICEMACRO_14_Or_3", "Yes.", "test"); f("VOICEMACRO_14_Sc_0_FEMALE", "Yes.", "test"); f("VOICEMACRO_14_Sc_0", "Yes.", "test"); f("VOICEMACRO_14_Sc_1_FEMALE", "Why not.", "test"); f("VOICEMACRO_14_Sc_1", "Certainly.", "test"); f("VOICEMACRO_14_Sc_2_FEMALE", "I suppose so.", "test"); f("VOICEMACRO_14_Sc_2", "I suppose so.", "test"); f("VOICEMACRO_14_Ta_0_FEMALE", "Yes.", "test"); f("VOICEMACRO_14_Ta_0", "Yes.", "test"); f("VOICEMACRO_14_Ta_1_FEMALE", "Naturally.", "test"); f("VOICEMACRO_14_Ta_1", "I believe so.", "test"); f("VOICEMACRO_14_Ta_2_FEMALE", "Of course.", "test"); f("VOICEMACRO_14_Ta_2", "It is meant to be.", "test"); f("VOICEMACRO_14_Tr_0_FEMALE", "Sure thing.", "test"); f("VOICEMACRO_14_Tr_0", "Of course, man.", "test"); f("VOICEMACRO_14_Tr_1_FEMALE", "Dig it.", "test"); f("VOICEMACRO_14_Tr_1", "Sure thing.", "test"); f("VOICEMACRO_14_Tr_2_FEMALE", "Yeah, man.", "test"); f("VOICEMACRO_14_Tr_2", "I be feeling you.", "test"); f("VOICEMACRO_14_Tr_3", "I dig it.", "test"); f("VOICEMACRO_15_Dw_0_FEMALE", "No.", "test"); f("VOICEMACRO_15_Dw_0", "No.", "test"); f("VOICEMACRO_15_Dw_1_FEMALE", "Get bent.", "test"); f("VOICEMACRO_15_Dw_1", "Uh uh.", "test"); f("VOICEMACRO_15_Dw_2_FEMALE", "Not a chance.", "test"); f("VOICEMACRO_15_Dw_2", "No way.", "test"); f("VOICEMACRO_15_Dw_3", "Not on your life.", "test"); f("VOICEMACRO_15_Gn_0_FEMALE", "No way.", "test"); f("VOICEMACRO_15_Gn_0", "No.", "test"); f("VOICEMACRO_15_Gn_1_FEMALE", "Not on your life.", "test"); f("VOICEMACRO_15_Gn_1", "No way.", "test"); f("VOICEMACRO_15_Gn_2_FEMALE", "I don\'t think so.", "test"); f("VOICEMACRO_15_Gn_2", "I don\'t think so.", "test"); f("VOICEMACRO_15_Hu_0_FEMALE", "No.", "test"); f("VOICEMACRO_15_Hu_0", "No.", "test"); f("VOICEMACRO_15_Hu_1_FEMALE", "No way.", "test"); f("VOICEMACRO_15_Hu_1", "Nay.", "test"); f("VOICEMACRO_15_Hu_2_FEMALE", "I don\'t think so.", "test"); f("VOICEMACRO_15_Hu_2", "I don\'t think so.", "test"); f("VOICEMACRO_15_Hu_3", "Not.", "test"); f("VOICEMACRO_15_Ni_0_FEMALE", "No.", "test"); f("VOICEMACRO_15_Ni_0", "No.", "test"); f("VOICEMACRO_15_Ni_1_FEMALE", "I don\'t think so.", "test"); f("VOICEMACRO_15_Ni_1", "I don\'t think so.", "test"); f("VOICEMACRO_15_Ni_2_FEMALE", "Absolutely not.", "test"); f("VOICEMACRO_15_Ni_2", "Absolutely not.", "test"); f("VOICEMACRO_15_Or_0_FEMALE", "No.", "test"); f("VOICEMACRO_15_Or_0", "No.", "test"); f("VOICEMACRO_15_Or_1_FEMALE", "Not on your life.", "test"); f("VOICEMACRO_15_Or_1", "You must be joking.", "test"); f("VOICEMACRO_15_Or_2", "(grunt)", "test"); f("VOICEMACRO_15_Or_2_FEMALE", "(grunt)", "test"); f("VOICEMACRO_15_Sc_0_FEMALE", "No.", "test"); f("VOICEMACRO_15_Sc_0", "No.", "test"); f("VOICEMACRO_15_Sc_1_FEMALE", "Not on your life.", "test"); f("VOICEMACRO_15_Sc_1", "Not on your life.", "test"); f("VOICEMACRO_15_Sc_2_FEMALE", "I don\'t think so.", "test"); f("VOICEMACRO_15_Sc_2", "I don\'t think so.", "test"); f("VOICEMACRO_15_Ta_0_FEMALE", "No.", "test"); f("VOICEMACRO_15_Ta_0", "No.", "test"); f("VOICEMACRO_15_Ta_1_FEMALE", "I don\'t think so.", "test"); f("VOICEMACRO_15_Ta_1", "I don\'t think so.", "test"); f("VOICEMACRO_15_Ta_2_FEMALE", "It is not meant to be.", "test"); f("VOICEMACRO_15_Ta_2", "Never.", "test"); f("VOICEMACRO_15_Tr_0_FEMALE", "No chance.", "test"); f("VOICEMACRO_15_Tr_0", "No.", "test"); f("VOICEMACRO_15_Tr_1_FEMALE", "No way.", "test"); f("VOICEMACRO_15_Tr_1", "No way.", "test"); f("VOICEMACRO_15_Tr_2_FEMALE", "Not on your life.", "test"); f("VOICEMACRO_15_Tr_2", "Hell, no.", "test"); f("VOICEMACRO_15_Tr_3", "Uh uh.", "test"); f("VOICEMACRO_16_Dw_0_FEMALE", "Thank you.", "test"); f("VOICEMACRO_16_Dw_0", "Thank you.", "test"); f("VOICEMACRO_16_Dw_1_FEMALE", "Ah, you\'re nice.", "test"); f("VOICEMACRO_16_Dw_1", "Thanks a lot.", "test"); f("VOICEMACRO_16_Dw_2_FEMALE", "Thanks a lot.", "test"); f("VOICEMACRO_16_Dw_2", "Ah, you\'re nice.", "test"); f("VOICEMACRO_16_Dw_3_FEMALE", "May your generosity be returned to you one hundred fold.", "test"); f("VOICEMACRO_16_Dw_3", "May your generosity be returned to you a hundred fold.", "test"); f("VOICEMACRO_16_Gn_0_FEMALE", "How generous.", "test"); f("VOICEMACRO_16_Gn_0", "Thank you.", "test"); f("VOICEMACRO_16_Gn_1_FEMALE", "How kind of you.", "test"); f("VOICEMACRO_16_Gn_1", "I am in your debt.", "test"); f("VOICEMACRO_16_Gn_2_FEMALE", "Much appreciated.", "test"); f("VOICEMACRO_16_Gn_2", "Allow me to express my deepest thanks.", "test"); f("VOICEMACRO_16_Hu_0_FEMALE", "Thank you.", "test"); f("VOICEMACRO_16_Hu_0", "Thank you.", "test"); f("VOICEMACRO_16_Hu_1_FEMALE", "How generous.", "test"); f("VOICEMACRO_16_Hu_1", "How generous.", "test"); f("VOICEMACRO_16_Hu_2_FEMALE", "Much appreciated.", "test"); f("VOICEMACRO_16_Hu_2", "How kind of you.", "test"); f("VOICEMACRO_16_Ni_0_FEMALE", "Thank you.", "test"); f("VOICEMACRO_16_Ni_0", "Thank you.", "test"); f("VOICEMACRO_16_Ni_1_FEMALE", "How generous.", "test"); f("VOICEMACRO_16_Ni_1", "Excellent.", "test"); f("VOICEMACRO_16_Ni_2_FEMALE", "You are too kind.", "test"); f("VOICEMACRO_16_Ni_2", "Much appreciated.", "test"); f("VOICEMACRO_16_Or_0_FEMALE", "I won\'t forget this.", "test"); f("VOICEMACRO_16_Or_0", "I will return the favor.", "test"); f("VOICEMACRO_16_Or_1_FEMALE", "Thank you.", "test"); f("VOICEMACRO_16_Or_1", "I won\'t forget this.", "test"); f("VOICEMACRO_16_Or_2_FEMALE", "Thanks.", "test"); f("VOICEMACRO_16_Or_2", "Thank you.", "test"); f("VOICEMACRO_16_Sc_0_FEMALE", "Thank you.", "test"); f("VOICEMACRO_16_Sc_0", "I am in your debt.", "test"); f("VOICEMACRO_16_Sc_1_FEMALE", "Gee, thanks.", "test"); f("VOICEMACRO_16_Sc_1", "Gee, thanks.", "test"); f("VOICEMACRO_16_Sc_2_FEMALE", "How generous.", "test"); f("VOICEMACRO_16_Sc_2", "Appreciated.", "test"); f("VOICEMACRO_16_Ta_0_FEMALE", "Thank you.", "test"); f("VOICEMACRO_16_Ta_0", "How generous.", "test"); f("VOICEMACRO_16_Ta_1_FEMALE", "How kind of you.", "test"); f("VOICEMACRO_16_Ta_1", "How kind of you.", "test"); f("VOICEMACRO_16_Ta_2_FEMALE", "You are too kind.", "test"); f("VOICEMACRO_16_Ta_2", "I thank you.", "test"); f("VOICEMACRO_16_Ta_3", "May your ancestors forever guard your path.", "test"); f("VOICEMACRO_16_Tr_0_FEMALE", "Thanks.", "test"); f("VOICEMACRO_16_Tr_0", "Thanks.", "test"); f("VOICEMACRO_16_Tr_1_FEMALE", "Big thanks.", "test"); f("VOICEMACRO_16_Tr_1", "Big thanks.", "test"); f("VOICEMACRO_16_Tr_2_FEMALE", "I owe you one.", "test"); f("VOICEMACRO_16_Tr_2", "I owe you one.", "test"); f("VOICEMACRO_17_Dw_0_FEMALE", "No problem.", "test"); f("VOICEMACRO_17_Dw_0", "No problem.", "test"); f("VOICEMACRO_17_Dw_1_FEMALE", "My pleasure.", "test"); f("VOICEMACRO_17_Dw_1", "My pleasure.", "test"); f("VOICEMACRO_17_Dw_2_FEMALE", "You\'re welcome.", "test"); f("VOICEMACRO_17_Dw_2", "Don\'t mention it.", "test"); f("VOICEMACRO_17_Gn_0_FEMALE", "Any time.", "test"); f("VOICEMACRO_17_Gn_0", "No problem.", "test"); f("VOICEMACRO_17_Gn_1_FEMALE", "Anything for a friend.", "test"); f("VOICEMACRO_17_Gn_1", "Any time.", "test"); f("VOICEMACRO_17_Gn_2_FEMALE", "You\'re welcome.", "test"); f("VOICEMACRO_17_Gn_2", "You\'re welcome.", "test"); f("VOICEMACRO_17_Hu_0_FEMALE", "No problem.", "test"); f("VOICEMACRO_17_Hu_0", "Always glad to help.", "test"); f("VOICEMACRO_17_Hu_1_FEMALE", "Anytime.", "test"); f("VOICEMACRO_17_Hu_1", "Nothing you wouldn\'t have done for me.", "test"); f("VOICEMACRO_17_Hu_2_FEMALE", "You\'re welcome.", "test"); f("VOICEMACRO_17_Hu_2", "At your service.", "test"); f("VOICEMACRO_17_Ni_0_FEMALE", "My pleasure.", "test"); f("VOICEMACRO_17_Ni_0", "You\'re welcome.", "test"); f("VOICEMACRO_17_Ni_1_FEMALE", "It was nothing.", "test"); f("VOICEMACRO_17_Ni_1", "My pleasure.", "test"); f("VOICEMACRO_17_Ni_2_FEMALE", "The honor was mine.", "test"); f("VOICEMACRO_17_Ni_2", "The honor was mine.", "test"); f("VOICEMACRO_17_Or_0_FEMALE", "Any time.", "test"); f("VOICEMACRO_17_Or_0", "I would expect the same.", "test"); f("VOICEMACRO_17_Or_1_FEMALE", "Anything for a friend.", "test"); f("VOICEMACRO_17_Or_1", "Honor required it.", "test"); f("VOICEMACRO_17_Or_2_FEMALE", "You\'re welcome.", "test"); f("VOICEMACRO_17_Or_2", "It was nothing.", "test"); f("VOICEMACRO_17_Sc_0_FEMALE", "Any time.", "test"); f("VOICEMACRO_17_Sc_0", "Any time.", "test"); f("VOICEMACRO_17_Sc_1_FEMALE", "Eh.", "test"); f("VOICEMACRO_17_Sc_1", "Eh.", "test"); f("VOICEMACRO_17_Sc_2_FEMALE", "This doesn\'t mean I like you.", "test"); f("VOICEMACRO_17_Ta_0_FEMALE", "My pleasure.", "test"); f("VOICEMACRO_17_Ta_0", "It was nothing.", "test"); f("VOICEMACRO_17_Ta_1_FEMALE", "Always glad to help.", "test"); f("VOICEMACRO_17_Ta_1", "Always glad to help.", "test"); f("VOICEMACRO_17_Ta_2_FEMALE", "You are welcome.", "test"); f("VOICEMACRO_17_Ta_2", "Anything for an ally.", "test"); f("VOICEMACRO_17_Tr_0_FEMALE", "No problem.", "test"); f("VOICEMACRO_17_Tr_0", "No problem.", "test"); f("VOICEMACRO_17_Tr_1_FEMALE", "My pleasure.", "test"); f("VOICEMACRO_17_Tr_1", "Any time, man.", "test"); f("VOICEMACRO_17_Tr_2_FEMALE", "Any time, man.", "test"); f("VOICEMACRO_17_Tr_2", "You scratch my back, I scratch yours.", "test"); f("VOICEMACRO_18_Dw_0_FEMALE", "Congratulations.", "test"); f("VOICEMACRO_18_Dw_0", "Congratulations.", "test"); f("VOICEMACRO_18_Dw_1_FEMALE", "Way to go.", "test"); f("VOICEMACRO_18_Dw_1", "Fantastic.", "test"); f("VOICEMACRO_18_Dw_2_FEMALE", "Oh, that\'s great.", "test"); f("VOICEMACRO_18_Dw_2", "Brilliant.", "test"); f("VOICEMACRO_18_Dw_3_FEMALE", "Brilliant.", "test"); f("VOICEMACRO_18_Dw_3", "Well done.", "test"); f("VOICEMACRO_18_Dw_4", "Way to go.", "test"); f("VOICEMACRO_18_Gn_0_FEMALE", "Congratulations.", "test"); f("VOICEMACRO_18_Gn_0", "Congratulations.", "test"); f("VOICEMACRO_18_Gn_1_FEMALE", "Way to go.", "test"); f("VOICEMACRO_18_Gn_1", "Well done.", "test"); f("VOICEMACRO_18_Gn_2_FEMALE", "Excellent.", "test"); f("VOICEMACRO_18_Gn_2", "Good job.", "test"); f("VOICEMACRO_18_Gn_3_FEMALE", "Wonderful.", "test"); f("VOICEMACRO_18_Hu_0_FEMALE", "Congratulations.", "test"); f("VOICEMACRO_18_Hu_0", "Congratulations.", "test"); f("VOICEMACRO_18_Hu_1_FEMALE", "Excellent.", "test"); f("VOICEMACRO_18_Hu_1", "Excellent.", "test"); f("VOICEMACRO_18_Hu_2_FEMALE", "Hazzah.", "test"); f("VOICEMACRO_18_Hu_2", "Wonderful.", "test"); f("VOICEMACRO_18_Ni_0_FEMALE", "Congratulations.", "test"); f("VOICEMACRO_18_Ni_0", "Congratulations.", "test"); f("VOICEMACRO_18_Ni_1_FEMALE", "Well done.", "test"); f("VOICEMACRO_18_Ni_1", "You are worthy.", "test"); f("VOICEMACRO_18_Ni_2_FEMALE", "Excellent.", "test"); f("VOICEMACRO_18_Ni_2", "Excellent.", "test"); f("VOICEMACRO_18_Or_0_FEMALE", "Skillfully done.", "test"); f("VOICEMACRO_18_Or_0", "You should be proud.", "test"); f("VOICEMACRO_18_Or_1_FEMALE", "Not bad.", "test"); f("VOICEMACRO_18_Or_1", "Good job.", "test"); f("VOICEMACRO_18_Or_2_FEMALE", "Congratulations.", "test"); f("VOICEMACRO_18_Or_2", "You are worthy.", "test"); f("VOICEMACRO_18_Sc_0_FEMALE", "Congratulations.", "test"); f("VOICEMACRO_18_Sc_0", "Congratulations.", "test"); f("VOICEMACRO_18_Sc_1_FEMALE", "It\'s always somebody else.", "test"); f("VOICEMACRO_18_Sc_1", "Well done.", "test"); f("VOICEMACRO_18_Sc_2_FEMALE", "Well, aren\'t you lucky.", "test"); f("VOICEMACRO_18_Sc_2", "Good job.", "test"); f("VOICEMACRO_18_Sc_3_FEMALE", "Today certainly is your day.", "test"); f("VOICEMACRO_18_Ta_0_FEMALE", "Good job.", "test"); f("VOICEMACRO_18_Ta_0", "Well done.", "test"); f("VOICEMACRO_18_Ta_1_FEMALE", "Excellent.", "test"); f("VOICEMACRO_18_Ta_1", "You are worthy.", "test"); f("VOICEMACRO_18_Ta_2_FEMALE", "Fate smiles upon you.", "test"); f("VOICEMACRO_18_Ta_2", "Fate smiles upon you.", "test"); f("VOICEMACRO_18_Tr_0_FEMALE", "Good job.", "test"); f("VOICEMACRO_18_Tr_0", "Good job.", "test"); f("VOICEMACRO_18_Tr_1_FEMALE", "Way to go.", "test"); f("VOICEMACRO_18_Tr_1", "Fantastic.", "test"); f("VOICEMACRO_18_Tr_2_FEMALE", "Wonderful.", "test"); f("VOICEMACRO_18_Tr_2", "They will speak of your exploits for generations.", "test"); f("VOICEMACRO_19_Dw_0_FEMALE", "I like tall men.", "test"); f("VOICEMACRO_19_Dw_0", "Enough of this chit chat. Let\'s get to it, then.", "test"); f("VOICEMACRO_19_Dw_1_FEMALE", "I\'ll have you know I can flatten steel with my thighs.", "test"); f("VOICEMACRO_19_Dw_1", "You\'d like to run your hands through my beard, wouldn\'t you?", "test"); f("VOICEMACRO_19_Dw_2_FEMALE", "I\'d like to see you in a kilt.", "test"); f("VOICEMACRO_19_Dw_2", "Let\'s get on with it, then. I\'ve got a quest to do in fifteen minutes.", "test"); f("VOICEMACRO_19_Dw_3_FEMALE", "I won\'t fall for any bad pickup line. You\'ve got to try two or three, at least.", "test"); f("VOICEMACRO_19_Dw_3", "You look pretty. I like your hair. Here\'s your drink. Are you ready now?", "test"); f("VOICEMACRO_19_Dw_4_FEMALE", "Enough with your flirting. I know you think all Dwarven women look the same.", "test"); f("VOICEMACRO_19_Dw_4", "Where are you from? Not that it matters.", "test"); f("VOICEMACRO_19_Dw_5", "I must be asleep, cause you\'re a dream come true. Also, I\'m slightly damp.", "test"); f("VOICEMACRO_19_Gn_0_FEMALE", "You are cute.", "test"); f("VOICEMACRO_19_Gn_0", "I have a number of inventions I\'d like to show you back at my place.", "test"); f("VOICEMACRO_19_Gn_1_FEMALE", "At this time I think you should purchase me an alcoholic beverage and engage in diminutive conversation with me in hopes of establishing a rapport.", "test"); f("VOICEMACRO_19_Gn_1", "Everyone keeps talking about beer goggles. I can\'t find the plans for them anywhere.", "test"); f("VOICEMACRO_19_Gn_2_FEMALE", "Your ability to form a complete sentence is a plus.", "test"); f("VOICEMACRO_19_Gn_2", "I like large posteriors, and I cannot prevaricate.", "test"); f("VOICEMACRO_19_Gn_3_FEMALE", "I do not find you completely disagreeable.", "test"); f("VOICEMACRO_19_Gn_3", "Hey, nice apparatus.", "test"); f("VOICEMACRO_19_Gn_4_FEMALE", "I don\'t feel that the 1 to 10 scale is fine enough to capture subtle details of compatibility. I\'d prefer a 12 dimensional compatibility scale with additional parameters for mechanical aptitude and torque.", "test"); f("VOICEMACRO_19_Hu_0_FEMALE", "You\'ve got me all a flutter.", "test"); f("VOICEMACRO_19_Hu_0", "How you doing?", "test"); f("VOICEMACRO_19_Hu_1_FEMALE", "My turn offs are rude people, mean people, and people who aren\'t nice.", "test"); f("VOICEMACRO_19_Hu_1", "If I said you had a good body, would you hold it against me?", "test"); f("VOICEMACRO_19_Hu_2_FEMALE", "I need a hero.", "test"); f("VOICEMACRO_19_Hu_2", "Hey, baby cakes.", "test"); f("VOICEMACRO_19_Hu_3", "What\'s your sign?", "test"); f("VOICEMACRO_19_Hu_4", "Are you tired, cause you\'ve been running through my mind all day.", "test"); f("VOICEMACRO_19_Hu_5", "Your tag\'s showing. It says, \"Made in heaven.\"", "test"); f("VOICEMACRO_19_Ni_0_FEMALE", "If I wasn\'t purple, you\'d see I was blushing.", "test"); f("VOICEMACRO_19_Ni_0", "You\'re an Emerald Dream come true.", "test"); f("VOICEMACRO_19_Ni_1_FEMALE", "Sure I\'ve got exotic piercings.", "test"); f("VOICEMACRO_19_Ni_1", "I hope you\'re not afraid of snakes.", "test"); f("VOICEMACRO_19_Ni_2_FEMALE", "I\'m the type of girl my mother warned me about.", "test"); f("VOICEMACRO_19_Ni_2", "Baby, I\'m mortal now. Time\'s a wasting.", "test"); f("VOICEMACRO_19_Ni_3_FEMALE", "There\'s nothing like sleeping in the forest under the moonlight.", "test"); f("VOICEMACRO_19_Ni_3", "I\'m a force of nature.", "test"); f("VOICEMACRO_19_Ni_4", "Wanna bring out the animal in me?", "test"); f("VOICEMACRO_19_Or_0_FEMALE", "You had me at zug zug.", "test"); f("VOICEMACRO_19_Or_0", "That armor looks good on you. It would also look good on my floor.", "test"); f("VOICEMACRO_19_Or_1_FEMALE", "I\'ll give you crazy love.", "test"); f("VOICEMACRO_19_Or_1", "This is true love. Do you think this happens every day?", "test"); f("VOICEMACRO_19_Or_2_FEMALE", "I like men who aren\'t afraid to cry; cry uncle.", "test"); f("VOICEMACRO_19_Or_2", "You have six different smiles; one for when you\'re angry, one for when you tear flesh, one for when you chew flesh, one for when you loot bodies, one for when you skin game, and one for when you want to kill something.", "test"); f("VOICEMACRO_19_Or_3_FEMALE", "You\'ll do. Let\'s go.", "test"); f("VOICEMACRO_19_Or_3", "I love you like a fat kid loves cake.", "test"); f("VOICEMACRO_19_Or_4_FEMALE", "Don\'t talk, just follow me.", "test"); f("VOICEMACRO_19_Or_4", "Lady, from the moment I see you I... I did not expect to get this far.", "test"); f("VOICEMACRO_19_Or_5_FEMALE", "Let\'s not ruin this moment with chit chat.", "test"); f("VOICEMACRO_19_Or_5", "Um, you look like a lady.", "test"); f("VOICEMACRO_19_Sc_0_FEMALE", "Nice butt.", "test"); f("VOICEMACRO_19_Sc_0", "I don\'t smell that bad for a dead dude, do I?", "test"); f("VOICEMACRO_19_Sc_1_FEMALE", "One good thing about being dead, biological clock seems to have stopped.", "test"); f("VOICEMACRO_19_Sc_1", "You have beautiful skin; no maggot holes at all.", "test"); f("VOICEMACRO_19_Sc_2_FEMALE", "Us Undead girls really know how to have a good time because, after all, what\'s the worst thing that could happen?", "test"); f("VOICEMACRO_19_Sc_2", "If rot was hot, I\'d be a volcano.", "test"); f("VOICEMACRO_19_Sc_3_FEMALE", "I can\'t wait to suck the juice out of your eyeballs.", "test"); f("VOICEMACRO_19_Sc_3", "Once you go dead, you never go back.", "test"); f("VOICEMACRO_19_Sc_4_FEMALE", "I don\'t care that much about romance. I fell in love before, and look what happened to me.", "test"); f("VOICEMACRO_19_Sc_4", "Check my breath. Is it bad enough for you?", "test"); f("VOICEMACRO_19_Sc_5_FEMALE", "I don\'t need to get funky. I\'m already there.", "test"); f("VOICEMACRO_19_Sc_5", "Don\'t mind the drool. It\'s just embalming fluid.", "test"); f("VOICEMACRO_19_Ta_0_FEMALE", "I\'m tired of the same old bull.", "test"); f("VOICEMACRO_19_Ta_0", "You move me.", "test"); f("VOICEMACRO_19_Ta_1_FEMALE", "I want a man with soft hands. Preferably four of them.", "test"); f("VOICEMACRO_19_Ta_1", "Hey, you into leather?", "test"); f("VOICEMACRO_19_Ta_2_FEMALE", "I\'ve got big soulful eyes, long eyelashes, and a wet tongue. What more could a guy want?", "test"); f("VOICEMACRO_19_Ta_2", "Free rides for the ladies.", "test"); f("VOICEMACRO_19_Ta_3_FEMALE", "Come over here, sailor.", "test"); f("VOICEMACRO_19_Ta_3", "Hey, you work out?", "test"); f("VOICEMACRO_19_Ta_4_FEMALE", "Wanna see some good clog dancing?", "test"); f("VOICEMACRO_19_Ta_4", "You know, older bulls really only have one function.", "test"); f("VOICEMACRO_19_Ta_5", "Are you comfortable with complicated machinery?", "test"); f("VOICEMACRO_19_Tr_0_FEMALE", "I know. My natural beauty is intimidating.", "test"); f("VOICEMACRO_19_Tr_0", "Want some of my jungle love?", "test"); f("VOICEMACRO_19_Tr_1_FEMALE", "When enraged, and in heat, a female Troll can mate over eighty times in one night. Be you prepared?", "test"); f("VOICEMACRO_19_Tr_1", "We Trolls mate for life. \'Course, we believe in frequent reincarnation.", "test"); f("VOICEMACRO_19_Tr_2_FEMALE", "Aren\'t you going to axe me out?", "test"); f("VOICEMACRO_19_Tr_2", "You look pretty. Pretty tasty.", "test"); f("VOICEMACRO_19_Tr_3_FEMALE", "I won\'t bite you where it shows.", "test"); f("VOICEMACRO_19_Tr_3", "I hope you\'re well rested. You\'re going to need your strength.", "test"); f("VOICEMACRO_19_Tr_4_FEMALE", "You\'re the type I\'d like to sink my teeth into.", "test"); f("VOICEMACRO_2_Dw_0_FEMALE", "Charge!", "test"); f("VOICEMACRO_2_Dw_0", "Charge!", "test"); f("VOICEMACRO_2_Dw_1_FEMALE", "By Muridan\'s beard!", "test"); f("VOICEMACRO_2_Dw_1", "For Khaz Modan!", "test"); f("VOICEMACRO_2_Gn_0_FEMALE", "For Gnomeregan!", "test"); f("VOICEMACRO_2_Gn_0", "Get \'em!", "test"); f("VOICEMACRO_2_Gn_1_FEMALE", "Charge forth!", "test"); f("VOICEMACRO_2_Gn_1", "Attack!", "test"); f("VOICEMACRO_2_Gn_2", "For Gnomeregan!", "test"); f("VOICEMACRO_2_Hu_0_FEMALE", "Attack!", "test"); f("VOICEMACRO_2_Hu_0", "Charge!", "test"); f("VOICEMACRO_2_Hu_1_FEMALE", "To battle!", "test"); f("VOICEMACRO_2_Hu_1", "To battle!", "test"); f("VOICEMACRO_2_Ni_0_FEMALE", "By Elune!", "test"); f("VOICEMACRO_2_Ni_0", "For Cenarius!", "test"); f("VOICEMACRO_2_Ni_1_FEMALE", "Attack for the goddess!", "test"); f("VOICEMACRO_2_Ni_1", "Attack!", "test"); f("VOICEMACRO_2_Ni_2_FEMALE", "Charge forth!", "test"); f("VOICEMACRO_2_Or_0_FEMALE", "Attack!", "test"); f("VOICEMACRO_2_Or_0", "Destroy them!", "test"); f("VOICEMACRO_2_Or_1_FEMALE", "Slay them all!", "test"); f("VOICEMACRO_2_Or_1", "Slay them all!", "test"); f("VOICEMACRO_2_Or_2_FEMALE", "Leave none alive!", "test"); f("VOICEMACRO_2_Or_2", "Break their bones!", "test"); f("VOICEMACRO_2_Sc_0_FEMALE", "Rend flesh with me!", "test"); f("VOICEMACRO_2_Sc_0", "For the forsaken!", "test"); f("VOICEMACRO_2_Sc_1_FEMALE", "For the forsaken!", "test"); f("VOICEMACRO_2_Sc_1", "Rend flesh with me!", "test"); f("VOICEMACRO_2_Ta_0_FEMALE", "For Kalimdor!", "test"); f("VOICEMACRO_2_Ta_0", "For Kalimdor!", "test"); f("VOICEMACRO_2_Ta_1_FEMALE", "Attack!", "test"); f("VOICEMACRO_2_Ta_1", "Unleash your fury!", "test"); f("VOICEMACRO_2_Ta_2", "Charge!", "test"); f("VOICEMACRO_2_Tr_0_FEMALE", "For Zul\'jin!", "test"); f("VOICEMACRO_2_Tr_0", "For Zul\'jin!", "test"); f("VOICEMACRO_2_Tr_1_FEMALE", "We bring the pain to them!", "test"); f("VOICEMACRO_2_Tr_1", "Now, we kill!", "test"); f("VOICEMACRO_20_Dw_0_FEMALE", "No, they\'re not real, but thanks for noticing.", "test"); f("VOICEMACRO_20_Dw_0", "Hi ho, hi ho... uh... second verse, same as the first.", "test"); f("VOICEMACRO_20_Dw_1_FEMALE", "I don\'t like to be underground. It reminds me of death.", "test"); f("VOICEMACRO_20_Dw_1", "Ah winter. Yes, winter.", "test"); f("VOICEMACRO_20_Dw_2_FEMALE", "I like my ale like I like my men; dark and rich.", "test"); f("VOICEMACRO_20_Dw_2", "Oh, I\'m having a wardrobe malfunction. Oh, there\'s my hammer.", "test"); f("VOICEMACRO_20_Dw_3_FEMALE", "It\'s like my father always used to say, \"Shut up, and get out.\"", "test"); f("VOICEMACRO_20_Dw_3", "I don\'t have a drinking problem. I drink, I get drunk, I fall down, no problem.", "test"); f("VOICEMACRO_20_Dw_4_FEMALE", "My uncle has brass balls. No, really!", "test"); f("VOICEMACRO_20_Dw_4", "I don\'t drink anymore. \'Course, I don\'t drink any less, either.", "test"); f("VOICEMACRO_20_Dw_5_FEMALE", "I give myself a Dutch oven pedicure every night. I\'ve got no foot fungus at all. My toes are pristine.", "test"); f("VOICEMACRO_20_Dw_5", "I like my beer like I like my women; stout and bitter.", "test"); f("VOICEMACRO_20_Dw_6", "Oh, I\'m just a social drinker. Every time someone says, \"I\'ll have a drink\", I say, \"So shall I.\"", "test"); f("VOICEMACRO_20_Gn_0_FEMALE", "I apologize profusely for any inconvenience my murderous rampage may have caused.", "test"); f("VOICEMACRO_20_Gn_0", "You know, I really wish I had a garden where I could put a couple of human statues.", "test"); f("VOICEMACRO_20_Gn_1_FEMALE", "I\'ve discovered that getting pummeled by a blunt weapon can be quite painful.", "test"); f("VOICEMACRO_20_Gn_1", "I think that last vendor short changed me. Oh, that was a bad one.", "test"); f("VOICEMACRO_20_Gn_2_FEMALE", "You know, squirrels can be deadly when cornered.", "test"); f("VOICEMACRO_20_Gn_2", "I do hope to find some interesting gadgets around here. I do love tinkering with things.", "test"); f("VOICEMACRO_20_Gn_3_FEMALE", "Some day, I hope to find the nuggets on a chicken.", "test"); f("VOICEMACRO_20_Gn_3", "I had an idea for a device that you could put small pieces of bread in to cook, but in the end I really didn\'t think there would be much of a market for it.", "test"); f("VOICEMACRO_20_Gn_4", "I\'d like to give a shout out to my boys in Gnomeregan. Keeping it real Big-T, Snoop-Pup, and Little Dees. Y\'all are short, but you\'re real, baby.", "test"); f("VOICEMACRO_20_Gn_5", "I look bigger in those mirrors where things look bigger.", "test"); f("VOICEMACRO_20_Hu_0_FEMALE", "Why does everyone automatically assume I know tailoring and cooking?", "test"); f("VOICEMACRO_20_Hu_0", "Cover for me. I gotta whiz behind a tree.", "test"); f("VOICEMACRO_20_Hu_1_FEMALE", "Do you ever feel like you\'re not in charge of your own destiny, like you\'re being controlled by an invisible hand?", "test"); f("VOICEMACRO_20_Hu_1", "So, an Orc walks into a bar with a parrot on his shoulder. The bartender says, \"Hey, where\'d you get that?\" The parrot says, \"Durotar. They got \'em all over the place.\"", "test"); f("VOICEMACRO_20_Hu_2_FEMALE", "Sometimes, I have trouble CONTROLLING THE VOLUME OF MY VOICE!", "test"); f("VOICEMACRO_20_Hu_2", "A duck walked into an apothecary and he said, \"Give me some chapstick, and put it on my bill.\"", "test"); f("VOICEMACRO_20_Hu_3_FEMALE", "I like to fart in the tub.", "test"); f("VOICEMACRO_20_Hu_3", "How does a Tauren hide in a cherry tree? He paints his hooves red.", "test"); f("VOICEMACRO_20_Hu_4_FEMALE", "Me and my girlfriends exchange clothes all the time. We\'re all the same size.", "test"); f("VOICEMACRO_20_Hu_4", "A guy walked up to me and said, \"I\'m a teepee, I\'m a wigwam, I\'m a teepee, I\'m a wigwam.\" I said, \"Relax, man, you\'re too tense.\"", "test"); f("VOICEMACRO_20_Hu_5_FEMALE", "I can\'t find anywhere to get my nails done.", "test"); f("VOICEMACRO_20_Hu_5", "So, I have this idea for a great movie. It\'s about two Gnomes who find a bracelet of power, and they have to take it to the Burning Steppes and cast it into The Cauldron. They form the Brotherhood of the Bracelet. Along the way, they\'re trailed by a murloc named Gottom who\'s obsessed with the bracelet, and nine bracelet bogeymen. It could be a three parter called \"Ruler of the Bracelet\". The first part would be called \"The Brotherhood of the Bracelet\", followed by \"A Couple of Towers\", with the climactic ending called \"Hey, the King\'s Back\".", "test"); f("VOICEMACRO_20_Hu_6_FEMALE", "I can\'t wait till this quest is done, and I can look for another Garibaldi artifact.", "test"); f("VOICEMACRO_20_Ni_0_FEMALE", "You know I have to keep moving at night or I\'ll disappear.", "test"); f("VOICEMACRO_20_Ni_0", "Last night I went to an awesome stag party.", "test"); f("VOICEMACRO_20_Ni_1_FEMALE", "Actually, I\'m more of a morning elf.", "test"); f("VOICEMACRO_20_Ni_1", "You know those Ancient Protectors in Darnassas? They\'re not that old.", "test"); f("VOICEMACRO_20_Ni_2_FEMALE", "You know, Wisps are actually pretty useful for personal hygiene.", "test"); f("VOICEMACRO_20_Ni_2", "Man, I was halfway through the Emerald Dream when I had to pee.", "test"); f("VOICEMACRO_20_Ni_3_FEMALE", "I think that guys just use the Emerald Dream as an excuse to avoid calling me back.", "test"); f("VOICEMACRO_20_Ni_3", "Is that thing sharp? Could that thing cut me? I\'m not immortal now, you know.", "test"); f("VOICEMACRO_20_Ni_4_FEMALE", "Oh, I\'m dancing again. I hope all your friends are enjoying the show.", "test"); f("VOICEMACRO_20_Ni_4", "I don\'t know about you, but I can\'t understand a thing those Wisps say. I usually just nod.", "test"); f("VOICEMACRO_20_Ni_5", "Who wants to live forever?", "test"); f("VOICEMACRO_20_Ni_6", "What? I didn\'t hear that.", "test"); f("VOICEMACRO_20_Ni_7", "I don\'t mind the Gnomes, but I\'m always worried about tripping over one.", "test"); f("VOICEMACRO_20_Or_0_FEMALE", "Get between me and my food, and you\'ll lose a hand.", "test"); f("VOICEMACRO_20_Or_0", "I will crush and destroy and... ooo... shiny...", "test"); f("VOICEMACRO_20_Or_1_FEMALE", "I have no respect for people with small piercings. I say go full hog. Put a spear through your head.", "test"); f("VOICEMACRO_20_Or_1", "It\'s not easy being green.", "test"); f("VOICEMACRO_20_Or_2_FEMALE", "I feel very feminine, and I\'ll beat the crap out of anyone who disagrees.", "test"); f("VOICEMACRO_20_Or_2", "Man, dawg, you know, it\'s like I\'m feeling you, but I\'m not feeling you, you know?", "test"); f("VOICEMACRO_20_Or_3_FEMALE", "What\'s estrogen? Can you eat it?", "test"); f("VOICEMACRO_20_Or_3", "I come from the Orcs. We eat with spoons and forks. We love to eat our pork.", "test"); f("VOICEMACRO_20_Or_4_FEMALE", "I need to get my chest waxed again.", "test"); f("VOICEMACRO_20_Or_4", "Orc smash!", "test"); f("VOICEMACRO_20_Or_5_FEMALE", "Man, I think that boar meat\'s coming back on me. I gotta hit the can. Anyone have a hearthstone?", "test"); f("VOICEMACRO_20_Or_5", "Stop poking me! Well, that was okay.", "test"); f("VOICEMACRO_20_Sc_0_FEMALE", "I\'d paint my toenails, but I\'m not sure where they fell off.", "test"); f("VOICEMACRO_20_Sc_0", "I can\'t stand the smell of Orcs.", "test"); f("VOICEMACRO_20_Sc_1_FEMALE", "Yes, they\'re real. They\'re not mine, but they\'re real.", "test"); f("VOICEMACRO_20_Sc_1", "I\'m dead, and I\'m pissed.", "test"); f("VOICEMACRO_20_Sc_2_FEMALE", "I\'m in a rotten mood.", "test"); f("VOICEMACRO_20_Sc_2", "Roses are gray, violets are gray. I\'m dead and color blind.", "test"); f("VOICEMACRO_20_Sc_3_FEMALE", "This stinks.", "test"); f("VOICEMACRO_20_Sc_3", "Hey diddle diddle, the mucus and the spittle, the corpse sank in the lagoon. The murloc said, \"Ahhh...\" to see such a sight, and the Dwarf spanked the baboon.", "test"); f("VOICEMACRO_20_Sc_4_FEMALE", "You know, once you\'re dead, nothing smells bad anymore. Rotten eggs? No problem. Dead fish? Like a spring breeze.", "test"); f("VOICEMACRO_20_Sc_4", "Anyone have any odorant? Either \"wet dog\", \"fresh garbage\", or \"low tide\" would do.", "test"); f("VOICEMACRO_20_Sc_5_FEMALE", "You don\'t need deodorant when you don\'t have any armpits.", "test"); f("VOICEMACRO_20_Sc_6_FEMALE", "Ah, doornails.", "test"); f("VOICEMACRO_20_Sc_7_FEMALE", "I heard a knee slapper once, and skipped my kneecap right across a lake.", "test"); f("VOICEMACRO_20_Ta_0_FEMALE", "In my native tongue, my name means Dances with Tassels.", "test"); f("VOICEMACRO_20_Ta_0", "Mess with the bull, you get the horns.", "test"); f("VOICEMACRO_20_Ta_1_FEMALE", "I once laughed so hard, I milked all over the floor.", "test"); f("VOICEMACRO_20_Ta_1", "Here\'s the beef.", "test"); f("VOICEMACRO_20_Ta_2_FEMALE", "Happy Taurens come from Mulgore.", "test");