local f=function(name, en, ru) RuWoW_interface[name]=ru; RuWoW_interface_entoname[en]=name; end; RuWoW_interface={ };RuWoW_interface_entoname={ }; f("ABANDON_PET", "Are you sure you want to permanently abandon your pet?", "Вы у-ерены, что хотите н--се-+- из---иться от с-ое-о Ъито-ц-?"); f("ABANDON_QUEST_CONFIRM", "Abandon \"%s\"?", "От|-з-ться от \"%s\"?"); f("ABANDON_QUEST", "Abandon Quest", "От|-з от |-ест-"); f("ABILITIES", "Abilities", "СЪосо-ности"); f("ABILITYBOOK_BUTTON", "Abilities", "СЪосо-ности"); f("ABSORB", "Absorb", "З-щит-"); f("ACCEPT", "Accept", "Со-Ъ-сен"); f("ACTIONBAR_LABEL", "Action Bars", "П-неЪи +е|ст-и|"); f("ADD_CHANNEL", "Enter channel name", "В-е+ите и-я |-н-Ъ-"); f("ADD_CHAT_CHANNEL", "Add a channel", "До---ить |-н-Ъ"); f("ADD_FRIEND_LABEL", "Enter name of friend to add:", "В-е+ите и-я +о---Ъяе-о-о +ру--:"); f("ADD_FRIEND", "Add Friend", "До---ить +ру--"); f("ADD_GUILDMEMBER_LABEL", "Add Guild Member:", "До---ить чЪен- -иЪь+ии:"); f("ADD_GUILDRANK_LABEL", "Add Guild Rank:", "В-е+ите р-н- -иЪь+ии:"); f("ADD_IGNORE_LABEL", "Enter name of player to ignore\r\ or\r\ Shift-Click a name from the chat window:", "В-е+ите и-я и-норируе-о-о и-ро|-:"); f("ADD_RAID_MEMBER", "Add Member", "До---ить"); f("ADD_RAIDMEMBER_LABEL", "Add Raid Member:", "До---ить чЪен- ре|+--руЪЪы:"); f("ADDMEMBER", "Add Member", "До---ить чЪен-"); f("ADDON_BANNED", "Banned", "З---нен"); f("ADDON_CORRUPT", "Corrupt", "ИсЪорчен"); f("ADDON_DEP_BANNED", "Dependency banned", "З--иси-ы| -о+ з---нен"); f("ADDON_DEP_CORRUPT", "Dependency corrupt", "З--иси-ы| -о+ исЪорчен"); f("ADDON_DEP_DISABLED", "Dependency disabled", "З--иси-ы| -о+ от|Ъючен"); f("ADDON_DEP_INSECURE", "Dependency insecure", "З--иси-ы| -о+ со-нитеЪен"); f("ADDON_DEP_INTERFACE_VERSION", "Dependency out of date", "З--иси-ы| -о+ уст-реЪ"); f("ADDON_DEP_MISSING", "Dependency missing", "З--иси-ы| -о+ отсутс-ует"); f("ADDON_DEP_NOT_DEMAND_LOADED", "Dependency not loadable on demand", "З--иси-ы| -о+ не з--руж-ется Ъо з-Ъросу"); f("ADDON_DISABLED", "Disabled", "От|Ъючен"); f("ADDON_INSECURE", "Insecure", "Со-нитеЪьны| -о+"); f("ADDON_INTERFACE_VERSION", "Out of date", "Уст-реЪ"); f("ADDON_LOAD_FAILED", "Couldn't load %s: %s", "Не-оз-ожно з--рузить %s: %s"); f("ADDON_MISSING", "Missing", "Отсутс-ует"); f("ADDON_NOT_DEMAND_LOADED", "Not loadable on demand", "Не з--руж-ется Ъо з-Ъросу"); f("ADDON_UNKNOWN_ERROR", "Unknown load problem", "Неиз-естн-я оши-|- з--руз|и"); f("AGILITY_COLON", "Agility:", "Ло-|ость:"); f("AGILITY_TOOLTIP", "Increases all characters’ chance to Critical Hit. The\r\ amount of the bonus is higher per point on Rogues than\r\ other classes. Agility affects dodge. Rogues get more\r\ Dodge per point of Agility than other classes. Agility\r\ adds directly to Armor.", "У-еЪичи--ет ш-нс н-нести Критичес|и| у+-р. ДЪя Р-з-о|ни|- -онус -ыше че- +Ъя +ру-их |Ъ-ссо-. Т-|же у-еЪичи--ет ш-нс у-ернуться от у+-р-. Р-з-о|ни|и ЪоЪуч-ют -оЪьши| ш-нс у|Ъонится н- е+иницу Ъо-|ости че- +ру-ие |Ъ-ссы. Ло-|ость у-еЪичи--ет Ъо|-з-теЪь -рони."); f("ALL_INVENTORY_SLOTS", "All Slots", "Все сЪоты"); f("ALL_SUBCLASSES", "All Subclasses", "Все Ъо+|Ъ-ссы"); f("ALL", "All", "Все"); f("ALLIED", "Allied", "Союзни|"); f("ALREADY_LEARNED", "Already learned", "Уже изучено"); f("ALWAYS_SHOW_MULTIBARS_TEXT", "Always Show ActionBars", "Все-+- Ъо|-зы--ть Ъ-неЪи +е|ст-и|"); f("AMBIENCE_VOLUME", "Ambience Volume", "Гро-|ость фон-"); f("AMMO_DAMAGE_TEMPLATE", "Adds %g damage per second", "+ %g урон- - се|."); f("AMMO_SCHOOL_DAMAGE_TEMPLATE", "Adds %g %s damage per second", "+ %g %s урон- - се|."); f("AMMOSLOT", "Ammo", "А-униция"); f("AMOUNT_TO_SEND", "Amount to send:", "Су--- | отЪр--|е:"); f("ANIMATION", "Animation", "Ани--ция"); f("ANISOTROPIC", "Anisotropic Filtering", "АнизотроЪн-я фиЪьтр-ция"); f("AREA_SPIRIT_HEAL", "Resurrection in %d %s", "Вос|решение через %d %s"); f("ARMOR_COLON", "Armor:", "Броня:"); f("ARMOR_TEMPLATE", "%d Armor", "%d -рони"); f("ARMOR_TOOLTIP", "Decreases the amount of damage taken from physical attacks. The amount of reduction is influenced by the level of the attacker.\r\ Damage reduction against a level %d attacker: %.1f%%", "У-еньш-ет урон ЪоЪуч-е-ы| от физичес|о| -т-|и. Эффе|ти-ность з-щиты з--исит от уро-ня -т-|ующе-о.\r\ При-ер: есЪи уро-ень -т-|ующе-о %d,\r\ то урон у-еньшится н- %.1f%%"); f("ARMOR", "Armor", "Броня"); f("ASSIGNED_COLON", "Currently Assigned:", "И-еющиеся:"); f("ASSIST_ATTACK", "Attack on assist", "Со+е|ст-о--ть Ъри -т-|е"); f("AT_WAR", "At War", "Во|н-"); f("ATTACHMENT_TEXT", "Drag an item here to include it with your mail", "Перет-щите Ъре+-ет сю+-, что-ы Ърисое+инить е-о | Ъись-у"); f("ATTACK_COLON", "Attack:", "Ат-|-:"); f("ATTACK_POWER_COLON", "Power:", "СиЪ-:"); f("ATTACK_POWER_TOOLTIP", "Attack Power", "СиЪ- -т-|и"); f("ATTACK_SPEED_COLON", "Attack Speed (seconds):", "С|орость -т-|и (се|.):"); f("ATTACK_SPEED_TOOLTIP1", "Seconds per attack", "Сре+ни| урон з- се|."); f("ATTACK_TOOLTIP_SUBTEXT", "Your attack rating affects your chance to hit a target, and is based on the weapon skill of the weapon you are currently wielding.", "В-ш ре|тин- -т-|и оЪре+еЪяет -ероятность ЪоЪ-+-ния Ъо Ъроти-ни|у, и з--исит от уро-ня -Ъ-+ения оружие-, |оторое у --с - +-нны| -о-ент - ру|-х."); f("ATTACK_TOOLTIP", "Attack Rating", "Эффе|ти-ность -т-|и"); f("ATTACK", "Attack", "Ат-|-"); f("AUCTION_BUYOUT_ERROR", "(Must be >= the start price)", "(ДоЪжн- -ыть >= н-ч-Ъьно| цены)"); f("AUCTION_CREATOR", "Seller", "Про+--ец"); f("AUCTION_DURATION_ERROR", "(Auction will be set to 5 mins)", "(сро| -у|цион- уст-но-Ъен н- 5 -ин.)"); f("AUCTION_DURATION", "Auction Duration", "ДЪитеЪьность -у|цион-"); f("AUCTION_EXPIRED_MAIL_SUBJECT", "Auction expired: %s", "Ау|цион н- %s з-|ончен"); f("AUCTION_ITEM_TEXT", "Drag an item here to auction it", "Перет-щите Ъре+-ет сю+-, что-ы Ъо-естить н- -у|цион"); f("AUCTION_ITEM", "Auction Item", "Пре+-ет +Ъя Ъро+-жи"); f("AUCTION_OUTBID_MAIL_SUBJECT", "Outbid on %s", "Пере-ит- ст--|- н-: %s"); f("AUCTION_REMOVED_MAIL_SUBJECT", "Auction cancelled: %s", "Ау|цион от-енен: %s"); f("AUCTION_SOLD_MAIL_SUBJECT", "Auction successful: %s", "Лот %s усЪешно Ъро+-н"); f("AUCTION_TIME_LEFT1_DETAIL", "Less than 30 mins", "Менее 30 -ин."); f("AUCTION_TIME_LEFT1", "Short", "|cffff2020О|онч-ние|r"); f("AUCTION_TIME_LEFT2_DETAIL", "Between 30 mins and 2hrs", "от 30 -ин +о 2 ч-со-"); f("AUCTION_TIME_LEFT2", "Medium", "|cffffff00Сре+не|r"); f("AUCTION_TIME_LEFT3_DETAIL", "Between 2hrs and 8 hrs", "От 2 +о 8 ч-со-"); f("AUCTION_TIME_LEFT3", "Long", "ДоЪ-о"); f("AUCTION_TIME_LEFT4_DETAIL", "Greater than 8 hrs", "БоЪее 8 ч-со-"); f("AUCTION_TIME_LEFT4", "Very Long", "|cff999999Очень +оЪ-о|r"); f("AUCTION_TITLE", "%s's Auctions", "Ау|цион %s"); f("AUCTION_WON_MAIL_SUBJECT", "Auction won: %s", "Вы -ыи-р-Ъи н- -у|ционе Ъот: %s"); f("AUCTIONS", "Auctions", "Ау|цион"); f("AUTO_FOLLOW_SPEED", "Auto Follow Speed", "С|орость сЪе+о--ния"); f("AUTOFOLLOWSTART", "Following %s.", "СЪе+о--ние з- %s."); f("AUTOFOLLOWSTOPCOMBAT", "You stop moving to attack %s", "Вы Ъре|р-тиЪи ЪресЪе+о--ние %s"); f("AUTOFOLLOWSTOP", "You stop following %s.", "СЪе+о--ние з- %s Ъре|р-щено"); f("AVAILABLE_QUESTS", "Available Quests", "ДостуЪные |-есты"); f("AVAILABLE_SERVICES", "Available Services", "ДостуЪные сер-исы"); f("AVAILABLE", "Available", "ДостуЪно"); f("AVERAGE_WAIT_TIME", "Average Wait Time:", "При-ерное -ре-я:"); f("BACK", "Back", "Н-з-+"); f("BACKGROUND", "Background", "Фон"); f("BACKPACK_TOOLTIP", "Backpack", "Рю|з-|"); f("BACKSLOT", "Back", "ПЪ-щ"); f("BAG_CANT_STACK", "This item cannot stack.", "Этот Ъре+-ет не с|Ъ-+ы--ется."); f("BAG_CANT_SWAP", "These items can't be swapped.", "Эти Ъре+-еты неЪьзя Ъо-енять -ест--и."); f("BAG_DROP_TOO_FAR_AWAY", "That point is too far away to drop an item.", "Эт- точ|- сЪиш|о- +-Ъе|-, что-ы -росить ту+-."); f("BAG_ERROR", "Can't move item for unknown reason.", "По неиз-естно| Ъричине, -ы не -ожете Ъере-естить Ъре+-ет."); f("BAG_FULL", "That bag is full!", "Этот -ешо| ЪоЪон!"); f("BAG_ITEM_ALREADY_BOUND", "The item is soulbound.", "Этот Ъре+-ет и-енно|."); f("BAG_ITEM_CLASS_MISMATCH", "Can't place that type of item in that bag.", "Пре+-ет т-|о-о тиЪ- не -ожет -ыть Ъо-ещен - этот -ешо|."); f("BAG_ITEM_MAX_COUNT_EXCEEDED", "Carrying too many already.", "Дости-нуто --|си--Ъьное |оЪичест-о Ъре+-ето-, -оз-ожных и-еть Ъри се-е."); f("BAG_ITEM_NOT_FOUND", "The item was not found.", "Пре+-ет не н-|+ен."); f("BAG_ITEM_SPLIT_FAILED", "Couldn't split those items.", "Эти Ъре+-еты неЪьзя р-з+еЪить."); f("BAG_ITEM_SUBTYPE_MISMATCH", "Can't place that item in that bag.", "Этот Ъре+-ет неЪьзя Ъо-естить - это -ешо|."); f("BAG_ITEM_TOO_FEW_TO_SPLIT", "Tried to split more than number in stack.", "ПоЪыт|- р-з+еЪить -оЪьшее |оЪичест-о, че- есть - стоЪ|е."); f("BAG_NOT_A_CONTAINER", "Not a container.", "Это не |онте|нер."); f("BAG_NOT_EMPTY", "Bag is not empty.", "Мешо| не Ъуст."); f("BAG_NOT_ENOUGH_GOLD", "Not enough gold", "Не х--т-ет зоЪот-"); f("BAG_NOT_EQUIPPABLE", "This item cannot be equipped.", "Этот Ъре+-ет неЪьзя о+еть."); f("BAG_NOT_OWNER", "You don't own that item.", "Это не --ш Ъре+-ет."); f("BAG_SLOT_EMPTY", "That slot is empty.", "Эт- яче||- Ъуст-."); f("BAG_SLOT_NOT_EMPTY", "That slot is not empty.", "Эт- яче||- не Ъуст-."); f("BAGS_ONLY", "Only bags can go here!", "ТоЪь|о -еще-ые -еш|и -ожно Ъо-естить сю+-!"); f("BAGSLOT", "Bag", "Мешо|"); f("BAGSLOTTEXT", "Bag Slots", "Яче||и -еш|-"); f("BANK_BAG_PURCHASE", "Purchasable Bag Slot", "Арен+уе--я яче||- +Ъя -еш|-"); f("BANK_BAG", "Bag Slot", "Яче||- +Ъя -еш|-"); f("BANKSLOTPURCHASE_LABEL", "Do you wish to purchase space for an additional bag?", "Вы хотите оЪЪ-тить -есто +Ъя +оЪоЪнитеЪьно-о -еш|-?"); f("BANKSLOTPURCHASE", "Purchase", "КуЪить"); f("BATTLEFIELD_CONFIRM_STATUS", "(Ready to Enter)", "(-ото- |о -хо+у)"); f("BATTLEFIELD_FULL", "%s (Full)", "%s (ПоЪон)"); f("BATTLEFIELD_GROUP_JOIN", "Join as Group", "ВстуЪить |-| -руЪЪ-"); f("BATTLEFIELD_IN_QUEUE", "You are in the queue for %s\r\ Average wait time: %s (Last 10 players)\r\ Time in queue: %s", "В-ше -есто - очере+и: %s\r\ При-ерное -ре-я -хо+-: %s \r\ Вре-я Ъро-е+ённое - очере+и: %s"); f("BATTLEFIELD_JOIN", "Join Battle", "ВстуЪить - -о|"); f("BATTLEFIELD_LEVEL", "Level Range:", "Уро-ни:"); f("BATTLEFIELD_MINIMAP", "Battle Map", "К-рт- -оя"); f("BATTLEFIELD_NAME", "Battlefield Instance:", "Инст-нция ПоЪя Ср-жени|:"); f("BATTLEFIELD_QUEUE_STATUS", "(In Queue)", "(- очере+и)"); f("BATTLEFIELDMINIMAP_OPACITY_LABEL", "Change Opacity", "Н-стро||- Ърозр-чности"); f("BATTLEFIELDMINIMAP_OPTIONS_LABEL", "Battle Map Options", "Н-стро||и |-рты -оя"); f("BATTLEGROUND_INSTANCE_TOOLTIP", "Join the queue to enter this battleground when space becomes available. This will result in a longer wait than selecting first available.", "З-нять очере+ь н- -хо+ - -этЪ-р-ун+. Д-нны| --ри-нт -оЪее +оЪ-и| Ъо ср--нениею с --ри-нто- - Ъер-ы| +остуЪны|."); f("BID_STATUS", "Bid Status", "Ст--|и"); f("BID", "Bid", "Ст--|-"); f("BIDS", "Bids", "Ст--|и"); f("BILLING_NAG_DIALOG", "Your play time expires in %d %s", "В-ше и-ро-ое -ре-я исте|-ет через %d %s"); f("BILLING_NAG_WARNING_P1", "Your play time expires in %d minutes", "В-ше оЪЪ-ченное -ре-я исте|-ет через %d -ин."); f("BILLING_NAG_WARNING", "Your play time expires in %d minute", "В-ше оЪЪ-ченное -ре-я исте|-ет через %d -ин."); f("BIND_ENCHANT", "Enchanting this item will bind it to you.", "При з-ч-ро--нии - Ъре+-ет ст-нет и-енны-."); f("BIND_KEY_TO_COMMAND", "Press Key to Bind to Command -> %s", "Н-ж-ите |Ъ--ишу +Ъя н-зн-чения -> %s"); f("BIND_ZONE_DISPLAY", "You are bound in %s.", "Вы Ъри|реЪЪены | %s."); f("BINDING_HEADER_CAMERA", "Camera Functions", "Фун|ции |--еры"); f("BINDING_HEADER_CHAT", "Chat Functions", "Фун|ции ч-т-"); f("BINDING_HEADER_INTERFACE", "Interface Panel Functions", "Фун|ции интерфе|с-Ъ-неЪи"); f("BINDING_HEADER_MISC", "Miscellaneous Functions", "Дру-ие фун|ции"); f("BINDING_HEADER_MOVEMENT", "Movement Keys", "Пере+-ижение"); f("BINDING_HEADER_MULTIACTIONBAR", "MultiActionBar Bindings", "Фун|ции +оЪ. Ъ-неЪе| +е|ст-и|"); f("BINDING_NAME_ACTIONBUTTON10", "Action Button 10", "КЪ--иш- +е|ст-ия 10"); f("BINDING_NAME_ACTIONBUTTON11", "Action Button 11", "КЪ--иш- +е|ст-ия 11"); f("BINDING_NAME_ACTIONBUTTON12", "Action Button 12", "КЪ--иш- +е|ст-ия 12"); f("BINDING_NAME_ACTIONBUTTON1", "Action Button 1", "КЪ--иш- +е|ст-ия 1"); f("BINDING_NAME_ACTIONBUTTON2", "Action Button 2", "КЪ--иш- +е|ст-ия 2"); f("BINDING_NAME_ACTIONBUTTON3", "Action Button 3", "КЪ--иш- +е|ст-ия 3"); f("BINDING_NAME_ACTIONBUTTON4", "Action Button 4", "КЪ--иш- +е|ст-ия 4"); f("BINDING_NAME_ACTIONBUTTON5", "Action Button 5", "КЪ--иш- +е|ст-ия 5"); f("BINDING_NAME_ACTIONBUTTON6", "Action Button 6", "КЪ--иш- +е|ст-ия 6"); f("BINDING_NAME_ACTIONBUTTON7", "Action Button 7", "КЪ--иш- +е|ст-ия 7"); f("BINDING_NAME_ACTIONBUTTON8", "Action Button 8", "КЪ--иш- +е|ст-ия 8"); f("BINDING_NAME_ACTIONBUTTON9", "Action Button 9", "КЪ--иш- +е|ст-ия 9"); f("BINDING_NAME_ACTIONPAGE1", "Action Page 1", "Стр-ниц- +е|ст-и| 1"); f("BINDING_NAME_ACTIONPAGE2", "Action Page 2", "Стр-ниц- +е|ст-и| 2"); f("BINDING_NAME_ACTIONPAGE3", "Action Page 3", "Стр-ниц- +е|ст-и| 3"); f("BINDING_NAME_ACTIONPAGE4", "Action Page 4", "Стр-ниц- +е|ст-и| 4"); f("BINDING_NAME_ACTIONPAGE5", "Action Page 5", "Стр-ниц- +е|ст-и| 5"); f("BINDING_NAME_ACTIONPAGE6", "Action Page 6", "Стр-ниц- +е|ст-и| 6"); f("BINDING_NAME_ATTACKTARGET", "Attack Target", "ЦеЪь -т-|и"); f("BINDING_NAME_BONUSACTIONBUTTON10", "Secondary Action Button 10", "ДоЪ. |Ъ--иш- +е|ст-ия 10"); f("BINDING_NAME_BONUSACTIONBUTTON1", "Secondary Action Button 1", "ДоЪ. |Ъ--иш- +е|ст-ия 1"); f("BINDING_NAME_BONUSACTIONBUTTON2", "Secondary Action Button 2", "ДоЪ. |Ъ--иш- +е|ст-ия 2"); f("BINDING_NAME_BONUSACTIONBUTTON3", "Secondary Action Button 3", "ДоЪ. |Ъ--иш- +е|ст-ия 3"); f("BINDING_NAME_BONUSACTIONBUTTON4", "Secondary Action Button 4", "ДоЪ. |Ъ--иш- +е|ст-ия 4"); f("BINDING_NAME_BONUSACTIONBUTTON5", "Secondary Action Button 5", "ДоЪ. |Ъ--иш- +е|ст-ия 5"); f("BINDING_NAME_BONUSACTIONBUTTON6", "Secondary Action Button 6", "ДоЪ. |Ъ--иш- +е|ст-ия 6"); f("BINDING_NAME_BONUSACTIONBUTTON7", "Secondary Action Button 7", "ДоЪ. |Ъ--иш- +е|ст-ия 7"); f("BINDING_NAME_BONUSACTIONBUTTON8", "Secondary Action Button 8", "ДоЪ. |Ъ--иш- +е|ст-ия 8"); f("BINDING_NAME_BONUSACTIONBUTTON9", "Secondary Action Button 9", "ДоЪ. |Ъ--иш- +е|ст-ия 9"); f("BINDING_NAME_CAMERAZOOMIN", "Zoom In", "При-Ъизить"); f("BINDING_NAME_CAMERAZOOMOUT", "Zoom Out", "От+-Ъить"); f("BINDING_NAME_CHATBOTTOM", "Chat Bottom", "КноЪ|- ч-т-"); f("BINDING_NAME_CHATPAGEDOWN", "Chat Page Down", "Ч-т-Ъист-ть -низ"); f("BINDING_NAME_CHATPAGEUP", "Chat Page Up", "Ч-т-Ъист-ть --ерх"); f("BINDING_NAME_COMBATLOGBOTTOM", "Combat Log Bottom", "КноЪ|- Ъо-- -оя"); f("BINDING_NAME_COMBATLOGPAGEDOWN", "Combat Log Page Down", "Ло- -оя-Ъист-ть -низ"); f("BINDING_NAME_COMBATLOGPAGEUP", "Combat Log Page Up", "Ло- -оя-Ъист-ть --ерх"); f("BINDING_NAME_FOLLOWTARGET", "Follow Target", "СЪе+о--ть"); f("BINDING_NAME_JUMP", "Jump", "Прыжо|"); f("BINDING_NAME_MASTERVOLUMEDOWN", "Master Volume Down", "Понизить -ро-|ость з-у|-"); f("BINDING_NAME_MASTERVOLUMEUP", "Master Volume Up", "По-ысить -ро-|ость з-у|-"); f("BINDING_NAME_MINIMAPZOOMIN", "Minimap Zoom In", "Мини|-рт- - Ъри-Ъизить"); f("BINDING_NAME_MINIMAPZOOMOUT", "Minimap Zoom Out", "Мини|-рт- - от+-Ъить"); f("BINDING_NAME_MOVEBACKWARD", "Move Backward", "Н-з-+"); f("BINDING_NAME_MOVEFORWARD", "Move Forward", "ВЪере+"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON10", "BottomLeft Action Button 10", "Ле--я-нижняя |ноЪ|- +е|ст-ия 10"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON11", "BottomLeft Action Button 11", "Ле--я-нижняя |ноЪ|- +е|ст-ия 11"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON12", "BottomLeft Action Button 12", "Ле--я-нижняя |ноЪ|- +е|ст-ия 12"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON1", "BottomLeft Action Button 1", "Ле--я-нижняя |ноЪ|- +е|ст-ия 1"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON2", "BottomLeft Action Button 2", "Ле--я-нижняя |ноЪ|- +е|ст-ия 2"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON3", "BottomLeft Action Button 3", "Ле--я-нижняя |ноЪ|- +е|ст-ия 3"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON4", "BottomLeft Action Button 4", "Ле--я-нижняя |ноЪ|- +е|ст-ия 4"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON5", "BottomLeft Action Button 5", "Ле--я-нижняя |ноЪ|- +е|ст-ия 5"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON6", "BottomLeft Action Button 6", "Ле--я-нижняя |ноЪ|- +е|ст-ия 6"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON7", "BottomLeft Action Button 7", "Ле--я-нижняя |ноЪ|- +е|ст-ия 7"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON8", "BottomLeft Action Button 8", "Ле--я-нижняя |ноЪ|- +е|ст-ия 8"); f("BINDING_NAME_MULTIACTIONBAR1BUTTON9", "BottomLeft Action Button 9", "Ле--я-нижняя |ноЪ|- +е|ст-ия 9"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON10", "BottomRight Action Button 10", "Пр---я-нижняя |ноЪ|- +е|ст-ия 10"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON11", "BottomRight Action Button 11", "Пр---я-нижняя |ноЪ|- +е|ст-ия 11"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON12", "BottomRight Action Button 12", "Пр---я-нижняя |ноЪ|- +е|ст-ия 12"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON1", "BottomRight Action Button 1", "Пр---я-нижняя |ноЪ|- +е|ст-ия 1"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON2", "BottomRight Action Button 2", "Пр---я-нижняя |ноЪ|- +е|ст-ия 2"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON3", "BottomRight Action Button 3", "Пр---я-нижняя |ноЪ|- +е|ст-ия 3"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON4", "BottomRight Action Button 4", "Пр---я-нижняя |ноЪ|- +е|ст-ия 4"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON5", "BottomRight Action Button 5", "Пр---я-нижняя |ноЪ|- +е|ст-ия 5"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON6", "BottomRight Action Button 6", "Пр---я-нижняя |ноЪ|- +е|ст-ия 6"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON7", "BottomRight Action Button 7", "Пр---я-нижняя |ноЪ|- +е|ст-ия 7"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON8", "BottomRight Action Button 8", "Пр---я-нижняя |ноЪ|- +е|ст-ия 8"); f("BINDING_NAME_MULTIACTIONBAR2BUTTON9", "BottomRight Action Button 9", "Пр---я-нижняя |ноЪ|- +е|ст-ия 9"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON10", "Right Action Button 10", "Пр---я |ноЪ|- +е|ст-ия 10"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON11", "Right Action Button 11", "Пр---я |ноЪ|- +е|ст-ия 11"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON12", "Right Action Button 12", "Пр---я |ноЪ|- +е|ст-ия 12"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON1", "Right Action Button 1", "Пр---я |ноЪ|- +е|ст-ия 1"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON2", "Right Action Button 2", "Пр---я |ноЪ|- +е|ст-ия 2"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON3", "Right Action Button 3", "Пр---я |ноЪ|- +е|ст-ия 3"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON4", "Right Action Button 4", "Пр---я |ноЪ|- +е|ст-ия 4"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON5", "Right Action Button 5", "Пр---я |ноЪ|- +е|ст-ия 5"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON6", "Right Action Button 6", "Пр---я |ноЪ|- +е|ст-ия 6"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON7", "Right Action Button 7", "Пр---я |ноЪ|- +е|ст-ия 7"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON8", "Right Action Button 8", "Пр---я |ноЪ|- +е|ст-ия 8"); f("BINDING_NAME_MULTIACTIONBAR3BUTTON9", "Right Action Button 9", "Пр---я |ноЪ|- +е|ст-ия 9"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON10", "Right ActionBar 2 Button 10", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 10"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON11", "Right ActionBar 2 Button 11", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 11"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON12", "Right ActionBar 2 Button 12", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 12"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON1", "Right ActionBar 2 Button 1", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 1"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON2", "Right ActionBar 2 Button 2", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 2"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON3", "Right ActionBar 2 Button 3", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 3"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON4", "Right ActionBar 2 Button 4", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 4"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON5", "Right ActionBar 2 Button 5", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 5"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON6", "Right ActionBar 2 Button 6", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 6"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON7", "Right ActionBar 2 Button 7", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 7"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON8", "Right ActionBar 2 Button 8", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 8"); f("BINDING_NAME_MULTIACTIONBAR4BUTTON9", "Right ActionBar 2 Button 9", "Пр---я +оЪ. |ноЪ|- +е|ст-ия 9"); f("BINDING_NAME_NAMEPLATES", "Show Name Plates", "По|-з и-ен и-ро|о-"); f("BINDING_NAME_NEXTACTIONPAGE", "Next Action Bar", "СЪе+. Ъ-неЪь +е|ст-и|"); f("BINDING_NAME_NEXTVIEW", "Next View", "СЪе+. -и+"); f("BINDING_NAME_OPENALLBAGS", "Open All Bags", "Отрыть -се -еш|и"); f("BINDING_NAME_OPENCHAT", "Open Chat", "От|рыть ч-т"); f("BINDING_NAME_PETATTACK", "Pet Attack", "Ат-|- Ъито-це-"); f("BINDING_NAME_PITCHDOWN", "Pitch Down", "Нырнуть"); f("BINDING_NAME_PITCHUP", "Pitch Up", "ВсЪЪыть"); f("BINDING_NAME_PREVIOUSACTIONPAGE", "Previous Action Bar", "Пре+. Ъ-неЪь +е|ст-и|"); f("BINDING_NAME_PREVVIEW", "Previous View", "Пре+. -и+"); f("BINDING_NAME_SCREENSHOT", "Screen Shot", "С|риншот"); f("BINDING_NAME_SHAPESHIFTBUTTON10", "Special Action Button 10", "КЪ--иш- сЪец. +е|ст-ия 10"); f("BINDING_NAME_SHAPESHIFTBUTTON1", "Special Action Button 1", "КЪ--иш- сЪец. +е|ст-ия 1"); f("BINDING_NAME_SHAPESHIFTBUTTON2", "Special Action Button 2", "КЪ--иш- сЪец. +е|ст-ия 2"); f("BINDING_NAME_SHAPESHIFTBUTTON3", "Special Action Button 3", "КЪ--иш- сЪец. +е|ст-ия 3"); f("BINDING_NAME_SHAPESHIFTBUTTON4", "Special Action Button 4", "КЪ--иш- сЪец. +е|ст-ия 4"); f("BINDING_NAME_SHAPESHIFTBUTTON5", "Special Action Button 5", "КЪ--иш- сЪец. +е|ст-ия 5"); f("BINDING_NAME_SHAPESHIFTBUTTON6", "Special Action Button 6", "КЪ--иш- сЪец. +е|ст-ия 6"); f("BINDING_NAME_SHAPESHIFTBUTTON7", "Special Action Button 7", "КЪ--иш- сЪец. +е|ст-ия 7"); f("BINDING_NAME_SHAPESHIFTBUTTON8", "Special Action Button 8", "КЪ--иш- сЪец. +е|ст-ия 8"); f("BINDING_NAME_SHAPESHIFTBUTTON9", "Special Action Button 9", "КЪ--иш- сЪец. +е|ст-ия 9"); f("BINDING_NAME_STRAFELEFT", "Strafe Left", "Д-ижение -Ъе-о"); f("BINDING_NAME_STRAFERIGHT", "Strafe Right", "Д-ижение -Ър--о"); f("BINDING_NAME_TARGETNEARESTENEMY", "Target Nearest Enemy", "Вы-р-ть -Ъиж. -р---"); f("BINDING_NAME_TARGETNEARESTFRIEND", "Target Nearest Friend", "Вы-р-ть -Ъиж. +ру--"); f("BINDING_NAME_TARGETPARTYMEMBER1", "Target Party Member 1", "Вы-р-ть чЪен- -руЪЪы 1"); f("BINDING_NAME_TARGETPARTYMEMBER2", "Target Party Member 2", "Вы-р-ть чЪен- -руЪЪы 2"); f("BINDING_NAME_TARGETPARTYMEMBER3", "Target Party Member 3", "Вы-р-ть чЪен- -руЪЪы 3"); f("BINDING_NAME_TARGETPARTYMEMBER4", "Target Party Member 4", "Вы-р-ть чЪен- -руЪЪы 4"); f("BINDING_NAME_TARGETPARTYPET1", "Target Party Pet 1", "Вы-р-ть Ъито-ц- -руЪЪы 1"); f("BINDING_NAME_TARGETPARTYPET2", "Target Party Pet 2", "Вы-р-ть Ъито-ц- -руЪЪы 2"); f("BINDING_NAME_TARGETPARTYPET3", "Target Party Pet 3", "Вы-р-ть Ъито-ц- -руЪЪы 3"); f("BINDING_NAME_TARGETPARTYPET4", "Target Party Pet 4", "Вы-р-ть Ъито-ц- -руЪЪы 4"); f("BINDING_NAME_TARGETPET", "Target Pet", "Вы-р-ть Ъито-ц-"); f("BINDING_NAME_TARGETPREVIOUSENEMY", "Target Previous Enemy", "Вы-р-ть Ъре+. -р---"); f("BINDING_NAME_TARGETPREVIOUSFRIEND", "Target Previous Friend", "Вы-р-ть Ъре+. +ру--"); f("BINDING_NAME_TARGETSELF", "Target Self", "Вы-р-ть се-я"); f("BINDING_NAME_TOGGLEABILITYBOOK", "Toggle Abilities", "От|рыть Ъ-неЪь сЪосо-носте|"); f("BINDING_NAME_TOGGLEACTIONBARLOCK", "Toggle ActionBar Lock", "В|Ъ/-ы|Ъ -Ъо|иро-|и Ъ-неЪи +е|ст-и|"); f("BINDING_NAME_TOGGLEAUTORUN", "Toggle Autorun", "А-то-е-"); f("BINDING_NAME_TOGGLEBACKPACK", "Toggle Backpack", "От|рыть рю|з-|"); f("BINDING_NAME_TOGGLEBAG1", "Toggle Bag 1", "От|рыть -ешо| 1"); f("BINDING_NAME_TOGGLEBAG2", "Toggle Bag 2", "От|рыть -ешо| 2"); f("BINDING_NAME_TOGGLEBAG3", "Toggle Bag 3", "От|рыть -ешо| 3"); f("BINDING_NAME_TOGGLEBAG4", "Toggle Bag 4", "От|рыть -ешо| 4"); f("BINDING_NAME_TOGGLEBAG5", "Toggle Bag 5", "От|рыть -ешо| 5"); f("BINDING_NAME_TOGGLEBATTLEFIELDMINIMAP", "Toggle Battle Map", "В|Ъючить |-рту -оя"); f("BINDING_NAME_TOGGLECHARACTER0", "Toggle Character Pane", "От|рыть Ъ-неЪь -ероя"); f("BINDING_NAME_TOGGLECHARACTER1", "Toggle Skill Pane", "От|рыть Ъ-неЪь н--ы|о-"); f("BINDING_NAME_TOGGLECHARACTER2", "Toggle Reputation Pane", "От|рыть Ъ-неЪь реЪут-ции"); f("BINDING_NAME_TOGGLECHARACTER3", "Toggle Pet Pane", "От|рыть Ъ-неЪь Ъито-ц-"); f("BINDING_NAME_TOGGLECHARACTER4", "Toggle Honor Pane", "Пере|Ъючиться н- з-|Ъ-+|у Чести"); f("BINDING_NAME_TOGGLECOMBATLOG", "Toggle Combat Log", "По|-з-ть Ъо- -оя"); f("BINDING_NAME_TOGGLEFPS", "Toggle Framerate Display", "По|-з-ть ч-стоту |-+ро-(FPS)"); f("BINDING_NAME_TOGGLEFRIENDSTAB", "Toggle Friends Pane", "От|рыть Ъ-неЪь +рузе|"); f("BINDING_NAME_TOGGLEGAMEMENU", "Toggle Game Menu", "От|рыть -Ъ--ное -еню"); f("BINDING_NAME_TOGGLEGUILDTAB", "Toggle Guild Pane", "От|рыть Ъ-неЪь -иЪь+ии"); f("BINDING_NAME_TOGGLEIGNORETAB", "Toggle Ignore Pane", "От|рыть и-нор-Ъ-неЪь"); f("BINDING_NAME_TOGGLEMINIMAP", "Toggle Minimap", "По|-з-ть -ини|-рту"); f("BINDING_NAME_TOGGLEMUSIC", "Toggle Music", "В|Ъ. -узы|у"); f("BINDING_NAME_TOGGLEPETBOOK", "Toggle Pet Book", "От|рыть |ни-у Ъито-ц-"); f("BINDING_NAME_TOGGLEQUESTLOG", "Toggle Quest Log", "От|рыть Ъ-неЪь |-есто-"); f("BINDING_NAME_TOGGLERAIDTAB", "Toggle Raid Pane", "От|рыть ре|+-Ъ-неЪь"); f("BINDING_NAME_TOGGLERUN", "Toggle Run/Walk", "Режи- -е--ть/хо+ить"); f("BINDING_NAME_TOGGLESHEATH", "Sheath/Unsheath Weapon", "О-н-жить/СЪрят-ть оружие"); f("BINDING_NAME_TOGGLESOCIAL", "Toggle Social Pane", "От|рыть соц. Ъ-неЪь"); f("BINDING_NAME_TOGGLESOUND", "Toggle Sound", "В|Ъ. з-у|"); f("BINDING_NAME_TOGGLESPELLBOOK", "Toggle Spellbook", "От|рыть |ни-у з-|Ъин-ни|"); f("BINDING_NAME_TOGGLETALENTS", "Toggle Talent Pane", "От|рыть Ъ-неЪь т-Ъ-нто-"); f("BINDING_NAME_TOGGLEUI", "Toggle User Interface", "В|Ъ. интерфе|с"); f("BINDING_NAME_TOGGLEWHOTAB", "Toggle Who Pane", "От|рыть Ъ-неЪь \"Кто\""); f("BINDING_NAME_TOGGLEWORLDMAP", "Toggle World Map Pane", "От|рыть |-рту -ир-"); f("BINDING_NAME_TURNLEFT", "Turn Left", "По-орот н-Ъе-о"); f("BINDING_NAME_TURNRIGHT", "Turn Right", "По-орот н-Ър--о"); f("BLOCK_TRADES", "Block Trades", "БЪо|. тор-о-ые соо-щ."); f("BLOCK", "Block", "БЪо|"); f("BOSS", "Boss", "Босс"); f("BREATH_LABEL", "Breath", "КисЪоро+"); f("BROWSE_AUCTIONS", "Browse Auctions", "О-зор -у|ционо-"); f("BROWSE_NO_RESULTS", "No items found", "Ниче-о не н-|+ено"); f("BROWSE_SEARCH_TEXT", "Choose search criteria and press \"Search\"", "Вы-ерите |ритери| Ъоис|- и н-ж-ите \"Поис|\""); f("BROWSE", "Browse", "О-зор"); f("BUFFER_DOUBLE", "Double", "Д-о|но|"); f("BUFFERING", "Buffering", "Буфериз-ция"); f("BUG_BUTTON", "Bugs & Suggestions", "Оши-|и и Пре+Ъожения"); f("BUG_CATEGORY_CHOOSE", "--> Please Choose a Category", "--> Вы-ерите |-те-орию"); f("BUG_CATEGORY_ERROR", "You must choose a category to submit your bug/suggestion.", "Вы +оЪжны -ы-р-ть |-те-орию, что-ы ЪосЪ-ть з-я-|у."); f("BUG_CATEGORY10", "Sound", "З-у|"); f("BUG_CATEGORY11", "Items", "Пре+-еты"); f("BUG_CATEGORY12", "Tradeskills", "Тор-. н--ы|и"); f("BUG_CATEGORY13", "Miscellaneous", "Р-зное"); f("BUG_CATEGORY14", "Player vs. Player", "И-ро| Ъроти- и-ро|-"); f("BUG_CATEGORY15", "Language Translation", "Про-Ъе-ы Ъере-о+-"); f("BUG_CATEGORY1", "Character Classes", "КЪ-ссы -ерое-"); f("BUG_CATEGORY2", "Outdoor Zones", "Внешние зоны"); f("BUG_CATEGORY3", "Dungeons", "Те-ницы"); f("BUG_CATEGORY4", "Cities", "Горо+-"); f("BUG_CATEGORY5", "User Interface", "Интерфе|с"); f("BUG_CATEGORY6", "Monsters - Balance/Abilities", "Б-Ъ-нс -онстро-"); f("BUG_CATEGORY7", "Monsters - Placement", "Р-сЪоЪожение -онстро-"); f("BUG_CATEGORY8", "Quests & Story", "К-есты"); f("BUG_CATEGORY9", "Art", "Гр-фи|-"); f("BUG_SUBMIT_FAILED", "Bug submission failed", "Не у+-Ъось ЪосЪ-ть з-я-|у"); f("BUG_SUBMITTED", "Bug submitted", "З-я-|- ЪосЪ-н-"); f("BUYBACK_THIS_ITEM", "Buy Back This Item", "Вы|уЪить н-з-+ этот Ъре+-ет"); f("BUYBACK", "Buyback", "Вы|уЪ"); f("BUYOUT_AUCTION_CONFIRMATION", "Buyout auction for:", "Вы хотите -ы|уЪить:"); f("BUYOUT_COST", "Buyout", "Цен- -ы|уЪ-"); f("BUYOUT_PRICE", "Buyout Price", "Цен- -ы|уЪ- -ез тор--"); f("BUYOUT", "Buyout", "Вы|уЪить"); f("CALIBRATION_TEXT", "Each of the 21 gray bars below should be distinct from one another. Adjust the gamma slider until you can distinguish between each shade of gray. If using the slider alone is not enough to achieve this, adjust your monitor's brightness and contrast settings until satisfied.", "У-еЪичи--|те яр|ость +о тех Ъор, Ъо|- не -у+ете ясно р-зЪич-ть -се 21 ЪоЪос|и сЪр---. ЕсЪи это-о не +о-иться исЪоЪьзуя тоЪь|о ЪоЪзуно|, -осЪоЪьзу|тесь н-стро||--и яр|ости и |онтр-стности --ше-о -онитор-."); f("CAMERA_ALWAYS", "Always", "Все-+-"); f("CAMERA_FOLLOWING_STYLE", "Camera Following Style", "СтиЪь сЪе+о--ния |--еры"); f("CAMERA_LOCKED", "Locked", "Фи|сиро--н-"); f("CAMERA_MODE", "Detach Camera", "Ос-о-о+ить |--еру"); f("CAMERA_NEVER", "Never", "Ни|о-+-"); f("CAMERA_SMART", "Smart", "У-ны|"); f("CAMP_NOW", "Logout now", "Вы|ти се|ч-с"); f("CAMP_TIMER", "%d %s until logout", "%d %s +о -ыхо+-"); f("CANCEL_AUCTION", "Cancel Auction", "От-енить -у|цион"); f("CANCEL", "Cancel", "От-ен-"); f("CANT_AFFORD_ITEM", "You can't afford that.", "Вы не -ожете се-е это Ъоз-оЪить."); f("CANT_USE_ITEM", "You can't use that item.", "Вы не -ожете исЪоЪьзо--ть этот Ъре+-ет."); f("CASH_ON_DELIVERY", "C.O.D.", "З- ЪЪ-ту."); f("CAST_WHILE_MOVING", "%s Failed: Cannot cast while moving.", "%s от-енен: НеЪьзя |оЪ+о--ть |о-+- +-ижешься."); f("CHANCE_TO_BLOCK", "%.2f%% chance to block", "%.2f%% ш-нсо- Ъост--ить -Ъо|"); f("CHANCE_TO_CRIT", "%.2f%% chance to crit", "%.2f%% ш-нсо- н-нести |рит. у+-р"); f("CHANCE_TO_DODGE", "%.2f%% chance to dodge", "%.2f%% ш-нсо- у-ернуться от у+-р-"); f("CHANCE_TO_PARRY", "%.2f%% chance to parry", "%.2f%% ш-нсо- отр-зить у+-р"); f("CHANGE_INSTANCE", "Change Instance", "С-енить инст-нцию"); f("CHANGE_MACRO_NAME_ICON", "Change Name/Icon", "С-енить и-я/и|он|у"); f("CHANNELS", "Channels", "К-н-Ъы"); f("CHARACTER_BUTTON", "Character Info", "Инфо -ероя"); f("CHARACTER_INFO", "Character Info", "Инфо -ероя"); f("CHARACTER_POINTS_CHANGED", "Character Points Changed", "Оч|и -ероя из-енены"); f("CHARACTER_POINTS1_COLON", "Talent Points:", "Оч|и т-Ъ-нто-:"); f("CHARACTER_POINTS2_COLON", "Skill Points:", "Оч|и н--ы|о-:"); f("CHARACTER", "Character", "Геро|"); f("CHAT_AFK_GET", "%s is Away From Keyboard: ", "%s отсутст-ует: "); f("CHAT_ANNOUNCEMENTS_OFF_NOTICE", "[%s] Channel announcements disabled by %s.", "[%s] О-ъя-Ъения н- |-н-Ъе з-Ърещены Ъерсон-же- %s."); f("CHAT_ANNOUNCEMENTS_ON_NOTICE", "[%s] Channel announcements enabled by %s.", "[%s] О-ъя-Ъения н- |-н-Ъе р-зрешены Ъерсон-же- %s."); f("CHAT_BANNED_NOTICE", "[%s] You are banned from that channel.", "[%s] Вы з---нены н- это- |-н-Ъе."); f("CHAT_BUBBLES_TEXT", "Show Chat Bubbles", "По|-з о-Ъ-ч|о- Ъри р-з-о-оре"); f("CHAT_CHANNEL_JOIN_GET", "%s joined channel.", "%s Ъо+|Ъючен | |-н-Ъу."); f("CHAT_CHANNEL_LEAVE_GET", "%s left channel.", "%s Ъо|инуЪ |-н-Ъ."); f("CHAT_CHANNEL_OWNER_NOTICE", "[%s] Channel owner is %s.", "[%s] ВЪ-+еЪец |-н-Ъ- - %s."); f("CHAT_DND_GET", "%s does not wish to be disturbed: ", "%s не хочет, что-ы е-о -есЪо|оиЪи: "); f("CHAT_EMOTE_UNKNOWN", "makes some strange gestures.", "+еЪ-ет стр-нные теЪо+-ижения."); f("CHAT_FLAG_AFK", "", "<ОтошеЪ>"); f("CHAT_FLAG_DND", "", "<Не -есЪо|оить>"); f("CHAT_GUILD_DEMOTE_SEND", "Demote", "Понизить"); f("CHAT_GUILD_GET", "[Guild] %s: ", "[ГиЪь+ия] %s: "); f("CHAT_GUILD_INVITE_SEND", "Invite to guild: ", "При-Ъ-сить - -иЪь+ию: "); f("CHAT_GUILD_LEADER_SEND", "Set guild leader: ", "С+еЪ-ть Ъи+еро- -иЪь+ии: "); f("CHAT_GUILD_MOTD_SEND", "Guild MOTD: ", "Но-ость +ня: "); f("CHAT_GUILD_PROMOTE_SEND", "Promote ", "По-ысить "); f("CHAT_GUILD_SEND", "Guild: ", "ГиЪь+ия: "); f("CHAT_GUILD_UNINVITE_SEND", "Remove from guild: ", "У+-Ъить из -иЪь+ии: "); f("CHAT_HELP_TEXT_LINE10", "/mute, /squelch, /unvoice, /unmute, /unsquelch, /voice - change a player's permission", "/mute, /squelch, /unvoice, /unmute, /unsquelch, /voice <К-н-Ъ> <И-я и-ро|-> - Ъоз-оЪяет из-енить Ър--- и-ро|-"); f("CHAT_HELP_TEXT_LINE11", "/cinvite, /chatinvite - invite a player to a channel", "/cinvite, /chatinvite <К-н-Ъ> <И-я и-ро|-> - Ъри-Ъ-сить и-ро|- н- |-н-Ъ"); f("CHAT_HELP_TEXT_LINE12", "/ckick - kick a player off a channel", "/ckick <К-н-Ъ> <И-я и-ро|-> - у+-Ъяет и-ро|- с |-н-Ъ-"); f("CHAT_HELP_TEXT_LINE13", "/ban, /unban - ban/unban a player from a channel", "/ban, /unban <К-н-Ъ> <И-я и-ро|-> - З-Ърещ-ет/р-зреш-ет ЪоЪьзо--теЪя н- |-н-Ъе"); f("CHAT_HELP_TEXT_LINE14", "/announce, /ann - toggle join/leave announcements on a channel", "/announce, /ann - у-е+о-Ъение о -хо+е/-ыхо+е н- |-н-Ъ"); f("CHAT_HELP_TEXT_LINE15", "/moderate - toggle moderation on a channel", "/moderate <К-н-Ъ> - -|Ъюч-ет уЪр--Ъение |-н-Ъо-"); f("CHAT_HELP_TEXT_LINE16", "/afk, /dnd - Set your Away From Keyboard or Do Not Disturb flags", "/afk, /dnd - -|Ъюч-ет режи- \"ОтошеЪ\" иЪи \"Не -есЪо|оить\""); f("CHAT_HELP_TEXT_LINE1", "Chat commands:", "Ко--н+ы ч-т-:"); f("CHAT_HELP_TEXT_LINE2", "/#, /c, /csay - Send text to channel # (E.G. /1 Hi!)", "/#, /c, /csay - ПосыЪ-ет те|ст н- |-н-Ъ # (н-Ъри-ер: /1 Х-|!)"); f("CHAT_HELP_TEXT_LINE3", "/chat, /chathelp - This help", "/chat, /chathelp - Этот те|ст"); f("CHAT_HELP_TEXT_LINE4", "/join, /channel, /chan - Join a channel", "/join, /channel, /chan - -о|ти н- |-н-Ъ"); f("CHAT_HELP_TEXT_LINE5", "/leave, /chatleave, /chatexit [channel] - Leave a channel (or all channels)", "/leave, /chatleave, /chatexit [К-н-Ъ] - Ъо|инуть |-н-Ъ (иЪи -се |-н-Ъы)"); f("CHAT_HELP_TEXT_LINE6", "/chatlist, /chatwho, /chatinfo [channel] - List channels, or channel members", "/chatlist, /chatwho, /chatinfo [К-н-Ъ] - сЪисо| |-н-Ъо- иЪи сЪисо| ЪоЪьзо--теЪе| |-н-Ъ-"); f("CHAT_HELP_TEXT_LINE7", "/password, /pass - Change password", "/password, /pass <К-н-Ъ> <Ъ-роЪь> - с-енить Ъ-роЪь н- |-н-Ъе"); f("CHAT_HELP_TEXT_LINE8", "/owner [player] - Display or change channel owner", "/owner <К-н-Ъ> [И-я и-ро|-] - По|-зы--ет иЪи -еняет хозяин- |-н-Ъ-"); f("CHAT_HELP_TEXT_LINE9", "/mod, /moderator, /unmod, /unmoderator - change a player's moderator status", "/mod, /moderator, /unmod, /unmoderator <К-н-Ъ> <И-я и-ро|-> - из-еняет Ър--- уЪр--Ъения н- |-н-Ъе"); f("CHAT_IGNORED", "%s is ignoring you.", "%s и-норирует --с."); f("CHAT_INVALID_NAME_NOTICE", "Invalid channel name", "Не-ерное и-я |-н-Ъ-"); f("CHAT_INVITE_NOTICE", "%2$s has invited you to join the channel '%1$s'.", "%2$s Ъри-Ъ-ш-ет --с н- |-н-Ъ '%1$s'."); f("CHAT_INVITE_SEND", "Invite ", "При-Ъ-сить "); f("CHAT_INVITE_WRONG_FACTION_NOTICE", "Target is in the wrong alliance for %s.", "ЦеЪь - +ру-о- -Ъьянсе %s."); f("CHAT_JOIN_HELP", "Type /join [password] to create a channel or join an existing one.", "Н--ерите /join <И-я |-н-Ъ-> [Ъ-роЪь] что-ы соз+-ть |-н-Ъ иЪи Ъо+|Ъючится | уже сущест-ующе-у."); f("CHAT_LABEL", "Chat", "Ч-т"); f("CHAT_LOCKED_TEXT", "Lock Chat Settings", "З--Ъо|иро--ть н-стро||и ч-т-"); f("CHAT_MODERATION_OFF_NOTICE", "[%s] Channel moderation disabled by %s.", "[%s] УЪр--Ъение |-н-Ъо- з--Ъо|иро--но %s."); f("CHAT_MODERATION_ON_NOTICE", "[%s] Channel moderation enabled by %s.", "[%s] УЪр--Ъение |-н-Ъо- р-зрешено %s."); f("CHAT_MONSTER_SAY_GET", "%s says: ", "%s с|-з-Ъ: "); f("CHAT_MONSTER_WHISPER_GET", "%s whispers: ", "%s ЪрошеЪт-Ъ: "); f("CHAT_MONSTER_YELL_GET", "%s yells: ", "%s |ри|нуЪ: "); f("CHAT_MSG_AFK", "AFK", "ОтошеЪ"); f("CHAT_MSG_BG_SYSTEM_ALLIANCE", "Alliance zone message", "Соо-щение зоны -Ъьянс-"); f("CHAT_MSG_BG_SYSTEM_HORDE", "Horde zone message", "Соо-щение зоны ор+ы"); f("CHAT_MSG_BG_SYSTEM_NEUTRAL", "Neutral zone message", "Соо-щение не|тр-Ъьно| зоны"); f("CHAT_MSG_CHANNEL_LIST", "Channel List", "СЪисо| |-н-Ъо-"); f("CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_HITS", "Creature Hits vs Creatures", "Монстр vs. -онстр-"); f("CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_MISSES", "Creature Misses vs Creatures", "Про--хи -онстр- vs. -онстр-"); f("CHAT_MSG_COMBAT_CREATURE_VS_PARTY_HITS", "Creature Hits vs Party", "Монстр vs. -руЪЪ-"); f("CHAT_MSG_COMBAT_CREATURE_VS_PARTY_MISSES", "Creature Misses vs Party", "Про--хи -онстр- vs. -руЪЪы"); f("CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS", "Creature Hits vs You", "У+-ры -онстр- Ъроти- --с"); f("CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES", "Creature Misses vs You", "Про--хи -онстр- Ъроти- --с"); f("CHAT_MSG_COMBAT_FRIENDLY_DEATH", "Friendly Deaths", "С-ерть +ружест-. Ъерсон-же|"); f("CHAT_MSG_COMBAT_FRIENDLYPLAYER_HITS", "Friendly Players' Hits", "У+-ры +ружест-. Ъерсон-же|"); f("CHAT_MSG_COMBAT_FRIENDLYPLAYER_MISSES", "Friendly Players' Misses", "Про--хи +ружест-. Ъерсон-же|"); f("CHAT_MSG_COMBAT_HONOR_GAIN", "Honor Gain", "ПоЪучены оч|и Чести"); f("CHAT_MSG_COMBAT_HOSTILE_DEATH", "Hostile Deaths", "С-ерть -р-ж+е-ных Ъерсон"); f("CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS", "Hostile Players' Hits", "У+-ры -р-ж+е-ных Ъерсон"); f("CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES", "Hostile Players' Misses", "Про--хи -р-ж+е-ных Ъерсон"); f("CHAT_MSG_COMBAT_LOG_ERROR", "Error", "Оши-|и"); f("CHAT_MSG_COMBAT_LOG_MISC_INFO", "Misc", "Р-зное"); f("CHAT_MSG_COMBAT_MISC_INFO", "Misc Info", "Дру--я инф."); f("CHAT_MSG_COMBAT_PARTY_HITS", "Party's Hits", "У+-ры -руЪЪы"); f("CHAT_MSG_COMBAT_PARTY_MISSES", "Party's Misses", "Про--хи -руЪЪы"); f("CHAT_MSG_COMBAT_PET_HITS", "Pet's Hits", "У+-ры Ъито-ц-"); f("CHAT_MSG_COMBAT_PET_MISSES", "Pet's Misses", "Про--хи Ъито-ц-"); f("CHAT_MSG_COMBAT_SELF_HITS", "Your Hits", "В-ши у+-ры"); f("CHAT_MSG_COMBAT_SELF_MISSES", "Your Misses", "В-ши Ъро--хи"); f("CHAT_MSG_COMBAT_XP_GAIN", "XP Gain", "ПоЪучено оЪыт-"); f("CHAT_MSG_DND", "DND", "Не -есЪо|оить"); f("CHAT_MSG_EMOTE", "Emote", "Э-оции"); f("CHAT_MSG_GUILD", "Guild", "ГиЪь+ия"); f("CHAT_MSG_IGNORED", "Ignored", "И-нориро--но"); f("CHAT_MSG_MONSTER_EMOTE", "Creature Emote", "Э-оции -онстро-"); f("CHAT_MSG_MONSTER_SAY", "Creature Say", "Фр-зы -онстро-"); f("CHAT_MSG_MONSTER_WHISPER", "Creature Whisper", "ШеЪот -онстро-"); f("CHAT_MSG_MONSTER_YELL", "Creature Yell", "Кри| -онстро-"); f("CHAT_MSG_OFFICER", "Officer", "От офицер-"); f("CHAT_MSG_PARTY", "Party", "От -руЪЪы"); f("CHAT_MSG_RAID", "Raid", "От ре|+--руЪЪы"); f("CHAT_MSG_SAY", "Say", "От о|руж-ющих"); f("CHAT_MSG_SKILL", "Skill", "Н--ы|и"); f("CHAT_MSG_SYSTEM", "System", "Систе-ные"); f("CHAT_MSG_TEXT_EMOTE", "Text Emote", "Те|сты э-оци|"); f("CHAT_MSG_WHISPER_INFORM", "Whisper", "Личные"); f("CHAT_MSG_WHISPER", "Incoming Whisper", "Вхо+ящие Ъичные"); f("CHAT_MSG_YELL", "Yell", "Кри|"); f("CHAT_MUTED_NOTICE", "[%s] You do not have permission to speak.", "[%s] У --с не Ър--- -о-орить."); f("CHAT_NAME_TEMPLATE", "Chat %d", "Ч-т %d"); f("CHAT_NOT_MEMBER_NOTICE", "Not on channel %s.", "Не н- |-н-Ъе %s."); f("CHAT_NOT_MODERATED_NOTICE", "%s is not moderated", "%s не -о+ерируется"); f("CHAT_NOT_MODERATOR_NOTICE", "Not a moderator of %s.", "Не -о+ер-тор %s."); f("CHAT_NOT_OWNER_NOTICE", "[%s] You are not the channel owner.", "[%s] Вы не хозяин |-н-Ъ-."); f("CHAT_OFFICER_GET", "[Officer] %s: ", "[Офицер] %s: "); f("CHAT_OFFICER_SEND", "Officer: ", "Офицер: "); f("CHAT_OPTIONS_LABEL", "Chat Options", "ОЪции ч-т-"); f("CHAT_OWNER_CHANGED_NOTICE", "[%s] Owner changed to %s.", "[%s] ВЪ-+еЪец с-енен н- %s."); f("CHAT_PARTY_GET", "[Party] %s: ", "[ГруЪЪ-] %s: "); f("CHAT_PARTY_SEND", "Party: ", "ГруЪЪе: "); f("CHAT_PASSWORD_CHANGED_NOTICE", "[%s] Password changed by %s.", "[%s] П-роЪь с-енен Ъерсон-же- %s."); f("CHAT_PLAYER_ALREADY_MEMBER_NOTICE", "[%s] Player %s is already on the channel.", "[%s] Персон-ж %s уже н- |-н-Ъе."); f("CHAT_PLAYER_BANNED_NOTICE", "[%s] Player %s banned by %s.", "[%s] Персон-ж %s з---нен Ъерсон-же- %s."); f("CHAT_PLAYER_INVITE_BANNED_NOTICE", "[%s] %s has been banned.", "[%s] %s з---нен."); f("CHAT_PLAYER_INVITED_NOTICE", "[%s] You invited %s to join the channel", "[%s] Вы Ъри-Ъ-сиЪи Ъерсон-ж- %s н- |-н-Ъ"); f("CHAT_PLAYER_KICKED_NOTICE", "[%s] Player %s kicked by %s.", "[%s] Персон-ж %s у+-Ъён с |-н-Ъ- Ъерсон-же- %s."); f("CHAT_PLAYER_NOT_BANNED_NOTICE", "[%s] Player %s is not banned.", "[%s] И-ро| %s не з---нен."); f("CHAT_PLAYER_NOT_FOUND_NOTICE", "[%s] Player %s is not on channel.", "[%s] Персон-ж %s отсутст-ует н- |-н-Ъе."); f("CHAT_PLAYER_UNBANNED_NOTICE", "[%s] Player %s unbanned by %s.", "[%s] Персон-ж %s -оЪьше не з---нен, -Ъ--о+-ря Ъерсон-жу %s."); f("CHAT_PROMOTE_SEND", "Promote ", "По-ысить "); f("CHAT_RAID_GET", "[Raid] %s: ", "[Ре|+--руЪЪ-] %s: "); f("CHAT_RAID_SEND", "Raid: ", "Ре|+--руЪЪе: "); f("CHAT_SAY_GET", "%s says: ", "%s с|-з-Ъ(-): "); f("CHAT_SAY_SEND", "Say: ", "С|-з-ть: "); f("CHAT_SET_MODERATOR_NOTICE", "[%s] Moderation privileges given to %s.", "[%s] При-еЪе-ии -о+ер-тор- +-ны Ъерсон-жу %s."); f("CHAT_SET_VOICE_NOTICE", "[%s] Voice given to %s.", "[%s] Voice +-н Ъерсон-жу %s."); f("CHAT_SUSPENDED_NOTICE", "Left Channel: [%s]", "По|инут |-н-Ъ: [%s]"); f("CHAT_UNINVITE_SEND", "Uninvite ", "Про-н-ть "); f("CHAT_UNSET_MODERATOR_NOTICE", "[%s] Moderation privileges removed from %s.", "[%s] При-иЪе-ии уЪр--Ъения Ъишен(-) %s."); f("CHAT_UNSET_VOICE_NOTICE", "[%s] %s muted.", "[%s] %s з--Ъушен."); f("CHAT_WHISPER_GET", "%s whispers: ", "%s от-етиЪ: "); f("CHAT_WHISPER_INFORM_GET", "To %s: ", "Персон-жу %s: "); f("CHAT_WHISPER_SEND", "Tell %s: ", "О-р-тится | %s: "); f("CHAT_WRONG_FACTION_NOTICE", "Wrong alliance for %s.", "Не-ерны| -Ъьянс +Ъя %s."); f("CHAT_WRONG_PASSWORD_NOTICE", "Wrong password for %s.", "Не-ерны Ъ-роЪь +Ъя %s."); f("CHAT_YELL_GET", "%s yells: ", "%s |ри|нуЪ: "); f("CHAT_YELL_SEND", "Yell: ", "Кри|нуть: "); f("CHAT_YOU_CHANGED_NOTICE", "Changed Channel: [%s]", "С-енен |-н-Ъ: [%s]"); f("CHAT_YOU_JOINED_NOTICE", "Joined Channel: [%s]", "По+|Ъючен |-н-Ъ: [%s]"); f("CHAT_YOU_LEFT_NOTICE", "Left Channel: [%s]", "По|инут |-н-Ъ: [%s]"); f("CHATLOGDISABLED", "Chat logging disabled.", "З-Ърет з-Ъиси Ъо-о- ч-т-."); f("CHATLOGENABLED", "Chat being logged to Logs\\WoWChatLog.txt", "Ло-и ч-т- сохр-няются - Logs\\WoWChatLog.txt"); f("CHESTSLOT", "Chest", "Н- теЪо"); f("CHOOSE_BOX", "Choose a box:", "Вы-ерите |оро-|у:"); f("CINEMATIC_SUBTITLES", "Cinematic Subtitles", "Су-титры | -и+ео"); f("CLASS_SKILLS", "%s Skills:", "%s Н--ы|и:"); f("CLASS", "Class", "КЪ-сс"); f("CLEAR_AFK", "Auto Clear AFK", "А-тос-рос AFK"); f("CLEARED_AFK", "You are no longer AFK.", "Вы -ышЪи из режи-- \"ОтошеЪ\""); f("CLEARED_DND", "You are no longer marked DND.", "Вы -ышЪи из режи-- \"Не -есЪо|оить\""); f("CLICK_CAMERA_STYLE", "Click-to-Move Camera Style", "СтиЪь +-ижения |--еры"); f("CLICK_TO_LEARN", "Click to learn skill", "КЪи|, что-ы -ыучить н--ы|"); f("CLICK_TO_MOVE", "Click-to-Move", "Д-ижение Ъо |Ъи|у"); f("CLIENT_RESTART_ALERT", "Some of your settings will not take effect until you restart the game.", "Не|оторые из-енения н-строе| -стуЪят - сиЪу тоЪь|о ЪосЪе Ъерез-Ъус|- и-ры."); f("CLOSE_CHAT_WINDOW", "Remove Window", "У+-Ъить о|но"); f("CLOSE_LOG", "Close Log", "З-|рыть Ъо-"); f("CLOSE", "Close", "З-|рыть"); f("CLOSES_IN", "Time Left", "Вре-я Ъот-"); f("COD_AMOUNT", "Cash on Delivery Amount:", "Цен- Ъре+-ет- +Ъя ЪоЪучения:"); f("COD_CONFIRMATION", "Accepting this item will cost:", "ПоЪучение это-о Ъре+-ет- -у+ет стоить:"); f("COD_INSUFFICIENT_MONEY", "You do not have enough money to pay the C.O.D. charges.", "У --с не+ост-точно +ене-, что-ы оЪЪ-тить со+ержи-ое ЪосыЪ|и."); f("COD_PAYMENT", "COD Payment: %s", "ПЪ-теж з- ЪосыЪ|у: %s"); f("COD", "C.O.D.", "З- +ень-и"); f("COLOR_PICKER", "Color Picker", "Вы-ор ц-ет-"); f("COLOR", "Color", "Ц-ет"); f("COMBAT_ENEMY", "Combat Enemy", "Проти-ни|"); f("COMBAT_ERROR", "Combat Error", "Оши-|и -оя"); f("COMBAT_LOG", "Combat Log", "Ло- -оя"); f("COMBAT_MESSAGES", "Combat Messages", "Соо-щения -оя"); f("COMBAT_MISC", "Combat Misc", "Р-зное"); f("COMBATHITCRITSCHOOLOTHEROTHER", "%s crits %s for %d %s damage.", "Персон-ж %s со-ершиЪ |ритичес|и| у+-р Ъо Ъерсон-жу %s н-неся %d %s урон-."); f("COMBATHITCRITSCHOOLOTHERSELF", "%s crits you for %d %s damage.", "Персон-ж %s со-ершиЪ |ритичес|и| у+-р, н-неся --- %d %s урон-."); f("COMBATHITCRITSCHOOLSELFOTHER", "You crit %s for %d %s damage.", "Вы со-ершиЪи |ритичес|и| у+-р Ъо Ъерсон-жу %s н-неся е-у %d %s урон-."); f("COMBATHITSCHOOLOTHEROTHER", "%s hits %s for %d %s damage.", "Персон-ж %s Ъор-зиЪ Ъерсон-ж- %s и н-нёс е-у %d %s урон-."); f("COMBATHITSCHOOLOTHERSELF", "%s hits you for %d %s damage.", "Персон-ж %s н-нёс --- %d %s урон-."); f("COMBATHITSCHOOLSELFOTHER", "You hit %s for %d %s damage.", "Вы Ъор-зиЪи Ъерсон-ж- %s и н-несЪи е-у %d %s урон-."); f("COMBATLOGDISABLED", "Combat logging disabled.", "З-Ърет з-Ъиси Ъо-о- -оя."); f("COMBATLOGENABLED", "Combat being logged to Logs\\WoWCombatLog.txt", "Ло-и -оя сохр-няются - Logs\\WoWCombatLog.txt"); f("COMMAND", "Command", "Ко--н+-"); f("COMPLETE_QUEST", "Complete Quest", "О|ончить |-ест"); f("COMPLETE", "Complete", "З--ершен"); f("CONFIRM_BATTLEFIELD_ENTRY", "You are now eligible to enter %s, choose an action:", "В-- р-зрешено -о|ти - %s, -ы-ерите +е|ст-ие:"); f("CONFIRM_BINDER", "Do you want to make %s your new home?", "Вы у-ерены, что хотите с+еЪ-ть %s с-ои- но-ы- +о-о-?"); f("CONFIRM_GUILD_LEAVE", "Really leave %s?", "Вы у-ерены, что хотите Ъо|инуть %s?"); f("CONFIRM_GUILD_PROMOTE", "Really promote %s to Guildmaster?", "Вы у-ерены, что хотите с+еЪ-ть Ъерсон-ж- %s ГиЪь+--стеро-?"); f("CONFIRM_LEAVE_QUEUE", "Are you sure you would like to leave the meeting stone queue?", "Вы у-ерены что хотите Ъо|инуть очере+ь К--ня -стреч?"); f("CONFIRM_PET_UNLEARN", "Do you want to unlearn all of your pet's skills? The cost will increase each time you do it.", "Вы у-ерены, что хотите с-росить -се у-ения --ше-о Ъито-ц-? ПЪ-т- -у+ет -озр-ст-ть |-ж+ы| р-з, |о-+- -ы +еЪ-ете это."); f("CONFIRM_SUMMON", "%s wants to summon you to %s. The spell will be cancelled in %d %s.", "%s хочет Ъриз--ть --с - %s. Де|ст-ие з-|Ъин-ния о|ончится через %d %s."); f("CONFIRM_XP_LOSS_AGAIN_NO_SICKNESS", "Remember, if you find your corpse there is no penalty. Are you sure you want to have all your items take 25% durability damage?", "По-ните, есЪи -ы н-|+ете с-о| труЪ - -ы не ЪоЪучите штр-ф. Вы у-ерены, что хотите, что-ы --ши Ъре+-еты ЪотеряЪи 25%% Ърочности?"); f("CONFIRM_XP_LOSS_AGAIN", "Remember, if you find your corpse there is no penalty. Are you sure you want to incur %s of Resurrection Sickness and have all your items take 25%% durability damage?", "По-ните, есЪи -ы н-|+ете с-о| труЪ - -ы не ЪоЪучите штр-ф. Вы у-ерены, что хотите Ъри-ы--ть - осЪ--Ъенно- состоянии %s, и что-ы --ши Ъре+-еты ЪотеряЪи 25%% Ърочности?"); f("CONFIRM_XP_LOSS_NO_SICKNESS", "If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% durability damage (equipped and inventory).", "ЕсЪи -ы н-|+ете с-о| труЪ, то с-ожете -ос|реснуть не ЪоЪучи- штр-ф. ЕсЪи я -ос|решу --с, то -се --ши Ъре+-еты Ъотеряют 25%% Ърочности (|-| э|иЪируе-ые, т-| и ин-ент-рь)."); f("CONFIRM_XP_LOSS", "If you find your corpse, you can resurrect for no penalty. If I resurrect you all of your items will take 25%% durability damage (equipped and inventory) and you will be afflicted by %s of Resurrection Sickness.", "ЕсЪи -ы н-|+ете с-о| труЪ, то с-ожете -ос|реситься не ЪоЪучи- штр-ф-. ЕсЪи я -ос|решу --с, то -се --ши Ъре+-еты Ъотеряют 25%% Ърочности (э|иЪируе-ые и ин-ент-рь), - т-|же -ы -у+ете н-хо+ится - осЪ--Ъенно- состоянии - течении %s."); f("CONTAINER_SLOTS", "%d Slot %s", "%d-сЪото-ы| %s"); f("CONTESTED_TERRITORY", "(Contested Territory)", "СЪорн-я территория"); f("CONTINENT", "Continent", "Континент"); f("CONTINUE", "Continue", "Про+оЪжить"); f("CONVERT_TO_RAID", "Convert To Raid", "О-р-тить - Ре|+"); f("COOLDOWN_REMAINING", "Cooldown remaining:", "До Ъерез-ря+|и:"); f("COPPER", "Copper", "-е+ные"); f("CORPSE_RED", "|cffff2020Corpse|r", "|cffff2020труЪ|r"); f("CORPSE_TOOLTIP", "Corpse of %s", "ТруЪ Ъерсон-ж- %s"); f("CORPSE", "Corpse", "труЪ"); f("COSTS_LABEL", "Cost:", "Цен-:"); f("CREATE_ALL", "Create All", "С+еЪ-ть -се"); f("CREATE_AUCTION", "Create Auction", "Н- Ъро+-жу"); f("CREATE_MACROS", "Create Macros", "Соз+-ть --|рос"); f("CREATE", "Create", "С+еЪ-ть"); f("CREATED_ITEM", "%s creates: %s.", "%s с+еЪ-Ъ(-): %s."); f("CREATURE", "Creature", "Сущест-о"); f("CURRENT_BID", "Current Bid", "Те|ущ-я цен-"); f("CURRENT_PET", "Current Pet:", "Те|ущи| Ъито-ец:"); f("CURRENT_QUESTS", "Current Quests", "Те|ущие |-есты"); f("CURRENTLY_EQUIPPED", "Currently Equipped", "Се|ч-с н- --с"); f("DAMAGE_BONUS_TOOLTIP", "Increases weapon damage", "По-ыш-ет урон от оружия"); f("DAMAGE_COLON", "Damage:", "Урон:"); f("DAMAGE_PER_SECOND", "Damage per Second:", "Урон - се|.:"); f("DAMAGE_TEMPLATE", "%d - %d Damage", "%d - %d урон-"); f("DAMAGE_TEMPLATE_WITH_SCHOOL", "%d - %d %s Damage", "%d - %d %s урон"); f("DAMAGE_TOOLTIP", "Weapon Damage", "Урон оружия"); f("DAMAGE", "Damage", "Урон"); f("DAMAGESHIELDOTHEROTHER", "%s reflects %d %s damage to %s.", "%s отр-зиЪ(-) %d %s урон- н- %s."); f("DAMAGESHIELDOTHERSELF", "%s reflects %d %s damage to you.", "%s отр-зиЪ(-) %d %s урон- н- --с."); f("DAMAGESHIELDSELFOTHER", "You reflect %d %s damage to %s.", "Вы отр-зиЪи %d %s урон- н- %s."); f("DAYS_ABBR_P1", "Days", "+не|"); f("DAYS_ABBR", "Day", "+ень"); f("DAYS_P1", "Days", "+не|"); f("DAYS", "Day", "+ень"); f("DEAD", "Dead", "Мерт-"); f("DEATH_CORPSE_SKINNED", "Insignia Taken - You can only resurrect at the graveyard", "От --ше-о труЪ- ост-Ъись о+ни |ости и с ни-и ниче-о -оЪьше неЪьзя с+еЪ-ть."); f("DEATH_EFFECT", "Death Effect", "Эффе|т \"ЪосЪе с-ерти\""); f("DEATH_RELEASE_TIMER", "%d %s until release", "%d %s +о --то--тичес|о-о ос-о-ож+ения"); f("DEATH_RELEASE", "Release Spirit", "Ос-о-о+ить +ух"); f("DEATHBIND_SUCCESSFUL", "Your soul is bound to this place.", "В-ш- +уш- Ъри-яз-н- | это-у -есту."); f("DEATHBINDALREADYBOUND", "You are already bound here!", "Вы уже Ъри-яз-ны сю+-."); f("DECLINE", "Decline", "От|-з"); f("DEFAULT_AFK_MESSAGE", "Away from Keyboard", "ОтошеЪ"); f("DEFAULT_AGILITY_TOOLTIP", "Increases attack power with ranged weapons.\r\ Improves chance to score a critical hit with all weapons.\r\ Increases armor and chance to dodge attacks.", "По-ыш-ет сиЪу -т-|и +-Ъьно-о|но-о оружия.\r\ По-ыш-ет ш-нс н-нести |ритичес|и у+-р.\r\ По-ыш-ет -роню, и ш-нс у-ернуться от у+-р-."); f("DEFAULT_DND_MESSAGE", "Do not Disturb", "Не -есЪо|оить"); f("DEFAULT_INTELLECT_TOOLTIP", "Increases the rate at which weapon skills improve.", "По-ыш-ет с|орость о-учения н--ы|-- -Ъ-+ения оружие-."); f("DEFAULT_SPIRIT_TOOLTIP", "Increases health and mana regeneration rates.", "По-ыш-ет с|орость ре-енер-ции оч|о- --ны и з+оро-ья."); f("DEFAULT_STAMINA_TOOLTIP", "Increases health points.", "По-ыш-ет оч|и з+оро-ья."); f("DEFAULT_STRENGTH_TOOLTIP", "Increases attack power with melee weapons.", "По-ыш-ет сиЪу -т-|и оружия -Ъижне-о -оя."); f("DEFAULTS", "Defaults", "С-росить"); f("DEFENSE_COLON", "Defense:", "З-щит-:"); f("DEFENSE_TOOLTIP", "Defense Rating", "Оцен|- з-щитных н--ы|о-"); f("DEFLECT", "Deflect", "У|Ъон"); f("DELETE_ITEM", "Do you want to destroy %s?", "Вы хотите уничтожить %s?"); f("DELETE_MAIL_CONFIRMATION", "Deleting this mail will also destroy %s", "У+-Ъение это-о Ъись-- уничтожит %s"); f("DELETE_MONEY_CONFIRMATION", "Deleting this mail will also destroy:", "У+-Ъение это-о Ъись-- уничтожит:"); f("DELETE", "Delete", "У+-Ъить"); f("DEMOTE", "Demote", "Понизить"); f("DEPOSIT_COLON", "Deposit:", "Взнос:"); f("DESKTOP_GAMMA", "Use desktop gamma", "Г---- Windows"); f("DISHONORABLE_KILLS", "Dishonorable Kills", "Позорные у-и|ст--"); f("DISPELFAILEDOTHEROTHER", "%s fails to dispel %s's %s.", "%s не с-о- снять н-Ъоженное %s з-|Ъятье %s."); f("DISPELFAILEDOTHERSELF", "%s fails to dispel your %s.", "%s не с-о- снять --ше з-|Ъятье %s."); f("DISPELFAILEDSELFOTHER", "You fail to dispel %s's %s.", "Вы не с-о-Ъи снять н-Ъоженное %s з-|Ъятье %s."); f("DISPELLEDOTHEROTHER", "%s casts %s on %s.", "%s |оЪ+ует %s н- %s."); f("DISPELLEDOTHERSELF", "%s casts %s on you.", "%s c|оЪ+ует %s н- --с."); f("DISPELLEDSELFOTHER", "You cast %s on %s.", "Вы |оЪ+уете %s н- %s."); f("DISPELLEDSELFSELF", "You cast %s.", "Вы |оЪ+уете %s."); f("DISPLAY_ON_CHAR_TOOLTIP", "Checking this will show any selected auction items on your character.\r\ \r\ CTRL-Left Clicking any equippable item in the game will also allow you to try it on your character.", "Эт- оЪция -у+ет Ъо|-зы--ть н- --ше- -ерое Ъре+-ет, |оторы| - +-нны| -о-ент -ы-р-н н- -у|ционе. CTRL+Ле-ы|-|Ъи| Ъоз-оЪяет \"Ъри-ерить\" Ъю-о| +ру-о| Ъре+-ет - и-ре, |оторы| -ы -ожете носить."); f("DISPLAY_ON_CHARACTER", "Display on Character", "По|-з-ть н- -ерое."); f("DISPLAY", "Display", "Э|р-н"); f("DODGE", "Dodge", "У-орот"); f("DPS_TEMPLATE", "(%.1f damage per second)", "(%.1f урон - се|.)"); f("DRESSUP_FRAME_INSTRUCTIONS", "CTRL-Left Click additional items to display them on your character", "CTRL+Ле-ы|-|Ъи| Ъоз-оЪяет \"Ъри-ерить\" Ъре+-ет н- --ше- -ерое"); f("DRESSUP_FRAME", "Dressing Room", "При-ер|-"); f("DRUID_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\ Increases the rate at which weapon skills improve.", "У-еЪичи--ет --ши оч|и --ны и ш-нс н-нести |ритичес|и| у+-р исЪоЪьзуя |оЪ+о-ст-о.\r\ По-ыш-ет с|орость о-учения н--ы|- -Ъ-+ения оружие-."); f("DRUNK_MESSAGE_OTHER1", "%s seems to be sobering up.", "%s -ы-Ъя+ит трез-еющи-."); f("DRUNK_MESSAGE_OTHER2", "%s looks tipsy.", "%s -ы-Ъя+ит сЪе-|- оЪьяне-ши-."); f("DRUNK_MESSAGE_OTHER3", "%s looks drunk.", "%s -ы-Ъя+ит Ъьяны-."); f("DRUNK_MESSAGE_OTHER4", "%s looks completely smashed.", "%s -ы-Ъя+ит -+рыз- Ъьяны-."); f("DRUNK_MESSAGE_SELF1", "You feel sober again.", "Вы сно-- трез-ы."); f("DRUNK_MESSAGE_SELF2", "You feel tipsy. Whee!", "Вы сЪе-|- оЪьянеЪи"); f("DRUNK_MESSAGE_SELF3", "You feel drunk. Woah!", "Вы Ъьяны."); f("DRUNK_MESSAGE_SELF4", "You feel completely smashed.", "Вы -+рыз- Ъьяны."); f("DUEL_COUNTDOWN", "Duel starting: %d", "ДуэЪь н-чин-ется: %d"); f("DUEL_OUTOFBOUNDS_TIMER", "Exiting duel area, you will forfeit in %d %s.", "Выхо+ з- Ъре+еЪы зоны +уэЪи, -ы Ърои-р-ете через %d %s."); f("DUEL_REQUESTED", "%s has challenged you to a duel.", "%s -ыз--Ъ --с н- +уэЪь."); f("DUEL_WINNER_KNOCKOUT", "%1$s has defeated %2$s in a duel", "%1$s -ыи-р-Ъ Ъерсон-ж- %2$s - +уэЪи"); f("DUEL_WINNER_RETREAT", "%2$s has fled from %1$s in a duel", "%2$s Ъо-еж+ен Ъерсон-же- %1$s - +уэЪи"); f("DUEL", "Duel", "ДуэЪь"); f("DURABILITY_TEMPLATE", "Durability %d / %d", "Прочность %d / %d"); f("DURABILITYDAMAGE_DEATH", "Your equipped items suffer a 10%% durability loss.", "В-ше сн-ряжение ЪоЪучиЪо 10%% Ъо-реж+ени|."); f("EDIT_TICKET", "Save Changes", "Сохр-нить"); f("EFFECTS_LABEL", "Effects:", "Эффе|ты:"); f("ELITE", "Elite", "ЭЪитны|"); f("EMBLEM_BACKGROUND", "Background", "Фон"); f("EMBLEM_BORDER_COLOR", "Border Color", "Ц-ет |р-е-"); f("EMBLEM_BORDER", "Border", "Кр-я"); f("EMBLEM_SYMBOL_COLOR", "Icon Color", "Ц-ет и|он|и"); f("EMBLEM_SYMBOL", "Icon", "И|он|-"); f("EMOTE_MESSAGE", "Emote", "Э-оции"); f("EMPTY_STABLE_SLOT", "Empty Stable Slot", "Пусто| сЪот |онюшни"); f("EMPTY", "Empty", "Пуст"); f("ENABLE_ALL_SHADERS", "Enable All Shader Effects", "В|Ъ. -се ше|+ер-эффе|ты"); f("ENABLE_ALL_SOUND", "Enable All Sound", "В|Ъ. -се з-у|и"); f("ENABLE_AMBIENCE", "Enable Ambience", "В|Ъ. з-у|и о|ружения"); f("ENABLE_EMOTE_SOUNDS", "Enable Emote Sounds", "В|Ъ. з-у|и э-оци|"); f("ENABLE_ERROR_SPEECH", "Enable Error Speech", "В|Ъ. соо-щения о- оши-|-х"); f("ENABLE_GROUP_SPEECH", "Enable Group Speech", "В|Ъ. речь чЪено- -руЪЪы"); f("ENABLE_MUSIC_LOOPING", "Loop Music", "З-ци|Ъить -узы|у"); f("ENABLE_MUSIC", "Enable Music", "В|Ъ. -узы|у"); f("ENABLE_SOUND_AT_CHARACTER", "Enable Sound at Character", "В|Ъ. з-у|и Ъерсон-ж-"); f("ENABLE_SOUND", "Enable Sound", "В|Ъ. з-у|"); f("ENABLE_TUTORIAL_TEXT", "Display Tips", "По|-з Ъо+с|-зо|"); f("ENCHANT_SLOT", "Enchant/Unlock Slot", "ДЪя З-ч-ро--ния/ОтЪир-ния"); f("ENCLOSED_MONEY", "Enclosed amount", "Резер-иро--нн-я су---"); f("ENERGY_COST", "%d Energy", "%d Энер-ии"); f("ENERGY_COST_PER_TIME", "%d Energy, plus %d per sec", "%d energy, + %d - се|."); f("ENERGY_POINTS", "Energy", "Энер-ии"); f("ENERGY", "Energy", "Энер-ия"); f("ENTER_BATTLE", "Enter Battle", "ВстуЪить - -о|"); f("ENTER_CODE", "Please enter code:", "В-е+ите |о+:"); f("ENTER_MACRO_LABEL", "Enter Macro Commands:", "В-е+ите --|ро|о--н+у:"); f("ENVIRONMENT_DETAIL", "Environment Detail", "Дет-Ъьность о|ружения"); f("EQUIP_NO_DROP", "Equipping this item will bind it to you.", "ЕсЪи -ы о+енете это Ъре+-ет, он ст-нет и-енны-."); f("ERR_2HANDED_EQUIPPED", "Cannot equip that with a two-handed weapon.", "Это неЪьзя о+еть с +-уручны- оружие-."); f("ERR_2HSKILLNOTFOUND", "You cannot dual-wield", "Вы не -ожете исЪоЪьзо--ть +-уручные Ъре+-еты."); f("ERR_ABILITY_COOLDOWN", "Ability is not ready yet.", "СЪосо-ность еще не -ото--."); f("ERR_ALREADY_IN_GROUP_S", "%s is already in a group.", "%s уже - -руЪЪе."); f("ERR_ALREADY_IN_GUILD_S", "%s is already in a guild.", "%s уже - -иЪь+ии."); f("ERR_ALREADY_IN_GUILD", "You are already in a guild.", "Вы уже - -иЪь+ии."); f("ERR_ALREADY_INVITED_TO_GUILD_S", "%s has already been invited to a guild.", "%s уже -ыЪ Ъри-Ъ-шен - -иЪь+ию."); f("ERR_ALREADY_TRADING", "You are already trading", "Вы уже тор-уете"); f("ERR_AMMO_ONLY", "Only ammo can go there.", "Сю+- -ст--Ъяются тоЪь|о --униция."); f("ERR_APPROACHING_NO_PLAY_TIME", "You have %s until you enter unhealthy time, at which point you will no longer receive experience or loot until you have logged out for 5 hours.", "У --с ост-Ъось %s +о +остижения состояния |р-|не| уст-Ъости. ПосЪе это-о -ы не с-ожете ЪоЪуч-ть оЪыт и -р-ть трофеи Ъо|- не -ы|+ете из и-ры -ини-у- н- 5 ч-со-."); f("ERR_APPROACHING_PARTIAL_PLAY_TIME", "You have %s until you enter tired time. Your rewards will be cut in half.", "У --с ост-Ъось %s +о +остижения уст-Ъо-о состояния. Вы -у+ете ЪоЪуч-ть тоЪь|о ЪоЪо-ину --ших +ене-."); f("ERR_ATTACK_CHARMED", "Can't attack while charmed.", "НеЪьзя -т-|о--ть |о-+- оч-ро--н."); f("ERR_ATTACK_CONFUSED", "Can't attack while confused.", "НеЪьзя -т-|о--ть |о-+- с|онфужен."); f("ERR_ATTACK_DEAD", "Can't attack while dead.", "НеЪьзя -т-|о--ть |о-+- -ерт-."); f("ERR_ATTACK_FLEEING", "Can't attack while fleeing.", "НеЪьзя -т-|о--ть |о-+- Ъетишь."); f("ERR_ATTACK_MOUNTED", "Can't attack while mounted.", "НеЪьзя -т-|о--ть |о-+- -ерхо-."); f("ERR_ATTACK_PACIFIED", "Can't attack while pacified.", "НеЪьзя -т-|о--ть |о-+- у-ирот-орен."); f("ERR_ATTACK_STUNNED", "Can't attack while stunned.", "НеЪьзя -т-|о--ть |о-+- о-Ъушен."); f("ERR_AUCTION_BAG", "You cannot sell a non-empty bag.", "НеЪьзя Ъро+-ть з-ЪоЪненны| -ешо|."); f("ERR_AUCTION_BID_INCREMENT", "Your bid increment is too small.", "Вы сЪиш|о- --Ъо у-еЪичиЪи ст--|у."); f("ERR_AUCTION_BID_OWN", "You cannot bid on your own auction.", "НеЪьзя ст--ить н- с-ое- -у|ционе."); f("ERR_AUCTION_BID_PLACED", "Bid accepted.", "Ст--|- Ъринят-."); f("ERR_AUCTION_BOUND_ITEM", "You cannot sell a soulbound item.", "НеЪьзя Ъро+-ть и-енно| Ъре+-ет."); f("ERR_AUCTION_CONJURED_ITEM", "You cannot auction a conjured item.", "НеЪьзя -ыст--Ъять н- -у|цион Ъриз--нны| Ъре+-ет"); f("ERR_AUCTION_DATABASE_ERROR", "Internal auction error.", "Внутренняя оши-|- -у|цион-"); f("ERR_AUCTION_EXPIRED_S", "Your auction of %s has expired.", "В-ш -у|цион +Ъя %s з-|ончиЪся."); f("ERR_AUCTION_HIGHER_BID", "There is already a higher bid on that item.", "Уже есть -оЪее -ысо|-я ст--|- н- этот Ъре+-ет."); f("ERR_AUCTION_LOOT_ITEM", "You cannot auction a lootable item.", "НеЪьзя -ыст--Ъять н- -у|цион трофе|ны| Ъре+-ет"); f("ERR_AUCTION_MIN_BID", "You must meet the min bid.", "Вы +оЪжны Ъре-ысить -ини--Ъьную ст--|у."); f("ERR_AUCTION_OUTBID_S", "You have been outbid on %s.", "В-с Ъере-иЪи - -у|ционе н- %s."); f("ERR_AUCTION_QUEST_ITEM", "You cannot sell a quest item.", "НеЪьзя Ъро+-ть |-есто-ы| Ъре+-ет."); f("ERR_AUCTION_REMOVED_S", "Your auction of %s has been cancelled by the seller.", "В-ш -у|цион н- %s от-енен Ъро+--цо-"); f("ERR_AUCTION_REMOVED", "Auction cancelled.", "Ау|цион от-енён."); f("ERR_AUCTION_REPAIR_ITEM", "You must repair that item before you auction it.", "Вы +оЪжны Ъочинить Ъре+-ет Ъере+ -ыст--Ъение- н- -у|цион"); f("ERR_AUCTION_SOLD_S", "Your auction of %s sold.", "В-ш Ъот %s Ъро+-н"); f("ERR_AUCTION_STARTED", "Auction created.", "Ау|цион соз+-н"); f("ERR_AUCTION_WON_S", "You won an auction for %s", "Вы -ыи-р-Ъи -у|цион +Ъя %s"); f("ERR_AUCTION_WRAPPED_ITEM", "You cannot auction a wrapped item.", "НеЪьзя -ыст--Ъять н- -у|цион уЪ-|о--нны| Ъре+-ет"); f("ERR_AUTOFOLLOW_TOO_FAR", "Target is too far away.", "ЦеЪь сЪиш|о- +-Ъе|о."); f("ERR_AUTOLOOT_MONEY_S", "You loot %s", "В-- +ост-Ъось %s"); f("ERR_BAD_PLAYER_NAME_S", "Cannot find '%s'.", "Не-оз-ожно н-|ти '%s'."); f("ERR_BADATTACKFACING", "You are facing the wrong way!", "Вы с-отрите не - ту сторону!"); f("ERR_BADATTACKPOS", "You are too far away!", "Вы сЪиш|о- +-Ъе|о!"); f("ERR_BAG_FULL", "That bag is full.", "Этот -ешо| ЪоЪон."); f("ERR_BAG_IN_BAG", "Can't put non-empty bags in other bags.", "НеЪьзя |Ъ-сть з-ЪоЪненные -еш|и - +ру-ие -еш|и."); f("ERR_BANK_FULL", "Your bank is full", "В-ш --н| ЪоЪон"); f("ERR_BANKSLOT_FAILED_TOO_MANY", "You've reached your limit of bag slots!", "Вы +ости-Ъи Ъи-ит- сЪото- - -еш|е!"); f("ERR_BANKSLOT_INSUFFICIENT_FUNDS", "You can't afford that.", "Вы не -ожете это Ърио-рести."); f("ERR_BANKSLOT_NOTBANKER", "That unit is not a banker!", "Этот Ъерсон-ж не --н|ир!"); f("ERR_BG_PLAYER_JOINED_SS", "|Hplayer:%s|h[%s]|h has joined the battle", "|Hи-ро|:%s|h[%s]|h Ърисое+иниЪся | -ит-е"); f("ERR_BG_PLAYER_LEFT_S", "%s has left the battle", "%s Ъо|инуЪ ЪоЪе -оя"); f("ERR_BUTTON_LOCKED", "That has already been used.", "Это уже -ыЪо исЪоЪьзо--но."); f("ERR_CANNOTCREATEDIRECTORY", "Cannot create directory %s.", "Не-оз-ожно соз+-ть |-т-Ъо- %s."); f("ERR_CANNOTCREATEFILE", "Cannot create file %s.", "Не-оз-ожно соз+-ть ф-|Ъ %s."); f("ERR_CANT_EQUIP_EVER", "You can never use that item.", "Вы ни|о-+- не с-ожете исЪоЪьзо--ть этот Ъре+-ет."); f("ERR_CANT_EQUIP_LEVEL_I", "You must reach level %d to use that item.", "Что-ы исЪоЪьзо--ть этот Ъре+-ет, -ы +оЪжны +ости-нуть %d уро-ня."); f("ERR_CANT_EQUIP_RANK", "You don't have the required rank for that item", "В-ше-о з--ния не+ост-точно +Ъя это| -ещи"); f("ERR_CANT_EQUIP_REPUTATION", "You don't have the required reputation for that item", "У --с не +ост-точно реЪут-ции +Ъя это-о Ъре+-ет-"); f("ERR_CANT_EQUIP_SKILL", "You aren't skilled enough to use that item.", "Вы не+ост-точно оЪытны, что-ы исЪоЪьзо--ть этот Ъре+-ет."); f("ERR_CANT_INTERACT_SHAPESHIFTED", "Can't speak while shapeshifted.", "НеЪьзя -о-орить -о -ре-я Ъре-р-щения."); f("ERR_CANT_STACK", "This item cannot stack.", "Т-|ие Ъре+-еты неЪьзя с|Ъ-+ы--ть."); f("ERR_CANT_SWAP", "These items can't be swapped.", "Эти Ъре+-еты неЪьзя Ъо-енять -ест--и."); f("ERR_CANT_USE_DISARMED", "You cannot use an item that is disarmed.", "НеЪьзя исЪоЪьзо--ть Ъре+-ет ЪосЪе о-езоружи--ния."); f("ERR_CANT_USE_ITEM", "You can't use that item.", "НеЪьзя исЪоЪьзо--ть этот Ъре+-ет."); f("ERR_CANT_WRAP_BAGS", "Bags can't be wrapped.", "НеЪьзя уЪ-|о-ы--ть -еш|и."); f("ERR_CANT_WRAP_BOUND", "Bound items can't be wrapped.", "НеЪьзя уЪ-|о--ть и-енно| Ъре+-ет."); f("ERR_CANT_WRAP_EQUIPPED", "Equipped items can't be wrapped.", "НеЪьзя уЪ-|о-ы--ть н-+етые Ъре+-еты."); f("ERR_CANT_WRAP_STACKABLE", "Stackable items can't be wrapped.", "НеЪьзя уЪ-|о-ы--ть с|Ъ-+ы--е-ые Ъре+-еты."); f("ERR_CANT_WRAP_UNIQUE", "Unique items can't be wrapped.", "НеЪьзя уЪ-|о-ы--ть уни|-Ъьные Ъре+-еты."); f("ERR_CANT_WRAP_WRAPPED", "Wrapped items can't be wrapped.", "НеЪьзя уЪ-|о-ы--ть уЪ-|о--нные Ъре+-еты."); f("ERR_CANTATTACK_NOTSTANDING", "You have to be standing to attack anything!", "Вы +оЪжны -ст-ть что-ы -т-|о--ть!"); f("ERR_CHAT_PLAYER_NOT_FOUND_S", "No player named '%s' is currently playing.", "Се|ч-с - -ире нет и-ро|- с и-ене- '%s'."); f("ERR_CHAT_WHILE_DEAD", "You can't chat when you're dead!", "НеЪьзя р-з-о--ри--ть |о-+- -ы -ерт-ы!"); f("ERR_CHAT_WRONG_FACTION", "You can only whisper to members of your alliance.", "Вы -ожете о-щ-ться тоЪь|о с чЪен--и --ше| фр-|ции."); f("ERR_CHEST_IN_USE", "That is already being used.", "Это уже |е--то исЪоЪьзуется."); f("ERR_CLICK_ON_ITEM_TO_FEED", "Click on an item to feed to your pet", "КЪи|ните н- Ъре+-ет, что-ы н-|ор-ить --ше-о Ъито-ц-"); f("ERR_CLIENT_LOCKED_OUT", "You can't do that right now.", "Вы не -ожете с+еЪ-ть это - +-нны| -о-ент."); f("ERR_COMBAT_DAMAGE_SSI", "%s hits %s for %d damage!", "%s н-нес %s урон %d!"); f("ERR_COMMAND_NEEDS_TARGET", "You must specify a target: / ", "Вы +оЪжны у|-з-ть цеЪь: /<|о--н+-> <и-я цеЪи>"); f("ERR_DEATHBIND_SUCCESS_S", "%s is now your home.", "%s -у+ет теЪерь --ши- но-ы- +о-о-."); f("ERR_DEATHBINDALREADYBOUND", "You are already bound here!", "Вы уже с-яз-ны с эти- -есто-!"); f("ERR_DECLINE_GROUP_S", "%s declines your group invitation.", "%s от|ЪониЪ Ъри-Ъ-шение - -руЪЪу."); f("ERR_DESTROY_NONEMPTY_BAG", "You can only do that with empty bags.", "Вы -ожете с+еЪ-ть это тоЪь|о с Ъусты-и -еш|--и."); f("ERR_DISMOUNT_NOPET", "INTERNAL ERROR, YOU DON'T HAVE A PET TO DISMOUNT", "ВНУТРЕННЯЯ ОШИБКА, У ВАС НЕТ ЕЗДОВОГО ЖИВОТНОГО ЧТОБЫ СПЕШИТЬСЯ"); f("ERR_DISMOUNT_NOTMOUNTED", "You're not mounted!", "Вы не -ерхо-!"); f("ERR_DISMOUNT_NOTYOURPET", "INTERNAL ERROR, DISMOUNTING A NON-PET", "ВНУТРЕННЯЯ ОШИБКА, СПЕШИВАНИЕ НЕ С ЕЗДОВОГО ЖИВОТНОГО"); f("ERR_DOOR_LOCKED", "The door is locked.", "Д-ерь з-|рыт-."); f("ERR_DROP_BOUND_ITEM", "You can't drop a soulbound item.", "НеЪьзя -ы-росить и-енно| Ъре+-ет."); f("ERR_DUEL_CANCELLED", "Duel cancelled.", "ДуэЪь от-енен-."); f("ERR_DUEL_REQUESTED", "You have requested a duel.", "Вы з-ЪросиЪи +уэЪь."); f("ERR_EAT_WHILE_MOVNG", "You can't eat while moving.", "НеЪьзя есть н- хо+у."); f("ERR_EMBLEMERROR_NOTABARDGEOSET", "Change back to your normal form first!", "Сн-ч-Ъ- -ернитесь - с-ою нор--Ъьную фор-у!"); f("ERR_EQUIP_TRADE_ITEM", "That item is currently being traded", "Этот Ъре+-ет се|ч-с исЪоЪьзуется - тор-о-Ъе"); f("ERR_EXHAUSTION_EXHAUSTED", "You feel exhausted.", "Вы чу-ст-уете се-я о-ессиЪенны-."); f("ERR_EXHAUSTION_NORMAL", "You feel normal.", "Вы чу-ст-уете се-я нор--Ъьно."); f("ERR_EXHAUSTION_RESTED", "You feel rested.", "Вы чу-ст-уете се-я от+охну-ши-."); f("ERR_EXHAUSTION_TIRED", "You feel tired.", "Вы чу-ст-уете се-я уст--ши-."); f("ERR_EXHAUSTION_WELLRESTED", "You feel well rested.", "Вы чу-ст-уете се-я Ъре-осхо+но."); f("ERR_FEIGN_DEATH_RESISTED", "Resisted", "УстояЪ"); f("ERR_FISH_ESCAPED", "Your fish got away!", "В-ш- ры-- ушЪ-!"); f("ERR_FISH_NOT_HOOKED", "No fish are hooked.", "Ры-- не |Ъюет."); f("ERR_FOOD_COOLDOWN", "You are too full to eat more now.", "Вы се|ч-с +ост-точно сыты что-ы съесть еще."); f("ERR_FRIEND_ADDED_S", "%s added to friends.", "%s +о---Ъен - сЪисо| +рузе|."); f("ERR_FRIEND_ALREADY_S", "%s is already your friend.", "%s уже - сЪис|е +рузе|."); f("ERR_FRIEND_DB_ERROR", "Friend lookup database error.", "Оши-|- Ъри Ъоис|е +ру-- - --зе +-нных."); f("ERR_FRIEND_ERROR", "Unknown friend response from server.", "Неиз-естны| от-ет от сер-ер-."); f("ERR_FRIEND_LIST_FULL", "You don't have room for any more friends.", "У --с нет -оЪьше -ест- +Ъя +ру-их +рузе|."); f("ERR_FRIEND_NOT_FOUND", "Player not found.", "И-ро| не н-|+ен."); f("ERR_FRIEND_OFFLINE_S", "%s has gone offline.", "%s -ышеЪ из и-ры."); f("ERR_FRIEND_ONLINE_SS", "|Hplayer:%s|h[%s]|h has come online.", "|Hplayer:%s|h[%s]|h теЪерь - онЪ-|не."); f("ERR_FRIEND_REMOVED_S", "%s removed from friends list.", "%s у+-Ъен из --ше-о сЪис|- +рузе|."); f("ERR_FRIEND_SELF", "You can't put yourself on your friend list.", "Вы не -ожете +о---ить се-я - с-о| сЪисо| +рузе|."); f("ERR_FRIEND_WRONG_FACTION", "Friends must be part of your alliance.", "Друзья +оЪжны -ыть из --ше| фр-|ции."); f("ERR_GENERIC_NO_TARGET", "You have no target.", "У --с нет цеЪи."); f("ERR_GENERIC_STUNNED", "You are stunned", "Вы о-Ъушены"); f("ERR_GROUP_DISBANDED", "Your group has been disbanded.", "В-ш- -руЪЪ- р-сфор-иро--н-."); f("ERR_GROUP_FULL", "Your party is full.", "В-ш- -руЪЪ- з-ЪоЪнен-."); f("ERR_GROUP_JOIN_BATTLEGROUND_FAIL", "Your group has joined a battleground queue, but you are not eligible", "В-ш- -руЪЪ- -стуЪиЪ- - очере+ь н- -этЪ-р-ун+, но -ы +Ъя это-о не Ъо+хо+ите"); f("ERR_GROUP_JOIN_BATTLEGROUND_S", "Your group has joined the queue for %s", "В-ш- -руЪЪ- з-няЪ- очере+ь н- %s"); f("ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY", "Your group is too big to join that battleground", "В-ш- -руЪЪ- сЪиш|о- -оЪьш-я."); f("ERR_GUILD_ACCEPT", "You have joined the guild.", "Вы -стуЪиЪи - -иЪь+ию."); f("ERR_GUILD_CREATE_S", "%s created.", "%s соз+-н-."); f("ERR_GUILD_DECLINE_S", "%s declines your guild invitation.", "%s от|ЪониЪ --ше Ъри-Ъ-шение - -иЪь+ию."); f("ERR_GUILD_DEMOTE_SSS", "%s has demoted %s to %s.", "%s ЪонизиЪ %s - р-н-е +о %s."); f("ERR_GUILD_DISBAND_S", "%s has disbanded the guild.", "%s р-сфор-иро--Ъ -иЪь+ию."); f("ERR_GUILD_DISBAND_SELF", "You have disbanded the guild.", "Вы р-сфор-иро--Ъи -иЪь+ию."); f("ERR_GUILD_DISBANDED", "Guild has been disbanded.", "ГиЪь+ия р-сфор-иро--н-."); f("ERR_GUILD_ENTER_NAME", "Please enter a name.", "В-е+ите н-з--ние --ше| -иЪь+ии."); f("ERR_GUILD_FOUNDER_S", "Congratulations, you are a founding member of %s!", "Поз+р--Ъяе-, -ы осно--теЪь %s!"); f("ERR_GUILD_INTERNAL", "Internal guild error.", "Внутренняя оши-|- -иЪь+ии."); f("ERR_GUILD_INVITE_S", "You have invited %s to join your guild.", "Вы Ъри-Ъ-сиЪи %s - --шу -иЪь+ию."); f("ERR_GUILD_JOIN_S", "%s has joined the guild.", "%s -стуЪиЪ - -иЪь+ию."); f("ERR_GUILD_LEADER_CHANGED_SS", "%s has made %s the new Guild Master.", "%s с+еЪ-Ъ %s но-ы- -Ъ--о| -иЪь+ии."); f("ERR_GUILD_LEADER_IS_S", "%s is the leader of your guild.", "%s я-Ъяется -Ъ--о| --ше| -иЪь+ии."); f("ERR_GUILD_LEADER_LEAVE", "You must promote a new Guild Master using /gleader before leaving the guild.", "Вы +оЪжны н-зн-чить но-о-о Ъи+ер- Ъере+ ухо+о- из -иЪь+ии исЪоЪьзуя |о--н+у /gleader."); f("ERR_GUILD_LEADER_S", "%s has been promoted to Guild Master.", "%s н-зн-чен но-ы- -Ъ--о| -иЪь+ии."); f("ERR_GUILD_LEADER_SELF", "You are now the Guild Master.", "Вы теЪерь -Ъ--- -иЪь+ии."); f("ERR_GUILD_LEAVE_RESULT", "You have left the guild.", "Вы Ъо|инуЪи -иЪь+ию."); f("ERR_GUILD_LEAVE_S", "%s has left the guild.", "%s Ъо|инуЪ -иЪь+ию."); f("ERR_GUILD_NAME_EXISTS_S", "There is already a guild named \"%s\".", "ГиЪь+ия с и-ене- \"%s\" уже сущест-ует."); f("ERR_GUILD_NAME_INVALID_SPACE", "Names cannot start or end with a space. Enter a new name.", "Н-з--ния -иЪь+и| не -о-ут н-чин-ться иЪи з-|-нчи--ться Ъро-еЪ--и. В-е+ите но-ое н-з--ние."); f("ERR_GUILD_NAME_INVALID", "That name contains invalid characters, Enter a new name.", "Это и-я со+ержит з-Ърещенные си--оЪы, --е+ите +ру-ое и-я."); f("ERR_GUILD_NAME_MIXED_LANGUAGES", "Names must use one language. Enter a new name.", "И-ен- +оЪжны -ыть н-Ъис-ны н- о+но- язы|е. В-е+ите но-ое и-я."); f("ERR_GUILD_NAME_NAME_CONSECUTIVE_SPACES", "Consecutive spaces are not allowed. Enter a new name.", "По-торяющиеся Ъро-еЪы з-Ърещены. В-е+ите но-ое н-з--ние."); f("ERR_GUILD_NAME_PROFANE", "That name is profane. Enter a new name.", "Т-|ое и-я з-Ърещено. В-е+ите но-ое и-я."); f("ERR_GUILD_NAME_RESERVED", "That name is reserved. Enter a new name.", "Это и-я з-резер-иро--но. В-е+ите но-ое и-я."); f("ERR_GUILD_NAME_TOO_SHORT", "That name is too short. Enter a new name.", "И-я сЪиш|о- |орот|ое. В-е+ите но-ое и-я."); f("ERR_GUILD_PERMISSIONS", "You don't have permission to do that.", "У --с нет р-зрешения н- эту оЪер-цию."); f("ERR_GUILD_PLAYER_NOT_FOUND_S", "\"%s\" not found.", "\"%s\" не н-|+ен."); f("ERR_GUILD_PLAYER_NOT_IN_GUILD_S", "%s is not in your guild.", "%s не я-Ъяется --ше| -иЪь+ие|."); f("ERR_GUILD_PLAYER_NOT_IN_GUILD", "You are not in a guild.", "Вы не состоите - -иЪь+ии."); f("ERR_GUILD_PROMOTE_SSS", "%s has promoted %s to %s.", "%s Ъо-ысиЪ %s - р-н-е +о %s."); f("ERR_GUILD_QUIT_S", "You are no longer a member of %s.", "Вы -оЪьше не состоите - %s."); f("ERR_GUILD_RANK_IN_USE", "That guild rank is currently in use.", "Этот р-н- - -иЪь+ии се|ч-с исЪоЪьзуется."); f("ERR_GUILD_RANK_TOO_HIGH_S", "%s's rank is too high", "У %s сЪиш|о- -ысо|и| р-н-"); f("ERR_GUILD_RANK_TOO_LOW_S", "%s is already at the lowest rank", "%s уже и-еет с--ы| низ|и| р-н-"); f("ERR_GUILD_RANKS_LOCKED", "Temporary guild error. Please try again!", "Вре-енн-я оши-|- -иЪь+ии. Пож-Ъу|ст-, Ъо-торите ЪоЪыт|у!"); f("ERR_GUILD_REMOVE_SELF", "You have been kicked out of the guild.", "Вы ис|Ъючены из -иЪь+ии."); f("ERR_GUILD_REMOVE_SS", "%s has been kicked out of the guild by %s.", "%s ис|Ъючен из -иЪь+ии то--рище- %s."); f("ERR_GUILDEMBLEM_COLORSPRESENT", "Your guild already has an emblem!", "У --ше| -иЪь+ии уже есть э--Ъе--!"); f("ERR_GUILDEMBLEM_INVALID_TABARD_COLORS", "Invalid Guild Emblem colors.", "НеЪр--иЪьные ц-ет- э--Ъе-ы -иЪь+ии."); f("ERR_GUILDEMBLEM_INVALIDVENDOR", "That's not an emblem vendor!", "Это не Ъро+--ец э--Ъе-!"); f("ERR_GUILDEMBLEM_NOGUILD", "You are not part of a guild!", "Вы не чЪен -иЪь+ии!"); f("ERR_GUILDEMBLEM_NOTENOUGHMONEY", "You can't afford to do that.", "Вы не -ожете Ърио-рести это."); f("ERR_GUILDEMBLEM_NOTGUILDMASTER", "Only guild leaders can create emblems.", "ТоЪь|о Ъи+еры -иЪь+ии -о-ут соз+---ть э--Ъе-ы."); f("ERR_GUILDEMBLEM_SAME", "Not saved, your tabard is already like that.", "Не сохр-нено, Ъос|оЪь|у --ш- сущест-ующ-я н-|и+|- Ъохож- н- соз+-нную."); f("ERR_GUILDEMBLEM_SUCCESS", "Guild Emblem saved.", "Э--Ъе-- -иЪь+ии сохр-нен-."); f("ERR_IGNORE_ADDED_S", "%s is now being ignored.", "%s теЪерь и-норируется."); f("ERR_IGNORE_ALREADY_S", "%s is already being ignored.", "%s уже и-норируется."); f("ERR_IGNORE_FULL", "You can't ignore any more players.", "У --с сЪиш|о- -но-о и-норируе-ых и-ро|о-."); f("ERR_IGNORE_NOT_FOUND", "Player not found.", "И-ро| не н-|+ен."); f("ERR_IGNORE_REMOVED_S", "%s is no longer being ignored.", "%s теЪерь -оЪьше не и-норируется."); f("ERR_IGNORE_SELF", "You can't ignore yourself.", "НеЪьзя и-нориро--ть се-я."); f("ERR_IGNORING_YOU_S", "%s is ignoring you.", "%s и-норирует --с."); f("ERR_INITIATE_TRADE_S", "You have requested to trade with %s.", "Вы з-ЪросиЪи тор-о-Ъю с %s."); f("ERR_INSPECT_S", "%s is inspecting you.", "%s ос--три--ет --с."); f("ERR_INV_FULL", "Inventory is full.", "Ин-ент-рь з-ЪоЪнен."); f("ERR_INVALID_ATTACK_TARGET", "You cannot attack that target.", "НеЪьзя -т-|о--ть эту цеЪь."); f("ERR_INVALID_FOLLOW_TARGET", "You can't follow that unit.", "НеЪьзя сЪе+о--ть з- ни-."); f("ERR_INVALID_ITEM_TARGET", "That item is not a valid target.", "Этот Ъре+-ет не Ъо+хо+ит - |-чест-е цеЪи."); f("ERR_INVALID_PETNAME", "Error, invalid name entered.", "Оши-|-, --е+ено неЪр--иЪьное и-я."); f("ERR_INVALID_PROMOTION_CODE", "Couldn't validate code, please try again.", "Ко+ не Ъо+т-ерж+ён, ЪоЪро-у|те ещё р-з."); f("ERR_INVITE_PLAYER_S", "You have invited %s to join your group.", "Вы Ъри-Ъ-сиЪи %s - --шу -руЪЪу."); f("ERR_INVITE_SELF", "You can't invite yourself to a group.", "НеЪьзя Ъри-Ъ-сить се-я - -руЪЪу."); f("ERR_INVITED_TO_GROUP_S", "%s has invited you to join a group.", "%s Ъри-Ъ-сиЪ --с - -руЪЪу."); f("ERR_INVITED_TO_GUILD_SS", "%s invites you to join %s.", "%s Ъри-Ъ-ш-ет --с -стуЪить - -иЪь+ию %s."); f("ERR_INVITED_TO_GUILD", "You have already been invited into a guild.", "Вы уже Ъри-Ъ-шены - -иЪь+ию."); f("ERR_ITEM_CANT_BE_DESTROYED", "That item cannot be destroyed.", "Этот Ъре+-ет не -ожет -ыть уничтожен."); f("ERR_ITEM_COOLDOWN", "Item is not ready yet.", "Пре+-ет Ъо|- не -ото- | исЪоЪьзо--нию."); f("ERR_ITEM_LOCKED", "Item is locked.", "Пре+-ет з-|рыт."); f("ERR_ITEM_MAX_COUNT", "You can't carry any more of those items.", "Вы -оЪьше не -ожете носить т-|ие Ъре+-еты."); f("ERR_ITEM_NOT_FOUND", "The item was not found.", "Пре+-ет не н-|+ен."); f("ERR_JOINED_GROUP_S", "%s joins the party.", "%s -стуЪиЪ - -руЪЪу."); f("ERR_KILLED_BY_S", "%s has slain you.", "%s у-иЪ --с."); f("ERR_LEARN_ABILITY_S", "You have learned a new ability: %s.", "Вы -ыучиЪи но-ую сЪосо-ность: %s."); f("ERR_LEARN_RECIPE_S", "You have learned how to create a new item: %s.", "Вы н-учиЪись из-ото-Ъять но-ы| Ъре+-ет: %s."); f("ERR_LEARN_SPELL_S", "You have learned a new spell: %s.", "Вы -ыучиЪи но-ое з-|Ъин-ние: %s."); f("ERR_LEFT_GROUP_S", "%s leaves the party.", "%s Ъо|инуЪ -руЪЪу."); f("ERR_LEFT_GROUP_YOU", "You leave the group.", "Вы Ъо|инуЪи -руЪЪу."); f("ERR_LOGGING_OUT", "You are logging out", "Вы -ыхо+ите"); f("ERR_LOGOUT_FAILED", "You can't logout now.", "Вы не -ожете -ы|ти се|ч-с."); f("ERR_LOOT_BAD_FACING", "You must be facing the corpse to loot it.", "Нужно -ыть Ъицо- | труЪу, что-ы +о-ыть трофеи."); f("ERR_LOOT_DIDNT_KILL", "You don't have permission to loot that corpse.", "У --с нет р-зрешения -р-ть трофеи с это-о труЪ-."); f("ERR_LOOT_GONE", "Already looted", "Уже р-з-р--Ъено"); f("ERR_LOOT_LOCKED", "Someone is already looting that corpse.", "Кто-то уже со-ир-ет трофеи с это-о труЪ-."); f("ERR_LOOT_NO_UI", "You can't loot right now.", "НеЪьзя се|ч-с со-ир-ть трофеи."); f("ERR_LOOT_NOTSTANDING", "You need to be standing up to loot something!", "В-- нужно -ст-ть, что-ы со-ир-ть трофеи!"); f("ERR_LOOT_PLAYER_NOT_FOUND", "Player not found", "И-ро| не н-|+ен"); f("ERR_LOOT_ROLL_PENDING", "That item is still being rolled for", "Эт- -ещь еще не р-зы-р-н-"); f("ERR_LOOT_STUNNED", "You can't loot anything while stunned!", "НеЪьзя со-ир-ть трофеи |о-+- о-Ъушен!"); f("ERR_LOOT_TOO_FAR", "You are too far away to loot that corpse.", "Вы н-хо+итесь сЪиш|о- +-Ъе|о что-ы со-р-ть трофеи с труЪ-."); f("ERR_LOOT_WHILE_INVULNERABLE", "Cannot loot while invulnerable.", "НеЪьзя со-ир-ть трофеи |о-+- неуяз-и-."); f("ERR_MAIL_BAG", "You can't mail non-empty bags.", "НеЪьзя отЪр--Ъять неЪустые -еш|и."); f("ERR_MAIL_BOUND_ITEM", "You can't mail soulbound items.", "НеЪьзя отЪр--Ъять и-енные Ъре+-еты."); f("ERR_MAIL_CONJURED_ITEM", "You cannot mail conjured items", "НеЪьзя отЪр--Ъять Ъриз--нные Ъре+-еты"); f("ERR_MAIL_DATABASE_ERROR", "Internal mail database error.", "Внутренняя оши-|- Ъочто-о| --зы +-нных."); f("ERR_MAIL_QUEST_ITEM", "You can't mail quest items.", "НеЪьзя отЪр--Ъять |-есто-ые Ъре+-еты."); f("ERR_MAIL_SENT", "Mail sent.", "ПосыЪ|- отЪр--Ъен-."); f("ERR_MAIL_TARGET_NOT_FOUND", "Cannot find mail recipient.", "ПоЪуч-теЪь ЪосыЪ|и не н-|+ен."); f("ERR_MAIL_TO_SELF", "You can't send mail to yourself.", "НеЪьзя отсыЪ-ть ЪосыЪ|и с--о-у се-е."); f("ERR_MEETING_STONE_GROUP_FULL", "You are already in a full group", "Вы уже - ЪоЪно| -руЪЪе"); f("ERR_MEETING_STONE_IN_PROGRESS", "You are still seeking more members through the meeting stone.", "Вы Ъро+оЪж-ете ис|-ть чЪено- -руЪЪы исЪоЪьзуя К--ень -стреч."); f("ERR_MEETING_STONE_IN_QUEUE_S", "You are now in the queue to join a party for %s.", "Вы се|ч-с - очере+и - Ъоис|е -руЪЪы +Ъя %s."); f("ERR_MEETING_STONE_INVALID_LEVEL", "You do not meet the level requirements of this meeting stone.", "Вы не Ъо+хо+ите Ъо уро-ню +Ъя это-о К--ня -стреч."); f("ERR_MEETING_STONE_LEFT_QUEUE_S", "You have left the queue to join a party for %s.", "Вы Ъо|инуЪи очере+ь, что-ы Ърисое+иниться | -руЪЪе +Ъя %s."); f("ERR_MEETING_STONE_MEMBER_ADDED_S", "%s has been added to the group by the meeting stone.", "%s +о---Ъен - -руЪЪу через К--ень -стреч."); f("ERR_MEETING_STONE_MEMBER_STILL_IN_QUEUE", "Looking for a new party in the meeting stone queue.", "Поис| но-о| -руЪЪы исЪоЪьзуя К--ень -стреч."); f("ERR_MEETING_STONE_MUST_BE_LEADER", "You must be the party leader to interact with the meeting stone", "Вы +оЪжны -ыть - -руЪЪе что-ы -осЪоЪьзо--ться |--не- -стреч"); f("ERR_MEETING_STONE_NO_RAID_GROUP", "You cannot use a meeting stone while in a raid group", "НеЪьзя ЪоЪьзо--ться |--не- -стреч Ъо|- -ы н-хо+итесь - ре|+--руЪЪе"); f("ERR_MEETING_STONE_NOT_LEADER", "Only the party leader can leave the meeting stone queue", "ТоЪь|о Ъи+ер -руЪЪы -ожет Ъо|инуть очере+ь К--ня -стреч"); f("ERR_MEETING_STONE_OTHER_MEMBER_LEFT", "Party member has left. Looking for a new party in the meeting stone queue.", "ЧЪен -руЪЪы Ъо|инуЪ -руЪЪу. Поис| но-о| -руЪЪы."); f("ERR_MEETING_STONE_PARTY_KICKED_FROM_QUEUE", "A party member has been removed and this has removed the party from the meeting stone queue.", "ЧЪен -руЪЪы -ыЪ у+-Ъён, и это у+-ЪиЪо -руЪЪу из очере+и К--ня -стреч."); f("ERR_MEETING_STONE_SUCCESS", "Your group is complete, you have left the meeting stone queue.", "В-ш- -руЪЪ- сфор-иро--н-, -ы Ъо|инуЪи очере+ь К--ня -стреч."); f("ERR_MOUNT_ALREADYMOUNTED", "You're already mounted!", "Вы уже -ерхо-!"); f("ERR_MOUNT_FORCEDDISMOUNT", "You dismount before continuing.", "Вы сЪеши--етесь Ъреж+е че- Ъро+оЪжить."); f("ERR_MOUNT_INVALIDMOUNTEE", "You can't mount that unit!", "НеЪьзя сесть н- не-о!"); f("ERR_MOUNT_LOOTING", "You can't mount while looting!", "НеЪьзя сесть -ерхо- |о-+- -ы со-ир-ете трофеи!"); f("ERR_MOUNT_NOTMOUNTABLE", "That unit can't be mounted!", "Н- не- неЪьзя ез+ить -ерхо-!"); f("ERR_MOUNT_NOTYOURPET", "That mount isn't your pet!", "Это не --ше ез+о-ое жи-отное!"); f("ERR_MOUNT_OTHER", "UNKNOWN MOUNT ERROR", "НЕИЗВЕСТНАЯ ОШИБКА С ЕЗДОВЫМ ЖИВОТНЫМ"); f("ERR_MOUNT_RACECANTMOUNT", "You can't mount because of your race!", "Пре+ст--итеЪи --ше| р-сы не -о-ут ез+ить -ерхо-!"); f("ERR_MOUNT_SHAPESHIFTED", "You can't mount while shapeshifted!", "НеЪьзя сесть -ерхо- -о -ре-я Ъре-р-щения!"); f("ERR_MOUNT_TOOFARAWAY", "That mount is too far away!", "Он н-хо+ится сЪиш|о- +-Ъе|о!"); f("ERR_MUST_EQUIP_ITEM", "You must equip that item to use it.", "Вы +оЪжны н-+еть этот Ъре+-ет, что-ы исЪоЪьзо--ть."); f("ERR_MUST_REPAIR_DURABILITY", "You must repair that item's durability to use it.", "Вы +оЪжны Ъочинить этот Ъре+-ет, что-ы исЪоЪьзо--ть."); f("ERR_NEW_LEADER_S", "%s is now the group leader.", "%s теЪерь но-ы| Ъи+ер -руЪЪы."); f("ERR_NEW_LEADER_YOU", "You are now the group leader.", "Вы теЪерь но-ы| Ъи+ер -руЪЪы."); f("ERR_NEW_LOOT_MASTER_S", "%s is now the loot master.", "До-ычу -у+ет +еЪить теЪерь %s."); f("ERR_NEWTAXIPATH", "New flight path discovered!", "О-н-ружен но-ы| -оз+ушны| Ъуть!"); f("ERR_NO_ATTACK_TARGET", "There is nothing to attack.", "З+есь не|о-о -т-|о--ть."); f("ERR_NO_BANK_HERE", "You are too far away from a bank.", "Вы н-хо+итесь сЪиш|о- +-Ъе|о от --н|-."); f("ERR_NO_BANK_SLOT", "You must purchase that bag slot first", "Вы +оЪжны +Ъя н-ч-Ъ- |уЪить этот сЪот"); f("ERR_NO_GUILD_CHARTER", "You don't have a guild charter.", "У --с нет -иЪь+е|с|о| -р--оты."); f("ERR_NO_ITEMS_WHILE_SHAPESHIFTED", "Can't use items while shapeshifted.", "НеЪьзя исЪоЪьзо--ть Ъре+-еты -о -ре-я Ъре-р-щения."); f("ERR_NO_PET", "You don't have a pet!", "У --с нет Ъито-ц-!"); f("ERR_NO_REPLY_TARGET", "You have nobody to reply to yet.", "В-- не|о-у се|ч-с от-еч-ть."); f("ERR_NO_SLOT_AVAILABLE", "No equipment slot is available for that item.", "ДЪя это-о Ъре+-ет- нет сЪот- - сн-ряжении."); f("ERR_NOEMOTEWHILERUNNING", "You can't do that while moving!", "НеЪьзя это +еЪ-ть н- хо+у!"); f("ERR_NOT_A_BAG", "Not a bag.", "Это не -ешо|."); f("ERR_NOT_ENOUGH_GOLD", "Not enough gold", "Не+ост-точно зоЪот-"); f("ERR_NOT_ENOUGH_MONEY", "You don't have enough money.", "У --с не+ост-точно +ене-."); f("ERR_NOT_EQUIPPABLE", "This item cannot be equipped.", "Этот Ъре+-ет неЪьзя н-+еть."); f("ERR_NOT_IN_COMBAT", "You can't do that while in combat", "Вы не -ожете +еЪ-ть это -о -ре-я -оя"); f("ERR_NOT_IN_GROUP", "You aren't in a party.", "Вы не - -руЪЪе."); f("ERR_NOT_IN_RAID", "You are not in a raid group", "Вы не - ре|+--руЪЪе"); f("ERR_NOT_LEADER", "You are not the party leader.", "Вы не Ъи+ер -руЪЪы."); f("ERR_NOT_OWNER", "You don't own that item.", "Этот Ъре+-ет не Ърин-+Ъежит ---."); f("ERR_NOT_WHILE_DISARMED", "You can't do that while disarmed", "Вы не -ожете это-о с+еЪ-ть, |о-+- о-езоружены."); f("ERR_NOT_WHILE_SHAPESHIFTED", "You can't do that while shapeshifted.", "НеЪьзя +еЪ-ть это -о -ре-я Ъре-р-щения."); f("ERR_NOTYOURPET", "That is not your pet!", "Это не --ш Ъито-ец!"); f("ERR_NULL_PETNAME", "Error, empty pet name entered.", "Оши-|-, --е+ено Ъустое и-я Ъито-ц-."); f("ERR_OBJECT_IS_BUSY", "That object is busy.", "Этот о-ъе|т з-нят."); f("ERR_ONLY_ONE_AMMO", "You can only equip one ammo pouch.", "Можно о+е--ть тоЪь|о о+ну су-|у +Ъя Ъ-троно-."); f("ERR_ONLY_ONE_BOLT", "You can only equip one quiver.", "Можно о+е--ть тоЪь|о о+ин |оЪч-н."); f("ERR_ONLY_ONE_QUIVER", "You can only equip one quiver.", "Можно о+е--ть тоЪь|о о+ин |оЪч-н."); f("ERR_OUT_OF_ENERGY", "Not enough energy", "Не х--т-ет энер-ии"); f("ERR_OUT_OF_FOCUS", "Not enough focus", "Не - фо|усе"); f("ERR_OUT_OF_HEALTH", "Not enough health", "Не+ост-точно з+оро-ья"); f("ERR_OUT_OF_MANA", "Not enough mana", "Не+ост-точно --ны"); f("ERR_OUT_OF_RAGE", "Not enough rage", "Не+ост-точно ярости"); f("ERR_OUT_OF_RANGE", "Out of range.", "З- Ъре+еЪ--и +ося--е-ости."); f("ERR_PASSIVE_ABILITY", "You can't put a passive ability in the action bar.", "НеЪьзя +о---Ъять Ъ-сси-ную сЪосо-ность н- Ъ-неЪь +е|ст-и|."); f("ERR_PET_BROKEN", "Your pet has run away", "В-ш Ъито-ец у-еж-Ъ"); f("ERR_PET_NOT_RENAMEABLE", "Your pet can't be renamed.", "В-ше-о Ъито-ц- неЪьзя Ъереи-ено--ть."); f("ERR_PET_SPELL_AFFECTING_COMBAT", "Your pet is in combat.", "В-ш Ъито-ец - -ою."); f("ERR_PET_SPELL_ALREADY_KNOWN_S", "Your pet already knows %s.", "В-ш Ъито-ец уже зн-ет %s."); f("ERR_PET_SPELL_DEAD", "Your pet is dead.", "В-ш Ъито-ец Ъо-и-."); f("ERR_PET_SPELL_NOT_BEHIND", "Your pet must be behind its target.", "В-ш Ъито-ец +оЪжен сЪе+о--ть з- цеЪью."); f("ERR_PET_SPELL_OUT_OF_RANGE", "Your pet is out of range.", "Пито-ец -не +ося--е-ости."); f("ERR_PET_SPELL_ROOTED", "Your pet is unable to move.", "В-ш Ъито-ец не -ожет +-и--ться."); f("ERR_PET_SPELL_TARGETS_DEAD", "Your pet's target is dead.", "ЦеЪь --ше-о Ъито-ц- -ерт--."); f("ERR_PETITION_CREATOR", "You can't sign your own guild charter.", "НеЪьзя Ъо+Ъисы--ть с-ою -иЪь+е|с|ую -р--оту."); f("ERR_PETITION_DECLINED_S", "%s has declined to sign your petition.", "%s от|ЪониЪ --ше Ъри-Ъ-шение - -иЪь+ию."); f("ERR_PETITION_IN_GUILD", "You are already in a guild.", "Вы уже состоите - -иЪь+ии."); f("ERR_PETITION_NOT_ENOUGH_SIGNATURES", "You need more signatures.", "В-- нужно -оЪьше Ъо+Ъисе|."); f("ERR_PETITION_OFFERED_S", "You have requested %s's signature.", "Вы ЪоЪросиЪи Ъо+Ъись у %s."); f("ERR_PETITION_SIGNED_S", "%s has signed your charter.", "%s Ъо+Ъис-Ъ --шу -иЪь+е|с|ую -р--оту."); f("ERR_PETITION_SIGNED", "Charter signed.", "ГиЪь+е|с|-я -р--от- Ъо+Ъис-н-."); f("ERR_PLAY_TIME_EXCEEDED", "Maximum play time exceeded", "М-|си--Ъьное -ре-я и-ры Ъре-ышено"); f("ERR_PLAYER_BUSY_S", "%s is busy right now.", "%s се|ч-с з-нят."); f("ERR_PLAYER_DEAD", "You can't do that when you're dead.", "НеЪьзя +еЪ-ть это |о-+- -ы -ерт-ы."); f("ERR_PLAYER_DIED_S", "%s has died.", "%s у-ит."); f("ERR_PLAYER_WRONG_FACTION", "Target is unfriendly.", "ЦеЪь не относится | --ше| фр-|ции."); f("ERR_POTION_COOLDOWN", "You cannot drink any more yet.", "Вы не -ожете -оЪьше Ъить."); f("ERR_PROFICIENCY_GAINED_S", "You have gained %s proficiency.", "Вы ЪоЪучиЪи Ърофессию %s"); f("ERR_PROFICIENCY_NEEDED", "You do not have the required proficiency for that item.", "У --с нет тре-уе-о| +Ъя это-о Ъре+-ет- Ърофессии."); f("ERR_PVP_TOGGLE_OFF", "PvP combat toggled off", "PvP--ит-ы -ы|Ъючены"); f("ERR_PVP_TOGGLE_ON", "PvP combat toggled on", "PvP--ит-ы -|Ъючены"); f("ERR_QUEST_ACCEPTED_S", "Quest accepted: %s", "Взят |-ест: %s"); f("ERR_QUEST_ADD_KILL_SII", "%s slain: %d/%d", "%s у-ит: %d/%d"); f("ERR_QUEST_ALREADY_ON", "You are already on that quest", "Вы уже -ыЪоЪняете это |-ест"); f("ERR_QUEST_COMPLETE_S", "%s completed.", "%s усЪешно -ыЪоЪнен."); f("ERR_QUEST_FAILED_BAG_FULL_S", "%s failed: Inventory is full.", "%s не -зят: ин-ент-рь ЪоЪон."); f("ERR_QUEST_FAILED_LOW_LEVEL", "You are not high enough level for that quest.", "У --с сЪиш|о- --Ъень|и| уро-ень +Ъя это-о |-ест-."); f("ERR_QUEST_FAILED_MAX_COUNT_S", "%s failed: Duplicate item found.", "%s не ЪоЪучен: н-|+ен Ъре+-ет-+у-Ъи|-т."); f("ERR_QUEST_FAILED_MISSING_ITEMS", "You don't have the required items with you. Check storage.", "У --с нет с со-о| тре-уе-ых Ъре+-ето-. Про-ерьте |онте|неры с -ещ--и."); f("ERR_QUEST_FAILED_NOT_ENOUGH_MONEY", "You don't have enough money for that quest", "У --с не+ост-точно +ене- +Ъя это-о |-ест-"); f("ERR_QUEST_FAILED_S", "%s failed.", "%s Ъро--Ъен."); f("ERR_QUEST_FAILED_WRONG_RACE", "That quest is not available to your race.", "Это |-ест не+остуЪен --ше| р-се"); f("ERR_QUEST_LOG_FULL", "Your quest log is full.", "В-ш |-есто-ы| журн-Ъ з-ЪоЪнен."); f("ERR_QUEST_MUST_CHOOSE", "You must choose a reward.", "Вы +оЪжны -ы-р-ть н--р-+у."); f("ERR_QUEST_NEED_PREREQS", "You don't meet the requirements for that quest", "Вы не у+о-Ъет-оряете тре-о--ния- это-о |-ест-"); f("ERR_QUEST_OBJECTIVE_COMPLETE_S", "%s (Complete)", "%s. (ВыЪоЪнено)"); f("ERR_QUEST_ONLY_ONE_TIMED", "You can only be on one timed quest at a time", "Можно -р-ть тоЪь|о о+ин |-ест с о-р-ниченны- -ре-ене-"); f("ERR_QUEST_PUSH_ACCEPTED_S", "%s has accepted your quest", "%s ЪриняЪ --ш |-ест"); f("ERR_QUEST_PUSH_ALREADY_DONE_S", "%s has completed that quest", "%s -ыЪоЪняЪ(-) этот |-ест"); f("ERR_QUEST_PUSH_BUSY_S", "%s is busy", "%s з-нят"); f("ERR_QUEST_PUSH_DECLINED_S", "%s has declined your quest", "%s от|ЪониЪ --ш |-ест"); f("ERR_QUEST_PUSH_INVALID_S", "%s is not eligible for that quest", "%s не Ъо+хо+ит +Ъя это-о |-ест-"); f("ERR_QUEST_PUSH_LOG_FULL_S", "%s's quest log is full", "У %s з-ЪоЪнен |-есто-ы| журн-Ъ"); f("ERR_QUEST_PUSH_ONQUEST_S", "%s is already on that quest", "%s уже -ыЪоЪняет этот |-ест"); f("ERR_QUEST_PUSH_SUCCESS_S", "Sharing quest with %s...", "К-ест -ыЪоЪняется со--естно с %s..."); f("ERR_QUEST_PUSH_TOO_FAR_S", "%s is too far away to receive your quest", "%s н-хо+ится сЪиш|о- +-Ъе|о что-ы Ъринять --ш |-ест"); f("ERR_QUEST_REWARD_EXP_I", "Experience gained: %d.", "ПоЪучен оЪыт: %d."); f("ERR_QUEST_REWARD_ITEM_S", "Received item: %s.", "ПоЪучен Ъре+-ет: %s."); f("ERR_QUEST_REWARD_MONEY_S", "Received %s.", "ПоЪучено %s."); f("ERR_QUEST_UNKNOWN_COMPLETE", "Objective Complete.", "З-+-ч- -ыЪоЪнен-."); f("ERR_RAID_GROUP_FULL", "The instance is full", "Инст-нция ЪоЪн-"); f("ERR_RAID_GROUP_ONLY", "You must be in a raid group to enter this instance", "Эт- зон- соз+-н- не +Ъя --ше| -руЪЪы"); f("ERR_RAID_MEMBER_ADDED_S", "%s has joined the raid group", "%s -стуЪиЪ - ре|+--руЪЪу"); f("ERR_RAID_MEMBER_REMOVED_S", "%s has left the raid group", "%s Ъо|инуЪ ре|+--руЪЪу"); f("ERR_RAID_YOU_JOINED", "You have joined a raid group", "Вы -стуЪиЪи - ре|+--руЪЪу"); f("ERR_RAID_YOU_LEFT", "You have left the raid group", "Вы Ъо|инуЪи ре|+--руЪЪу"); f("ERR_RECEIVE_ITEM_S", "%s received.", "ПоЪучен %s."); f("ERR_RESTRICTED_ACCOUNT", "Trial accounts cannot perform that action", "Про-ны| -||-унт не +оЪус|-ет это +е|ст-ие"); f("ERR_SET_LOOT_FREEFORALL", "Looting changed to free-for-all.", "С-ор трофее- из-енен н- 'СВОБОДНЫЙ'."); f("ERR_SET_LOOT_GROUP", "Looting changed to group loot.", "С-ор трофее- из-енен н- 'ГРУППОВОЙ'."); f("ERR_SET_LOOT_MASTER", "Looting changed to master looter.", "С-ор трофее- из-енен н- 'СБОРЩИК ТРОФЕЕВ'."); f("ERR_SET_LOOT_NBG", "Looting set to need before greed.", "С-ор трофее- из-енен н- 'ТОЛЬКО ПОДХОДЯЩИЕ ПРЕДМЕТЫ'."); f("ERR_SET_LOOT_ROUNDROBIN", "Looting changed to round robin.", "С-ор +о-ычи из-енен н- 'ПО ОЧЕРЕДИ'."); f("ERR_SET_LOOT_THRESHOLD_S", "Loot threshold set to %s", "Поро- с-ор- +о-ычи уст-но-Ъен н- %s"); f("ERR_SKILL_GAINED_S", "You have gained the %s skill.", "Вы ЪоЪучиЪи н--ы| %s."); f("ERR_SKILL_UP_SI", "Your skill in %s has increased to %d.", "В-ши н--ы|и - %s Ъо-ысиЪись +о %d."); f("ERR_SLOT_EMPTY", "That slot is empty.", "Этот сЪот Ъуст."); f("ERR_SPECIFY_MASTER_LOOTER", "You must specify a loot master.", "Нужно у|-з-ть с-орщи|- трофее-."); f("ERR_SPELL_ALREADY_KNOWN_S", "You already know %s.", "Вы уже зн-ете %s."); f("ERR_SPELL_COOLDOWN", "Spell is not ready yet.", "З-|Ъин-ние еще не -ото-о."); f("ERR_SPELL_FAILED_ALREADY_AT_FULL_HEALTH", "You are already at full Health.", "Вы уже ЪоЪностью з+оро-ы."); f("ERR_SPELL_FAILED_ALREADY_AT_FULL_POWER_S", "You are already at full %s.", "У --с и т-| уже ЪоЪн-я %s."); f("ERR_SPELL_FAILED_EQUIPPED_ITEM", "Must have the proper item equipped", "Нужно н-+еть соот-етст-ующи| Ъре+-ет"); f("ERR_SPELL_FAILED_NOTUNSHEATHED", "You have to be unsheathed to do that!", "В-- нужно -ыт-щить оружие!"); f("ERR_SPELL_FAILED_SS", "%s failed: %s.", "%s Ъро--Ъено: %s."); f("ERR_SPELL_FAILED_TITLE", "%s failed: %s.", "%s Ъро--Ъено: %s."); f("ERR_SPELL_OUT_OF_RANGE", "Out of range.", "Вне +ося--е-ости."); f("ERR_SPELL_UNLEARNED_S", "You have unlearned %s.", "Вы утр-тиЪи зн-ния о %s."); f("ERR_SPLIT_FAILED", "Couldn't split those items.", "НеЪьзя р-з+еЪить эти Ъре+-еты."); f("ERR_TALENT_WIPE_ERROR", "You have not spent any talent points", "Вы не Ъотр-тиЪи оч|о т-Ъ-нто-."); f("ERR_TARGET_LOGGING_OUT", "That player is logging out", "Этот и-ро| -ыхо+ит из и-ры"); f("ERR_TARGET_NOT_IN_GROUP_S", "%s is not in your party.", "%s не - --ше| -руЪЪе."); f("ERR_TARGET_STUNNED", "Target is stunned", "ЦеЪь о-Ъушен-"); f("ERR_TAXINOPATHS", "You don’t know any flight locations connected to this one.", "Вы не зн-ете ни|-|их -оз+ушных Ъуте| +о это-о -ест-."); f("ERR_TAXINOPATH", "The selected path doesn't exist!", "Вы-р-нны| Ъуть не сущест-ует!"); f("ERR_TAXINOSUCHPATH", "There is no direct path to that destination!", "Нет Ъря-о-о Ъути +о это-о -ест-!"); f("ERR_TAXINOTENOUGHMONEY", "You don't have enough money!", "У --с не+ост-точно +ене-!"); f("ERR_TAXINOTSTANDING", "You need to be standing to go anywhere.", "В-- нужно -ст-ть, что-ы |у+--Ъи-о Ъо|ти."); f("ERR_TAXINOTVISITED", "You haven't reached that taxi node on foot yet!", "Вы еще не Ъосещ-Ъи Ъеш|о- эту ост-но-|у т-|си!"); f("ERR_TAXINOVENDORNEARBY", "There is no taxi vendor nearby!", "По-Ъизости нет т-|систо-!"); f("ERR_TAXIPLAYERALREADYMOUNTED", "You are already mounted! Dismount first.", "Вы уже си+ите -ерхо-! СЪезьте сЪер--."); f("ERR_TAXIPLAYERBUSY", "You are busy and can't use the taxi service now.", "Вы з-няты и не -ожете се|ч-с исЪоЪьзо--ть т-|си."); f("ERR_TAXIPLAYERMOVING", "You are moving.", "Вы +-и--етесь."); f("ERR_TAXISAMENODE", "You are already there!", "Вы уже и т-| з+есь!"); f("ERR_TAXITOOFARAWAY", "You are too far away from the taxi stand!", "Вы н-хо+итесь сЪиш|о- +-Ъе|о от ост-но-|и т-|си!"); f("ERR_TAXIUNSPECIFIEDSERVERERROR", "UNSPECIFIED TAXI SERVER ERROR", "НЕОПРЕДЕЛЕННАЯ СЕРВЕРНАЯ ОШИБКА С ТАКСИ"); f("ERR_TICKET_ALREADY_EXISTS", "You already have a GM ticket.", "У --с уже есть GM-з-я-|-."); f("ERR_TICKET_CREATE_ERROR", "Error creating GM ticket.", "Оши-|- соз+-ния GM-з-я-|и."); f("ERR_TICKET_DB_ERROR", "Error retrieving GM ticket.", "Оши-|- ЪоЪучения GM-з-я-|и."); f("ERR_TICKET_NO_TEXT", "You must enter text for your ticket.", "Вы +оЪжны --ести те|ст з-я-|и."); f("ERR_TICKET_UPDATE_ERROR", "Error updating GM ticket.", "Оши-|- о-но-Ъения GM-з-я-|и."); f("ERR_TOO_FAR_TO_ATTACK", "You are too far away from your victim!", "Вы н-хо+итесь сЪиш|о- +-Ъе|о от с-ое| цеЪи!"); f("ERR_TOO_FEW_TO_SPLIT", "Tried to split more than number in stack.", "НеЪьзя р-з+еЪять -оЪьше че- |оЪичест-о Ъре+-ето- - |уче."); f("ERR_TOO_MANY_CHAT_CHANNELS", "You can only be in 10 channels at a time", "Можно н-хо+иться тоЪь|о - 10 |-н-Ъ-х о+но-ре-енно"); f("ERR_TOOBUSYTOFOLLOW", "You're too busy to follow anything!", "Вы сЪиш|о- з-няты что-ы сЪе+о--ть з- |е--Ъи-о!"); f("ERR_TRADE_BAG_FULL", "Trade failed, you don't have enough space.", "Тор-о-Ъя не-оз-ожн-, у --с не+ост-точно с-о-о+но-о -ест-."); f("ERR_TRADE_BAG", "You can't trade non-empty bags.", "НеЪьзя Ъро+---ть неЪустые -еш|и."); f("ERR_TRADE_BLOCKED_S", "%s has requested to trade. You have refused.", "%s Ъре+ЪожиЪ Ъотор-о--ться. Вы от|-з-Ъись."); f("ERR_TRADE_BOUND_ITEM", "You can't trade a soulbound item.", "НеЪьзя Ъро+---ть и-енные Ъре+-еты."); f("ERR_TRADE_CANCELLED", "Trade cancelled.", "Тор-о-Ъя Ърер--н-."); f("ERR_TRADE_COMPLETE", "Trade complete.", "Тор-о-Ъя з--ершен-."); f("ERR_TRADE_GROUND_ITEM", "You can't trade an item from the ground.", "НеЪьзя Ъро+---ть Ъре+-ет с зе-Ъи."); f("ERR_TRADE_MAX_COUNT_EXCEEDED", "You have too many of a unique item.", "У --с сЪиш|о- -но-о уни|-Ъьных Ъре+-ето-."); f("ERR_TRADE_QUEST_ITEM", "You can't trade a quest item.", "НеЪьзя Ъро+---ть |-есто-ы| Ъре+-ет."); f("ERR_TRADE_REQUEST_S", "%s has requested to trade with you.", "%s Ъре+ЪожиЪ Ъотор-о--ться."); f("ERR_TRADE_TARGET_BAG_FULL", "Trade failed, target doesn't have enough space.", "Тор-о-Ъя не-оз-ожн-, у Ъ-ртнер- не+ост-точно с-о-о+но-о -ест-."); f("ERR_TRADE_TARGET_DEAD", "You can't trade with dead players.", "НеЪьзя тор-о--ть с -ерт-ы-и и-ро|--и."); f("ERR_TRADE_TARGET_MAX_COUNT_EXCEEDED", "Your trade partner has too many of a unique item.", "У --ше-о Ъ-ртнер- +Ъя тор-о-Ъи сЪиш|о- -но-о уни|-Ъьных Ъре+-ето-."); f("ERR_TRADE_TOO_FAR", "Trade target is too far away.", "П-ртнер +Ъя тор-о-Ъи н-хо+ится сЪиш|о- +-Ъе|о."); f("ERR_UNHEALTHY_TIME", "You are in unhealthy time, you should log off now.", "Вы н-хо+итесь - состоянии |р-|не| уст-Ъости, -ы +оЪжны -ы|ти из и-ры се|ч-с же."); f("ERR_UNINVITE_YOU", "You have been removed from the group.", "Вы ис|Ъючены из -руЪЪы."); f("ERR_UNIT_NOT_FOUND", "Unknown unit.", "Неиз-естны| су-ъе|т."); f("ERR_USE_BAD_ANGLE", "You aren't facing the right angle!", "Вы с-отрите не - ту сторону!"); f("ERR_USE_CANT_IMMUNE", "You can't do that while you are immune.", "Вы не -ожете это +еЪ-ть, |о-+- неуяз-и-ы."); f("ERR_USE_CANT_OPEN", "You can't open that.", "Это неЪьзя от|рыть."); f("ERR_USE_DESTROYED", "That is destroyed.", "Это р-зрушено."); f("ERR_USE_LOCKED_WITH_ITEM_S", "Requires %s", "Тре-уется %s"); f("ERR_USE_LOCKED_WITH_SPELL_KNOWN_SI", "Requires %s %d", "Тре-уется %s %d"); f("ERR_USE_LOCKED_WITH_SPELL_S", "Requires %s", "Тре-уется %s"); f("ERR_USE_LOCKED", "Item is locked.", "Пре+-ет з-Ъерт."); f("ERR_USE_OBJECT_MOVING", "Object is in motion.", "О-ъе|т +-ижется."); f("ERR_USE_SPELL_FOCUS", "Object is a spell focus.", "О-ъе|т - фо|усе з-|Ъин-ния."); f("ERR_USE_TOO_FAR", "You are too far away.", "Вы н-хо+итесь сЪиш|о- +-Ъе|о."); f("ERR_VENDOR_HATES_YOU", "That merchant doesn't like you.", "Этот тор-о-ец нен--и+ит --с."); f("ERR_VENDOR_NOT_INTERESTED", "The merchant doesn't want that item.", "Этот тор-о-ец не з-интересо--н - это- Ъре+-ете."); f("ERR_VENDOR_SOLD_OUT", "That item is currently sold out.", "Т-|ие Ъре+-еты уже р-сЪро+-ны."); f("ERR_VENDOR_TOO_FAR", "You are too far away.", "Вы н-хо+итесь сЪиш|о- +-Ъе|о."); f("ERR_WRONG_DIRECTION_FOR_ATTACK", "You aren't facing the right way to attack!", "Вы с-отрите не - ту сторону что-ы -т-|о--ть!"); f("ERR_WRONG_SLOT", "That item does not go in that slot.", "Этот Ъре+-ет не Ъо+хо+ит +Ъя +-нно-о сЪот-."); f("ERR_ZONE_EXPLORED_XP", "Discovered %s: %d experience gained", "О-н-ружен %s: ЪоЪучено %d оЪыт-"); f("ERR_ZONE_EXPLORED", "Discovered: %s", "О-н-ружен: %s"); f("ERROR_CAPS", "ERROR", "ОШИБКА"); f("EVADE", "Evade", "У|Ъон"); f("EXHAUST_TOOLTIP1", "|cffffd200%s|r\r\ |cffffffff%d%% of normal experience\r\ gained from monsters.|r", "Вы - состоянии: |cffffd200%s|r\r\ |cffffffff%d%% от о-ычно-о оЪыт-\r\ з- у-и|ст-о -онстро-.|r"); f("EXHAUST_TOOLTIP2", "\r\ |cffff0000You should rest at an Inn.|r", "\r\ |cffff0000В-- нужно от+охнуть - -остинице.|r"); f("EXHAUST_TOOLTIP3", "\r\ \r\ In this condition, you can get\r\ %d more monster experience\r\ before the next rest state.", "\r\ \r\ В это- состоянии -ы -ожете ЪоЪучить -оЪьше оЪыт-\r\ %d че- - Ъре+ы+уще- состоянии."); f("EXHAUST_TOOLTIP4", "\r\ \r\ |cffffd200Resting|r\r\ |cffffffffYou must rest for %d additional\r\ minutes to become|r |cffffd200Fully Rested|r|cffffffff.|r", "\r\ \r\ |cffffd200От+ых|r\r\ |cffffffffВ-- нужно от+ых-ть еще %d -инут\r\ что-ы ст-ть|r |cffffd200ЪоЪностью от+охну-ши-|r|cffffffff.|r"); f("EXHAUSTION_LABEL", "Fatigue", "Уст-Ъость"); f("EXIT_GAME", "Exit Game", "Выхо+ из и-ры"); f("EXIT", "Exit", "Выхо+"); f("EXOTICS", "Exotic Weapons", "Э|зотичес|ое оружие"); f("EXPERIENCE_COLON", "Experience:", "ОЪыт:"); f("FACING_WRONG_DIRECTION", "You aren't facing the right direction!", "Вы с-отрите не - ту сторону!"); f("FACTION_ALLIANCE", "Alliance", "АЪьянс"); f("FACTION_CONTROLLED_TERRITORY", "(%s Territory)", "Территория %s"); f("FACTION_HORDE", "Horde", "Ор+-"); f("FACTION_OTHER", "Other", "Дру--я"); f("FACTION_STANDING_CHANGED", "You are now %s with %s.", "У В-с теЪерь реЪут-ция %s с %s."); f("FACTION_STANDING_DECREASED1", "Your reputation with %s has very slightly decreased. (%d reputation lost)", "В-ш- реЪут-ция с %s не-но-о ЪонизиЪ-сь. (%d оч|о- реЪут-ции Ъотеряно)"); f("FACTION_STANDING_DECREASED2", "Your reputation with %s has slightly decreased. (%d reputation lost)", "В-ш- реЪут-ция с %s з--етно ЪонизиЪ-сь. (%d оч|о- реЪут-ции Ъотеряно)"); f("FACTION_STANDING_DECREASED3", "Your reputation with %s has decreased. (%d reputation lost)", "В-ш- реЪут-ция с %s ЪонизиЪ-сь. (%d оч|о- реЪут-ции Ъотеряно)"); f("FACTION_STANDING_DECREASED4", "Your reputation with %s has greatly decreased. (%d reputation lost)", "В-ш- реЪут-ция с %s сиЪьно ЪонизиЪ-сь. (%d оч|о- реЪут-ции Ъотеряно)"); f("FACTION_STANDING_INCREASED1", "Your reputation with %s has very slightly increased. (%d reputation gained)", "В-ш- реЪут-ция с %s не-но-о Ъо-ысиЪ-сь. (%d оч|о- реЪут-ции ЪоЪучено)"); f("FACTION_STANDING_INCREASED2", "Your reputation with %s has slightly increased. (%d reputation gained)", "В-ш- реЪут-ция с %s з--етно Ъо-ысиЪ-сь. (%d оч|о- реЪут-ции ЪоЪучено)"); f("FACTION_STANDING_INCREASED3", "Your reputation with %s has increased. (%d reputation gained)", "В-ш- реЪут-ция с %s Ъо-ысиЪ-сь. (%d оч|о- реЪут-ции ЪоЪучено)"); f("FACTION_STANDING_INCREASED4", "Your reputation with %s has greatly increased. (%d reputation gained)", "В-ш- реЪут-ция с %s сиЪьно Ъо-ысиЪ-сь. (%d оч|о- реЪут-ции ЪоЪучено)"); f("FACTION_STANDING_LABEL1", "Hated", "Нен--истны|"); f("FACTION_STANDING_LABEL2", "Hostile", "Вр-ж+е-ны|"); f("FACTION_STANDING_LABEL3", "Unfriendly", "Не+ружеЪю-ны|"); f("FACTION_STANDING_LABEL4", "Neutral", "Не|тр-Ъьны|"); f("FACTION_STANDING_LABEL5", "Friendly", "Дружест-енны|"); f("FACTION_STANDING_LABEL6", "Honored", "У--ж-е-ы|"); f("FACTION_STANDING_LABEL7", "Revered", "Бо-от-ори-ы|"); f("FACTION_STANDING_LABEL8", "Exalted", "Воз-ышенны|"); f("FACTION", "Faction", "Фр-|ция"); f("FAILED", "Failed", "Неу+-чно"); f("FARCLIP", "Terrain Distance", "Ви+и-ое р-сстояние"); f("FEEDPET_LOG_FIRSTPERSON", "Your pet begins eating the %s.", "В-ш Ъито-ец ст-Ъ есть %s."); f("FEEDPET_LOG_THIRDPERSON", "%s's pet begins eating a %s.", "Пито-ец, хозяин |оторо-о %s, ст-Ъ есть %s."); f("FEETSLOT", "Feet", "Но-и"); f("FEMALE", "Female", "Женс|и|"); f("FILTER", "Filter", "ФиЪьтр"); f("FILTERS", "Filters", "ФиЪьтры"); f("FINGER0SLOT", "Finger", "П-Ъец"); f("FINGER1SLOT", "Finger", "П-Ъец"); f("FIRST_AVAILABLE_TOOLTIP", "Join the queue to enter the first available battleground. If you select \"first available\" and another party member enters a \"first available\" battleground, then your preference will be changed to that battleground.", "ВстуЪить - очере+ь +Ъя -хо+- - Ъер-ы| +остуЪны| -этЪ-р-ун+. ЕсЪи -ы -ы-р-Ъи \"Пер-ы| +остуЪны|\" и +ру-о| чЪен -руЪЪы -ы-р-- \"Пер-ы| +остуЪны|\" уже ЪоЪ-Ъ - -этЪ-р-ун+, то --ше Ъре+Ъочтение --то--тичес|и с-енится н- этот -этЪ-р-ун+."); f("FIRST_AVAILABLE", "First Available", "Пер-ы| +остуЪны|"); f("FIX_LAG", "Smooth Mouse", "ПЪ--ное Ъере+-ижение -ыши"); f("FOCUS_COST", "%d Focus", "%d фо|ус-"); f("FOCUS_COST_PER_TIME", "%d Focus, plus %d per sec", "%d фо|ус-, ЪЪюс %d - се|."); f("FOCUS_POINTS", "Focus", "Фо|ус"); f("FOCUS", "Focus", "Фо|ус"); f("FOLLOW_TERRAIN", "Follow Terrain", "А-то-у-оЪ"); f("FOLLOW", "Follow", "СЪе+о--ть"); f("FONT_SIZE_TEMPLATE", "%d pt", "%d Ъун|то-"); f("FONT_SIZE", "Font Size", "Р-з-ер шрифт-"); f("FOOD_TIMER", "You are too full to eat more now.", "Вы Ъо|- +ост-точно сыты что-ы есть еще."); f("FREE_FOR_ALL_TERRITORY", "(PvP Area)", "PvP-зон-"); f("FRIENDS_LEVEL_TEMPLATE", "Level %d %s", "Уро-ень %d %s"); f("FRIENDS_LIST_OFFLINE_TEMPLATE", "|cff999999%s - Offline|r", "|cff999999%s - -не и-ры|r"); f("FRIENDS_LIST", "Friends List", "СЪисо| +рузе|"); f("FRIENDS", "Friends", "Друзья"); f("FROM", "From:", "От:"); f("FULL_SCREEN_GLOW", "Full-Screen Glow Effect", "Эффе|т -уры"); f("GAINING_LOYALTY", "Gaining Loyalty", "По-ышен- Ъре+-нность"); f("GAME_VERSION_LABEL", "Version", "Версия"); f("GAMMA", "Gamma", "Г----"); f("GENERAL", "General", "О-щи|"); f("GENERIC_MIN", "%d minute", "%d -ин."); f("GENERIC_MIN_P1", "%d minutes", "%d -ин."); f("GENERIC_SEC", "%d second", "%d се|."); f("GENERIC_SEC_P1", "%d seconds", "%d се|."); f("GIVE_LOOT", "Give Loot To:", "От+-ть трофеи:"); f("GM_EMAIL_NAME", "Customer Support", "СЪуж-- Ъо++ерж|и ЪоЪьзо--теЪе|"); f("GOLD", "Gold", "зоЪот-"); f("GOODBYE", "Goodbye", "По|-"); f("GREED", "Greed", "Н- Ъро+-жу"); f("GROUP_INVITE", "Group Invite", "При-Ъ-сить"); f("GROUP", "Group", "ГруЪЪ-"); f("GROUPS", "Groups", "ГруЪЪы"); f("GUILD_CHARTER_CREATOR", "Guild Master: %s", "ГЪ--- -иЪь+ии: %s"); f("GUILD_CHARTER_PURCHASE", "Purchase a Guild Charter", "Прио-рести -иЪь+е|с|ую -р--оту"); f("GUILD_CHARTER_REGISTER", "Register a Guild Charter", "З-ре-истриро--ть -иЪь+е|с|ую -р--оту"); f("GUILD_CHARTER_TEMPLATE", "%s Guild Charter", "Гр--от- -иЪь+ии %s"); f("GUILD_CHARTER_TITLE", "Guild Name: %s", "Н-з--ние -иЪь+ии: %s"); f("GUILD_CHARTER", "Guild Charter", "ГиЪь+е|с|-я -р--от-"); f("GUILD_CREST_DESIGN", "Design a Guild Crest", "Соз+-ть -ер- -иЪь+ии"); f("GUILD_FRAME_TITLE", "Guild Roster", "Реестр -иЪь+и|"); f("GUILD_HELP_TEXT_LINE10", "'/gquit' removes you from your guild", "'/gquit' ис|Ъюч-ет --с из --ше| -иЪь+ии"); f("GUILD_HELP_TEXT_LINE11", "'/groster' gives an entire guild roster", "'/groster' Ъо|-зы--ет -есь реестр -иЪь+и|"); f("GUILD_HELP_TEXT_LINE12", "'/gleader ' sets another player as the guild leader", "'/gleader <и-ро|>' уст-н--Ъи--ет +ру-о-о и-ро|- - |-чест-е Ъи+ер- -иЪь+ии"); f("GUILD_HELP_TEXT_LINE13", "'/gdisband' disbands your guild", "'/gdisband' р-сЪус|-ет --шу -иЪь+ию"); f("GUILD_HELP_TEXT_LINE1", "For now, to create a guild type 'guildcreate ' in the console.", "ТеЪерь +Ъя соз+-ния -иЪь+ии н--ерите 'guildcreate <н-з--ние -иЪь+ии>' - |онсоЪи."); f("GUILD_HELP_TEXT_LINE2", "'/ginfo' gives some basic information about your guild", "'/ginfo' -ы+-ет не|оторую о-щую инфор--цию о --ше| -иЪь+ии"); f("GUILD_HELP_TEXT_LINE3", "'/g ' sends a chat message to all members of your guild", "'/g <соо-щение>' ЪосыЪ-ет соо-щение - ч-те -се- чЪен-- --ше| -иЪь+ии"); f("GUILD_HELP_TEXT_LINE4", "'/o ' sends a chat message to all officers in your guild", "'/o <соо-щение>' отЪр--Ъение соо-щения - ч-те -се- офицер-- --ше| -иЪь+ии"); f("GUILD_HELP_TEXT_LINE5", "'/ginvite ' invites another player to join your guild", "'/ginvite <и-ро|>' Ъри-Ъ-шение +ру-о-о и-ро|- - --шу -иЪь+ию"); f("GUILD_HELP_TEXT_LINE6", "'/gremove ' removes a player from your guild", "'/gremove <и-ро|>' ис|Ъюч-ет и-ро|- из --ше| -иЪь+ии"); f("GUILD_HELP_TEXT_LINE7", "'/gpromote ' promotes a player one rank within your guild", "'/gpromote <и-ро|>' Ъо-ыш-ет и-ро|- н- о+ин р-н- - --ше| -иЪь+ии"); f("GUILD_HELP_TEXT_LINE8", "'/gdemote ' demotes a player one rank within your guild", "'/gdemote <и-ро|>' Ъониж-ет и-ро|- н- о+ин р-н- - --ше| -иЪь+ии"); f("GUILD_HELP_TEXT_LINE9", "'/gmotd ' sets the guild's message of the day", "'/gmotd <соо-щение>' уст-но-ить соо-щение +ня --ше| -иЪь+ии"); f("GUILD_INFO_TEMPLATE", "Guild created %d-%d-%d, %d players, %d accounts", "ГиЪь+ия соз+-н- %d-%d-%d, %d и-ро|о-, %d -||-унто-"); f("GUILD_INVITATION", "%s invites you to join the guild: %s", "%s Ъри-Ъ-ш-ет --с -стуЪить - %s"); f("GUILD_LEAVE", "Leave Guild", "По|инуть -иЪь+ию"); f("GUILD_MEMBER_OPTIONS", "Guild Member Options", "ОЪции чЪен- -иЪь+ии"); f("GUILD_MESSAGE", "Guild Chat", "Ч-т -иЪь+ии"); f("GUILD_MOTD_EDITLABEL", "Click here to set the Guild Message Of The Day.", "КЪи|ните з+есь что-ы уст-но-ить соо-щение +ня --ше| -иЪь+ии."); f("GUILD_MOTD_LABEL2", "Guild Message of the Day", "Соо-щение +ня --ше| -иЪь+ии"); f("GUILD_MOTD_LABEL", "Guild Message Of The Day:", "Соо-щение +ня:"); f("GUILD_MOTD_TEMPLATE", "Guild Message of the Day: %s", "Соо-щение +ня: %s"); f("GUILD_MOTD", "Guild MOTD", "Соо-щение +ня"); f("GUILD_NAME_TEMPLATE", "Guild: %s", "ГиЪь+ия: %s"); f("GUILD_NAME", "Guild Name", "Н-з--ние -иЪь+ии"); f("GUILD_NOT_ALLIED_S", "%s is not part of your alliance.", "%s не -хо+ит - --шу фр-|цию."); f("GUILD_NOTE_EDITLABEL", "Click here to set a Public Note.", "КЪи|ните з+есь что-ы соз+-ть Ъу-Ъичные з--ет|и."); f("GUILD_NOTES_LABEL", "Player Notes:", "З--ет|и и-ро|-:"); f("GUILD_OFFICER_NOTE", "Guild Officer Note", "З--ет|- офицер-"); f("GUILD_OFFICERNOTE_EDITLABEL", "Click here to set an Officer's Note.", "КЪи|ните з+есь что-ы соз+-ть офицерс|ую з--ет|у."); f("GUILD_OFFICERNOTES_LABEL", "Officer's Notes", "Офицерс|ие з--ет|и"); f("GUILD_ONLINE_LABEL", "Online", "- и-ре"); f("GUILD_PETITION_LEADER_INSTRUCTIONS", "Select a player you wish to invite and click . To create this guild, turn it in to the guild registrar when you have filled the charter.", "Вы-ерите и-ро|-, |оторо-о -ы хотите Ъри-Ъ-сить и н-ж-ите <ЪоЪросить Ъо+Ъись>. ДЪя соз+-ния -иЪь+ии з-ре-истриру|те ее - реестре -иЪь+и| ЪосЪе с-ор- -сех нео-хо+и-ых Ъо+Ъисе|."); f("GUILD_PETITION_MEMBER_INSTRUCTIONS", "Click the button to become a charter member of this guild.", "КЪи|ните н- <Ъо+Ъис-ть> что-ы з-Ъис-ться - эту но-ую -иЪь+ию."); f("GUILD_PROMOTE", "Promote to Guildmaster", "По-ысить +о ГиЪь+--стер-"); f("GUILD_RANK0_DESC", "Guild Master", "ГЪ--- -иЪь+ии"); f("GUILD_RANK1_DESC", "Officer", "Офицер"); f("GUILD_RANK2_DESC", "Veteran", "Ветер-н"); f("GUILD_RANK3_DESC", "Member", "Уч-стни|"); f("GUILD_RANK4_DESC", "Initiate", "Ре|рут"); f("GUILD_REGISTRAR_PURCHASE_TEXT", "To create a guild you must purchase this charter, get 9 unique player signatures, and return the charter to me. Please enter the desired name for your guild.", "ДЪя соз+-ния -иЪь+ии --- нужно |уЪить эту -р--оту, со-р-ть 9 уни|-Ъьных Ъо+Ъисе| у и-ро|о-, и -ернуть -р--оту -не. Пож-Ъу|ст- --е+ите жеЪ-е-ое н-з--ние -иЪь+ии."); f("GUILD_ROSTER_TEMPLATE", "%d players, %d accounts", "%d и-ро|о-, %d -||-унто-"); f("GUILD_STATUS", "Show Guild Status", "Ст-тус -иЪь+ии"); f("GUILD_TEMPLATE", "%s of %s", "%s - %s"); f("GUILD_TITLE_TEMPLATE", "%s of %s", "%s - %s"); f("GUILD_TOTAL_P1", "|cffffffff%d|r Guild Members", "|cffffffff%d|r чЪено- -иЪь+ии"); f("GUILD_TOTAL", "|cffffffff%d|r Guild Member", "|cffffffff%d|r чЪен -иЪь+ии"); f("GUILD_TOTALONLINE", "(|cffffffff%d|r |cff00ff00Online|r)", "(|cffffffff%d|r |cff00ff00- и-ре|r)"); f("GUILDADDRANK_BUTTON_TOOLTIP", "Click to add rank", "КЪи|ните +Ъя +о---Ъения р-н--"); f("GUILDCONTROL_ALLOWRANK", "Allow this rank to:", "Р-зрешить этот р-н- +Ъя:"); f("GUILDCONTROL_OPTION10", "Edit Public Note", "Ре+-|тиро--ть Ъу-Ъичную з--ет|у"); f("GUILDCONTROL_OPTION11", "View Officer Note", "Прос-отреть офицерс|ую з--ет|у"); f("GUILDCONTROL_OPTION12", "Edit Officer Note", "Ре+-|тиро--ть офицерс|ую з--ет|у"); f("GUILDCONTROL_OPTION1", "Guildchat Listen", "Ви+еть ч-т -иЪь+ии"); f("GUILDCONTROL_OPTION2", "Guildchat Speak", "Го-орить - ч-те -иЪь+ии"); f("GUILDCONTROL_OPTION3", "Officerchat Listen", "Ви+еть офицерс|и| ч-т"); f("GUILDCONTROL_OPTION4", "Officerchat Speak", "Го-орить - офицерс|о- ч-те"); f("GUILDCONTROL_OPTION5", "Promote", "По-ысить"); f("GUILDCONTROL_OPTION6", "Demote", "Понизить"); f("GUILDCONTROL_OPTION7", "Invite Member", "При-Ъ-сить и-ро|-"); f("GUILDCONTROL_OPTION8", "Remove Member", "Ис|Ъючить и-ро|-"); f("GUILDCONTROL_OPTION9", "Set MOTD", "Уст-но-ить соо-щение +ня"); f("GUILDCONTROL_RANKLABEL", "Rank Label:", "Н-з--ние р-н--:"); f("GUILDCONTROL_SELECTRANK", "Select guild rank to modify:", "Вы-ерите -иЪь+е|с|и| р-н- +Ъя из-енения:"); f("GUILDCONTROL", "Guild Control", "УЪр--Ъение"); f("GUILD", "Guild", "ГиЪь+ия"); f("GUILDMEMBER_ALERT", "Guild Member Alert", "Тре-о-- +Ъя -иЪь+е|це-"); f("GUILDMOTD_BUTTON_TOOLTIP", "Click to View the Guild Message Of The Day", "КЪи|ните +Ъя Ърос-отр- соо-щения +ня --ше| -иЪь+ии"); f("GUILDNOTE_BUTTON_TOOLTIP", "Click to View your Guild's Message of the Day", "Н-ж-ите +Ъя Ърос-отр- Соо-щения Дня --ше| -иЪь+ии"); f("GUILDOFFICERNOTE_BUTTON_TOOLTIP", "Click to View the selected player's Officer's Note", "КЪи|ните +Ъя Ърос-отр- офицерс|их з--ето| -ы-р-нно-о и-ро|-"); f("GUILDREMOVERANK_BUTTON_TOOLTIP", "Click to remove this rank", "КЪи|ните +Ъя у+-Ъения это-о р-н--"); f("HANDSSLOT", "Hands", "Ру|и"); f("HAPPINESS_POINTS", "Happiness", "Н-строение"); f("HAPPINESS", "Happiness", "Н-строение"); f("HARASSMENT_POLICY_TEXT", "For more information about our harassment policy please go to:\r\ www.worldofwarcraft.com/policy/harassment.shtml", "ДЪя Ъо+ро-но| инфор--ции о-р-щ-|тесь н- :\r\ www.worldofwarcraft.com/policy/harassment.shtml"); f("HARASSMENT_TEXT", "Please select one of the following options:", "Пож-Ъу|ст- -ы-ерите о+ин из Ъре+Ъ---е-ых --ри-нто-:"); f("HARASSMENT", "Harassment", "Ос|ор-Ъение"); f("HARDWARE_CURSOR", "Hardware Cursor", "АЪЪ-р-тны| |урсор"); f("HAVE_MAIL", "You have unread mail", "У --с есть неЪрочит-нные Ъись--"); f("HEAD_BOB", "Head Bob", "По|-чи--ние -оЪо-о|"); f("HEADSLOT", "Head", "ГоЪо--"); f("HEALTH_COLON", "Health:", "HP:"); f("HEALTH_COST", "%d Health", "%d з+оро-ья"); f("HEALTH_COST_PER_TIME", "%d Health, plus %d per sec", "%d з+оро-ья, ЪЪюс %d - се|"); f("HEALTH", "Health", "З+оро-ье"); f("HELP_BUTTON", "Help Request", "З-Ъросить Ъо-ощь"); f("HELP_FRAME_TITLE", "Customer Support", "СЪр--|- Ъо WoW"); f("HELP_LABEL", "Help", "По-ощь"); f("HELP_TEXT_LINE10", "- '1' or 't' to attack current target (selects nearest enemy if no current target)", "- '1' +о 't' +Ъя -т-|и те|уще| цеЪи (-ы-ир-ет -Ъиж-|ше-о -р--- есЪи еще нет цеЪи)"); f("HELP_TEXT_LINE11", "- 'PageUp/PageDown' to scroll chat pane", "- 'PageUp/PageDown' +Ъя Ъро|рут|и Ъ-неЪи ч-т-"); f("HELP_TEXT_LINE12", "- 'r' or '/r' to reply to the last tell", "- 'r' иЪи '/r' +Ъя от-ет- н- ЪосЪе+нее соо-щение"); f("HELP_TEXT_LINE13", "- /who to get a list of players", "- /who +Ъя ЪоЪучения сЪис|- и-ро|о-"); f("HELP_TEXT_LINE14", "- /chat for a list of chat commands", "- /chat +Ъя сЪис|- |о--н+ ч-т-"); f("HELP_TEXT_LINE15", "- For help with the new macro UI type /macrohelp", "- ДЪя сЪр--|и Ъо но-о-у интерфе|су н- --|рос-х --е+ите /macrohelp"); f("HELP_TEXT_LINE1", "WoW help:", "СЪр--|- Ъо WoW:"); f("HELP_TEXT_LINE2", "- 'x' to sit/stand", "- 'x' что-ы сесть/-ст-ть"); f("HELP_TEXT_LINE3", "- To group/inspect/trade: target another player, right click their portrait", "- ДЪя -руЪЪиро--ния/ос-отр-/тор-о-Ъи: -ы-ерите +ру-о-о и-ро|- и |Ъи|ните Ър--о| |Ъ--ише| н- е-о Ъортрете"); f("HELP_TEXT_LINE4", "- 'F1-F5' to target self/groupmates", "- 'F1-F5' +Ъя -ы-ор- се-я/то--рище| Ъо -руЪЪе"); f("HELP_TEXT_LINE5", "- 'Shift-1 through Shift-6' to access extra action bars. Shift up/down and Shift-mousewheel also work.", "- 'Shift-1 +о Shift-6' +Ъя +остуЪ- | +оЪоЪнитеЪьны- Ъ-неЪя- +е|ст-и|. Shift+Up/Down и Shift+Mousewheel -ыЪоЪняют те же фун|ции."); f("HELP_TEXT_LINE6", "- 'Numlock' to autorun", "- 'Numlock' +Ъя --то-е--"); f("HELP_TEXT_LINE7", "- 'z' to draw/sheathe your weapons", "- 'z' что-ы -ыт-щить/с|рыть --ше оружие"); f("HELP_TEXT_LINE8", "- 'v' to see nearby targets. Also useful for target selection", "- 'v' +Ъя Ърос-отр- -Ъиж-|ших цеЪе|. ПоЪезно Ъри -ы-оре цеЪи"); f("HELP_TEXT_LINE9", "- Tab to target nearest enemy", "- Tab +Ъя -ы-ор- -Ъиж-|ше-о -р---"); f("HELP_TEXT_SIMPLE", "Type '/help' for a listing of a few commands.", "В-е+ите '/help' +Ъя сЪис|- осно-ных |о--н+."); f("HELP_TICKET_ABANDON_CONFIRM", "Really abandon current GM ticket?", "Де|ст-итеЪьно у+-Ъить те|ущую з-я-|у +Ъя GM?"); f("HELP_TICKET_ABANDON", "Abandon My Ticket", "У+-Ъить з-я-|у"); f("HELP_TICKET_EDIT_ABANDON", "You currently have an open ticket. Please choose an option.", "У --с се|ч-с от|рыт- з-я-|-. Пож-Ъу|ст- -ы-ерите --ри-нт."); f("HELP_TICKET_EDIT", "Edit My Ticket", "Ре+-|тиро--ть з-я-|у"); f("HELP_TICKET_QUEUE_DISABLED", "GM Help Tickets are currently unavailable.", "З-я-|и н- Ъо-ощь от GM - +-нны| -о-ент не о-р---ты--ются."); f("HELPFRAME_ACCOUNT_BULLET_TITLE1", "Billing & Account services can help with these kinds of issues:", "СЪуж-- ОЪЪ-ты и А||-унто- и оЪЪ-ты -ожет Ъо-очь --- - сЪе+ующих -оЪрос-х:"); f("HELPFRAME_ACCOUNT_BULLET1", "Help setting up new accounts or making changes to existing accounts", "По-очь Ъри соз+-нии но-о-о -||-унт- иЪи из-енении уже сущест-ующе-о"); f("HELPFRAME_ACCOUNT_BULLET2", "Canceling your World of Warcraft account", "У+-Ъение --ше-о -||-унт- +Ъя World of Warcraft"); f("HELPFRAME_ACCOUNT_BULLET3", "Problems with Authentication Keys", "Про-Ъе-ы с |Ъюч--и +Ъя -утентифи|-ции"); f("HELPFRAME_ACCOUNT_BULLET4", "Payment options", "В-ри-нты оЪЪ-ты"); f("HELPFRAME_ACCOUNT_BUTTON_TEXT", "Report Account/Billing Issue", "Соо-щить о Ъро-Ъе-е с -||-унто-/оЪЪ-то|"); f("HELPFRAME_ACCOUNT_ENDTEXT", "For assistance with any issues like these, please contact Billing & Account Services:\r\ \r\ By Phone at: |cffffd200(800) 59-BLIZZARD|r\r\ By Web at: |cffffd200www.blizzard.com/support/wowbilling|r\r\ By Email at: |cffffd200billing@blizzard.com|r \r\ \r\ We also recommend you check the Account Management page at: \r\ \r\ |cffffd200www.worldofwarcraft.com/account|r \r\ \r\ On the Account Management page, you can view your subscription information, add game cards, and access other important account functions and options.", "ДЪя |онсуЪьт-ции Ъо Ъо+о-ны- -оЪрос-- Ъож-Ъу|ст- о-р-титесь - СЪуж-у ОЪЪ-ты и А||-унто-:\r\ \r\ ТеЪефон: (800) 59-BLIZZARD\r\ Интернет: www.blizzard.com/support/wowbilling\r\ Email: billing@blizzard.com."); f("HELPFRAME_ACCOUNT_TEXT", "Having problems setting up your account or need to make changes to your billing options?", "У --с -озни|Ъи Ъро-Ъе-ы с соз+-ние- -||-унт- иЪи -ы жеЪ-ете н-строить оЪЪ-ту?"); f("HELPFRAME_ACCOUNT_TITLE", "Billing & Account Services", "СЪуж-- ОЪЪ-ты и А||-унто-"); f("HELPFRAME_BUG_BUTTON_DESCRIPTION", "Report a bug or error in the game", "Соо-щить о- оши-|е - и-ре"); f("HELPFRAME_BUG_BUTTON_TEXT", "Submit a Bug:", "Соо-щить о- оши-|е:"); f("HELPFRAME_CHARACTER_BULLET_TITLE1", "The following are examples of character issues:", "Ниже Ъри-е+ены Ъри-еры -оЪросо- Ъо Ъо-о+у Ъерсон-же|:"); f("HELPFRAME_CHARACTER_BULLET1", "Ability/Attribute loss or distortion", "Потеря иЪи Ъорч- сЪосо-ности/-три-ут-"); f("HELPFRAME_CHARACTER_BULLET2", "Unable to log in to World of Warcraft", "Не ЪоЪуч-ется -о|ти - World of Warcraft"); f("HELPFRAME_CHARACTER_BULLET3", "Skill level is showing as negative", "Уро-ень н--ы|- Ъо|-зы--ется отриц-теЪьны- чисЪо-"); f("HELPFRAME_CHARACTER_BULLET4", "Profession no longer listed", "Профессия -оЪьше не сущест-ует"); f("HELPFRAME_CHARACTER_BULLET5", "Talents malfunctioning or missing", "Т-Ъ-нты не р--от-ют иЪи отсутст-уют"); f("HELPFRAME_CHARACTER_BUTTON_TEXT", "Report Character Issue", "Соо-щить о Ъро-Ъе-е с Ъерсон-же-"); f("HELPFRAME_CHARACTER_TEXT", "Issues regarding abilities, professions, reputation, and talents", "Ситу-ции, |-с-ющиеся сЪосо-носте|, Ърофесси|, реЪут-ции и т-Ъ-нто-"); f("HELPFRAME_CHARACTER_TITLE", "Character", "Персон-ж"); f("HELPFRAME_ENVIRONMENTAL_BULLET_TITLE2", "The following are not considered environment issues:", "СЪе+ующие Ъри-еры не относятся | -оЪрос-- о- и-ро-о- -ире:"); f("HELPFRAME_ENVIRONMENTAL_BULLET1", "Unable to interact with a forge", "Не-оз-ожно р--от-ть с н-|о--Ъьне|"); f("HELPFRAME_ENVIRONMENTAL_BULLET2", "Able to walk/jump through a wall", "Можно Ъро|ти/Ъры-нуть через стену"); f("HELPFRAME_ENVIRONMENTAL_BULLET3", "Getting ported to the wrong graveyard", "ТеЪеЪортиро--н н- неЪр--иЪьное |Ъ-+-ище"); f("HELPFRAME_ENVIRONMENTAL_BULLET4", "Falling through the world", "Выхо+ з- -р-ницы -ир-"); f("HELPFRAME_ENVIRONMENTAL_BULLET5", "Player died and would like a port back to original location", "И-ро| у-ир-ет и -озрож+-ется - н-ч-Ъьно- -есте"); f("HELPFRAME_ENVIRONMENTAL_BULLET6", "Inquiry of a location that is difficult to find", "ВоЪрос о тру+нон-хо+и-о- -есте"); f("HELPFRAME_ENVIRONMENTAL_BUTTON_TEXT", "Report Environmental Issue", "Соо-щить о Ъро-Ъе-е с и-ро-ы- -иро-"); f("HELPFRAME_ENVIRONMENTAL_TEXT", "Issues that deal with a character not being able to interact with the environment or operate in the environment", "Ситу-ции, |о-+- Ъерсон-ж не -ожет Ър--иЪьно -з-и-о+е|ст-о--ть с о|руж-ющи- -иро-"); f("HELPFRAME_ENVIRONMENTAL_TITLE", "Environmental", "И-ро-о| -ир"); f("HELPFRAME_GENERAL_BUTTON_DESCRIPTION", "Basic game play questions/information", "Осно-ные -оЪросы/инфор--ция Ъо и-ре"); f("HELPFRAME_GENERAL_BUTTON_TEXT", "General Game Play Question:", "О-щие -оЪросы Ъо и-ре:"); f("HELPFRAME_GM_BUTTON_DESCRIPTION", "Contact a GM for personal assistance", "О-р-титесь | GM з- Ъерсон-Ъьно| Ъо-ощью"); f("HELPFRAME_GM_BUTTON_TEXT", "Page a GM:", "Соо-щить GM'у:"); f("HELPFRAME_GUILD_BULLET_TITLE1", "The following are examples of guild issues:", "Д-Ъее Ъри-о+ятся Ъри-еры -оЪросо- Ъо Ъо-о+у -иЪь+и|:"); f("HELPFRAME_GUILD_BULLET1", "Unable to add/remove guild members", "Не-оз-ожно +о---ить/у+-Ъить чЪено- -иЪь+ии"); f("HELPFRAME_GUILD_BULLET2", "Not able to form a guild", "Не ЪоЪуч-ется сфор-иро--ть -иЪь+ию"); f("HELPFRAME_GUILD_BULLET3", "Unable to reassign or rename ranks within the guild", "Не ЪоЪуч-ется ЪереоЪре+еЪить р-н-и -нутри -иЪь+ии"); f("HELPFRAME_GUILD_BUTTON_TEXT", "Report Guild Issue", "Соо-щить о Ъро-Ъе-е с -иЪь+ие|"); f("HELPFRAME_GUILD_TEXT", "Any problems associated with the creation or functionality of a guild", "Все Ъро-Ъе-ы, с-яз-нные с соз+-ние- иЪи фун|циониро--ние- -иЪь+ии"); f("HELPFRAME_GUILD_TITLE", "Guild", "ГиЪь+ия"); f("HELPFRAME_HARASSMENT_BUTTON_DESCRIPTION", "Physical or Verbal actions which cause other players distress can be considered in this option", "З+есь р-сс--три--ются физичес|ие иЪи -ер--Ъьные +е|ст-ия, н-носящие -ре+ +ру-и- и-ро|--"); f("HELPFRAME_HARASSMENT_BUTTON_TEXT", "Harassment:", "Н-рушение:"); f("HELPFRAME_HOME_BUTTON_TEXT", "Issues that GMs can assist with", "Ситу-ции, - |оторых --- -о-ут Ъо-очь GM'ы"); f("HELPFRAME_HOME_ISSUE1_HEADER", "Game Hints", "И-ро-ые Ъо+с|-з|и"); f("HELPFRAME_HOME_ISSUE1", "When it comes to quests, Non-Player Characters (NPCs), item information, location information, or anything that would provide information about something that the player could possibly find out through exploration and/or interaction with the world, including interaction with other players.", "Ко-+- +еЪо |-с-ется |-есто-, неи-ро-ых Ъерсон-же| (NPC), инфор--ции о Ъре+-ет-х, инфор--ции о |-|о--то -есте, - о-ще-, то-о, что и-ро| -ожет узн-ть Ъуте- иссЪе+о--ния -ир- и о-щения с +ру-и-и и-ро|--и."); f("HELPFRAME_HOME_ISSUE2_HEADER", "Meta-Game Hints", "Кос-енные и-ро-ые Ъо+с|-з|и"); f("HELPFRAME_HOME_ISSUE2", "This includes information about: an upcoming patch (what, when, how), upcoming content additions, game play changes, and future rule changes.", "Эт- |-те-ория -|Ъюч-ет инфор--цию о: ожи+-е-ых Ъ-тчaх (что, |о-+-, |-|), ожи+-е-ые но-о--е+ения, из-енения и-ро-о-о Ъроцесс-, и из-енения - Ър--иЪ-х."); f("HELPFRAME_HOME_ISSUE3", "Most PVP issues can be resolved through the PVP game mechanics. GM's will not be able to assist in many cases. The exceptions to this rule are any behaviors that fall under the World of Warcraft Harassment Policy. For special rules designated for PvP activity, please go to:", "Мно-ие PVP-|онфЪи|ты -о-ут -ыть решены с исЪоЪьзо--ние- сущест-ующе| и-ро-о| PvP--ех-ни|и. Во -но-их сЪуч-ях GM'ы не с-о-ут --- Ъо-очь. Ис|Ъючение- я-Ъяются сЪуч-и ЪоЪ-+-ющие Ъо+ юрис+и|цию World of Warcraft Harassment Policy. ДЪя озн-|о-Ъения со сЪеци-Ъьны-и Ър--иЪ--и, |-с-ющи-ися PvP-+еятеЪьности, Ъроси- --с Ъосетить сЪе+ующую стр-ницу:"); f("HELPFRAME_HOME_TEXT1", "Game Masters are normally available to assist 24 hours a day. Game Masters will be able to assist you no matter which character you are currently playing on. Keep in mind that there are some issues that Game Masters will |cffffd200NOT|r be able to assist you with. They include, but are |cffffd200NOT|r limited to the following:", "Game Master'ы |-| Ър--иЪо -о-ут Ъо-очь --- - Ъю-ое -ре-я суто|. Game Master'ы Ъо-о-ут --- -не з--иси-ости от то-о, |-|и- Ъерсон-же- -ы се|ч-с и-р-ете. О+н-|о и-е|те - -и+у, есть ситу-ции, - |оторых Game Master'ы |cffffd200НЕ|r с-о-ут --- Ъо-очь. Они -|Ъюч-ют, но |cffffd200НЕ|r о-р-ничены тоЪь|о эти-и сЪуч-я-и:"); f("HELPFRAME_HOME_TEXT2", "Additionally, we encourage all players to first utilize the forums and the website to pursue information about their respective issues at |cffffd200www.worldofwarcraft.com|r , and request that specific attention be paid to our game policies at |cffffd200www.worldofwarcraft.com/policy/|r .", "Т-|же +Ъя р-зрешения -оЪросо- -ы со-етуе- -се- и-ро|-- -н-ч-Ъе о-р-титься | фору--- и -е--с-|ту |cffffd200www.worldofwarcraft.com|r, и Ъри это- о-р-тить -ни--ние н- н-ши и-ро-ые Ър--иЪ- |cffffd200www.worldofwarcraft.com/policy/|r ."); f("HELPFRAME_HOME_TEXT", "The following are the types of issues that a GM can assist with:", "Пож-Ъу|ст- -ы-ерите --ри-нт, |оторые Ъучше -се-о оЪисы--ет --шу з-тру+нитеЪьную ситу-цию:"); f("HELPFRAME_ITEM_BULLET_TITLE1", "The following are examples of item issues:", "Д-Ъее Ъри-о+ятся Ъри-еры Ъро-Ъе- с Ъре+-ет--и:"); f("HELPFRAME_ITEM_BULLET_TITLE2", "The following are NOT considered item issues:", "СЪе+ующие сЪуч-и НЕ относятся | Ъро-Ъе--- с Ъре+-ет--и:"); f("HELPFRAME_ITEM_BULLET1", "Item lost after crashing", "Пре+-ет Ъотерян ЪосЪе оши-|и и-ры"); f("HELPFRAME_ITEM_BULLET2", "Weapon proc not activating", "Оруже|ные фун|ции не -|ти-ируются"); f("HELPFRAME_ITEM_BULLET3", "Enchantment or add-ons not working appropriately", "З-ч-ро--ние иЪи з-ЪЪ-т|и р--от-ют неЪр--иЪьно"); f("HELPFRAME_ITEM_BULLET4", "Scammed items", "Оши-очные Ъре+-еты"); f("HELPFRAME_ITEM_BULLET5", "Item accidentally sold to a vendor and was not able to repurchase", "СЪуч-|но Ъро+-нны| Ъре+-ет и не-оз-ожность -ы|уЪить е-о о-р-тно"); f("HELPFRAME_ITEM_BULLET6", "Inquiries about how to obtain an item", "ВоЪросы о то-, |-| ЪоЪучить -ещь"); f("HELPFRAME_ITEM_BULLET7", "Requests for items", "Пре+Ъожения Ъо соз+-нию но-ых -еще|"); f("HELPFRAME_ITEM_BUTTON_TEXT", "Report Item Issue", "Соо-щить о Ъро-Ъе-е с Ъре+-ет--и"); f("HELPFRAME_ITEM_TEXT", "Issues regarding any problem dealing with item functionality or possession", "Ситу-ции, |-с-ющиеся Ъю-ых Ъро-Ъе-, с-яз-нных с фун|циониро--ние- Ъре+-ето-"); f("HELPFRAME_ITEM_TITLE", "Item", "Пре+-ет"); f("HELPFRAME_NONQUEST_BULLET_TITLE1", "The following are examples of Non-Quest NPC/Creep issues:", "З+есь Ъри-о+ятся Ъри-еры ситу-ци| с не|-есто-ы-и NPC/-онстр--и:"); f("HELPFRAME_NONQUEST_BULLET_TITLE2", "The following are NOT considered Non-quest NPC/Creep issues:", "СЪе+ующие -ещи НЕ относятся | ситу-ция- с не|-есто-ы-и NPC/-онстр--и:"); f("HELPFRAME_NONQUEST_BULLET1", "Creeps permanently evading", "Монстры Ъостоянно у-ор-чи--ются"); f("HELPFRAME_NONQUEST_BULLET2", "NPC is not pathing correctly", "NPC +-и--ется Ъо неЪр--иЪьно-у --ршруту"); f("HELPFRAME_NONQUEST_BULLET3", "Creeps over-spawning or under-spawning", "Чрез-ерное иЪи не+ост-точное Ъерерож+ение -онстро-"); f("HELPFRAME_NONQUEST_BULLET4", "Vendor NPC not itemized or not responding", "У тор-о-це--NPC нет -еще| иЪи они не от-еч-ют"); f("HELPFRAME_NONQUEST_BULLET5", "Request for Non-Quest NPC/Creep spawn or despawn", "З-Ърос н- рож+ение иЪи уничтожение не|-есто-о-о NPC/-онстр-"); f("HELPFRAME_NONQUEST_BULLET6", "Request for Non-Quest NPC/Creep information", "З-Ърос н- инфор--цию Ъо не|-есто-о-у NPC/-онстру"); f("HELPFRAME_NONQUEST_BULLET7", "Problem with Quest related NPCs or Creeps", "Про-Ъе-ы с |-есто-ы-и NPC иЪи -онстр--и"); f("HELPFRAME_NONQUEST_BUTTON_TEXT", "Report Non-Quest NPC/Creep Issue", "Соо-щить о Ъро-Ъе-е с не|-есто-ы-и NPC/-онстр--и"); f("HELPFRAME_NONQUEST_TEXT", "Issues that deal with NPCs and Creeps functioning or interacting incorrectly", "СЪуч-и, |о-+- -з-и-о+е|ст-ие иЪи фун|циониро--ние NPC, иЪи -онстро-, Ъроисхо+ит не|орре|тно"); f("HELPFRAME_NONQUEST_TITLE", "Non-Quest NPC/Creep", "Не|-есто-ы| NPC/-онстр"); f("HELPFRAME_OPENTICKET_EDITTEXT", "Your Current Question:", "В-ш те|ущи| -оЪрос:"); f("HELPFRAME_OPENTICKET_TEXT", "Describe Your Question:", "У|-жите --ш -оЪрос:"); f("HELPFRAME_OTHER_BUTTON_DESCRIPTION", "Any issues that require GM assistance", "Лю-ые ситу-ции, тре-ующие |онсуЪьт-ции GM'-"); f("HELPFRAME_OTHER_BUTTON_TEXT", "Other Issues:", "Дру-ие ситу-ции:"); f("HELPFRAME_QUEST_BULLET_TITLE1", "The following are examples of Quest/Quest NPC issues:", "Д-Ъее Ъри-о+ятся Ъри-еры ситу-ци| с |-ест--и/|-есто-ы-и NPC:"); f("HELPFRAME_QUEST_BULLET_TITLE2", "The following are NOT considered Quest/Quest NPC issues:", "СЪе+ующие ситу-ции НЕ относятся | |-ест--/|-есто-ы- NPC:"); f("HELPFRAME_QUEST_BULLET1", "A quest related NPC or object is not functioning appropriately", "К-есто-ы| NPC иЪи о-ъе|т фун|ционирует не-ерно"); f("HELPFRAME_QUEST_BULLET2", "Unable to acquire quest related items", "Не-оз-ожно ЪоЪучить |-есто-ые Ъре+-еты"); f("HELPFRAME_QUEST_BULLET3", "Quest creep not dropping a required quest item", "С |-есто-ых -онстро- не Ъ-+-ет нужны| |-есто-ы| Ъре+-ет"); f("HELPFRAME_QUEST_BULLET4", "Request for Quest NPC/Creep information", "З-Ърос н- инфор--цию Ъо |-есто-о-у NPC/-онстру"); f("HELPFRAME_QUEST_BULLET5", "Request for information that would simplify a quest", "З-Ърос н- инфор--цию, о-Ъе-ч-ющую -ыЪоЪнение |-ест-"); f("HELPFRAME_QUEST_BUTTON_TEXT", "Report Quest/NPC Issue", "Соо-щить о Ъро-Ъе-е с |-есто-/нЪс"); f("HELPFRAME_QUEST_TEXT", "An issue that results in the inability to initiate or complete a quest", "Ситу-ции, Ъри-о+ящие | не-оз-ожности н-ч-ть иЪи з-|ончить |-ест"); f("HELPFRAME_QUEST_TITLE", "Quest/Quest NPC", "К-ест/|-есто-ы| NPC"); f("HELPFRAME_STUCK_BUTTON_DESCRIPTION", "Physically stuck in an area of the map", "Физичес|и з-стряЪ - оЪре+еЪенно- -есте н- |-рте"); f("HELPFRAME_STUCK_BUTTON_TEXT", "Stuck:", "З-стряЪ:"); f("HELPFRAME_STUCK_TEXT1", "If you find yourself stuck and unable to move, please try the auto-unstuck feature prior to petitioning a GM. In most cases, this should solve the problem. Activating the auto-unstuck command will first attempt to use your hearthstone to port you back to your inn. If this is not possible, it will attempt to nudge your character out of position.\r\ \r\ Please note this option can only be used every 5 minutes. Using the auto-unstuck option will log your character and location so that we can verify and fix the location in the future.", "ЕсЪи -ы з-стряЪи и не -ожете -ы-р-ться, Ъож-Ъу|ст- ЪоЪро-у|те исЪоЪьзо--ть -оз-ожность --то-сЪ-сения Ъреж+е че- о-р-щ-ться | GM'у. Во -но-их сЪуч-ях эт- -оз-ожность сЪосо-ст-ует решению Ъро-Ъе-ы. При -|Ъючении режи-- --то-сЪ-сения сн-ч-Ъ- -у+ет Ъроиз-е+ен- ЪоЪыт|- исЪоЪьзо--ния --ше-о hearthstone +Ъя теЪеЪорт-ции - -остиницу. ЕсЪи же это не-оз-ожно, то --ш -еро| -у+ет с+-инут н- -ЪизЪеж-щую с-о-о+ную Ъозицию.\r\ \r\ Пож-Ъу|ст- и-е|те - -и+у, что +-нную -оз-ожность -ожно Ъри-енять тоЪь|о р-з - 5 -инут. При исЪоЪьзо--нии --то-сЪ-сения инфор--ция о --ше- Ъерсон-же и е-о -естоЪоЪожении -у+ет з-Ърото|оЪиро--н-, что-ы -ы - +-Ъьне|ше- с-о-Ъи Ъро-ерить и исЪр--ить +-нную Ъро-Ъе-у."); f("HELPFRAME_SUGGESTION_BUTTON_DESCRIPTION", "All general suggestions and feedback about the game", "Все о-щие Ъре+Ъожения и отзы-ы Ъо и-ре"); f("HELPFRAME_SUGGESTION_BUTTON_TEXT", "Send a Suggestion:", "ОтЪр--ить Ъре+Ъожение:"); f("HELPFRAME_TECHNICAL_BULLET_TITLE1", "The following are examples of Technical issues:", "З+есь Ъри-е+ены Ъри-еры техничес|их Ъро-Ъе-:"); f("HELPFRAME_TECHNICAL_BULLET_TITLE2", "You may find that a solution for your issue has already been posted on the Technical Support Forum, located on the World of Warcraft site at:\r\ \r\ www.worldofwarcraft.com\r\ \r\ If your technical issue is not addressed by the solutions posted there, please contact our Technical Support Department:\r\ \r\ By Phone at: (949) 955-1382\r\ By Web at: www.blizzard.com/support/wow\r\ By Email at: wowtech@blizzard.com", "Воз-ожно, -ы н-|+ете решение --ше| Ъро-Ъе-ы н- Фору- ТехЪо++ерж|и (Technical Support Forum), р-сЪоЪоженно- н- с-|те World of Warcraft:\r\ \r\ www.worldofwarcraft.com\r\ \r\ ЕсЪи --ш сЪуч-| не -ыЪ р-сс-отрен т--, то о-р-титесь Ъож-Ъу|ст- - н-ш ДеЪ-рт--ент ТехЪо++ерж|и (Technical Support Department) :\r\ \r\ ТеЪефон: (949) 955-1382\r\ Интернет: www.blizzard.com/support/wow\r\ Email: wowtech@blizzard.com"); f("HELPFRAME_TECHNICAL_BULLET1", "Decline in game performance (game becomes slow or choppy)", "П-+ение Ъроиз-о+итеЪьности и-ры (и-р- Ъритор--жи--ет)"); f("HELPFRAME_TECHNICAL_BULLET2", "Display errors (black boxes, flickering objects, distortions, etc)", "Ви+ны +ефе|ты (черные |--+р-ты, -и--ющие о-ъе|ты, ис|-жения и т.Ъ.)"); f("HELPFRAME_TECHNICAL_BULLET3", "Cinematics or in-game movies not playing correctly", "Ани--ция и -нутрии-ро-ое -и+ео Ърои-ры--ются не|орре|тно"); f("HELPFRAME_TECHNICAL_BULLET4", "Sound issues (no sound or music, static, looping effects, etc)", "Про-Ъе-ы со з-у|о- (нет з-у|- иЪи -узы|и, эффе|ты тор-ожения и з-ци|Ъи--ния, и т.Ъ.)"); f("HELPFRAME_TECHNICAL_BULLET5", "Connection/disconnection problems", "Про-Ъе-ы с Ъо+|Ъючение-/от|Ъючение-"); f("HELPFRAME_TECHNICAL_BULLET6", "Crashes or error messages of any kind occurring during gameplay", "ВыЪеты иЪи соо-щения о- оши-|-х р-зно-о ро+- -о -ре-я и-ры"); f("HELPFRAME_TECHNICAL_BULLET7", "Any other technical game issue", "Лю-ые +ру-ие техничес|ие Ъро-Ъе-ы с и-ро|"); f("HELPFRAME_TECHNICAL_BUTTON_TEXT", "Report Technical Issue", "Соо-щить о техничес|о| Ъро-Ъе-е"); f("HELPFRAME_TECHNICAL_TEXT", "Our Technical Support team is available to help you with any technical issues that occur while you are using World of Warcraft.", "Н-ш- |о--н+- техничес|о| Ъо++ерж|и -ото-- Ъо-очь --- с Ъю-ы-и техничес|и-и неЪоЪ-+|--и, -озни|ши-и -о -ре-я и-ры - World of Warcraft."); f("HELPFRAME_TECHNICAL_TITLE", "Technical Support", "Техничес|-я Ъо++ерж|-"); f("HERTZ", "Hz", "Гц"); f("HIDE_PULLOUT_BG", "Hide Background", "С|рыть фон"); f("HIDE", "Hide", "С|рыть"); f("HIGH_BIDDER", "High Bidder", "Высш-я ст--|-"); f("HIGH", "High", "М-|с."); f("HOME_INN", "your inn", "--ш- -остиниц-"); f("HOME", "Home", "До-"); f("HONOR_CONTRIBUTION_POINTS", "Honor", "Трофе|ные оч|и"); f("HONOR_HIGHEST_RANK", "Highest Rank", "Высши| р-н-"); f("HONOR_LASTWEEK", "Last Week", "ПосЪе+няя не+еЪя"); f("HONOR_LIFETIME", "Lifetime", "З- -ре-я и-ры"); f("HONOR_STANDING", "Standing", "Ре|тин-"); f("HONOR_THIS_SESSION", "Today", "Се-о+ня"); f("HONOR_THISWEEK", "This Week", "Эт- не+еЪя"); f("HONOR_YESTERDAY", "Yesterday", "Вчер-"); f("HONORABLE_KILLS_TOOLTIP", "Enemy players that you or the group you are in did damage to before they died", "КоЪичест-о -р-жес|их и-ро|о- |оторых у-иЪи -ы иЪи --ш- -руЪЪ-"); f("HONORABLE_KILLS", "Honorable Kills", "Почётные у-и|ст--"); f("HONOR", "Honor", "Честь"); f("HOURS_ABBR_P1", "Hrs", "ч-с"); f("HOURS_ABBR", "Hr", "ч."); f("HOURS_P1", "Hours", "ч-с-(о-)"); f("HOURS", "Hour", "ч-сы"); f("HP_TEMPLATE", "%d Health", "%d з+оро-ья"); f("HUNTER_AGILITY_TOOLTIP", "Increases attack power with both melee and ranged weapons, and improves chance to score a critical hit with all weapons.\r\ Increases armor and chance to dodge attacks.", "У-еЪичи--ет сиЪу -т-|и оружия -Ъижне-о и +-Ъьне-о -оя, - т-|же Ъо-ыш-ет ш-нс н-нести |ритичес|и у+-р.\r\ По-ыш-ет -роню, и ш-нс у-ернуться от у+-р-."); f("HUNTER_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\ Increases the rate at which weapon skills improve.", "У-еЪичи--ет --ши оч|и --ны и ш-нс н-нести |ритичес|и| у+-р исЪоЪьзуя |оЪ+о-ст-о.\r\ По-ыш-ет с|орость о-учения н--ы|- -Ъ-+ения оружие-."); f("IDLE_MESSAGE", "You have been inactive for some time and will be logged out of the game. If you wish to remain logged in, hit the cancel button.", "Вы -ыЪи не|оторое -ре-я не-|ти-ны и Ъоэто-у --то--тичес|и -ыхо+ите из и-ры. ЕсЪи -ы хотите ост-ться - и-ре, то н-ж-ите |ноЪ|у от-ены."); f("IGNORE_LIST", "Ignore List", "СЪисо| и-нориро--ния"); f("IGNORE_PLAYER", "Ignore Player", "И-нориро--ть"); f("IGNORE", "Ignore", "И-нориро--ть"); f("IGR_BILLING_NAG_DIALOG", "Your IGR's playtime is about to expire, you will be disconnected shortly.", "В-ше оЪЪ-ченное -ре-я исте|-ет - с|оро -ы -у+ете отсое+инены."); f("IMMUNEDAMAGECLASSOTHEROTHER", "%s is immune to %s's %s damage.", "У %s и--унитет | -т-|-- %s тиЪ- %s."); f("IMMUNEDAMAGECLASSOTHERSELF", "You are immune to %s's %s damage.", "У --с и--унитет | -т-|-- %s тиЪ- %s."); f("IMMUNEDAMAGECLASSSELFOTHER", "%s is immune to your %s damage.", "У %s и--унитет | --ши- -т-|-- тиЪ- %s."); f("IMMUNE", "Immune", "З-щит-"); f("IMMUNEOTHEROTHER", "%s hits %s, who is immune.", "%s ЪоЪ-Ъи Ъо %s, у |оторо-о и--унитет."); f("IMMUNEOTHERSELF", "%s hits you, but you are immune.", "%s ЪоЪ-Ъ Ъо ---, но у --с и--унитет."); f("IMMUNESELFOTHER", "You hit %s, who is immune.", "Вы ЪоЪ-Ъи Ъо %s, у |оторо-о и--унитет."); f("IMMUNESELFSELF", "You hit yourself, but you are immune.", "Вы ЪоЪ-Ъи Ъо се-е, но у --с и--унитет."); f("IMMUNESPELLOTHEROTHER", "%s is immune to %s's %s.", "У %s и--унитет | -т-|-- %s з-|Ъин-ние- %s."); f("IMMUNESPELLOTHERSELF", "You are immune to %s's %s.", "У --с и--унитет | -т-|-- %s з-|Ъин-ние- %s."); f("IMMUNESPELLSELFOTHER", "%s is immune to your %s.", "У %s и--унитет | --ше-у з-|Ъин-нию %s."); f("IMMUNESPELLSELFSELF", "You are immune to your %s.", "У --с и--унитет | --ше-у з-|Ъин-нию %s."); f("INBOX", "Inbox", "Вхо+ящие"); f("INCREASE_POTENTIAL", "Increases potential in |cffffffff%s|r by |cffffffff%d|r", "У-еЪичи--ет Ъотенци-Ъ у |cffffffff%s|r н- |cffffffff%d|r"); f("INSPECT_NOTIFY", "%s is inspecting you.", "%s ос--три--ет --с."); f("INSPECT", "Inspect", "Ос-отреть"); f("INSTANCE_BOOT_TIMER", "You are not in this instance's group. You will be teleported to %s in %d %s.", "Эт- зон- не +Ъя --ше| -руЪЪы. Вы -у+ете теЪеЪортиро--ны - %s через %d %s."); f("INSTANCE_COMPLETE_MESSAGE", "The battle has ended. This battleground will close in %s", "Бо| о|ончен. Се-нс и-ры з-|роется через %s"); f("INSTANCE_SAVED", "You are now saved to this instance", "Вы сохр-нены - это| инст-нции"); f("INSTANCE_SHUTDOWN_MESSAGE", "Not enough players. The game will end in %s", "Не+ост-точно и-ро|о-, и-р- з-|ончится через %s"); f("INTELLECT_COLON", "Intellect:", "ИнтеЪЪе|т:"); f("INTELLECT_TOOLTIP", "Increases Mana points as well as chance to Critical Hit\r\ with magic spells. Intellect also grants a higher chance\r\ to increase melee skills. (It does not affect professions\r\ though.) ", "У-еЪичи--ет |оЪичест-о --ны, - т-|же ш-нс н-несения |ритичес|их Ъо-реж+ени| з-|Ъин-ния-и.\r\ ИнтеЪЪе|т т-|же +-ет у-еЪиченные ш-нсы Ъо-ысить н--ы|и -Ъижне-о -оя.\r\ (Пр--+- он не з-тр--и--ет тор-о-ые н--ы|и.) "); f("INTERRUPTED", "Interrupted", "Прер--но"); f("INTERRUPT", "Interrupt", "Прер--ть"); f("INVENTORY_FULL", "Inventory is full.", "Ин-ент-рь ЪоЪон."); f("INVENTORY_TOOLTIP", "Inventory", "Ин-ент-рь"); f("INVERT_MOUSE", "Invert Mouse", "Ин-ертиро--ть -ышь"); f("INVITATION", "%s invites you to a group.", "%s Ъри-Ъ-ш-ет --с - -руЪЪу."); f("ITEM_BIND_ON_EQUIP", "Binds when equipped", "ЕсЪи о+еть-ст-нет и-енны-"); f("ITEM_BIND_ON_PICKUP", "Binds when picked up", "ЕсЪи -зять-ст-нет и-енны-"); f("ITEM_BIND_ON_USE", "Binds when used", "ЕсЪи исЪоЪьзо--ть-ст-нет и-енны-"); f("ITEM_BIND_QUEST", "Quest Item", "Ч-сть |-ест-"); f("ITEM_CANT_BE_DESTROYED", "That item cannot be destroyed.", "Этот Ъре+-ет неЪьзя уничтожить."); f("ITEM_CLASSES_ALLOWED", "Classes: %s", "КЪ-ссы: %s"); f("ITEM_CONJURED", "Conjured Item", "Н-|оЪ+о--нны|"); f("ITEM_COOLDOWN_TIME_DAYS_P1", "Cooldown remaining: %d days", "Перез-ря+|-: %d +не|"); f("ITEM_COOLDOWN_TIME_DAYS", "Cooldown remaining: %d day", "Перез-ря+|-: %d +ень"); f("ITEM_COOLDOWN_TIME_HOURS_P1", "Cooldown remaining: %d hrs", "Перез-ря+|-: %d ч-с(о-)"); f("ITEM_COOLDOWN_TIME_HOURS", "Cooldown remaining: %d hour", "Перез-ря+|-: %d ч-с(о-)"); f("ITEM_COOLDOWN_TIME_MIN", "Cooldown remaining: %d min", "Перез-ря+|-: %d -ин."); f("ITEM_COOLDOWN_TIME_SEC", "Cooldown remaining: %d sec", "Перез-ря+|-: %d се|."); f("ITEM_CREATED_BY", "|cff00ff00|r", "|cff00ff00<Из-ото-иЪ(-) %s>|r"); f("ITEM_DURATION_DAYS", "Duration: %d days", "ДЪитеЪьность: %d +не|"); f("ITEM_DURATION_HOURS", "Duration: %d hrs", "ДЪитеЪьность: %d ч-с(о-)"); f("ITEM_DURATION_MIN", "Duration: %d min", "ДЪитеЪьность: %d -ин."); f("ITEM_DURATION_SEC", "Duration: %d sec", "ДЪитеЪьность: %d се|."); f("ITEM_ENCHANT_DISCLAIMER", "Item will not be traded!", "Пре+-ет не Ъро+-ется!"); f("ITEM_ENCHANT_TIME_LEFT_DAYS", "%s (%d day)", "%s (%d +ня)"); f("ITEM_ENCHANT_TIME_LEFT_DAYS_P1", "%s (%d days)", "%s (%d +не|)"); f("ITEM_ENCHANT_TIME_LEFT_HOURS", "%s (%d hour)", "%s (%d ч-с(о-))"); f("ITEM_ENCHANT_TIME_LEFT_HOURS_P1", "%s (%d hrs)", "%s (%d ч-с(о-))"); f("ITEM_ENCHANT_TIME_LEFT_MIN", "%s (%d min)", "%s (%d -ин.)"); f("ITEM_ENCHANT_TIME_LEFT_SEC", "%s (%d sec)", "%s (%d се|.)"); f("ITEM_LEVEL_AND_MIN", "Level %d (min %d)", "Уро-ень %d (min %d)"); f("ITEM_LEVEL", "Level %d", "Уро-ень %d"); f("ITEM_MIN_LEVEL", "Requires Level %d", "Тре-ует уро-ень %d"); f("ITEM_MIN_SKILL", "Requires %s (%d)", "Тре-ует %s (%d)"); f("ITEM_MOD_AGILITY", "%c%d Agility", "%c%d Ъо-|ости"); f("ITEM_MOD_HEALTH", "%c%d Health", "%c%d з+оро-ья"); f("ITEM_MOD_INTELLECT", "%c%d Intellect", "%c%d интеЪЪе|т-"); f("ITEM_MOD_MANA", "%c%d Mana", "%c%d --ны"); f("ITEM_MOD_SPIRIT", "%c%d Spirit", "%c%d +ух-"); f("ITEM_MOD_STAMINA", "%c%d Stamina", "%c%d -ыносЪи-ости"); f("ITEM_MOD_STRENGTH", "%c%d Strength", "%c%d сиЪы"); f("ITEM_MOUSE_OVER", "Mouse over icon for more info", "Н--е+ите |урсор н- Ъре+-ет +Ъя Ърос-отр- оЪис-ния"); f("ITEM_NO_DROP", "No Drop", "НеЪьзя -ы-росить"); f("ITEM_OPENABLE", "", "<Пр--ы| |Ъи| что-ы от|рыть>"); f("ITEM_PROPOSED_ENCHANT", "Will receive %s.", "ПоЪучит %s."); f("ITEM_QUALITY0_DESC", "Poor", "Деше-ые"); f("ITEM_QUALITY1_DESC", "Common", "О-ычные"); f("ITEM_QUALITY2_DESC", "Uncommon", "Нео-ычные"); f("ITEM_QUALITY3_DESC", "Rare", "Ре+|ие"); f("ITEM_QUALITY4_DESC", "Epic", "ЭЪичес|ие"); f("ITEM_QUALITY5_DESC", "Legendary", "Ле-ен+-рные"); f("ITEM_QUALITY6_DESC", "Artifact", "Артеф-|ты"); f("ITEM_RACES_ALLOWED", "Races: %s", "Р-сы: %s"); f("ITEM_RANDOM_ENCHANT", "", "<СЪуч-|ное з-|Ъин-ние>"); f("ITEM_READABLE", "", "<Пр--ы| |Ъи| +Ъя Ърочтения>"); f("ITEM_REQ_REPUTATION", "Requires %s - %s", "ДЪя %s тре-уется - %s"); f("ITEM_REQ_SKILL", "Requires %s", "Тре-уется %s"); f("ITEM_RESIST_ALL", "%c%d to All Resistances", "%c%d |о -се- сто||остя-"); f("ITEM_RESIST_SINGLE", "%c%d %s Resistance", "%c%d %s-сто||ости"); f("ITEM_SET_BONUS", "Set: %s", "Пост--ить: %s"); f("ITEM_SIGNABLE", "", "<Пр--ы| |Ъи| +Ъя инфор--ции>"); f("ITEM_SOULBOUND", "Soulbound", "И-енно|"); f("ITEM_SPELL_CHARGES", "%d Charge", "%d з-ря+(о-)"); f("ITEM_SPELL_CHARGES_P1", "%d Charges", "%d з-ря+(о-)"); f("ITEM_SPELL_EFFECT", "Effect: %s", "Эффе|т: %s"); f("ITEM_SPELL_KNOWN", "Already known", "Уже из-естно"); f("ITEM_SPELL_TRIGGER_ONEQUIP", "Equip:", "ЕсЪи н-+ето:"); f("ITEM_SPELL_TRIGGER_ONPROC", "Chance on hit:", "Ш-нс Ъри ЪоЪ-+-нии:"); f("ITEM_SPELL_TRIGGER_ONUSE", "Use:", "ИсЪоЪьзо--ние:"); f("ITEM_STARTS_QUEST", "This Item Begins a Quest", "Пре+-ет н-чин-ет |-ест"); f("ITEM_TEXT_FROM", "From,", "От"); f("ITEM_UNIQUE_MULTIPLE", "Unique (%d)", "Уни|-Ъьные (%d)"); f("ITEM_UNIQUE", "Unique", "Уни|-Ъьны|"); f("ITEM_UNSELLABLE", "No sell price", "Не Ъро+-ется"); f("ITEM_WRAPPED_BY", "|cff00ff00|r", "|cff00ff00<По+-ро| от %s>|r"); f("ITEM_WRITTEN_BY", "Written by %s", "Н-Ъис-но %s"); f("ITEM_WRONG_CLASS", "That item can't be used by players of your class!", "В-ш |Ъ-сс не -ожет исЪоЪьзо--ть этот Ъре+-ет!"); f("ITEM_WRONG_RACE", "That item can't be used by players of your race!", "В-ш- р-с- не -ожет исЪоЪьзо--ть этот Ъре+-ет!"); f("ITEMENCHANTMENTADDOTHEROTHER", "%s casts %s on %s's %s.", "%s Ъри-ениЪ %s Ъерсон-жу %s н- %s."); f("ITEMENCHANTMENTADDOTHERSELF", "%s casts %s on your %s.", "%s Ъри-ениЪ %s н- --ш %s."); f("ITEMENCHANTMENTADDSELFOTHER", "You cast %s on %s's %s.", "Вы Ъри-ениЪи %s Ъерсон-жу %s н- %s."); f("ITEMENCHANTMENTADDSELFSELF", "You cast %s on your %s.", "Вы Ъри-ениЪи %s н- --ш %s."); f("ITEMENCHANTMENTREMOVEOTHER", "%s has faded from %s's %s.", "%s ЪотеряЪо сиЪу у Ъерсон-ж- %s н- е-о %s."); f("ITEMENCHANTMENTREMOVESELF", "%s has faded from your %s.", "%s ЪотеряЪо сиЪу н- --ше- %s."); f("ITEMPRESENTINOFFHAND", "Cannot wield, there's something already in your second hand!", "НеЪьзя Ъо-естить - --ш- -тор-я ру|- уже з-нят-"); f("ITEMS", "Items", "Пре+-еты"); f("ITEMSLOTTEXT", "Item Slots", "СЪоты Ъре+-ето-"); f("JOIN_AS_GROUP_TOOLTIP", "A group leader may select this option to add the entire group to the battleground queue. Your group will enter the battleground at the same time.", "Ли+ер -руЪЪы -ожет -осЪоЪьзо--ться это| оЪцие|, что-ы Ъост--ить -сю -руЪЪу - очере+ь н- -этЪ-р-ун+. В-ш- -руЪЪ- ЪоЪ-+ёт - -этЪ-р-ун+ о+но-ре-енно."); f("JOIN_NEW_CHANNEL", "Join New Channel", "З-|ти - но-ы| |-н-Ъ"); f("JOINED_PARTY", "%s joins the party.", "%s -стуЪиЪ - -руЪЪу."); f("KEY_BINDINGS", "Key Bindings", "УЪр--Ъение"); f("KEY_BOUND", "Key Bound Successfully", "Н-зн-чено"); f("KEY_BUTTON3", "Middle Mouse", "Сре+няя |Ъ--иш- -ыши"); f("KEY_BUTTON4", "Mouse Button 4", "КЪ--иш- -ыши 4"); f("KEY_BUTTON5", "Mouse Button 5", "КЪ--иш- -ыши 5"); f("KEY_DOWN", "Down Arrow", "СтреЪ|- Вниз"); f("KEY_LEFT", "Left Arrow", "СтреЪ|- ВЪе-о"); f("KEY_MOUSEWHEELDOWN", "Mouse Wheel Down", "С|роЪ -ыши -низ"); f("KEY_MOUSEWHEELUP", "Mouse Wheel Up", "С|роЪ -ыши --ерх"); f("KEY_RIGHT", "Right Arrow", "СтреЪ|- ВЪр--о"); f("KEY_SPACE", "Spacebar", "Про-еЪ"); f("KEY_UNBOUND_ERROR", "|cffff0000%s Function is Now Unbound!|r", "|cffff0000Фун|ция %s теЪерь не Ъри-яз-н-!|r"); f("KEY_UP", "Up Arrow", "СтреЪ|- В-ерх"); f("KEY1", "Key 1", "КЪ--иш- 1"); f("KEY2", "Key 2", "КЪ--иш- 2"); f("KILLING_BLOW_TOOLTIP", "Enemy players to whom you have personally delivered the killing blow.", "Вр-жес|ие и-ро|и, |о-у -ы н-несЪи с-ертеЪьны| у+-р."); f("KILLING_BLOWS", "Killing Blows", "С-ертеЪьные у+-ры"); f("KILLS", "Kills", "У-и|ст-"); f("KNOWLEDGE_BASE", "Knowledge Base", "Б-з- зн-ни|"); f("KNOWN_TALENTS_HEADER", "My Talents", "Мои т-Ъ-нты"); f("LABEL_NOTE", "Note", "З--ет|-"); f("LANGUAGE", "Language", "Язы|"); f("LAST_ONLINE_COLON", "Last Online:", "ПосЪе+ни| се-нс:"); f("LASTONLINE_DAYS", "%d day", "%d +ень"); f("LASTONLINE_DAYS_P1", "%d days", "%d +ня(е|)"); f("LASTONLINE_HOURS", "%d hour", "%d ч-с"); f("LASTONLINE_HOURS_P1", "%d hours", "%d ч-с-(о-)"); f("LASTONLINE_MINS", "< an hour", "< ч-с-"); f("LASTONLINE_MONTHS", "%d month", "%d -есяц(-)"); f("LASTONLINE_MONTHS_P1", "%d months", "%d -есяц-(е-)"); f("LASTONLINE_YEARS", "%d year", "%d -о+(Ъет)"); f("LASTONLINE_YEARS_P1", "%d years", "%d -о+-(Ъет)"); f("LASTONLINE", "Last Online", "ПосЪ. се-нс"); f("LAUGH_WORD1", "lol", "ЪоЪ"); f("LAUGH_WORD2", "rofl", "о--"); f("LAUGH_WORD3", "hehe", "хехе"); f("LAUGH_WORD4", "haha", "х-х-"); f("LAUGH_WORD5", "haha", "х-х-"); f("LAUGH_WORD6", "haha", "ЪоЪ"); f("LAUGH_WORD7", "haha", "хе"); f("LAUGH_WORD8", "haha", "хихи"); f("LAUGH_WORD9", "rofl", "хехе"); f("LEARN_SKILL_TEMPLATE", "Learn %s", "Изучить %s"); f("LEAVE_QUEUE", "Leave Queue", "По|инуть очере+ь"); f("LEFT_PARTY", "%s leaves the party.", "%s Ъо|инуЪ -руЪЪу."); f("LEGSSLOT", "Legs", "Но-и"); f("LESS_THAN_ONE_MINUTE", "< 1 minute", "< 1 -инуты"); f("LEVEL_ABBR", "Lvl", "Ур-"); f("LEVEL_GAINED", "Level %d", "Уро-ень %d"); f("LEVEL_RANGE", "Level Range", "Уро-ень"); f("LEVEL_REQUIRED", "Req level %d", "Тре-уе-ы| уро-ень %d"); f("LEVEL_TOO_LOW", "You must reach level %d to equip this item.", "Вы +оЪжны +остичь %d уро-ня что-ы о+еть эту -ещь."); f("LEVEL_UP_CHAR_POINTS_P1", "You have gained %d talent points.", "Вы ЪоЪучиЪи %d оч|о- т-Ъ-нт-."); f("LEVEL_UP_CHAR_POINTS", "You have gained %d talent point.", "Вы ЪоЪучиЪи %d оч|о т-Ъ-нт-."); f("LEVEL_UP_HEALTH_MANA", "You have gained %d hit points and %d mana.", "Вы ЪоЪучиЪи %d з+оро-ья и %d --ны."); f("LEVEL_UP_HEALTH", "You have gained %d hit points.", "Вы ЪоЪучиЪи %d з+оро-ья."); f("LEVEL_UP_SKILL_POINTS_P1", "You now have %d free professions.", "ТеЪерь у --с %d с-о-о+ных Ърофессии."); f("LEVEL_UP_SKILL_POINTS", "You now have %d free profession.", "ТеЪерь у --с %d с-о-о+н-я Ърофессия."); f("LEVEL_UP_STAT", "Your %s increases by %d.", "В-ше %s Ъо-ысиЪось н- %d."); f("LEVEL_UP", "Congratulations, you have reached level %d!", "Поз+р--Ъяе-, -ы +ости-Ъи %d уро-ня!"); f("LEVEL", "Level", "Уро-ень"); f("LFG_LABEL", "I would like to join a group", "Я хотеЪ -ы -стуЪить - -руЪЪу"); f("LOCATION_COLON", "Location:", "МестоЪоЪожение:"); f("LOCK_ACTIONBAR_TEXT", "Lock ActionBars", "З--Ъо|иро--ть Ъ-неЪи +е|ст-и|"); f("LOCK_BATTLEFIELDMINIMAP", "Lock Battle Map", "З-фи|сиро--ть |-рту -оя"); f("LOCK_WINDOW", "Lock Window", "З-|реЪить о|но"); f("LOCKED_WITH_ITEM", "Requires %s", "Тре-уется %s"); f("LOCKED_WITH_SPELL_KNOWN", "Requires %s", "Тре-уется %s"); f("LOCKED_WITH_SPELL", "Requires %s", "Тре-уется %s"); f("LOCKED", "Locked", "З-|рыто"); f("LOCK", "Lock", "З--о|"); f("LOG_PERIODIC_EFFECTS", "Periodic Damage", "Перио+. урон"); f("LOGOUT", "Logout", "З-|ончить се-нс"); f("LOOKING", "Looking", "С-отреть"); f("LOOT_FREE_FOR_ALL", "Loot: Free for All", "С-ор трофее-: СВОБОДНЫЙ"); f("LOOT_GONE", "Item already looted.", "Пре+-ет уже |е--то -зят."); f("LOOT_GROUP_LOOT", "Loot: Group Loot", "С-ор трофее-: ГРУППОВОЙ"); f("LOOT_ITEM", "%s receives loot: %s.", "%s ЪоЪучиЪ: %s."); f("LOOT_ITEM_CREATED_SELF", "You create: %s.", "Вы с+еЪ-Ъи: %s."); f("LOOT_ITEM_PUSHED_SELF", "You receive item: %s.", "Вы ЪоЪучиЪи: %s."); f("LOOT_ITEM_SELF", "You receive loot: %s.", "Вы ЪоЪучиЪи: %s."); f("LOOT_MASTER_LOOTER", "Loot: Master looter", "С-ор трофее-: СБОРЩИК ТРОФЕЕВ"); f("LOOT_METHOD", "Loot Method", "Мето+ с-ор- +о-ычи"); f("LOOT_MONEY", "%s loots %s.", "%s -зяЪ %s."); f("LOOT_MONEY_SPLIT", "Your share of the loot is %s.", "В-ш- +оЪя - +о-ыче р--н- %s."); f("LOOT_NEED_BEFORE_GREED", "Loot: Need Before Greed", "С-ор трофее-: НУЖНЫЕ ПРЕДМЕТЫ"); f("LOOT_NEXT_PAGE", "Switch Page", "Лист-ть"); f("LOOT_NO_DROP", "Looting this item will bind it to you.", "Взятие это| -ещи с+еЪ-ет ее --ше| и-енно|."); f("LOOT_PROMOTE", "Promote to Master Looter", "Н-зн-чить с-орщи|о- трофее-"); f("LOOT_ROLL_ROLLED", "%s rolls a %d on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "У %s -ыЪ-Ъо %d +Ъя: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s"); f("LOOT_ROLL_ROLLED_GREED_SELF", "You roll a %d (Greed) on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "Вы -ы-росиЪи %d, розы-ры--ется н- Ъро+-жу: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s"); f("LOOT_ROLL_ROLLED_NEED_SELF", "You roll a %d (Need) on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "Вы -ы-росиЪи %d, розы-ры--ется +Ъя се-я: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s"); f("LOOT_ROLL_ROLLED_SELF", "You roll a %d on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "У --с -ыЪ-Ъо %d +Ъя: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s"); f("LOOT_ROLL_START", "Rolling started on: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s", "Н-ч-Ъся розы-рыш: %s|Hitem:%d:%d:0:0:0:0:%d:%d|h[%s]|h%s"); f("LOOT_ROUND_ROBIN", "Loot: Round Robin", "С-ор трофее-: ПО ОЧЕРЕДИ"); f("LOOT_THRESHOLD", "Loot Threshold", "Поро- с-ор- +о-ычи"); f("LOSING_LOYALTY", "Losing Loyalty", "теряет н-строение"); f("LOW", "Low", "Мин."); f("MACRO_HELP_TEXT_LINE1", "Macro Help:", "СЪр--|- Ъо --|рос--:"); f("MACRO_HELP_TEXT_LINE2", "- To bring up the macro UI type /macro or choose it from the chat command menu", "- ДЪя -ызо-- Ъ-неЪь --|росо- н--ерите /macro иЪи н-ж-ите соот-етст-ующую |ноЪ|у - -еню"); f("MACRO_HELP_TEXT_LINE3", "- Use the macro UI to automate chat text, emotes, and slash commands", "- ИсЪоЪьзу|те Ъ-неЪь --|росо-, что-ы --то--тизиро--ть те|ст ч-т-, э-оции, и сЪэш-|о--н+ы"); f("MACRO_HELP_TEXT_LINE4", "- To cast a spell from a macro use the following syntax: /cast ()", "- ДЪя |оЪ+о--ния з-|Ъин-ния из --|рос- исЪоЪьзу|те сЪе+ующи| синт-|сис: /cast <н-з--ние> (<+оЪ.те|ст>)"); f("MACRO_HELP_TEXT_LINE5", "- Shift click a spell in your spellbook with the macro UI open to add it to your macro", "- Shift+|Ъи| - --ше| |ни-е з-|Ъин-ни| Ъри от|рыто| Ъ-неЪи --|росо- +о---ит з-|Ъин-ние - --|рос"); f("MACRO_POPUP_CHOOSE_ICON", "Choose an Icon:", "Вы-ерите и|он|у:"); f("MACRO_POPUP_TEXT", "Enter Macro Name (Max 16 Characters):", "В-е+ите н-з--ние --|рос- (не -оЪее 16 си--оЪо-):"); f("MACROFRAME_CHAR_LIMIT", "%d/255 Characters Used", "%d/255 си--оЪо- исЪоЪьзо--но"); f("MACRO", "Macro", "М-|рос"); f("MACROS", "Macros", "М-|росы"); f("MAGE_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\ Increases the rate at which weapon skills improve.", "У-еЪичи--ет |оЪичест-о --ше| --ны и ш-нс н-нести |ритичес|ие Ъо-реж+ения з-|Ъин-ния-и.\r\ По-ыш-ет с|орость уЪучшения н--ы|о- -Ъ-+ения оружие-."); f("MAGIC_RESISTANCES_COLON", "Magic Resistances:", "СоЪроти-Ъения ---ии:"); f("MAIL_LABEL", "Mail", "Пись-о"); f("MAIL_LETTER_TOOLTIP", "Click to make a permanent\r\ copy of this letter.", "Н-ж-ите +Ъя соз+-ния\r\ Ъеч-тно| |оЪии это-о Ъись--."); f("MAIL_RETURN", "Return", "Вернуть"); f("MAIL_SUBJECT_LABEL", "Subject:", "Те--:"); f("MAIL_TO_LABEL", "To:", "Ко-у:"); f("MAIN_MENU", "Main Menu", "ГЪ--ное -еню"); f("MAINHANDSLOT", "Main Hand", "Осно-н-я ру|-"); f("MAINMENU_BUTTON", "Main Menu", "ГЪ--ное -еню"); f("MALE", "Male", "Мужчин-"); f("MANA_COLON", "Mana:", "М-н-:"); f("MANA_COST", "%d Mana", "%d --ны"); f("MANA_COST_PER_TIME", "%d Mana, plus %d per sec", "%d --ны, ЪЪюс %d - се|."); f("MANA_POINTS", "Mana", "М-н-"); f("MANAGE_ACCOUNT", "Manage Account", "УЪр--Ъение -||-унто-"); f("MANA", "Mana", "М-н-"); f("MARKED_AFK_MESSAGE", "You are now AFK: %s", "Вы теЪерь - режи-е \"%s\""); f("MARKED_AFK", "You are now AFK.", "Вы теЪерь - режи-е \"ОтошеЪ\"."); f("MARKED_DND", "You are now DND: %s.", "Вы теЪерь - режи-е \"%s\""); f("MASTER_VOLUME", "Master Volume", "О-щ-я -ро-|ость"); f("MASTERY_POINTS_SPENT", "Points spent in %s Talents:", "Потр-чено оч|о- - т-Ъ-нт-х %s:"); f("MAX_FOLLOW_DIST", "Max Camera Distance", "Дист. отъез+- |--еры"); f("MAX_HP_TEMPLATE", "%d Max health", "%d --|си-у- з+оро-ья"); f("MEETINGSTONE_LEVEL", "Level %d-%d", "Уро-ни %d-%d"); f("MEETINGSTONE_TOOLTIP", "Looking for more for %s", "Ищу |о-Ъ-ньоно- +Ъя %s"); f("MELEE_ATTACK_POWER_TOOLTIP", "Increases damage with melee weapons by %.1f damage per second.", "По-ыш-ет урон оружие- -Ъижне-о -оя н- %.1f - се|."); f("MELEE_ATTACK_POWER", "Melee Attack Power", "СиЪ- -т-|и -Ъижне-о -оя"); f("MELEE_ATTACK", "Melee Attack", "БЪижни| -о|"); f("MEMBERS", "Members", "Уч-стни|и"); f("MEMORY_EXHAUSTED", "The user interface is using more than %dMB of memory. Please disable some interface add-ons and restart.", "ПоЪьзо--теЪьс|и| интерфе|с тре-ует -оЪее %dMB Ъ--яти. Пож-Ъу|ст- -ы|Ъючите не|оторые -++оны и -ыЪоЪните рест-рт."); f("MERCHANT_BUYBACK", "Merchant Buyback", "Вы|уЪ -ещи у тор-о-ц-"); f("MERCHANT", "Merchant", "Тор-о-ец"); f("MESSAGE_TYPES", "Message Types", "ТиЪы соо-щени|"); f("MILLISECONDS_ABBR", "ms", "-с"); f("MINIMAP_LABEL", "Minimap", "Мини|-рт-"); f("MINUTES_ABBR_P1", "Mins", "-ин."); f("MINUTES_ABBR", "Min", "-ин."); f("MINUTES_P1", "Minutes", "-ин."); f("MINUTES", "Minute", "-ин."); f("MISCELLANEOUS", "Miscellaneous", "ДоЪоЪнитеЪьно"); f("MISS", "Miss", "Про--х"); f("MODIFIERS_COLON", "Modifiers:", "Мо+ифи|-торы:"); f("MORE_REAGENTS", "More Reagents", "Дру-ие ре--енты"); f("MOUSE_LOOK_SPEED", "Mouse Look Speed", "С|орость о-зор- -ышью"); f("MOUSE_SENSITIVITY", "Mouse Sensitivity", "Чу-ст-итеЪьность -ыши"); f("MULTISAMPLE", "Multisampling", "МуЪьтисэ-ЪЪин-"); f("MULTISAMPLING_FORMAT_STRING", "%d-bit color %d-bit depth %dx multisample", "%d--итны| ц-ет %d--итн-я -Ъу-ин- %dx -уЪьтисэ-ЪЪин-"); f("MUSIC_VOLUME", "Music Volume", "Гро-|ость -узы|и"); f("NAME_CHAT_WINDOW", "Enter chat window name", "В-е+ите н-з--ние о|н- ч-т-"); f("NAME", "Name", "Н-з--ние"); f("NECKSLOT", "Neck", "Шея"); f("NEED", "Need", "ДЪя се-я"); f("NEW_CHAT_WINDOW", "Create New Window", "Соз+-ть но-ое о|но"); f("NEW_LEADER", "New Leader", "Но-ы| Ъи+ер"); f("NEWBIE_TOOLTIP_ABANDONQUEST", "Abandons the selected quest, removing it from the Quest Log. Any quest that you abandon can be accepted again at some later date. Associated quest items will remain in your inventory, and there is no penalty for abandoning a quest.", "От|-з-ться от -ы-р-нно-о |-ест-, у+-Ъи- Ъри это- е-о из журн-Ъ- |-есто-. Лю-о| ост--Ъенны| |-ест -ожет -ыть Ъозже -зят сно--. С-яз-нные с |-есто- Ъре+-еты ост-нутся - --ше- ин-ент-ре, и ни|-|их штр-фо- з- от|-з от |-ест- -ы не ЪоЪучите."); f("NEWBIE_TOOLTIP_ADDFRIEND", "Adds a player to your friends list. You will be notified whenever a friend logs on or off. Other players do not know whether they are on your friends list.", "До---Ъяет и-ро|- - --ш сЪисо| +рузе|. Вы -у+ете ЪоЪуч-ть у-е+о-Ъения, |о-+- --ши +рузья -хо+ят иЪи -ыхо+ят из и-ры. Дру-ие и-ро|и не -у+ут зн-ть, н-хо+ятся Ъи они - --ше- сЪис|е иЪи нет."); f("NEWBIE_TOOLTIP_ADDMEMBER", "Adds a new player to the guild.", "До---Ъяет но-о-о и-ро|- - -иЪь+ию."); f("NEWBIE_TOOLTIP_ALLIANCE", "A proud member of the Alliance, opposed to members of the Horde (Orcs, Trolls, Tauren, Undead, Blood Elves).", "БЪ--оро+ны| Ъре+ст--итеЪь АЪьянс-, -р-ж+е-ны| сторонни|-- Ор+ы (Ор|и, ТроЪЪи, Т-урены, Нежить)."); f("NEWBIE_TOOLTIP_BATTLEFIELD_GROUP_JOIN", "If you are the leader of a group, this button will add your current group to the battleground queue. Your group will be guaranteed to get into the same battleground instance at the same time. Any group member added after you click this button or a group member in a queue for another battleground will not be guaranteed entrance to the same battleground.", "ЕсЪи -ы Ъи+ер -руЪЪы, то эт- |ноЪ|- Ъост--ит --шу -руЪЪу - очере+ь н- -этЪ-р-ун+, что --р-нтирует ЪоЪ-+-ние --ше| -руЪЪы - о+ин из с-о-о+ных -этЪ-р-ун+о- Ъо +остижении --ше| очере+и. И-ро|и -стуЪи-шие - -руЪЪу ЪосЪе н-ж-тия это| |ноЪ|и иЪи чЪены -руЪЪы стоящие - очере+и н- +ру-о| -этЪ-р-ун+ -о-ут не ЪоЪ-сть со -се-и."); f("NEWBIE_TOOLTIP_BATTLEFIELDMINIMAP_OPTIONS", "Right-click to get a list of customizable options for this window. Left-click and drag to move the window.", "Пр--ы|-|Ъи| -ы-о+ит сЪисо| оЪци| н-строе| - это- о|не. Ле-ы|-|Ъи| и Ъерет-с|и--ть - +Ъя Ъере-ещения о|н-."); f("NEWBIE_TOOLTIP_CHARACTER", "Information about your character, including equipment, statistics, skills, and reputation.", "Инфор--ция о --ше- Ъерсон-же, -|Ъюч-я сн-ряжение, х-р-|теристи|и, н--ы|и и реЪут-цию."); f("NEWBIE_TOOLTIP_CHATMENU", "Commands used for communicating with others. With the Chat menu, you can talk to people standing nearby, send a private message to one person, chat with party members, wave at a friend, or create a macro.", "Ко--н+ы, исЪоЪьзуе-ые +Ъя о-щения с +ру-и-и и-ро|--и. С Ъо-ощью -еню ч-т- -ы -ожете р-з-о--ри--ть с ря+о- стоящи-и Ъю+ь-и, отЪр--Ъять Ъичные соо-щения, -оЪт-ть с чЪен--и -руЪЪы, Ъо--х-ть ру|о| +ру-у, иЪи соз+-ть --|рос."); f("NEWBIE_TOOLTIP_CHATOPTIONS", "Right-click to get a list of customizable options for this window. Left-click and drag to move the window.", "КЪи|ните Ър--о| |ноЪ|о| -ыши +Ъя сЪис|- н-строе| это-о о|н-. Ле-о| |ноЪ|о| -ыши -ожно Ъере-ещ-ть о|но."); f("NEWBIE_TOOLTIP_DEMOTE", "Demotes the selected player one rank lower.", "Пониж-ет -ы-р-нно-о и-ро|- - з--нии н- о+ну стуЪень."); f("NEWBIE_TOOLTIP_DISHONORABLE_KILLS", "Each time you assist in killing a civilian in PvP that is too low of a level to give you experience (a gray level number), you will get a dishonorable kill. Each dishonorable kill you get immediately reduces your overall ranking slightly, and each additional dishonorable kill you get during a single day has a larger effect than the last one. Dishonorable kills are directly applied to your ranking.", "К-ж+ы| р-з, |о-+- - PvP -ы у-и--ете -р-ж+-нс|ое н-сеЪение, уро-ень |оторых сЪиш|о- --Ъ, что-ы +-ть оЪыт (уро-ень серы- ц-ето-) - -ы ЪоЪуч-ете Оч|о Ъозор-. К-ж+ое т-|ое оч|о не-но-о Ъониж-ет --ш ст-тус, что - ито-е -Ъияет н- --ше -оинс|ое з--ние."); f("NEWBIE_TOOLTIP_ENCHANTSLOT", "Drop an item into this slot to permit other players to unlock a container, or enchant or poison an item. An item placed in this slot will not be traded; rather, it will simply return to its owner's inventory.", "Перет-щите Ъре+-ет - этот сЪот, что-ы Ъоз-оЪить +ру-о-у и-ро|у от|рыть |онте|нер, |оторы| з-|рыт иЪи +Ъя з-ч-ро-ы--ния иЪи отр--Ъения -ещи. Пре+-ет, Ъо-ещенны| - этот сЪот, не -у+ет Ъере+-н +ру-и-; --есто это-о, он Ъросто -ернется - ин-ент-рь -Ъ-+еЪьц-."); f("NEWBIE_TOOLTIP_ENTER_BATTLEGROUND", "Join the queue to enter this battleground when space becomes available. This will result in a longer wait than selecting \"First Available\".", "ВстуЪи- - очере+ь, -ы ЪоЪ-+ёте - этот -этЪ-р-ун+ |-| тоЪь|о Ъоя-ится с-о-о+ное -есто. Д-нны| --ри-нт з-ст--ит --с Ърож+-ть +оЪьше, че- --ри-нт - \"Пер-ы| +остуЪны|\"."); f("NEWBIE_TOOLTIP_FIRST_AVAILABLE", "Join the queue to enter the first available battleground. If you select \"First Available\" and another party member enters a \"First Available\" battleground, then your preference will be changed to that battleground. ", "ВстуЪи- - эту очере+ь -ы ЪоЪ-+ёте - Ъер-ы| ос-о-о+и-ши|ся -этЪ-р-ун+. ЕсЪи -ы -ы-р-Ъи \"Пер-ы| +остуЪны|\" и +ру-о| чЪен -руЪЪы -ы-р-- \"Пер-ы| +остуЪны|\" уже ЪоЪ-Ъ - -этЪ-р-ун+, то --ше Ъре+Ъочтение --то--тичес|и с-енится н- этот -этЪ-р-ун+."); f("NEWBIE_TOOLTIP_FRIENDSTAB", "Allows you to manage a list of players you enjoy playing with. You receive notifications of friends logging on or off.", "Поз-оЪяет --- уЪр--Ъять сЪис|о- и-ро|о-, с |оторы-и --- нр--ится и-р-ть. Вы -у+ете ЪоЪуч-ть у-е+о-Ъения, |о-+- --ши +рузья -хо+ят иЪи -ыхо+ят из и-ры."); f("NEWBIE_TOOLTIP_GROUPINVITE", "Invites the selected player to join a group.", "При-Ъ-ш-ет -ы-р-нно-о и-ро|- -стуЪить - -руЪЪу."); f("NEWBIE_TOOLTIP_GUILD_MEMBER_OPTIONS", "Right-click a guild member for more options.", "Пр--ы| |Ъи| н- чЪене -руЪЪы +Ъя оЪци|."); f("NEWBIE_TOOLTIP_GUILDCONTROL", "Allows you to customize the names of each rank in your guild, along with its privileges.", "Поз-оЪяет з-+-ть н-з--ния +Ъя |-ж+о-о р-н-- - --ше| -иЪь+ии, - т-|же Ъри-иЪе-ии +Ъя них."); f("NEWBIE_TOOLTIP_GUILDGROUPINVITE", "Invites the selected guild member to join a group.", "При-Ъ-ш-ет -ы-р-нно-о чЪен- -иЪь+ии -стуЪить - -руЪЪу."); f("NEWBIE_TOOLTIP_GUILDPUBLICNOTE", "Click to view your public note. This is information that other players will see about you in the guild UI. If you click on the note itself, you will be able to edit it.", "КЪи|ните +Ъя Ърос-отр- --ше| Ъу-Ъично| з--ет|и. Это т- инфор--ция Ъро --с, |оторую +ру-ие и-ро|и -у+ут -и+еть - Ъ-неЪи -иЪь+ии. ЕсЪи -ы с--и |Ъи|ните н- с-ое| з--ет|е, то с-ожете ее отре+-|тиро--ть."); f("NEWBIE_TOOLTIP_GUILDREMOVE", "Removes the selected player from the guild.", "Ис|Ъюч-ет -ы-р-нно-о и-ро|- из -иЪь+ии."); f("NEWBIE_TOOLTIP_GUILDTAB", "Allows you to view information about your guild, and players in it. If you are an officer, you can also manage your guild from this tab.", "Поз-оЪяет у-и+еть инфор--цию о --ше| -иЪь+ии, и и-ро|о- - не|. ЕсЪи -ы офицер, то -ы -ожете т-|же уЪр--Ъять с-ое| -иЪь+ие| Ъосре+ст-о- это| Ъ-неЪи."); f("NEWBIE_TOOLTIP_HEALTHBAR", "The amount of health you currently have. If your health reaches zero, you will die. Health automatically regenerates when you are out of combat.", "Те|ущее |оЪичест-о --ше-о з+оро-ья. Ко-+- оно +ости-нет нуЪя, -ы у-ир-ете. З+оро-ье --то--тичес|и ре-енерируется, |о-+- -ы не ср-ж-етесь."); f("NEWBIE_TOOLTIP_HELP", "Access the Online Knowledge Base or speak to a Game Master (GM) about a problem you are having. ", "Через это -еню -ы -ожете соо-щить о оши-|-х. Т-|же, -ы -ожете исЪоЪьзо--ть |ноЪ|у \"З-Ъросить Ъо-ощь\", что-ы с-яз-ться с GM'о- есЪи у --с есть -оЪросы иЪи тре-уется Ъо-ощь."); f("NEWBIE_TOOLTIP_HONOR_CONTRIBUTION_POINTS", "Honor is what you gain by making honorable kills in PvP combat. How much honor you gain per kill is determined by how much damage you (or your group) did to the player that was killed, with more damage done equaling more honor. This honor gain is split amongst the members of your group or raid group. Also you will gain less honor for killing the same player over and over again in a short period of time, so after a few kills of the same player you will get little or no honor from killing them.", "Вы ЪоЪуч-ете оч|и з- Ъочётные у-и|ст-- - PvP -ою. Че- -оЪьше урон- -ы иЪи --ш- -руЪЪ- н-несёт Ъроти-ни|у, те- -оЪьше оч|о- -ы ЪоЪучите |о-+- Ъроти-ни| у-рёт. Т-|же эти оч|и +еЪятся -еж+у чЪен--и --ше| -руЪЪы иЪи ре|+--руЪЪы. ЕсЪи -ы -у+ете у-и--ть о+но-о и то-о же и-ро|- - течении |орот|о-о -ре-ени, с |-ж+ы- р-зо- -ы -у+ете ЪоЪуч-ть -сё -еньше и -еньше оч|о- +о ЪоЪно-о их отсутс-ия."); f("NEWBIE_TOOLTIP_HONOR_STANDING", "Standing is how you are doing compared to all other players on your side (Horde or Alliance). If your standing is 150, then there were 149 players who gained more honor than you did during that time period. You must get at least 25 Honorable Kills in a week in order to be eligible to gain Standing and Rank.", "Это -есто |оторое -ы з-ни--ете Ъо су--е оч|о-. К Ъри-еру, есЪи -ы з-ни--ете 150 -есто, то 149 и-ро|о- -Ъере+и --с з-р--от-Ъи -оЪьшее |оЪичест-о оч|о- че- -ы. Вы +оЪжны з-р--от-ть -оЪее 25 оч|о- з- не+еЪю, что-ы и-еть -оз-ожность ЪоЪучить з--ние."); f("NEWBIE_TOOLTIP_HONORABLE_KILLS", "Each time you or a group you are part of does damage to an enemy player in PvP that is subsequently killed you gain an honorable kill. You only get an honorable kill if the target’s difficulty is green or better (the target would give you experience if it were a monster). Only enemy players give honorable kills.", "К-ж+ы| р-з, |о-+- -ы иЪи --ш- -руЪЪ- н-носит урон -р--у - PvP - -ы ЪоЪуч-ете оч|и чести, ЪосЪе то-о |-| Ъроти-ни| у-рёт. Вы ЪоЪучите оч|и чести тоЪь|о есЪи уро-ень --ше-о Ъроти-ни|- зеЪёны| иЪи -ыше (|-| есЪи -ы это -ыЪ -онстр - е-о с-ерть +-Ъ- -ы --- оЪыт). ТоЪь|о -р-жес|ие и-ро|и Ъриносят оч|и чести."); f("NEWBIE_TOOLTIP_HORDE", "A proud member of the Horde, opposed to members of the Alliance (Night Elves, Dwarves, Humans, Gnomes, Draenei).", "Гор+ы| Ъре+ст--итеЪь Ор+ы, -р-ж+е-ны| сторонни|-- АЪьянс- (ночные эЪьфы, +--рфы, Ъю+и, -но-ы)."); f("NEWBIE_TOOLTIP_IGNOREPLAYER", "Adds a player to your ignore list. You will no longer see messages or other text from players on your ignore list, nor will these players be able to communicate with you in any other way.", "До---Ъяет и-ро|- - --ш сЪисо| и-нориро--ния. Вы не у-и+ите соо-щени| иЪи Ъю-о-о +ру-о-о те|ст- от и-норируе-ых Ъиц."); f("NEWBIE_TOOLTIP_IGNORETAB", "Allows you to modify the list of players whom you are currently ignoring.", "Поз-оЪяет --- из-енять сЪисо| и-норируе-ых и-ро|о-."); f("NEWBIE_TOOLTIP_MAINMENU", "Modify your settings, change your hotkeys or exit the game.", "З+есь -ы -ожете оЪериро--ть н-стро||--и -р-фи|и, з-у|- и интерфе|с-, иЪи оЪре+еЪять с-ои |Ъ--иши уЪр--Ъения. Т-|же з+есь -ы -ожете -осЪоЪьзо--ться фун|ция-и з--ершения се-нс- иЪи -ыхо+- из и-ры."); f("NEWBIE_TOOLTIP_MANABAR0", "The amount of mana you currently have. Players require mana in order to cast spells. Mana automatically regenerates if you have not cast a spell in the past five seconds.", "КоЪичест-о и-еюще|ся у --с - +-нны| -о-ент --ны. М-н- нужн- и-ро|-- +Ъя |оЪ+о--ния з-|Ъин-ния. М-н- --то--тичес|и ре-енерируется есЪи -ы ниче-о не |оЪ+о--Ъи ЪосЪе+ние 5 се|ун+."); f("NEWBIE_TOOLTIP_MANABAR2", "Hunters require focus to use their abilities. Focus generates while standing still.", "Охотни|-- тре-уется фо|усиро-|- +Ъя Ъри-енения с-оих сЪосо-носте|. Фо|усиро-|- -осст-н--Ъи--ется |о-+- Ъерсон-ж стоит н- -есте."); f("NEWBIE_TOOLTIP_MANABAR4", "The amount of happiness your pet currently has. Content pets inflict normal damage on their enemies, whereas Happy pets inflict enhanced damage, and unhappy pets inflict reduced damage. Happiness goes down when your pet dies or as it grows hungry, while feeding your pet will increase its happiness.", "По|-зы--ет те|ущее н-строение --ше-о Ъито-ц-. У+о-Ъет-оренные Ъито-цы н-носят о-ычны| урон, то-+- |-| сч-стЪи-ые Ъито-цы -ьют сиЪьнее, - несч-стные - сЪ--ее. Р-+ость у-еньш-ется |о-+- --ш Ъито-ец у-ир-ет иЪи ст-но-ится -оЪо+ны-; исЪр--ить это -ожно, Ъо|ор-и- е-о Ъю-и-о| е+о|."); f("NEWBIE_TOOLTIP_MINIMAPTOGGLE", "Toggle display of the minimap.", "Пере|Ъюч-ет ото-р-жение -ини|-рты."); f("NEWBIE_TOOLTIP_PARTYOPTIONS", "If you belong to a party, you can right-click your portrait to bring up the Party Options menu. This menu will allow you to quit the party or see what looting rules the party is using. A party leader can add or remove party members, as well as change the party's looting rules.", "ЕсЪи -ы н-хо+итесь - сост--е -руЪЪы, то Ър--ы- |Ъи|о- -ыши н- --ше- Ъортрете -ожно -ыз--ть -еню -руЪЪы. Д-нное -еню Ъоз-оЪят --- Ъо|инуть -руЪЪу иЪи Ъос-отреть |-|ие Ър--иЪ- с-ор- трофее- се|ч-с +е|ст-уют. Ли+ер -руЪЪы -ожет т-|же +о---Ъять и у-ир-ть чЪено- -руЪЪы, - т-|же -енять Ър--иЪ- с-ор- +о-ычи."); f("NEWBIE_TOOLTIP_PLAYEROPTIONS", "Right-click to bring up special commands for interacting with another player. You can inspect their equipment, issue a party invite, initiate a trade, or challenge a player to a duel. A group leader can promote or remove that player from the group.", "Пр--ы- |Ъи|о- -ожно -ыз--ть -еню со сЪеци-Ъьны-и |о--н+--и +Ъя -з-и-о+е|ст-ия с +ру-и- и-ро|о-. Вы -ожете ос-отреть е-о сн-ряжение, Ъре+Ъожить -стуЪить - -руЪЪу, н-ч-ть тор-о-Ъю, иЪи -ыз--ть и-ро|- н- +уэЪь. Ли+ер -руЪЪы т-|же -ожет н-зн-чить +ру-о-о и-ро|- Ъи+еро- иЪи ис|Ъючить |о-о-ни-у+ь из -руЪЪы."); f("NEWBIE_TOOLTIP_PROMOTE", "Promotes the selected player one rank higher.", "По-ыш-ет -ы-р-нно-о и-ро|- - з--нии н- о+ну стуЪень."); f("NEWBIE_TOOLTIP_PVPFFA", "You can now attack and be attacked by any player in the game.", "ТеЪерь -ы -ожете -т-|о--ть и -ыть -т-|о--нны- Ъю-ы- и-ро|о-."); f("NEWBIE_TOOLTIP_QUESTLOG", "A list of all the active quests you currently have. You can have up to 25 active quests at one time.", "СЪисо| -сех и-еющихся у --с -|ти-ных |-есто-. О+но-ре-енно у --с -ожет -ыть не -оЪее 20 |-есто-."); f("NEWBIE_TOOLTIP_RAIDTAB", "Allows you to view or modify your raid group. Raid groups are groups of more than 5 people used to defeat very difficult challenges at high levels.", "Поз-оЪяет Ърос--три--ть и уЪр--Ъять ре|+--руЪЪо|. Ре|+--руЪЪы -се-+- состоят из -оЪее 5 чеЪо-е| и соз+-ются с цеЪью -ыЪоЪнения сЪожных -исси| н- -ысо|их уро-нях."); f("NEWBIE_TOOLTIP_RANK_POSITION", "Your position within the rank. This bar will tell you how close you are to attaining the next rank or falling to the previous rank. This will only be updated each week when ranking is updated.", "В-ше з-ни--е-ое -есто. Эт- ЪоЪос- Ъо|-зы--ет, с|оЪь|о --- ещё ост-Ъось +о ЪоЪучения сЪе+ующе-о з--ния иЪи -оз-р-т- | з--нию нижестояще-у. О-но-Ъение ст-тисти|и Ъроисхо+ит р-з - не+еЪю."); f("NEWBIE_TOOLTIP_RANK", "Rank is the final result of all the honor system calculations. Based upon a comparison between your standing for the week versus your current rank, your rank may either rise, fall, or stay the same. Higher level players rise more quickly in rank (and fall more slowly) than lower level players. In addition, rank increases more quickly at low ranks than at high ranks.", "З--ние - резуЪьт-т Ъо+счёт- ЪоЪученных ---и оч|о-. Осно-ы--ется н- ср--нении -еж+у --ши- з--ние- з- не+еЪю и --ши- з--ние- - +-нны| -о-ент. В-ше з--ние -ожет сиЪьно Ъо-ысится, Ъонизится иЪи ост-ться Ърежни-. Высо|оуро-не-ые и-ро|и ЪоЪуч-ют з--нии -ыстрее, - теряют -е+Ъеннее че- низ|оуро-не-ые и-ро|и. Кро-е то-о, з--ния р-стут -ыстрее н- низ|их з--ниях, че- н- -ысо|их."); f("NEWBIE_TOOLTIP_REMOVEFRIEND", "Removes the selected player from your friends list.", "У-ир-ет -ы-р-нно-о и-ро|- из сЪис|- +рузе|."); f("NEWBIE_TOOLTIP_SENDMESSAGE", "Sends a private message to the selected player.", "ОтЪр--Ъяет Ъичное соо-щение у|-з-нно-у и-ро|у."); f("NEWBIE_TOOLTIP_SHAREQUEST", "Shares the selected quest with any nearby party members who are eligible for the quest. Certain quests, such as those granted by items, cannot be shared.", "Р-з+еЪяет -ы-р-нны| |-ест с +ру-и-и уч-стни|--и -руЪЪы, н-хо+ящи-ися неЪо+-Ъе|у и Ъо+хо+ящи-и +Ъя это-о |-ест-. Не|оторые |-есты, -ро+е тех, что +-ются Ъре+-ет--и, не -о-ут -ыть от+-ны +ру-и- и-ро|--."); f("NEWBIE_TOOLTIP_SOCIAL", "Information about other people in the game. You can use the Social window to manage your friends list and ignore list, as well as see who is online.", "Инфор--ция о +ру-их и-ро|-х. Вы -ожете исЪоЪьзо--ть о|но О-щение +Ъя уЪр--Ъения сЪис|о- +рузе| и и-норируе-ых Ъиц, - т-|же +Ъя Ърос-отр- -сех и-р-ющих Ъю+е|."); f("NEWBIE_TOOLTIP_SPELLBOOK", "To prepare a spell or ability for use, open the Spellbook & Abilities window, left-click the spell or ability and drag it down to your action bar.", "Все --ши з-|Ъин-ния и сЪосо-ности. ДЪя Ъере-ещения з-|Ъин-ния иЪи сЪосо-ности н- Ъ-неЪь +е|ст-и| от|ро|те о|но Кни-и З-|Ъин-ни| & СЪосо-носте|, и Ъе-о| |ноЪ|о| -ыши Ъерет-щите нужную и|он|у н- Ъ-неЪь +е|ст-и|."); f("NEWBIE_TOOLTIP_STOPIGNORE", "Removes the selected player from your ignore list.", "У-ир-ет -ы-р-нно-о и-ро|- из --ше-о сЪис|- и-нориро--ния."); f("NEWBIE_TOOLTIP_TALENTS", "The array of talents available to enhance and specialize your character.", "В-- +остуЪно -ножест-о р-зЪичных т-Ъ-нто- +Ъя р-з-ития и сЪеци-Ъиз-ции --ше-о Ъерсон-ж-."); f("NEWBIE_TOOLTIP_UNIT_DUEL", "Challenges the selected player to a duel. The first player to reach zero hit points loses the duel.", "Вызы--ет -ы-р-нно-о и-ро|- н- +уэЪь. Пер-ы|, у |о-о з+оро-ье уЪ-+ет +о нуЪя, Ърои-ры--ет -о|."); f("NEWBIE_TOOLTIP_UNIT_FOLLOW", "Causes you to begin following the selected player. You will automatically continue to follow the player until this auto follow mode is disrupted.", "Поз-оЪяет --- сЪе+о--ть з- у|-з-нны- и-ро|о-. Вы -у+ете +-и--ться т-| +о тех Ъор, Ъо|- -ы с--и не ост-но-итесь иЪи --с Ърер-ут."); f("NEWBIE_TOOLTIP_UNIT_FREE_FOR_ALL", "Under free-for-all rules, all group members may loot a monster that they help the group to kill. Money is automatically divided between group members.", "В соот-етст-ии с Ър--иЪ--и \"СВОБОДНЫЙ\", -се уч-стни|и -руЪЪы -о-ут со-ир-ть +о-ычу с -онстро-, |оторых они Ъо-о--Ъи у-и--ть. День-и --то--тичес|и +еЪятся Ъоро-ну -еж+у чЪен--и -руЪЪы."); f("NEWBIE_TOOLTIP_UNIT_GROUP_LOOT", "Under group loot rules, players take turns looting just like in round-robin with the exception that all group members will be eligible to roll for items over the loot threshold.", "В соот-етст-ии с Ър--иЪ--и ГРУППОВОГО с-ор- +о-ычи, и-ро|и со-ир-ют трофеи Ъо очере+и, з- ис|Ъючение- то-о, что Ъроисхо+ит розы-рыш ре+|их Ъре+-ето-."); f("NEWBIE_TOOLTIP_UNIT_INSPECT", "Inspects any armor and weapons that the selected player has equipped.", "Пос-отреть н- -роню и оружие, |оторое о+ето н- +ру-о-о и-ро|-."); f("NEWBIE_TOOLTIP_UNIT_INVITE", "Invites the selected player to join a group.", "При-Ъ-ш-ет -ы-р-нно-о и-ро|- -стуЪить - -руЪЪу."); f("NEWBIE_TOOLTIP_UNIT_LEAVE_PARTY", "Removes the player from their current party.", "У-ир-ет и-ро|- из е-о те|уще| -руЪЪы."); f("NEWBIE_TOOLTIP_UNIT_LOOT_THRESHOLD", "Items of this quality or higher will be able to be rolled on by the group when looted from a monster.", "Вещи т-|о-о |-чест-- иЪи Ъучше -у+ут -се-+- р-зы-ры--ться Ъри с-оре +о-ычи."); f("NEWBIE_TOOLTIP_UNIT_MASTER_LOOTER", "Under master-looter rules, the group leader is the only group member allowed to loot items at or above the threshold. Items below threshold and money are distributed via the round robin rules.", "В соот-етст-ии с Ър--иЪ--и СБОРЩИК ТРОФЕЕВ, тоЪь|о Ъи+ер -руЪЪы -ожет со-ир-ть трофеи -ыше Ъоро-- с-ор- +о-ычи. Вещи ниже Ъоро-- -у+ут р-сЪре+еЪяться Ъо Ър--иЪ-- ПО ОЧЕРЕДИ."); f("NEWBIE_TOOLTIP_UNIT_NEED_BEFORE_GREED", "Under need-before-greed rules, loot is distributed round-robin style. Any items over the loot threshold can only be rolled on by group members that can use the item.", "В соот-етст-ии с Ър--иЪ--и ТОЛЬКО ПОДХОДЯЩИЕ ПРЕДМЕТЫ, трофеи р-сЪре+еЪяются Ъо очере+и. О+н-|о -ещи -ыше Ъоро-- с-ор- +о-ычи -у+ут розы-р-ны тоЪь|о сре+и тех, |то -ожет -осЪоЪьзо--ться +-нны- Ъре+-ето-."); f("NEWBIE_TOOLTIP_UNIT_PET_ABANDON", "Abandons your pet, letting it return to the wild. Once you abandon a pet, you can never regain its companionship.", "ОтЪус|-ет --ше-о Ъито-ц-, Ъоз-оЪяя е-у -ернуться - с-ою ро+ную сре+у о-ит-ния. ЕсЪи -ы отЪустиЪи Ъито-ц-, -ы уже ни|о-+- не с-ожете -ернуть е-о н-з-+."); f("NEWBIE_TOOLTIP_UNIT_PET_DISMISS", "Dismisses your controlled minion.", "Поз-оЪяет из---иться от --ше-о Ъито-ц-."); f("NEWBIE_TOOLTIP_UNIT_PET_PAPERDOLL", "Information about your pet, including its statistics, spell resistances, and diet.", "Инфор--ция о --ше- Ъито-це, -|Ъюч-я е-о х-р-|теристи|и, сто||ость | з-|Ъин-ния- и р-цион."); f("NEWBIE_TOOLTIP_UNIT_PET_RENAME", "Gives your pet a new name that you specify. A pet can only be renamed once.", "Д-ет но-ое и-я --ше-у Ъито-цу. Пито-ц- -ожно Ъереи-ено--ть тоЪь|о о+ин р-з."); f("NEWBIE_TOOLTIP_UNIT_PROMOTE", "Surrenders your leadership of the group, naming the selected player to succeed you.", "Пере+-ет +оЪжность Ъи+ер- -руЪЪы +ру-о-у -ы-р-нно-у и-ро|у."); f("NEWBIE_TOOLTIP_UNIT_ROUND_ROBIN", "Under round-robin rules, group members take turns looting the monsters that they help the group to kill. Money is automatically divided between group members.", "В соот-етст-ии с Ър--иЪ--и \"ПО ОЧЕРЕДИ\", уч-стни|и -руЪЪы со-ир-ют трофеи Ъо очере+и и тоЪь|о |о-+- они Ъо-о--Ъи у-и--ть -онстро-. День-и --то--тичес|и +еЪятся Ъоро-ну -еж+у чЪен--и -руЪЪы."); f("NEWBIE_TOOLTIP_UNIT_TRADE", "Initiates a trade with the selected player.", "Н-чин-ет тор-о-Ъю с -ы-р-нны- и-ро|о-."); f("NEWBIE_TOOLTIP_UNIT_UNINVITE", "Removes the selected player from the group.", "Ис|Ъюч-ет -ы-р-нно-о и-ро|- из -руЪЪы."); f("NEWBIE_TOOLTIP_WHOTAB", "Allows you to locate other players in the world.", "Поз-оЪяет --- н-хо+ить +ру-их и-ро|о- - -ире."); f("NEWBIE_TOOLTIP_WORLDMAP", "As you explore a zone, more areas of interest will become visible on the world map. You can use left-click to zoom in, or right-click to zoom out.", "Во -ре-я с-оих Ъутешест-и| -ы -у+ет о-н-ружи--ть но-ые интересные -ест-, |оторые -у+ут от-еч-ться н- --ше| |-рте. При Ъо-ощи Ъе-о-о |Ъи|- -ы -ожете Ъри-Ъиж-ть |-рту, - Ър--ы- |Ъи|о- от+-Ъять."); f("NEWBIE_TOOLTIP_XPBAR", "The amount of experience (XP) you have earned. The color of the XP bar indicates your rest state: light blue for Rested, and purple for Normal. Rested players earn twice the experience they would normally gain from slaying a monster. Characters become less rested when they kill monsters, and more rested by spending time at or logging out at an inn or city.", "КоЪичест-о н--р-нно-о ---и оЪыт- (XP). Ц-ет ин+и|-тор- оЪыт- отр-ж-ет --шу уст-Ъость: -оЪу-о| +Ъя от+охну-ше-о, ЪурЪурны| +Ъя нор--Ъьно-о состояния. От+охну-шие и-ро|и з-р---ты--ют у+-оенны| оЪыт з- у-и|ст-о -онстро-. При у-и|ст-е -онстро- Ъерсон-ж теряет -о+рость, -осст-но-ить же ее он -ожет Ъро-о+я -ре-я иЪи -ы|+я из и-ры - -остинице иЪи - -оро+е."); f("NEW", "New", "Но-ы|"); f("NEXT_ABILITY", "Next Ability", "СЪе+ующ-я сЪосо-ность"); f("NEXT", "Next", "СЪе+"); f("NO_BIDS", "No Bids", "Ст--о| нет"); f("NO_EQUIPMENT_SLOTS_AVAILABLE", "No equipment slot is available for that item.", "Нет +остуЪных сЪото- +Ъя это-о Ъре+-ет-."); f("NO_RAID_INSTANCES_SAVED", "You are not saved to any instances", "Вы не сохр-нены ни - |-|их ре|+о-ых инст-нциях"); f("NONE_CAPS", "NONE", "Ниче-о"); f("NONE", "None", "Ниче-о"); f("NO", "No", "Нет"); f("NOT_BOUND", "Not Bound", "Не н-зн-чено"); f("NOT_ENOUGH_MANA", "You don't have enough mana to cast %s.", "У --с не+ост-точно --ны что-ы с|оЪ+о--ть %s."); f("NOT_IN_GROUP", "You are no longer in a party.", "Вы -оЪьше не н-хо+итесь - -руЪЪе."); f("NOT_TAMEABLE", "Cannot be Tamed", "Не-оз-ожно Ъриручить"); f("NOT_YET_SIGNED", "", "<еще нет Ъо+Ъиси>"); f("NOTE_COLON", "Note:", "З--ет|-:"); f("NOTE_SUBMIT_FAILED", "Note submission failed", "Не у+-Ъось отЪр--ить з--ет|у"); f("NOTE_SUBMITTED", "Note submitted", "З--ет|- отЪр--Ъен-"); f("NOTE", "Public Note", "Пу-Ъичн-я з--ет|-"); f("NUM_RAID_MEMBERS", "%d Raid Members", "%d уч-стни|о- ре|+-"); f("NUMBER_OF_RESULTS_TEMPLATE", "Items %d - %d ( %d total )", "Вещи %d - %d ( %d -се-о )"); f("OBJECT_ALPHA", "Object Alpha", "О-ъе|т -Ъьф-"); f("OFFICER_NOTE_COLON", "Officer's Note", "З--ет|- офицер-"); f("OKAY", "Okay", "О|"); f("ONLY_EMPTY_BAGS", "Only empty bags can be picked up!", "Можно -р-ть тоЪь|о Ъустые -еш|и!"); f("OPACITY", "Opacity", "Прозр-чность"); f("OPENMAIL", "Open Mail", "От|рыть Ъись-о"); f("OPTION_LOGOUT_REQUIREMENT", "Requires logout to take effect", "ДЪя Ъри-енения тре-ует -ыхо+- из -ир-"); f("OPTION_RESTART_REQUIREMENT", "Requires game restart to take effect", "ДЪя Ъри-енения тре-ует рест-рт и-ры"); f("OPTION_TOOLTIP_ALWAYS_SHOW_MULTIBARS", "Check this option to always display extra actionbars.", "Вы-ерите эту оЪцию +Ъя Ъостоянно-о ото-р-жения +оЪоЪнитеЪьных Ъ-неЪе| +е|ст-и|."); f("OPTION_TOOLTIP_AMBIENCE_VOLUME", "Adjusts the ambient sound volume.", "Ре-уЪирует -ро-|ость з-у|о- о|руж-юще| сре+ы"); f("OPTION_TOOLTIP_ANISOTROPIC", "Increases texture sharpness, particularly for textures in the distance. Decrease to improve performance.", "По-ыш-ет рез|ость те|стур, осо-енно +Ъя те|стур н- р-сстоянии. У-еньш-|те +Ъя Ъо-ышения Ъроиз-о+итеЪьности."); f("OPTION_TOOLTIP_ASSIST_ATTACK", "Automatically attack a target when you acquire it by using \"/assist\".", "А-то--тичес|и -т-|о--ть цеЪи, есЪи -ы -ы-р-Ъи ее с Ъо-ощью \"/assist\""); f("OPTION_TOOLTIP_AUTO_FOLLOW_SPEED", "Adjust the camera movement speed in Always and Smart following styles.", "А-тоЪо+-ор с|орости Ъере-ещения |--еры - режи--х сЪежения Все-+- и У-ны|."); f("OPTION_TOOLTIP_BLOCK_TRADES", "Block all incoming trade requests.", "БЪо|иро--ть -се ЪостуЪ-ющие з-Ъросы +Ъя тор-о-Ъи"); f("OPTION_TOOLTIP_BUFFERING", "Enables triple buffering of frames when vertical sync is enabled. Selecting triple buffering may improve your framerate.", "В|Ъюч-ет тро|ную -уфериз-цию |-+ро-, |о-+- -|Ъючен- -ерти|-Ъьн-я синхрониз-ция. ИсЪоЪьзо--ние тро|но| -уфериз-ции -ожет уЪучшить ч-стоту |-+ро-."); f("OPTION_TOOLTIP_CAMERA_ALWAYS", "Set the camera to always prefer being behind your character.", "К--ер- -у+ет Ъре+ЪочтитеЪьно р-сЪоЪ---ться Ъоз-+и --ше-о Ъерсон-ж-."); f("OPTION_TOOLTIP_CAMERA_MODE", "Lets you free look when the camera is on the ground.", "К--ер- -у+ет Ъере-ещ-ться - з--иси-ости от +е|ст-и| и-ро|-."); f("OPTION_TOOLTIP_CAMERA_NEVER", "Set the camera to stay where set, and never auto adjust.", "К--ер- ост-нется - те|уще- ЪоЪожении и ни|о-+- не -у+ет -енять с-ое-о ЪоЪожения."); f("OPTION_TOOLTIP_CAMERA_SMART", "Set the camera to stay where placed, except when your character is moving. (Recommended Mode)", "К--ер- ост-нется - те|уще- ЪоЪожении, |ро-е сЪуч-я, |о-+- --ш Ъерсон-ж Ъере-ещ-ется. (Ре|о-ен+уе-ы| режи-)"); f("OPTION_TOOLTIP_CAMERA1", "Set the camera to stay where placed, except when your character is moving.", "К--ер- ост-нется - те|уще- ЪоЪожении, |ро-е сЪуч-я |о-+- --ш Ъерсон-ж Ъере-ещ-ется"); f("OPTION_TOOLTIP_CAMERA2", "Set the camera to always prefer being behind your character.", "К--ер- -у+ет Ъре+ЪочтитеЪьно р-сЪоЪ---ться Ъоз-+и --ше-о Ъерсон-ж-."); f("OPTION_TOOLTIP_CAMERA3", "Set the camera to stay where set, and never auto adjust.", "К--ер- ост-нется - те|уще- ЪоЪожении и ни|о-+- не -у+ет -енять с-ое-о ЪоЪожения."); f("OPTION_TOOLTIP_CHAT_BUBBLES_TEXT", "Shows /say and /yell text in speech bubbles above characters' heads.", "По|-зы--ет /say- и /yell-те|ст - о-Ъ-ч|-х н-+ -оЪо---и Ъерсон-же|."); f("OPTION_TOOLTIP_CHAT_LOCKED", "Locks all chat windows so they cannot accidentally be altered.", "З-|реЪить -се о|н- ч-т-, что-ы они не -о-Ъи -ыть сЪуч-|но из-енены"); f("OPTION_TOOLTIP_CINEMATIC_SUBTITLES", "Enables subtitles during the intro cinematic.", "В|Ъючить су-титры -о -ре-я -осЪроиз-е+ения -и+ео."); f("OPTION_TOOLTIP_CLEAR_AFK", "Automatically exit AFK mode\r\ upon moving or talking.", "А-то--тичес|и Ъо|и+-ть режи- AFK\r\ Ъри н-ч-Ъе +-ижения иЪи р-з-о-ор-"); f("OPTION_TOOLTIP_CLICK_CAMERA_STYLE", "Determines the way the camera follows the player while in Click-to-Move mode.", "ОЪре+еЪяет, |-|и- о-р-зо- |--ер- -у+ет сЪе+о--ть з- и-ро|о- - режи-е КЪи|-+Ъя-Д-ижения."); f("OPTION_TOOLTIP_CLICK_CAMERA1", "Sets the camera to follow your character after a brief delay when changing direction with click-to-move. (Recommended Mode)", "К--ер- н-чин-ет сЪе+о--ть з- --ши- Ъерсон-же- ЪосЪе не-оЪьшо| Ъ-узы Ъри из-енении н-Ър--Ъения +-ижения щеЪч|о- -ыши. (Ре|о-ен+уе-ы| режи-)"); f("OPTION_TOOLTIP_CLICK_CAMERA2", "Sets the camera to always be aligned with your character when changing direction with click-to-move.", "К--ер- -се-+- н-Ър--Ъен- Ъо хо+у +-ижения Ъри из-енении н-Ър--Ъения +-ижения щеЪч|о- -ыши."); f("OPTION_TOOLTIP_CLICK_CAMERA3", "Sets the camera to not move when changing direction with click-to-move.", "К--ер- не Ъере-ещ-ется Ъри из-енении н-Ър--Ъения +-ижения щеЪч|о- -ыши."); f("OPTION_TOOLTIP_CLICK_TO_MOVE", "Use mouse clicks to move your character to destinations.", "ИсЪоЪьзо--ть |Ъи|и -ышью +Ъя Ъере-ещения Ъерсон-ж- - нужное -есто"); f("OPTION_TOOLTIP_CLICKCAMERA_LOCKED", "Sets the camera to always be aligned with your character when changing direction with click-to-move.", "К--ер- -се-+- н-Ър--Ъен- Ъо хо+у +-ижения Ъри из-енении н-Ър--Ъения +-ижения щеЪч|о- -ыши."); f("OPTION_TOOLTIP_CLICKCAMERA_NEVER", "Sets the camera to not move when changing direction with click-to-move.", "К--ер- не Ъере-ещ-ется Ъри из-енении н-Ър--Ъения +-ижения щеЪч|о- -ыши."); f("OPTION_TOOLTIP_CLICKCAMERA_SMART", "Sets the camera to follow your character after a brief delay when changing direction with click-to-move. (Recommended Mode) ", "К--ер- н-чин-ет сЪе+о--ть з- --ши- Ъерсон-же- ЪосЪе не-оЪьшо| Ъ-узы Ъри из-енении н-Ър--Ъения +-ижения щеЪч|о- -ыши. (Ре|о-ен+уе-ы| режи-)"); f("OPTION_TOOLTIP_DEATH_EFFECT", "Uncheck to disable glowing effect while in ghost form. Disabling this can sometimes improve performance.", "Сни-ите --Ъоч|у +Ъя -ы|Ъючения эффе|т- -ерц-ния - фор-е Ъризр-|-. Вы|Ъючение Ъо-о--ет +о-иться Ърирост- Ъроиз-о+итеЪьности."); f("OPTION_TOOLTIP_ENABLE_ALL_SHADERS", "Enables all pixel shaders.", "В|Ъюч-ет -се Ъи|сеЪьные ше|+еры."); f("OPTION_TOOLTIP_ENABLE_ALL_SOUND", "Enables or disables all game sound.", "В|Ъюч-ет/-ы|Ъюч-ет -есь з-у| - и-ре"); f("OPTION_TOOLTIP_ENABLE_AMBIENCE", "Enable ambient sounds.", "В|Ъючить з-у|и о|руж-юще| сре+ы"); f("OPTION_TOOLTIP_ENABLE_EMOTE_SOUNDS", "Toggles emote sounds on and off.", "В|Ъюч-ет/-ы|Ъюч-ет з-у|и +Ъя э-оци|."); f("OPTION_TOOLTIP_ENABLE_ERROR_SPEECH", "Enables speech from errors (e.g. \"Target out of range\").", "В|Ъюч-ет оз-учи--ние оши-о| (н-Ъри-ер, \"Target out of range\")"); f("OPTION_TOOLTIP_ENABLE_GROUP_SPEECH", "Enables speech from groupmates.", "В|Ъючить речь от чЪено- -руЪЪы"); f("OPTION_TOOLTIP_ENABLE_MUSIC_LOOPING", "Enable to continuously play background music.", "В|Ъюч-ет неЪреры-ное -осЪроиз-е+ение фоно-о| -узы|и"); f("OPTION_TOOLTIP_ENABLE_MUSIC", "Enable background music.", "В|Ъючить фоно-ую -узы|у"); f("OPTION_TOOLTIP_ENABLE_SOUND_AT_CHARACTER", "Listen to sound from the character's point of view rather than the camera.", "По-естить источни| з-у|о- - точ|у с Ъерсон-же-, --есто точ|и с |--еро|"); f("OPTION_TOOLTIP_ENVIRONMENT_DETAIL", "Controls how far you can see objects. Decrease to improve performance.", "УЪр--Ъяет р-сстояние-, - Ъре+еЪ-х |оторо-о -ы -и+ите о-ъе|ты. У-еньш-|те +Ъя Ъо-ышения Ъроиз-о+итеЪьности."); f("OPTION_TOOLTIP_FARCLIP", "Changes how far you can see terrain. Decrease to improve performance.", "ОЪре+еЪяет, н-с|оЪь|о +-Ъе|о -ы -и+ите о|руж-ющую -естность. У-еньш-|те +Ъя Ъо-ышения Ъроиз-о+итеЪьности."); f("OPTION_TOOLTIP_FIX_LAG", "Enabling this will reduce user interface lag, but can reduce frame rates.", "При -|Ъючении у-еньшит Ъ--и ЪоЪьзо--теЪьс|о-о интерфе|с-, но -оз-ожно у-еньшение |оЪичест-- |-+ро- - се|ун+у."); f("OPTION_TOOLTIP_FOLLOW_TERRAIN", "Automatically change the camera angle based on the terrain. If your character climbs a slope, the camera will rotate upwards; if you descend, it will rotate downwards.", "А-то--тичес|и из-еняет у-оЪ н-|Ъон- |--еры - з--иси-ости от -естности. ЕсЪи --ш Ъерсон-ж |-р--|-ется --ерх, |--ер- -у+ет -р-щ-ться --ерх; есЪи сЪус|-ется, он- -у+ет -р-щ-ться -низ."); f("OPTION_TOOLTIP_FULL_SCREEN_GLOW", "Enables a full screen effect that softens edges and lighting. Disabling this can sometimes improve performance.", "В|Ъюч-ет ЪоЪноэ|р-нны| эффе|т р-з-ытия |онтуро- и ос-ещения. Вы|Ъючение Ъо-ожет Ъо+нять Ъроиз-о+итеЪьность."); f("OPTION_TOOLTIP_GAMMA", "Controls the brightness of the game. Increase brightness until you can clearly see all 21 levels of gray bars to the right.", "Ре-уЪирует яр|ость - и-ре. У-еЪичи--|те яр|ость +о тех Ъор, Ъо|- не -у+ете ясно р-зЪич-ть -се 21 ЪоЪос|и сЪр---."); f("OPTION_TOOLTIP_GUILDMEMBER_ALERT", "Show a message when your guild members login and logout.", "По|-зы--ть соо-щение, |о-+- чЪены --ше| -иЪь+ии -хо+ят и -ыхо+ят из и-ры."); f("OPTION_TOOLTIP_HARDWARE_CURSOR", "Enable this option for the best performance unless you have cursor problems.", "В|Ъюч-|те +Ъя н-иЪучше| Ъроиз-о+итеЪьности, з- ис|Ъючение- ситу-ци| с Ъро-Ъе---и |урсор-."); f("OPTION_TOOLTIP_HEAD_BOB", "Simulate head bobbing when in first-person perspective.", "Си-уЪирует Ъо|-чи--ние -оЪо-о| - режи-е -и+- от Ъер-о-о Ъиц-."); f("OPTION_TOOLTIP_INVERT_MOUSE", "Invert the way that the mouse affects camera pitch.", "Ин-ертирует -ерти|-Ъьные Ъере-ещения |--еры"); f("OPTION_TOOLTIP_LOCK_ACTIONBAR", "Prevents the user from picking up/dragging spells on the action bar. This function can be bound to a function key in the keybindings interface.", "Пре+от-р-щ-ет Ъеренос сЪосо-носте| н-/из Ъ-неЪи +е|ст-и|. Эт- фун|ция т-|же -ожет -ыть н-зн-чен- оЪре+еЪённо| |Ъ--ише - -еню н-зн-чения |Ъ--иш."); f("OPTION_TOOLTIP_MASTER_VOLUME", "Adjusts the master sound volume.", "Ре-уЪирует о-щую -ро-|ость з-у|-"); f("OPTION_TOOLTIP_MAX_FOLLOW_DIST", "Adjust the maximum distance the camera will follow behind you.", "Ре-уЪирует --|си--Ъьную +ист-нцию, н- |оторую |--ер- -ожет от+-Ъяться от --ше-о Ъерсон-ж-."); f("OPTION_TOOLTIP_MOUSE_LOOK_SPEED", "Adjust the speed at which you turn the camera when using mouse look.", "Ре-уЪирует с|орость Ъо-орот- |--еры -ыш|о|."); f("OPTION_TOOLTIP_MOUSE_SENSITIVITY", "Adjust the speed at which the mouse cursor moves.", "Ре-уЪирует с|орость Ъере+-ижения |урсор- -ыши."); f("OPTION_TOOLTIP_MULTISAMPLING", "Increase multisampling to smooth out model edges.", "У-еЪичить -уЪьтисэ-ЪЪин- +Ъя -оЪее |-чест-енных |онтуро- -о+еЪе|"); f("OPTION_TOOLTIP_MUSIC_VOLUME", "Adjusts the background music volume.", "Ре-уЪирует -ро-|ость фоно-о| -узы|и"); f("OPTION_TOOLTIP_PARTY_CHAT_BUBBLES_TEXT", "Shows party chat text in speech bubbles above party members' heads.", "По|-зы--ет те|ст -руЪЪо-о-о о-щения - о-Ъ-ч|-х н-+ -оЪо---и Ъерсон-же|."); f("OPTION_TOOLTIP_PERIODIC_EFFECTS", "Display damage caused by periodic effects such as Rend and Shadow Word: Pain.", "По|-зы--ть урон от Ъерио+ичес|их эффе|то- -ро+е Rend иЪи Shadow Word: Pain."); f("OPTION_TOOLTIP_PET_MELEE_DAMAGE", "Show damage caused by your pet.", "По|-зы--ть урон, н-носи-ы| --ши- Ъито-це-."); f("OPTION_TOOLTIP_PET_NAMEPLATES", "Toggles displaying of name plates on your pets, totems, and guardians.", "В|Ъюч-ет т--Ъич|и н-+ --ши-и Ъито-ц--и, тоте---и и з-щитни|--и"); f("OPTION_TOOLTIP_PET_SPELL_DAMAGE", "Show spell damage caused by your pet.", "По|-зы--ть урон от з-|Ъин-ни| --ше-о Ъито-ц-"); f("OPTION_TOOLTIP_PHONG_SHADING", "Enable this option for smooth lighting across characters.", "В|Ъюч-|те эту оЪцию +Ъя ото-р-жения |-чест-енно-о ос-ещения и тене| +Ъя Ъерсон-же| и-ро|о-."); f("OPTION_TOOLTIP_PROFANITY_FILTER", "Enable profanity filtering.", "В|Ъючить фиЪьтр-цию цензуры"); f("OPTION_TOOLTIP_REMOVE_CHAT_DELAY", "Check to show chat windows immediately upon mouseover.", "Пост--ьте --Ъоч|у, есЪи хотите что-ы о|но ч-т- Ъоя-ЪяЪось ср-зу Ъри н--е+ении |урсор- -ыши."); f("OPTION_TOOLTIP_SHOW_BUFF_DURATION", "Toggle text counters for buff durations on and off.", "В|Ъ/-ы|Ъ те|сто-ые счетчи|и Ъро+оЪжитеЪьности -уффо-"); f("OPTION_TOOLTIP_SHOW_CLOAK", "Uncheck this box to hide your character's cloak.", "Сни-ите эту --Ъоч|у, что-ы не Ъо|-зы--ть ЪЪ-щ --ше-о Ъерсон-ж-"); f("OPTION_TOOLTIP_SHOW_DAMAGE", "Display damage numbers over hostile creatures when damaged.", "Ото-р-ж-ть н-+ -р--о- |оЪичест-о урон- Ъри ЪоЪ-+-нии."); f("OPTION_TOOLTIP_SHOW_GUILD_NAMES", "Always display player guild names in the game world.", "Все-+- Ъо|-зы--ть н-з--ния -иЪь+и| и-ро|о- - и-ро-о- -ире"); f("OPTION_TOOLTIP_SHOW_HELM", "Uncheck this box to hide your character's helm.", "Сни-ите эту --Ъоч|у, что-ы не Ъо|-зы--ть шЪе- --ше-о Ъерсон-ж-"); f("OPTION_TOOLTIP_SHOW_MULTIBAR1", "Toggles an optional actionbar in the bottom left area of the screen.", "В|Ъ/-ы|Ъ +оЪоЪнитеЪьную Ъ-неЪь +е|ст-и| - Ъе-о| нижне| о-Ъ-сти э|р-н-"); f("OPTION_TOOLTIP_SHOW_MULTIBAR2", "Toggles an optional actionbar in the bottom right area of the screen.", "В|Ъ/-ы|Ъ +оЪоЪнитеЪьную Ъ-неЪь +е|ст-и| - Ър--о| нижне| о-Ъ-сти э|р-н-"); f("OPTION_TOOLTIP_SHOW_MULTIBAR3", "Toggles an optional actionbar on the right side of the screen.", "В|Ъ/-ы|Ъ +оЪоЪнитеЪьную Ъ-неЪь +е|ст-и| - Ър--о| о-Ъ-сти э|р-н-"); f("OPTION_TOOLTIP_SHOW_MULTIBAR4", "Toggles an additional optional actionbar on the right side of the screen.", "В|Ъ/-ы|Ъ -торую +оЪоЪнитеЪьную Ъ-неЪь +е|ст-и| - Ър--о| о-Ъ-сти э|р-н-"); f("OPTION_TOOLTIP_SHOW_NEWBIE_TIPS", "Show detailed information about various user interface elements. Advanced players may want to turn this off.", "По|-зы--ть +ет-Ъьную инфор--цию Ъо р-зЪичны- эЪе-ент-- интерфе|с-. Про+-инутые и-ро|и -о-ут от|Ъючить эту оЪцию."); f("OPTION_TOOLTIP_SHOW_NPC_NAMES", "Always display NPC names in the game world.", "Все-+- ото-р-ж-ть и-ен- NPC - и-ро-о- -ире."); f("OPTION_TOOLTIP_SHOW_PARTY_BACKGROUND", "Show a background behind party members.", "З-те-няет фон з- и|он|--и чЪено- -руЪЪы"); f("OPTION_TOOLTIP_SHOW_PLAYER_NAMES", "Always display player names in the game world.", "Все-+- ото-р-ж-ть и-ен- и-ро|о- - и-ро-о- -ире."); f("OPTION_TOOLTIP_SHOW_PLAYER_TITLES", "Always display player titles in the game world.", "Все-+- ото-р-ж-ть титуЪы и-ро|о- - и-ро-о- -ире."); f("OPTION_TOOLTIP_SHOW_QUEST_FADING", "Check this to make quest text appear instantly.", "В|Ъючите, что-ы те|ст |-ест- Ъоя-ЪяЪся ср-зу, - не ЪЪ--но."); f("OPTION_TOOLTIP_SHOW_TIPOFTHEDAY", "Uncheck this to hide the tip of the day in the load screens.", "У-ерите --Ъоч|у, что-ы от|Ъючить Ъо|-з фр-зы +ня."); f("OPTION_TOOLTIP_SHOW_TUTORIALS", "Display tutorials which help introduce you to WoW.", "В|Ъючить режи- о-учения +Ъя ЪоЪучения н-ч-Ъьных н--ы|о- и-ры - WoW."); f("OPTION_TOOLTIP_SHOW_UNIT_NAMES", "Display unit names in the game world.", "Ото-р-ж-ть и-ен- су-ъе|то- - и-ро-о- -ире"); f("OPTION_TOOLTIP_SIMPLE_CHAT", "Sets up a main chat window and a combat log that cannot be reconfigured.", "З-Ърещ-ет из-енение н-строе| -Ъ--но-о о|н- ч-т- и -ое-о-о журн-Ъ-"); f("OPTION_TOOLTIP_SOUND_VOLUME", "Adjusts the sound effect volume.", "Ре-уЪирует -ро-|ость з-у|о-ых эффе|то-"); f("OPTION_TOOLTIP_STATUS_BAR_TEXT", "Always display the text on XP, health, mana, rage, energy, or happiness status bars.", "Все-+- Ъо|-зы--ть те|ст н- ин+и|-тор-х оЪыт-, з+оро-ья, --ны, ярости, энер-ии иЪи н-строения."); f("OPTION_TOOLTIP_TERRAIN_HIGHLIGHTS", "Enables specular highlights on terrain and water. Disabling this can sometimes improve performance.", "В|Ъюч-ет зер|-Ъьные отр-жения н- -естности и -о+е. Вы|Ъючение -ожет Ъо-ысить Ъроиз-о+итеЪьность."); f("OPTION_TOOLTIP_TERRAIN_TEXTURE", "Sets the terrain texture detail.", "Уст-н--Ъи--ет уро-ень +ет-Ъиз-ции те|стур -естности."); f("OPTION_TOOLTIP_TEXTURE_DETAIL", "Controls the level of all texture detail. Decrease to improve performance.", "УЪр--Ъяет уро-не- +ет-Ъиз-ции -сех те|стур. У-еньш-|те +Ъя Ъо-ышения Ъроиз-о+итеЪьности."); f("OPTION_TOOLTIP_TRILINEAR", "Enables high quality filtering of texture maps. Turn this feature off to increase performance.", "В|Ъюч-ет -ысо|о|-чест-енную фиЪьтр-цию те|стур. Вы|Ъючите эту фун|цию, что-ы Ъо-ысить Ъроиз-о+итеЪьность."); f("OPTION_TOOLTIP_UBERTOOLTIPS", "Enable detailed tooltips in the lower right hand corner of the screen.", "В|Ъючить +ет-Ъьные Ъо+с|-з|и - Ър--о| нижне| ч-сти э|р-н-"); f("OPTION_TOOLTIP_UI_SCALE", "Changes the size of the game’s user interface.", "Поз-оЪяет из-енить р-з-еры и-ро-о-о интерфе|с-."); f("OPTION_TOOLTIP_USE_DESKTOP_GAMMA", "Use the same gamma settings as your desktop.", "ИсЪоЪьзо--ть н-стро||и ----ы |-| у р--оче-о стоЪ-"); f("OPTION_TOOLTIP_USE_REFRESH", "Changes the monitor refresh rates. Higher rates flicker less.", "Из-еняет ч-стоту р-з-ерт|и -онитор-. По-ышение ч-стоты - у-еньш-ет -ерц-ние э|р-н-."); f("OPTION_TOOLTIP_USE_RESOLUTION", "Changes the screen resolution of the game. Decrease to improve performance.", "Вы-ор р-зрешения э|р-н-. У-еньшение - Ъо-ыш-ет Ъроиз-о+итеЪьность."); f("OPTION_TOOLTIP_USE_UISCALE", "Check to use the UI Scale Slider, uncheck to use the system default scale.", "Пост--ьте --Ъоч|у, что-ы -|ти-иро--ть -е-уно| из-енения --сшт---. У-ерите --Ъоч|у, что-ы -ернуть --сшт-- \"Ъо у-оЪч-нию\""); f("OPTION_TOOLTIP_VERTEX_ANIMATION_SHADERS", "Enables the use of vertex shaders to speed animation. Enable this to maximize performance.", "В|Ъюч-ет исЪоЪьзо--ние -ерте|сных ше|+еро- +Ъя ус|орения -ни--ции. В|Ъюч-|те +Ъя +остижения --|си--Ъьно| Ъроиз-о+итеЪьности."); f("OPTION_TOOLTIP_VERTICAL_SYNC", "Synchronizes your framerate to some fraction of your monitor's refresh rate. Enable this if you see excessive screen tearing in game.", "Синхронизирует ч-стоту |-+ро- - и-ре с ч-стото| -ерти|-Ъьно| р-з-ерт|и -онитор-. В|Ъючите, есЪи у --с н- э|р-не н--Ъю+-ются Ъо-ехи - -и+е ЪоЪос и т.Ъ."); f("OPTION_TOOLTIP_WATER_COLLISION", "Set the camera to be above water when your character is above water, and below water when your character is below water.", "Уст-н--Ъи--ет |--еру н-+ -о+о| |о-+- --ш Ъерсон-ж н-+ Ъо-ерхностью -о+ы, и Ъо+ -о+о| |о-+- Ъерсон-ж нырнуЪ."); f("OPTION_TOOLTIP_WINDOWED_MAXIMIZED", "Check to maximize window and remove borders.", "От-етьте, что-ы р-з-ернуть о|но и у-р-ть р--|и"); f("OPTION_TOOLTIP_WINDOWED_MODE", "Check to play in a non-fullscreen window.\r\ \r\ If this is checked the game will use your desktop gamma and you will not be able to adjust it via the slider below.", "Пост--ьте --Ъоч|у что-ы и-р-ть - о|онно- режи-е.\r\ \r\ ЕсЪи -|Ъючен- эт- оЪция, то -у+ут исЪоЪьзо--ться н-стро||и ----ы р--оче-о стоЪ-."); f("OPTION_TOOLTIP_WORLD_LOD", "Check this to enable dynamic reduction of terrain polygon detail. Check to increase performance.", "От-етьте +Ъя -|Ъючения +ин--ичес|о-о у-еньшения +ет-Ъиз-ции -естности. В|Ъючение оЪции Ъо-ожет Ъо-ысить Ъроиз-о+итеЪьность."); f("OPTIONAL", "optional", "нео-яз-т."); f("OPTIONS_BRIGHTNESS", "Brightness", "Яр|ость"); f("OPTIONS_MENU", "Options Menu", "Меню н-строе|"); f("OTHER_MESSAGES", "Other Messages", "Дру-ие соо-щения"); f("OUT_OF_ENERGY", "Not enough energy", "Не+ост-точно энер-ии"); f("OUT_OF_FOCUS", "Not enough focus", "Не+ост-точно фо|ус-"); f("OUT_OF_HEALTH", "Not enough health", "Не+ост-точно з+оро-ья"); f("OUT_OF_MANA", "Not enough mana", "Не+ост-точно --ны"); f("OUT_OF_RAGE", "Not enough rage", "Не+ост-точно ярости"); f("OUTBID_BY", "Outbid by", "Пере-ит"); f("OUTBID", "Outbid", "Пере-ит"); f("PAGE_NUMBER", "Page %d", "Стр-ниц- %d"); f("PALADIN_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\ Increases the rate at which weapon skills improve.", "У-еЪичи--ет |оЪичест-о --ше| --ны и ш-нс н-нести |ритичес|и| у+-р з-|Ъин-ния-и.\r\ По-ыш-ет с|орость р-з-ития оруже|ных н--ы|о-."); f("PALADIN_STRENGTH_TOOLTIP", "Increases attack power with melee weapons.\r\ Increases the amount of damage that can be blocked with a shield.", "По-ыш-ет --шу сиЪу -т-|и оружие- -Ъижне-о -оя.\r\ У-еЪичи--ет |оЪичест-о Ъо-реж+ени|, -Ъо|ируе-ых щито-."); f("PARRIED", "Parried", "Отр-зиЪ"); f("PARRY", "Parry", "Отр-зиЪ"); f("PARTY_CHAT_BUBBLES_TEXT", "Show Party Chat Bubbles", "О-Ъ-ч|и Ъри -руЪЪо-о- о-щении"); f("PARTY_INVITE", "Invite", "При-Ъ-сить"); f("PARTY_LEAVE", "Leave party", "По|инуть -руЪЪу"); f("PARTY_MESSAGE", "Party Chat", "Ч-т -руЪЪы"); f("PARTY_OPTIONS_LABEL", "Party Options", "Н-стро||и -руЪЪы"); f("PARTY_PROMOTE", "Promote to Leader", "Н-зн-чить Ъи+еро-"); f("PARTY_QUEST_STATUS_NONE", "There are no nearby party members on this quest.", "По-Ъизости нет уч-стни|о- -руЪЪы с те- же |-есто-."); f("PARTY_QUEST_STATUS_ON", "Nearby party members that are on this quest:", "БЪиж-|шие уч-стни|и -руЪЪы с эти- |-есто-:"); f("PARTY_UNINVITE", "Uninvite", "Ис|Ъючить"); f("PARTYKILLOTHER", "%s is slain by %s!", "%s у-ит %s!"); f("PARTY", "Party", "ГруЪЪ-"); f("PASSIVE_PARENS", "(Passive)", "(Ъ-сси-ен)"); f("PASS", "Pass", "П-роЪь"); f("PERIODIC_MESSAGES", "Periodic Effects", "Перио+ичес|ие эффе|ты"); f("PET_ABANDON", "Abandon", "Ос-о-о+ить"); f("PET_ACTION_ATTACK", "Attack", "Ат-|о--ть"); f("PET_ACTION_DISMISS", "Dismiss", "ОтЪустить"); f("PET_ACTION_FOLLOW", "Follow", "СЪе+о--ть"); f("PET_ACTION_WAIT", "Stay", "Стоять"); f("PET_AGGRESSIVE", "Aggressive", "А-ресси-ны|"); f("PET_ATTACK", "Attack", "Ат-|о--ть"); f("PET_DAMAGE_PERCENTAGE", "Causes %d%% of normal damage", "Н-носит %d%% от о-ычно-о урон-"); f("PET_DEFENSIVE", "Defensive", "О-орон-"); f("PET_DIET_TEMPLATE", "Diet: %s", "Пищ-: %s"); f("PET_DISMISS", "Dismiss", "Ос-о-о+ить"); f("PET_FOLLOW", "Follow", "СЪе+о--ть"); f("PET_HAPPINESS1", "Unhappy", "Несч-стЪи-"); f("PET_HAPPINESS2", "Content", "У+о-Ъет-орен"); f("PET_HAPPINESS3", "Happy", "Сч-стЪи-"); f("PET_LOYALTY_GAIN", "Your pet's loyalty has increased.", "Пре+-нность --ше-о Ъито-ц- Ъо-ысиЪ-сь."); f("PET_LOYALTY_LOSS", "Your pet's loyalty has decreased.", "Пре+-нность --ше-о Ъито-ц- ЪонизиЪ-сь."); f("PET_MODE_AGGRESSIVE", "Aggressive", "А-ресси-ен"); f("PET_MODE_DEFENSIVE", "Defensive", "Охр-няет"); f("PET_MODE_PASSIVE", "Passive", "П-сси-ен"); f("PET_PAPERDOLL", "Pet Details", "Д-нные Ъито-ц-"); f("PET_PASSIVE", "Passive", "П-сси-ен"); f("PET_RENAME_CONFIRMATION", "Name your pet '%s'?", "Н-з--ть --ше-о Ъито-ц- '%s'?"); f("PET_RENAME_LABEL", "Enter desired name of pet:", "В-е+ите жеЪ-е-ое и-я Ъито-ц-:"); f("PET_RENAME", "Rename", "Переи-ено--ть"); f("PET_SPELL_NOPATH", "No path available for your pet", "Нет Ъути +Ъя --ше-о Ъито-ц-"); f("PET_SPELLS_TEMPLATE", "Tamed Abilities: %s", "У-ения Ъито-ц-: %s"); f("PET_TIME_LEFT_MINUTES", "%d min left", "Ост-Ъось %d -ин."); f("PET_TIME_LEFT_SECONDS", "%d sec left", "Ост-Ъось %d се|."); f("PET_TYPE_DEMON", "Demon", "Де-он"); f("PET_TYPE_PET", "Pet", "Пито-ец"); f("PET_WAIT", "Stay", "Сто|"); f("PETITION_CREATOR", "Created by %s", "Соз+-н- %s"); f("PETITION_GAME_MASTER", "Petition a Game Master", "Петиция Game Master'у"); f("PETITION_NUM_SIGNATURES", "%d signature", "%d Ъо+Ъись"); f("PETITION_NUM_SIGNATURES_P1", "%d signatures", "%d Ъо+Ъисе|"); f("PETITION_TITLE", "Petition: %s", "Петиция: %s"); f("PET", "Pet", "Пито-ец"); f("PETTAME_ANOTHERSUMMONACTIVE", "You have an active summon already", "У --с уже -|ти-ен +ру-о| Ъризы-"); f("PETTAME_CREATUREALREADYOWNED", "Creature is already controlled", "Сущест-о уже Ъо+ |онтроЪе-"); f("PETTAME_DEAD", "Your pet is dead", "В-ш Ъито-ец -ерт-"); f("PETTAME_INTERNALERROR", "Internal pet error", "Внутренняя оши-|- с Ъито-це-"); f("PETTAME_INVALIDCREATURE", "Creature not found", "Сущест-о не н-|+ено"); f("PETTAME_NOPETAVAILABLE", "You do not have a pet to summon", "У --с нет Ъито-ц- +Ъя Ъризы--"); f("PETTAME_NOTDEAD", "Your pet is not dead", "В-ш Ъито-ец еще жи-"); f("PETTAME_NOTTAMEABLE", "Creature not tameable", "Это сущест-о не Ърируч-ется"); f("PETTAME_TOOHIGHLEVEL", "Creature is too high level for you to tame", "Сущест-о сЪиш|о- -ысо|о-о уро-ня что-ы е-о Ъриручить"); f("PETTAME_TOOMANY", "You have too many pets already", "У --с и т-| сЪиш|о- -но-о Ъито-це-"); f("PETTAME_UNITSCANTTAME", "You cannot tame creatures", "Вы не -ожете Ъриручить т-|их сущест-"); f("PETTAME_UNKNOWNERROR", "Unknown taming error", "Неиз-естн-я оши-|- Ъриручения"); f("PHONG_SHADING", "Smooth Shading", "С-Ъ-жи--ние ше|+еро-"); f("PHYSICAL_HARASSMENT_DESCRIPTION", "If the sole purpose or intent of any action is to continually upset, aggravate, or otherwise annoy another player, that action may be considered physical harassment or ?grief play?. Before reporting physical harassment, make sure that the situation that is being petitioned falls outside the realm of the PvP policy (www.worldofwarcraft.com/policy/pvp.shtml). ", "ЕсЪи и-ро| Ъро+оЪжитеЪьное -ре-я о-орч-ет, н-+ое+-ет иЪи ин-че р-з+р-ж-ет +ру-о-о и-ро|-, т-|ое +е|ст-ие -ожет р-сс--три--ться |-| Ъритеснение. Пере+ те- |-| соо-щить о Ъритеснении, у-е+итесь что эти +е|ст-ия -ыхо+ят з- р--|и +оЪусти-о-о Ъо-е+ения - -ир-х PvP Ъо -+ресу (www.worldofwarcraft.com/policy/pvp.shtml)."); f("PHYSICAL_HARASSMENT_TEXT1", "The following are NOT considered physical harassment:", "СЪе+ующие ситу-ции НЕ счит-ются физичес|и- +о-о--теЪьст-о-:"); f("PHYSICAL_HARASSMENT_TEXT2", "Attacking a creep or NPC that another player has already engaged", "Н-Ъ-+ение н- -онстр- иЪи npc, с |оторы- уже ср-ж-ется +ру-о| и-ро|"); f("PHYSICAL_HARASSMENT_TEXT3", "Continually attacking and/or killing an NPC", "Постоянные -т-|и и у-и|ст-о npc."); f("PHYSICAL_HARASSMENT_TEXT4", "\"Spawn camping\" (?claiming? a spawn point in order to repeatedly attack a creep)", "\"Spawn camping\" (Ъретензия н- -есто Ъоя-Ъения -онстро- +Ъя Ъостоянно-о их истре-Ъения)"); f("PHYSICAL_HARASSMENT_TEXT6", "\"Training\" (leading enemies to another player to force combat)", "\"Training\" (н-тр--Ъение -о-о- н- Ъроти-ни|-)"); f("PHYSICAL_HARASSMENT", "Physical Harassment", "Физичес|ое +о-о--теЪьст-о"); f("PIXEL_SHADERS", "Shaders", "Ше|+еры"); f("PLAYER_COUNT_ALLIANCE", "%d Alliance Player", "%d и-ро| АЪьянс-"); f("PLAYER_COUNT_ALLIANCE_P1", "%d Alliance Players", "%d и-ро|о- АЪьянс-"); f("PLAYER_COUNT_HORDE", "%d Horde Player", "%d и-ро| Ор+ы"); f("PLAYER_COUNT_HORDE_P1", "%d Horde Players", "%d и-ро|о- Ор+ы"); f("PLAYER_LEVEL_UP", "Level Up", "Уро-ень Ъо-ысиЪся"); f("PLAYER_LEVEL", "Level %d %s %s", "%d уро-ня %s %s"); f("PLAYER_LOGOUT_FAILED_ERROR", "You can't log out because you can't sit down right now.", "НеЪьзя -ы|ти, Ъос|оЪь|у -ы се|ч-с не -ожете с-+иться."); f("PLAYER_LOGOUT_FAILED", "Logout Failed", "Неу+-чн-я ЪоЪыт|- -ыхо+-"); f("PLAYER_NOT_FOUND", "Can't find that player.", "Не-оз-ожно н-|ти т-|о-о и-ро|-."); f("PLAYER_OFFLINE", "Offline", "не и-р-ет"); f("PLAYER_OPTIONS_LABEL", "Player Options", "Н-стро||и и-ро|-"); f("PLAYER_STATUS", "Show Player Status", "Ст-тус и-ро|-"); f("PLAYER", "Player", "И-ро|"); f("PLAYTIME_TIRED", "You have more than 3 hours of online time. You will receive 1/2 money and XP during this period. Your rest state will reset in %d hours of offline time. Please go rest. ", "Вы и-р-ете уже -оЪее 3 ч-со-. ТеЪерь -ы -у+ете ЪоЪуч-ть тоЪь|о ЪоЪо-ину +ене- и оЪыт-. В-- сЪе+ует от+охнуть %d ч-со-."); f("PLAYTIME_UNHEALTHY", "You have more than 5 hours of online time. You will not be able to gain loot, XP, or complete quests. Your rest state will reset in %d hours of offline time. Please log out to get rest and exercise.", "Вы и-р-ете уже -оЪее 5 ч-со-. БоЪьше -ы не с-ожете ЪоЪуч-ть трофеи, оЪыт и з-|-нчи--ть |-есты. В-- сЪе+ует от+охнуть %d ч-со-. Вы|+ете из и-ры, что-ы от+охнуть."); f("PLUS_AMMO_DAMAGE_TEMPLATE", "+ %g damage per second", "+ %g урон- - се|."); f("PLUS_AMMO_SCHOOL_DAMAGE_TEMPLATE", "+ %g %s damage per second", "+ %g %s урон- - се|."); f("PLUS_DAMAGE_TEMPLATE_WITH_SCHOOL", "+%d - %d %s Damage", "+ %d - %d %s урон-"); f("PLUS_DAMAGE_TEMPLATE", "+ %d - %d Damage", "+ %d - %d урон-"); f("PLUS_SINGLE_DAMAGE_TEMPLATE", "+ %d Damage", "+ %d урон-"); f("POTION_TIMER", "You cannot drink any more yet.", "Вы не -ожете -оЪьше Ъить."); f("PREFERENCES", "Preferences", "Н-стро||и"); f("PREV", "Prev", "Пре+"); f("PRIEST_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\ Increases the rate at which weapon skills improve.", "У-еЪичи--ет |оЪичест-о --ше| --ны и ш-нс н-нести |ритичес|и| у+-р з-|Ъин-ния-и.\r\ По-ыш-ет с|орость р-з-ития оруже|ных н--ы|о-."); f("PRIMARY_SKILLS", "Primary Skills:", "Пер-ичные н--ы|и:"); f("PRIMARY", "Primary", "Пер-ичны|"); f("PROC_EVENT1_DESC", "on hit", "Ъри ЪоЪ-+-нии"); f("PROC_EVENT1024_DESC", "when hit by spell", "|о-+- Ъо-реж+ен з-|Ъин-ние-"); f("PROC_EVENT128_DESC", "on swing", "Ъри у+-ре"); f("PROC_EVENT16_DESC", "on dodge", "Ъри у|Ъонении"); f("PROC_EVENT2_DESC", "when attacked", "|о-+- -т-|о--н"); f("PROC_EVENT2048_DESC", "when hit by %s spell", "Ъри ЪоЪ-+-нии з-|Ъин-ния %s"); f("PROC_EVENT256_DESC", "on cast", "Ъри |оЪ+о--нии"); f("PROC_EVENT3_DESC", "on hit or when attacked", "|о-+- -т-|о--н иЪи Ъо-реж+ен"); f("PROC_EVENT32_DESC", "on parry", "Ъри Ъ-риро--нии"); f("PROC_EVENT4_DESC", "on killing blow", "Ъри у-и|ст-енно- у+-ре"); f("PROC_EVENT512_DESC", "on %s cast", "Ъри |оЪ+о--нии %s"); f("PROC_EVENT64_DESC", "on block", "Ъри -Ъо|е"); f("PROC_EVENT8_DESC", "every tick", "|-ж+ы| т-|т"); f("PROCRESISTOTHEROTHER", "%s resists %s's %s.", "%s устояЪ(-) Ъроти- Ъри-ененно-о %s - %s."); f("PROCRESISTOTHERSELF", "You resist %s's %s.", "Вы устояЪи Ъроти- Ъри-ененно-о %s - %s."); f("PROCRESISTSELFOTHER", "%s resists your %s.", "%s устояЪ(-) Ъроти- --ше-о %s."); f("PROCRESISTSELFSELF", "You resist your %s.", "Вы устояЪи Ъроти- --ше-о %s."); f("PROFANITY_FILTER", "Profanity Filter", "ФиЪьтр цензуры"); f("PROFESSION_CONFIRMATION1", "You may only know two professions at any one time. Would you like to learn |cffffd200%s|r as your first one?", "Можно -ыучить тоЪь|о +-е Ърофессии о+но-ре-енно. Вы хотите изучить |cffffd200%s|r - |-чест-е Ъер-о|?"); f("PROFESSION_CONFIRMATION2", "You may only know two professions at any one time. Would you like to learn |cffffd200%s|r as your second one?", "Можно -ыучить тоЪь|о +-е Ърофессии о+но-ре-енно. Вы хотите изучить |cffffd200%s|r - |-чест-е -торо|?"); f("PROFFESSION_CONFIRMATION2", "You may only learn two professions at any one time. Would you like to learn %s as your second one?", "Можно -ыучить тоЪь|о +-е Ърофессии о+но-ре-енно. Вы хотите изучить %s - |-чест-е -торо|?"); f("PROFICIENCIES_COLON", "Proficiencies:", "Профессии:"); f("PROFICIENCIES", "Proficiencies:", "Профессии:"); f("PROFICIENCY_NEEDED", "You do not have the required proficiency for that item.", "У --с нет нео-хо+и-ых Ърофессион-Ъьных н--ы|о- +Ъя т-|о-о Ъре+-ет-."); f("PUBLIC_NOTE", "Public Note", "Пу-Ъичн-я з--ет|-"); f("PURCHASE", "Purchase", "КуЪить"); f("PVP_DISABLED", "PvP Disabled", "PvP з-Ърещено"); f("PVP_MEDAL1", "Protector of Stormwind", "З-щитни| Stormwind'-"); f("PVP_MEDAL2", "Overlord of Orgrimmar", "ВЪ-+ы|- Orgrimmar'-"); f("PVP_MEDAL3", "Thane of Ironforge", "Лор+ Ironforg'-"); f("PVP_MEDAL4", "High Sentinel of Darnassus", "Высши| Стр-ж Darnassus'-"); f("PVP_MEDAL5", "Deathlord of the Undercity", "Лор+ С-ерти Undercity"); f("PVP_MEDAL6", "Chieftain of Thunderbluff", "Вож+ь Thunderbluff'-"); f("PVP_MEDAL7", "Avenger of Gnomeregan", "МститеЪь Gnomeregan'-"); f("PVP_MEDAL8", "Voodoo Boss of Sen?jin", "Ву+у--осс Senjin'-"); f("PVP_TOGGLE_OFF_VERBOSE", "You will be unflagged for PvP combat after five minutes of non-PvP action in friendly territory.", "В-ш PvP-фЪ-- --то--тичес|и сни-ется через 5 -инут Ъри отсутст-ии |-|о|-Ъи-о PvP--|ти-ности с --ше| стороны."); f("PVP_TOGGLE_ON_VERBOSE", "You are now flagged for PvP combat and will remain so until toggled off.", "У --с уст-но-иЪся PvP-фЪ--, |оторы| -у+ет стоять +о -о-ент- --то--тичес|о-о -ы|Ъючения."); f("PVPFFA", "Free for All PVP", "С-о-о+ны| PVP"); f("QUALITY", "Quality", "К-чест-о"); f("QUEST_ACCEPT", "%s is starting %s\r\ Would you like to as well?", "%s н-ч-Ъ %s\r\ Вы хотите с+еЪ-ть тоже с--ое?"); f("QUEST_COMPLETE", "Quest completed", "К-ест -ыЪоЪнен"); f("QUEST_DESCRIPTION", "Description", "ОЪис-ние"); f("QUEST_FAILED_TAG", "- Failed", "- Про--Ъен"); f("QUEST_FAILED", "Quest completion failed.", "К-ест Ъро--Ъен."); f("QUEST_HARD", "(Hard)", "(сЪожны|)"); f("QUEST_LOG_COUNT_TEMPLATE", "Quests: |cffffffff%d/%d|r", "К-есты: |cffffffff%d/%d|r"); f("QUEST_LOG", "Quest Log", "Журн-Ъ |-есто-"); f("QUEST_MONSTERS_KILLED", "%s slain: %d/%d", "У-итых %s: %d/%d"); f("QUEST_OBJECTIVES", "Quest Objectives", "ЦеЪи |-ест-"); f("QUEST_REWARDS", "Rewards", "Н--р-+ы"); f("QUEST_TIMERS", "Quest Timers", "К-есто-ые т-|-еры"); f("QUEST_WATCH_NO_OBJECTIVES", "This quest has no objectives to track", "У это-о |-ест- нет з-+-ч +Ъя отсЪежи--ния"); f("QUEST_WATCH_TOO_MANY", "You may only watch %d quests at a time", "Вы -ожете отсЪежи--ть тоЪь|о %d |-есто- о+но-ре-енно"); f("QUEST_WATCH_TOOLTIP", "Shift-click a quest to add or remove a quest from your quest watch list.", "Shift-|Ъи| н- |-есте +Ъя +о---Ъения/у+-Ъения из сЪис|- отсЪежи--ния."); f("QUESTLOG_BUTTON", "Quest Log", "Журн-Ъ |-есто-"); f("QUESTLOG_NO_QUESTS_TEXT", "No Active Quests", "Нет -|ти-ных |-есто-"); f("QUESTS_COLON", "Quests:", "К-есты:"); f("QUEUE_TIME_UNAVAILABLE", "Unavailable", "Неиз-естно"); f("QUIT_NOW", "Exit now", "Вы|ти се|ч-с"); f("QUIT_TIMER", "%d %s until exit", "%d %s +о -ыхо+-"); f("QUIT", "Quit", "Вы|ти"); f("RACE_CLASS_ONLY", "%s Only.", "ТоЪь|о +Ъя %s."); f("RACE", "Race", "Р-с-"); f("RACIAL_SKILLS", "%s Skills:", "Н--ы|и %s:"); f("RAGE_COST", "%d Rage", "%d ярости"); f("RAGE_COST_PER_TIME", "%d Rage, plus %d per sec", "%d ярости, ЪЪюс %d - се|."); f("RAGE_POINTS", "Rage", "Ярость"); f("RAGE", "Rage", "Ярость"); f("RAID_ASSISTANT_TOKEN", "(A)", "(А)"); f("RAID_CONTROL", "Raid Control", "УЪр--Ъение ре|+о-"); f("RAID_DESCRIPTION", "Raids are groups of more than 5 people and are typically used to defeat unique challenges at high levels.\r\ \r\ |cffffffff- Raid members cannot earn credit toward most non-raid quests. Specifically, they will not receive non-raid quest credit for killing creatures or collecting items.\r\ \r\ - Raids grant substantially less experience for defeating monsters than normal groups.\r\ \r\ - Raids allow you to overcome challenges that might otherwise be nearly impossible.|r", "Ре|+--руЪЪы состоят из 5 и -оЪее чеЪо-е| и о-ычно соз+-ются +Ъя -ыЪоЪнения уни|-Ъьных з-+-ч н- -ысо|их уро-нях.\r\ \r\ |cffffffff- Уч-стни|и ре|+- ЪоЪуч-ют н--р-+ы з- -оЪьшинст-о нере|+о-ых |-есто-. Точнее, они не ЪоЪуч-ют - нере|+о-ых |-ест-х н--р-+ы з- у-и|ст-о -онстро- иЪи с-ор Ъре+-ето-.\r\ \r\ - В ре|+-х з-р---ты--ется н--но-о -еньше оЪыт- н- истре-Ъении -онстро- Ъо ср--нению с о-ычны-и -руЪЪ--и.\r\ \r\ - Ре|+ы Ъоз-оЪяют --- +остичь тех цеЪе|, |оторых Ъочти не+ося--е-ы - о+иноч|у иЪи --Ъо| -руЪЪо|.|r"); f("RAID_GROUPS", "Raid Groups", "Ре|+--руЪЪы"); f("RAID_INSTANCE_INFO_HDR", "Raid Instance Time Remaining:", "Ост--шееся -ре-я ре|+о-о| инст-нции:"); f("RAID_INSTANCE_WARNING_HOURS_P1", "WARNING! %s is scheduled to reset in %d hours.", "Вни--ние! %s -осст-но-ится через %d ч-со-!"); f("RAID_INSTANCE_WARNING_HOURS", "WARNING! %s is scheduled to reset in %d hour.", "Вни--ние! %s -осст-но-ится через %d ч-с!"); f("RAID_INSTANCE_WARNING_MIN_P1", "WARNING! %s is scheduled to reset in %d minutes!", "Вни--ние! %s -осст-но-ится через %d -ин.!"); f("RAID_INSTANCE_WARNING_MIN_SOON_P1", "WARNING! %s is scheduled to reset in %d minutes. Please exit the zone or you will be returned to your bind location!", "Вни--ние! %s -осст-но-ится через %d -ин. По|иньте зону иЪи -ы -у+ете --то--тичес|и Ъере-ещены | -есту --ше| Ъри-яз|и!"); f("RAID_INSTANCE_WARNING_MIN_SOON", "WARNING! %s is scheduled to reset in %d minute. Please exit the zone or you will be returned to your bind location!", "Вни--ние! %s -осст-но-ится через %d -ин. По|иньте зону иЪи -ы -у+ете --то--тичес|и Ъере-ещены | -есту --ше| Ъри-яз|и!"); f("RAID_INSTANCE_WARNING_MIN", "WARNING! %s is scheduled to reset in %d minute!", "Вни--ние! %s -осст-но-ится через %d -ин.!"); f("RAID_LEADER_TOKEN", "(L)", "(Л)"); f("RAID_MESSAGE", "Raid", "Ре|+"); f("RAID", "Raid", "Ре|+"); f("RANDOM_ROLL_RESULT", "%s rolls %d (%d-%d)", "%s -ы-росиЪ чисЪо %d (%d-%d)"); f("RANGED_ATTACK_POWER_TOOLTIP", "Increases damage with ranged weapons by %.1f damage per second.", "По-ыш-ет урон - +-Ъьне- -ою н- %.1f - се|."); f("RANGED_ATTACK_POWER", "Ranged Attack Power", "СиЪ- -т-|и н- р-сстоянии"); f("RANGED_ATTACK_TOOLTIP", "Ranged Attack Rating", "Мет|ость -т-| н- р-сстоянии"); f("RANGED_ATTACK", "Ranged Attack", "Н- р-сстоянии"); f("RANGED_DAMAGE_TOOLTIP", "Ranged Damage", "Урон -т-| н- р-сстоянии"); f("RANGEDSLOT", "Ranged", "Д-Ъьно-о|ное"); f("RANK_COLON", "Rank:", "З--ние:"); f("RANK_POSITION", "Rank Position", "З-ни--е-ое -есто"); f("RANK", "Rank", "Р-н-"); f("RARITY", "Rarity", "Ре+|остность"); f("RECOVER_CORPSE_INSTANCE", "You must enter the instance to recover your corpse", "Вы +оЪжны -о|ти - инст-нцию +Ъя -ос|решения"); f("RECOVER_CORPSE_TIMER", "%d %s until resurrection", "%d %s +о -ос|решения"); f("RECOVER_CORPSE", "Resurrect now?", "Вос|реснуть се|ч-с?"); f("REFLECT", "Reflect", "Отр-зиЪ"); f("REFRESH_RATE", "Refresh", "Ч-стот- р-з-ерт|и"); f("REFRESH", "Refresh", "О-но-ить"); f("REMOVE_CHAT_DELAY_TEXT", "Remove Chat Hover Delay", "У-р-ть Ъ-узу Ъере+ Ъо|-зо- ч-т-"); f("REMOVE_FRIEND", "Remove Friend", "У+-Ъить +ру--"); f("REMOVE_GUILDMEMBER_LABEL", "Are you sure you want to remove %s from the guild?", "Вы +е|ст-итеЪьно хотите ис|Ъючить %s из -иЪь+ии?"); f("REMOVE", "Remove", "У+-Ъить"); f("RENAME_CHAT_WINDOW", "Rename Window", "Переи-ено--ть о|но"); f("RENAME_GUILD_LABEL", "Enter new guild name:", "В-е+ите но-ое н-з--ние -иЪь+ии:"); f("RENAME_GUILD", "Rename Guild", "Переи-ено--ть -иЪь+ию"); f("REPAIR_ALL_ITEMS", "Repair All Items", "Починить -се о+етые -ещи"); f("REPAIR_AN_ITEM", "Repair an Item", "Починить -ещь"); f("REPAIR_COST", "Repair cost:", "Стои-ость Ъочин|и:"); f("REPAIR_ITEMS", "Repair Items", "Починить -ещи"); f("REPLACE_ENCHANT", "Do you want to replace \"%s\" with \"%s\"?", "Вы хотите з--енить \"%s\" н- \"%s\"?"); f("REPLY_MESSAGE", "Reply", "От-етить"); f("REPORT_PHYSICAL_HARASSMENT", "Report Physical Harassment", "Соо-щить о +о-о--теЪьст-е"); f("REPORT_VERBAL_HARASSMENT", "Report Verbal Harassment", "Соо-щить о- ос|ор-Ъении"); f("REPUTATION", "Reputation", "РеЪут-ция"); f("REQUEST_SIGNATURE", "Request Signature", "З-Ъросить Ъо+Ъись"); f("REQUIRED_MONEY", "Required Money:", "Тре-уются +ень-и:"); f("REQUIRES_LABEL", "Requires:", "Тре-ует:"); f("RESET_TO_DEFAULT", "Reset To Default", "С-росить"); f("RESET_TUTORIALS", "Reset Tutorials", "С-росить о-учение"); f("RESET", "Reset", "С-рос"); f("RESISTANCE_EXCELLENT", "Excellent", "Пре-осхо+н-я"); f("RESISTANCE_FAIR", "Fair", "Сре+няя"); f("RESISTANCE_GOOD", "Good", "Хорош-я"); f("RESISTANCE_LABEL", "Resistance", "Сто||ость"); f("RESISTANCE_NONE", "None", "Нет"); f("RESISTANCE_POOR", "Poor", "ПЪох-я"); f("RESISTANCE_TOOLTIP_SUBTEXT", "Increases the ability to resist %s-based attacks, spells and abilities.\r\ Resistance against level %d: |cffffffff%s|r", "По-ыш-ет соЪроти-Ъяе-ость %s--т-|е, з-|Ъин-ния- и сЪосо-ностя-.\r\ Сто||ость Ъроти- уро-ня %d: |cffffffff%s|r"); f("RESISTANCE_VERYGOOD", "Very Good", "Очень хорош-я"); f("RESISTANCE0_NAME", "Armor", "Броня"); f("RESISTANCE1_NAME", "Holy Resistance", "С-ят-я сто||ость"); f("RESISTANCE2_NAME", "Fire Resistance", "О-ненн-я сто||ость"); f("RESISTANCE3_NAME", "Nature Resistance", "Приро+н-я сто||ость"); f("RESISTANCE4_NAME", "Frost Resistance", "Морозн-я сто||ость"); f("RESISTANCE5_NAME", "Shadow Resistance", "Тене--я сто||ость"); f("RESISTANCE6_NAME", "Arcane Resistance", "Ар|-нн-я сто||ость"); f("RESIST", "Resist", "Стое|"); f("RESOLUTION", "Resolution", "Р-зрешение"); f("RESURRECT_REQUEST", "%s wants to resurrect you. You will be afflicted with resurrection sickness.", "%s хочет --с -ос|ресить. ПосЪе это-о не|оторое -ре-я -ы -у+ет осЪ--Ъены."); f("RESURRECT_REQUEST_NO_SICKNESS", "%s wants to resurrect you", "%s хочет --с -ос|ресить"); f("RESURRECT_REQUEST_NO_SICKNESS_TIMER", "%s wants to resurrect you and will be able to in %d %s", "%s хочет --с -ос|ресить и -ы ожи-ете через %d %s"); f("RESURRECT_REQUEST_TIMER", "%s wants to resurrect you and will be able to in %d %s. You will be afflicted with resurrection sickness.", "%s хочет --с -ос|ресить и -ы ожи-ете через %d %s. ПосЪе это-о не|оторое -ре-я -ы -у+ет осЪ--Ъены."); f("RESURRECTABLE", "Resurrectable", "Вос|реш-е-ы|"); f("RETURN_TO_GAME", "Return to Game", "Вернуться - и-ру"); f("RETURN_TO_WORLD", "Leave Battleground", "По|инуть -этЪ-р-ун+"); f("REWARD_CHOICES", "You will be able to choose one of these rewards:", "Вы -ожете -ы-р-ть о+ну из Ъре+ст--Ъенных н--р-+:"); f("REWARD_CHOOSE", "Choose your reward:", "Вы-ерите --шу н--р-+у:"); f("REWARD_ITEMS_ONLY", "You will receive:", "Вы ЪоЪучите:"); f("REWARD_ITEMS", "You will also receive:", "Вы т-|же ЪоЪучите:"); f("RIGHT_CLICK_MESSAGE", "|cffffffff for PvP Options|r", "|cffffffff<Пр--ы| |Ъи|> +Ъя PvP-н-строе||r"); f("ROGUE_AGILITY_TOOLTIP", "Increases attack power with both melee and ranged weapons, and improves the chance to score a critical hit with all weapons.\r\ Increases armor and chance to dodge attacks.", "По-ыш-ет сиЪу -т-|и оружие- -Ъижне-о и +-Ъьне-о -оя,\r\ - т-|же у-еЪичи--ет ш-нс н-нести |ритичес|и| урон Ъю-ы- оружие-.\r\ У-еЪичи--ет --шу -роню и ш-нс у|Ъониться от -т-|."); f("SAY_MESSAGE", "Say", "С|-з-ть"); f("SAY", "Say", "С|-з-ть"); f("SCREENSHOT_FAILURE", "Screen Capture Failed", "С|риншот не ЪоЪучиЪся"); f("SCREENSHOT_SUCCESS", "Screen Captured", "С|риншот с+еЪ-н"); f("SEARCH", "Search", "Поис|"); f("SECONDARY_SKILLS", "Secondary Skills:", "Вторичные н--ы|и:"); f("SECONDARYHANDSLOT", "Off Hand", "Втор-я ру|-"); f("SECONDARY", "Secondary", "Вторичны|"); f("SECONDS_ABBR_P1", "Secs", "се|."); f("SECONDS_ABBR", "Sec", "се|."); f("SECONDS_P1", "Seconds", "се|."); f("SECONDS", "Second", "се|."); f("SELECT_CATEGORY", "--> Select a Category", "--> Вы-ерите |-те-орию"); f("SEND_BUG", "Submit Bug", "ОтЪр--ить ---"); f("SEND_LABEL", "Send", "ОтЪр--ить"); f("SEND_MAIL_COST", "Postage:", "Т-риф:"); f("SEND_MESSAGE", "Send Message", "Соо-щение"); f("SEND_MONEY_CONFIRMATION", "Really send %s the following amount?", "Де|ст-итеЪьно отЪр--ить Ъерсон-жу %s у|-з-нную су--у?"); f("SEND_MONEY", "Send Money", "ПосЪ. +ень-и"); f("SEND_SUGGEST", "Send Suggestion", "ОтЪр--ить Ъре+Ъожение"); f("SENDMAIL_TEXT", "Add item and /or money here", "До---Ъя|те сю+- -ещи и/иЪи +ень-и"); f("SENDMAIL", "Send Mail", "ОтЪр--ить Ъись-о"); f("SERVER_CHANNELS", "Server Channels", "Сер-ерные |-н-Ъы"); f("SET_GUILDMOTD_LABEL", "Set Guild Message Of The Day:", "Н-Ъис-ть соо-щение +ня --ше| -иЪь+ии:"); f("SET_GUILDOFFICERNOTE_LABEL", "Set Officer Note:", "Н-Ъис-ть з--ет|у офицер-:"); f("SET_GUILDPLAYERNOTE_LABEL", "Set Player Note:", "Н-Ъис-ть з--ет|у и-ро|-:"); f("SHAMAN_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\ Increases the rate at which weapon skills improve.", "У-еЪичи--ет --ши Ъун|ты --ны и ш-нс н-нести |ритичес|и| урон з-|Ъин-ния-и.\r\ Increases the rate at which you improve weapon skills."); f("SHAMAN_STRENGTH_TOOLTIP", "Increases attack power with melee weapons.\r\ Increases the amount of damage that can be blocked with a shield.", "По-ыш-ет --шу сиЪу -т-|и оружие- -Ъижне-о -оя.\r\ У-еЪичи--ет |оЪичест-о Ъо-реж+ени|, -Ъо|ируе-ых щито-."); f("SHARE_QUEST_TEXT", "Allows you to share a quest with a party\r\ member if they are eligible for the quest.\r\ Certain quests, such as quests\r\ granted by items, cannot be shared.", "Поз-оЪяет --- Ъо+еЪиться |-есто- с чЪено- -руЪЪы,\r\ есЪи он у+о-Ъет-оряет нужны- тре-о--ния-.\r\ Не|оторые |-есты, -ро+е тех, что +-ются Ъри н-хож+ении Ъре+-ет-,\r\ не -о-ут -ыть Ъере+-ны +ру-о-у."); f("SHARE_QUEST", "Share Quest", "Пере+-ть |-ест"); f("SHIELD_BLOCK_TEMPLATE", "%d Block", "БЪо| %d"); f("SHIRTSLOT", "Shirt", "ТеЪо"); f("SHOULDERSLOT", "Shoulders", "ПЪечи"); f("SHOW_BATTLEFIELDMINIMAP_PLAYERS", "Show Teammates", "По|-зы--ть чЪено- -руЪЪы."); f("SHOW_BUFF_DURATION_TEXT", "Buff Durations", "ДЪитеЪьность -уффо-"); f("SHOW_BUFFS", "Show Buffs", "По|-з-ть --ффы"); f("SHOW_CLOAK", "Show Cloak", "По|-зы--ть ЪЪ-щ"); f("SHOW_DEBUFFS", "Show Debuffs", "По|-з-ть +е--ффы"); f("SHOW_FRIENDS_LIST", "Show Friends List", "По|-зы--ть сЪисо| +рузе|"); f("SHOW_GUILD_NAMES", "Player Guild Names", "Н-з--ния -иЪь+и|"); f("SHOW_HELM", "Show Helm", "По|-зы--ть шЪе-"); f("SHOW_IGNORE_LIST", "Show Ignore List", "По|-зы--ть сЪисо| и-нориро--ния"); f("SHOW_MULTIBAR1_TEXT", "Show Bottom Left ActionBar", "По|-з-ть Ъе-ую-нижнюю Ъ-неЪь +е|ст-и|"); f("SHOW_MULTIBAR2_TEXT", "Show Bottom Right ActionBar", "По|-з-ть Ър--ую-нижнюю Ъ-неЪь +е|ст-и|"); f("SHOW_MULTIBAR3_TEXT", "Show Right ActionBar", "По|-з-ть Ър--ую Ъ-неЪь +е|ст-и|"); f("SHOW_MULTIBAR4_TEXT", "Show Right ActionBar 2", "По|-з-ть +оЪ. Ър--ую Ъ-неЪь +е|ст-и|"); f("SHOW_NPC_NAMES", "NPC Names", "И-ен- NPC"); f("SHOW_OFFLINE_MEMBERS", "Show Offline Members", "По|-зы--ть и-ро|о- -не и-ры"); f("SHOW_PARTY_BACKGROUND_TEXT", "Show Party Background", "В|Ъючить фон"); f("SHOW_PARTY_PETS_TEXT", "Show Party Members' Pets", "По|-зы--ть Ъито-це- -руЪЪы"); f("SHOW_PET_MELEE_DAMAGE", "Pet Damage", "Урон Ъито-ц-"); f("SHOW_PET_NAMEPLATES", "Pet Name Plates", "И-я н-+ Ъито-це-"); f("SHOW_PET_SPELL_DAMAGE", "Show pet spell damage", "По|-зы--ть урон з-|Ъин-ни| Ъито-ц-"); f("SHOW_PLAYER_NAMES", "Player Names", "И-ен- и-ро|о-"); f("SHOW_PLAYER_TITLES", "Player Titles", "ТитуЪы и-ро|о-"); f("SHOW_QUEST_FADING_TEXT", "Instant Quest Text", "По|-зы--ть те|ст |-ест- ср-зу"); f("SHOW_TUTORIALS", "Show Tutorials", "По|-зы--ть о-учение"); f("SHOW_UNIT_NAMES", "Show Unit Names", "По|-зы--ть и-ен- су-ъе|то-"); f("SIGN_CHARTER", "Sign Charter", "По+Ъис-ть"); f("SILVER", "Silver", "сере-ро"); f("SIMPLE_CHAT_TEXT", "Simple Chat", "Просто| ч-т"); f("SINGLE_DAMAGE_TEMPLATE", "%d Damage", "Урон %d"); f("SKILL_INCREMENT_COST_SINGULAR", "Costs %s%d|r Skill point to increase.", "Стоит %s%d|r оч|- н--ы|- +Ъя Ъо-ышения."); f("SKILL_INCREMENT_COST", "Costs %s%d|r Skill points to increase.", "Стоит %s%d|r оч|о- н--ы|- +Ъя Ъо-ышения."); f("SKILL_LEARNING_COST_SINGULAR", "Learning this skill: %s%d|r Skill point.", "Изучение это-о н--ы|-: %s%d|r оч|о н--ы|-."); f("SKILL_LEARNING_COST", "Learning this skill: %s%d|r Skill points.", "Изучение это-о н--ы|-: %s%d|r оч|о- н--ы|-."); f("SKILL_LEVEL", "Skill Level", "Уро-ень н--ы|-"); f("SKILL_POINTS_TOOLTIP", "Skill points are used to learn specialized skills\r\ at various trainers throughout the world.", "Оч|и н--ы|о- исЪоЪьзуются +Ъя изучения сЪеци-Ъизиро--нных у-ени|\r\ у р-зЪичных учитеЪе| Ъо -се-у -иру."); f("SKILL_RANK_UP", "Your skill in %s has increased to %d.", "В-ш н--ы| - %s Ъо-ысиЪся +о %d."); f("SKILL", "Skill", "Н--ы|"); f("SKILLS", "Skills", "Н--ы|и"); f("SMART_PIVOT", "Smart Pivot", "У-ны| Ъо-орот"); f("SOCIAL_BUTTON", "Social", "О-щение"); f("SOCIALS", "Socials", "О-щение"); f("SORT_QUEST", "Sort Quest", "Сортиро--ть |-есты"); f("SOUND_VOLUME", "Sound Volume", "Гро-|ость з-у|-"); f("SOUNDOPTIONS_MENU", "Sound Options", "Н-стро||и з-у|-"); f("SPEAKERMODE_HEADPHONES", "Headphones", "Н-ушни|и"); f("SPEAKERMODE_STEREO", "Stereo", "Стерео"); f("SPEAKERMODE_SURROUND", "Surround Sound", "3D-з-у|"); f("SPEAKERMODE", "Speaker Mode", "Режи- з-уч-ния"); f("SPECIAL_SKILLS", "%s Skills:", "Н--ы|и %s:"); f("SPEED", "Speed", "С|орость"); f("SPELL_CAST_CHANNELED", "Channeled", "К-н-Ъьное"); f("SPELL_CAST_TIME_INSTANT_NO_MANA", "Instant", "М-но-енное"); f("SPELL_CAST_TIME_INSTANT", "Instant cast", "КоЪ+уется --но-енно"); f("SPELL_CAST_TIME_MIN", "%.3g min cast", "КоЪ+уется %.3g -ин."); f("SPELL_CAST_TIME_RANGED", "Attack speed +%.3g sec", "С|орость -т-|и +%.3g се|."); f("SPELL_CAST_TIME_SEC", "%.3g sec cast", "КоЪ+уется %.3g се|."); f("SPELL_DURATION_DAYS", "%.2f days", "%.2f +ня(е|)"); f("SPELL_DURATION_HOURS", "%.2f hrs", "%.2f ч-с(о-)"); f("SPELL_DURATION_MIN", "%.2f min", "%.2f -ин."); f("SPELL_DURATION_SEC", "%.2f sec", "%.2f се|."); f("SPELL_DURATION_UNTIL_CANCELLED", "until cancelled", "Ъо|- не от-енят"); f("SPELL_DURATION", "Lasts %s", "Конч-ется через %s"); f("SPELL_EQUIPPED_ITEM_NOSPACE", "Requires %s", "Тре-уется %s"); f("SPELL_EQUIPPED_ITEM", "Requires %s", "Тре-уется %s"); f("SPELL_FAILED_AFFECTING_COMBAT", "You are in combat", "Вы се|ч-с ср-ж-етесь."); f("SPELL_FAILED_ALREADY_BEING_TAMED", "That creature is already being tamed", "Это сущест-о уже Ъриручено."); f("SPELL_FAILED_ALREADY_HAVE_CHARM", "You already control a charmed creature", "Вы уже |онтроЪируете оч-ро--нное сущест-о."); f("SPELL_FAILED_ALREADY_HAVE_SUMMON", "You already control a summoned creature", "Вы уже |онтроЪируете Ъриз--нное сущест-о."); f("SPELL_FAILED_ALREADY_OPEN", "Already open", "Уже от|рыто."); f("SPELL_FAILED_AURA_BOUNCED", "A more powerful spell is already active", "Уже -|ти-изиро--но -оЪее -ощное з-|Ъин-ние."); f("SPELL_FAILED_BAD_IMPLICIT_TARGETS", "No target", "Нет цеЪи."); f("SPELL_FAILED_BAD_TARGETS", "Invalid target", "Не-ерн-я цеЪь."); f("SPELL_FAILED_CANT_BE_CHARMED", "Target can't be charmed", "ЦеЪь неЪьзя оч-ро--ть."); f("SPELL_FAILED_CANT_BE_DISENCHANTED", "Item cannot be disenchanted", "Эту -ещь неЪьзя р-с|оЪ+о--ть."); f("SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE", "You can't start a duel while invisible", "НеЪьзя н-чин-ть +уэЪь, |о-+- не-и+и-."); f("SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED", "You can't start a duel while stealthed", "НеЪьзя н-чин-ть +уэЪь, |о-+- с|рыт."); f("SPELL_FAILED_CANT_STEALTH", "You are too close to enemies", "Вы н-хо+итесь сЪиш|о- -Ъиз|о | -р--у."); f("SPELL_FAILED_CASTER_AURASTATE", "You can't do that yet", "НеЪьзя се|ч-с это с+еЪ-ть."); f("SPELL_FAILED_CASTER_DEAD", "You are dead", "Вы -ерт-ы."); f("SPELL_FAILED_CHEST_IN_USE", "That is already being used", "Это уже |е--то исЪоЪьзуется."); f("SPELL_FAILED_CONFUSED", "Can't do that while confused", "НеЪьзя +еЪ-ть это -о -ре-я |онфуз-."); f("SPELL_FAILED_DAMAGE_IMMUNE", "You can't do that while you are immune", "Вы не -ожете это с+еЪ-ть, |о-+- неуяз-и-ы."); f("SPELL_FAILED_DISENCHANT_WHILE_LOOTING", "Cannot disenchant while looting", "НеЪьзя р-с|оЪ+о-ы--ть -о -ре-я с-ор- +о-ычи"); f("SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND", "Must have a %s equipped in the main hand", "В -Ъ--но| ру|е +оЪжн- -ыть %s"); f("SPELL_FAILED_EQUIPPED_ITEM_CLASS", "Must have a %s equipped", "ДоЪжно -ыть о+ето %s"); f("SPELL_FAILED_EQUIPPED_ITEM", "Must have the proper item equipped", "ДоЪжн- -ыть о+ет- соот-етст-ующ-я -ещь."); f("SPELL_FAILED_ERROR", "Internal error", "Внутренняя оши-|-."); f("SPELL_FAILED_FIZZLE", "Fizzled", "Про--Ъено"); f("SPELL_FAILED_FLEEING", "Can't do that while fleeing", "НеЪьзя с+еЪ-ть -о -ре-я -е--."); f("SPELL_FAILED_FOOD_LOWLEVEL", "That food's level is not high enough for your pet", "Уро-ень это| Ъищи не+ост-точен +Ъя --ше-о Ъито-ц-."); f("SPELL_FAILED_HIGHLEVEL", "Target is too high level", "ЦеЪь сЪиш|о- -ысо|о-о уро-ня."); f("SPELL_FAILED_IMMUNE", "Immune", "И--унитет"); f("SPELL_FAILED_INTERRUPTED_COMBAT", "Interrupted", "Прер--но."); f("SPELL_FAILED_INTERRUPTED", "Interrupted", "Прер--но."); f("SPELL_FAILED_ITEM_ALREADY_ENCHANTED", "Item is already enchanted", "Вещь уже з-|оЪ+о--н-."); f("SPELL_FAILED_ITEM_GONE", "Item is gone", "Пре+-ет исчез."); f("SPELL_FAILED_ITEM_NOT_FOUND", "Tried to enchant an item that didn't exist", "ПоЪыт|- з-|оЪ+о--ть Ъре+-ет, |оторы| не сущест-ует."); f("SPELL_FAILED_ITEM_NOT_READY", "Item is not ready yet", "Пре+-ет еще не -ото-."); f("SPELL_FAILED_LEVEL_REQUIREMENT_PET", "Your pet is not high enough level", "В-ш Ъито-ец не+ост-точно -ысо|о-о уро-ня."); f("SPELL_FAILED_LEVEL_REQUIREMENT", "You are not high enough level", "У --с не+ост-точно -ысо|и| уро-ень."); f("SPELL_FAILED_LINE_OF_SIGHT", "Target not in line of sight", "ЦеЪь не - ЪоЪе зрения."); f("SPELL_FAILED_LOW_CASTLEVEL", "Skill not high enough", "Н--ы| не+ост-точно -ысо|."); f("SPELL_FAILED_LOWLEVEL", "Target is too low level", "ЦеЪь сЪиш|о- низ|о-о уро-ня."); f("SPELL_FAILED_MAINHAND_EMPTY", "Your weapon hand is empty", "В-ш- осно-н-я ру|- Ъуст-."); f("SPELL_FAILED_MOVING", "Can't do that while moving", "НеЪьзя +еЪ-ть это н- хо+у."); f("SPELL_FAILED_NEED_AMMO_POUCH", "Requires: %s", "Тре-уется: %s."); f("SPELL_FAILED_NEED_AMMO", "Ammo needs to be in the paper doll ammo slot before it can be fired", "А-уницию нужно ЪоЪожить - соот-етст-ующи| сЪот, что-ы -ы -о-Ъи стреЪять."); f("SPELL_FAILED_NEED_EXOTIC_AMMO", "Requires exotic ammo: %s", "Тре-уется э|зотичес|-я --униция: %s."); f("SPELL_FAILED_NO_AMMO", "Out of ammo", "А-униция з-|ончиЪ-сь."); f("SPELL_FAILED_NO_CHARGES_REMAIN", "No charges remain", "Не ост-Ъось з-ря+о-."); f("SPELL_FAILED_NO_COMBO_POINTS", "That ability requires combo points", "Эт- сЪосо-ность тре-ует оч|о- |о--о."); f("SPELL_FAILED_NO_DUELING", "Dueling isn't allowed here", "З+есь неЪьзя -ызы--ть н- +уэЪь."); f("SPELL_FAILED_NO_EDIBLE_CORPSES", "There are no nearby corpses to eat", "По-Ъизости нет труЪо- что-ы сьесть"); f("SPELL_FAILED_NO_ENDURANCE", "Not enough endurance", "Не+ост-точно -ыносЪи-ости."); f("SPELL_FAILED_NO_FISH", "There aren't any fish here", "З+есь нет ры-ы."); f("SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED", "Can't use items while shapeshifted", "НеЪьзя исЪоЪьзо--ть -ещи -о -ре-я Ъре-р-щения."); f("SPELL_FAILED_NO_MOUNTS_ALLOWED", "You can't mount here", "З+есь неЪьзя ез+ить -ерхо-."); f("SPELL_FAILED_NO_PET", "You do not have a pet", "У --с нет Ъито-ц-."); f("SPELL_FAILED_NOPATH", "No path available", "Нет +остуЪных Ъуте|."); f("SPELL_FAILED_NOT_BEHIND", "You must be behind your target", "Вы +оЪжны -ыть Ъоз-+и --ше| цеЪи."); f("SPELL_FAILED_NOT_FISHABLE", "Your cast didn't land in fishable water", "Вы з-|инуЪи у+оч|у - -есте, -е+но- ры-о|."); f("SPELL_FAILED_NOT_IN_CONTROL", "You are not in control of your actions", "Вы не |онтроЪируете с-ои +е|ст-ия."); f("SPELL_FAILED_NOT_INFRONT", "You must be in front of your target", "Вы +оЪжны -ыть сЪере+и --ше| цеЪи."); f("SPELL_FAILED_NOT_KNOWN", "Spell not learned", "З-|Ъин-ние не изучено."); f("SPELL_FAILED_NOT_ON_TAXI", "You are in flight", "Вы се|ч-с - ЪоЪете."); f("SPELL_FAILED_NOT_ON_TRANSPORT", "You are on a transport", "Вы н-хо+итесь н- тр-нсЪорте"); f("SPELL_FAILED_NOT_READY", "Not yet recovered", "Не усЪеЪо -осст-но-иться."); f("SPELL_FAILED_NOT_TRADEABLE", "You can only use this on an object you own", "Вы -ожете Ъри-енять это тоЪь|о н- с-оих -ещ-х."); f("SPELL_FAILED_NOT_TRADING", "Tried to enchant a trade item, but not trading", "ПоЪыт|- з-|оЪ+о--ть -ещь +Ъя тор-о-Ъи, но не - режи-е тор-о-Ъи."); f("SPELL_FAILED_NOT_WHILE_FATIGUED", "Can't cast while fatigued", "НеЪьзя |оЪ+о--ть |о-+- истощен."); f("SPELL_FAILED_NOT_WHILE_GHOST", "Can't cast as ghost", "НеЪьзя |оЪ+о--ть |о-+- я-Ъяешься Ъризр-|о-."); f("SPELL_FAILED_NOT_WHILE_TRADING", "Can't cast while trading", "НеЪьзя |оЪ+о--ть -о -ре-я тор-о-Ъи."); f("SPELL_FAILED_ONLY_ABOVEWATER", "Cannot use while swimming", "НеЪьзя исЪоЪьзо--ть -о -ре-я ЪЪ---ния."); f("SPELL_FAILED_ONLY_BATTLEGROUNDS", "Can only use in battlegrounds", "Можно исЪоЪьзо--ть тоЪь|о н- ЪоЪях ср-жени|."); f("SPELL_FAILED_ONLY_DAYTIME", "Can only use during the day", "Можно исЪоЪьзо--ть тоЪь|о +не-."); f("SPELL_FAILED_ONLY_INDOORS", "Can only use indoors", "Можно исЪоЪьзо--ть тоЪь|о - Ъо-ещении."); f("SPELL_FAILED_ONLY_MOUNTED", "Can only use while mounted", "Можно исЪоЪьзо--ть тоЪь|о -ерхо-."); f("SPELL_FAILED_ONLY_NIGHTTIME", "Can only use during the night", "Можно исЪоЪьзо--ть тоЪь|о ночью."); f("SPELL_FAILED_ONLY_OUTDOORS", "Can only use outside", "Можно исЪоЪьзо--ть тоЪь|о н- уЪице."); f("SPELL_FAILED_ONLY_SHAPESHIFT", "Must be in %s", "ДоЪжен -ыть - %s."); f("SPELL_FAILED_ONLY_STEALTHED", "You must be in stealth mode", "Вы +оЪжны н-хо+иться - режи-е с|рытности."); f("SPELL_FAILED_ONLY_UNDERWATER", "Can only use while swimming", "Можно исЪоЪьзо--ть тоЪь|о -о -ре-я ЪЪ---ния."); f("SPELL_FAILED_OUT_OF_RANGE", "Out of range", "З- Ъре+еЪ--и +ося--е-ости."); f("SPELL_FAILED_PACIFIED", "Can't use that ability while pacified", "НеЪьзя исЪоЪьзо--ть эту сЪосо-ность |о-+- у-ирот-орен."); f("SPELL_FAILED_POSSESSED", "You are possessed", "Вы се|ч-с о+ержи-ы."); f("SPELL_FAILED_PREVENTED_BY_MECHANIC", "Can't do that while %s", "Вы не -ожете это с+еЪ-ть, |о-+- %s"); f("SPELL_FAILED_REAGENTS", "Missing reagent: %s", "Не х--т-ет ре--ент-: %s."); f("SPELL_FAILED_REQUIRES_AREA", "You need to be in %s", "В-- нужно -ыть - %s."); f("SPELL_FAILED_REQUIRES_SPELL_FOCUS", "Requires %s", "Тре-ует %s."); f("SPELL_FAILED_ROOTED", "You are unable to move", "Вы не -ожете +-и--ться."); f("SPELL_FAILED_SILENCED", "Can't do that while silenced", "НеЪьзя это +еЪ-ть -о -ре-я -ез-оЪ-ия."); f("SPELL_FAILED_SPELL_IN_PROGRESS", "Another action is in progress", "Се|ч-с -ыЪоЪняется +ру-ое +е|ст-ие."); f("SPELL_FAILED_SPELL_LEARNED", "You have already learned the spell", "Вы уже зн-ете т-|ое з-|Ъин-ние."); f("SPELL_FAILED_SPELL_UNAVAILABLE_PET", "That ability is not available to your pet", "Эт- сЪосо-ность не+остуЪн- --ше-у Ъито-цу."); f("SPELL_FAILED_SPELL_UNAVAILABLE", "The spell is not available to you", "Это з-|Ъин-ние --- не+остуЪно."); f("SPELL_FAILED_STUNNED", "Can't do that while stunned", "НеЪьзя это +еЪ-ть -о -ре-я о-Ъушения."); f("SPELL_FAILED_TARGET_AFFECTING_COMBAT", "Target is in combat", "ЦеЪь се|ч-с ср-ж-ется."); f("SPELL_FAILED_TARGET_AURASTATE", "You can't do that yet", "НеЪьзя се|ч-с это с+еЪ-ть."); f("SPELL_FAILED_TARGET_DUELING", "Target is currently dueling", "ЦеЪь се|ч-с ср-ж-ется н- +уэЪи."); f("SPELL_FAILED_TARGET_ENEMY", "Target is hostile", "ЦеЪь -р-ж+е-н-"); f("SPELL_FAILED_TARGET_ENRAGED", "Target is too enraged to be charmed", "ЦеЪь сЪиш|о- озЪо-Ъен- что-ы ее оч-ро--ть."); f("SPELL_FAILED_TARGET_FREEFORALL", "Target is currently in free-for-all PvP combat", "ЦеЪь - +-нны| -о-ент - free-for-all PvP ср-жении"); f("SPELL_FAILED_TARGET_FRIENDLY", "Target is friendly", "ЦеЪь я-Ъяется союзни|о-."); f("SPELL_FAILED_TARGET_IN_COMBAT", "The target can't be in combat", "ЦеЪь - +-нны| -о-ент ср-ж-ется."); f("SPELL_FAILED_TARGET_IS_PLAYER", "Can't target players", "НеЪьзя -ы-ир-ть и-ро|о-."); f("SPELL_FAILED_TARGET_NO_POCKETS", "No pockets to pick", "Нет |-р--но- +Ъя -оро-ст--."); f("SPELL_FAILED_TARGET_NO_WEAPONS", "Target has no weapons equipped", "У цеЪи нет - ру|-х оружия."); f("SPELL_FAILED_TARGET_NOT_DEAD", "Target is alive", "ЦеЪь жи--"); f("SPELL_FAILED_TARGET_NOT_GHOST", "Target is not a ghost", "В-ш- цеЪь не я-Ъяется Ъризр-|о-"); f("SPELL_FAILED_TARGET_NOT_IN_INSTANCE", "Target must be in this instance", "ЦеЪь +оЪжн- -ыть - это| инст-нции."); f("SPELL_FAILED_TARGET_NOT_IN_PARTY", "Target is not in your party", "ЦеЪь не - --ше| -руЪЪе"); f("SPELL_FAILED_TARGET_NOT_IN_RAID", "Target is not in your party or raid group", "ЦеЪь не - --ше| -руЪЪе иЪи ре|+--руЪЪе"); f("SPELL_FAILED_TARGET_NOT_LOOTED", "Creature must be looted first", "Нужно -н-ч-Ъе со-р-ть трофеи с не-о"); f("SPELL_FAILED_TARGET_NOT_PLAYER", "Target is not a player", "В-ш- цеЪь не я-Ъяется и-ро|о-."); f("SPELL_FAILED_TARGET_UNSKINNABLE", "Creature is not skinnable", "С сущест-- неЪьзя снять ш|уру."); f("SPELL_FAILED_TARGETS_DEAD", "Your target is dead", "В-ш- цеЪь -ерт--."); f("SPELL_FAILED_TOO_CLOSE", "Target too close", "ЦеЪь н-хо+ится сЪиш|о- -Ъиз|о."); f("SPELL_FAILED_TOO_MANY_OF_ITEM", "You have too many of that item already", "У --с сЪиш|о- -но-о т-|их -еще|."); f("SPELL_FAILED_TOO_MANY_SKILLS", "Your pet can't learn any more skills", "В-ш Ъито-ец не -ожет изучить -оЪьше у-ени|."); f("SPELL_FAILED_TOTEMS", "Requires %s", "Тре-ует %s"); f("SPELL_FAILED_TRAINING_POINTS", "Not enough training points", "Не+ост-точно трениро-очных оч|о-."); f("SPELL_FAILED_TRANSFORM_UNUSABLE", "You can't use the new item", "Вы не -ожете исЪоЪьзо--ть но-ы| Ъре+-ет."); f("SPELL_FAILED_TRY_AGAIN", "Failed attempt", "ПоЪыт|- неу+-чн-."); f("SPELL_FAILED_UNIT_NOT_BEHIND", "Target needs to be behind you", "ЦеЪь +оЪжн- -ыть Ъоз-+и --с."); f("SPELL_FAILED_UNIT_NOT_INFRONT", "Target needs to be in front of you", "ЦеЪь +оЪжн- -ыть -Ъере+и --с."); f("SPELL_FAILED_UNKNOWN", "Unknown reason", "Неиз-естн-я Ъричин-."); f("SPELL_FAILED_WRONG_PET_FOOD", "Your pet doesn't like that food", "В-ш Ъито-ец не Ъю-ит т-|ую е+у."); f("SPELL_FAILED_WRONG_WEATHER", "The weather isn't right for that", "По-о+- не Ъо+хо+ит +Ъя это-о."); f("SPELL_INSTANT_EFFECT", "Instant effect", "М-но-енны| эффе|т"); f("SPELL_LASTING_EFFECT", "%s effect", "Эффе|т %s"); f("SPELL_MESSAGES", "Spell Messages", "Соо-щения о з-|Ъин-ниях"); f("SPELL_NOT_SHAPESHIFTED_NOSPACE", "Can't do that while shapeshifted.", "НеЪьзя +еЪ-ть это -о -ре-я Ъре-р-щения."); f("SPELL_NOT_SHAPESHIFTED", "Can't do that while shapeshifted.", "НеЪьзя +еЪ-ть это -о -ре-я Ъре-р-щения."); f("SPELL_ON_NEXT_RANGED", "Attack speed", "С|орость -т-|и"); f("SPELL_ON_NEXT_SWING", "Next melee", "СЪе+ующи| у+-р"); f("SPELL_OTHER_MESSAGES", "Spell Messages (cont'd)", "Соо-щения з-|Ъин-ни|"); f("SPELL_PASSIVE_EFFECT", "Passive", "П-сси-ное"); f("SPELL_PASSIVE", "Passive", "П-сси-ное"); f("SPELL_POINTS_SPREAD_TEMPLATE", "%.1f to %.1f", "от %.1f +о %.1f"); f("SPELL_RANGE", "%s yd range", "Р-сстояние %s яр+-(о-)"); f("SPELL_RANGE_AREA", "Area around caster", "Зон- -о|ру- |оЪ+ующе-о"); f("SPELL_REAGENTS", "Reagents: \r\ ", "Ре--енты: "); f("SPELL_RECAST_TIME_INSTANT", "Instant cooldown", "Мо-ент-Ъьн-я Ъерез-ря+|-"); f("SPELL_RECAST_TIME_MIN", "%.3g min cooldown", "%.3g -ин. Ъерез-ря+|и"); f("SPELL_RECAST_TIME_SEC", "%.3g sec cooldown", "%.3g се|. Ъерез-ря+|и"); f("SPELL_REQUIRED_FORM_NOSPACE", "Requires %s", "Тре-ует %s"); f("SPELL_REQUIRED_FORM", "Requires %s", "Тре-ует %s"); f("SPELL_SCHOOL0_CAP", "Physical", "Физичес|-я"); f("SPELL_SCHOOL0_NAME", "physical", "физичес|-я"); f("SPELL_SCHOOL1_CAP", "Holy", "С-ято|"); f("SPELL_SCHOOL1_NAME", "holy", "с-ято|"); f("SPELL_SCHOOL2_CAP", "Fire", "О-ненны|"); f("SPELL_SCHOOL2_NAME", "fire", "о-ненны|"); f("SPELL_SCHOOL3_CAP", "Nature", "Приро+ны|"); f("SPELL_SCHOOL3_NAME", "nature", "Ъриро+ны|"); f("SPELL_SCHOOL4_CAP", "Frost", "Ле+яно|"); f("SPELL_SCHOOL4_NAME", "frost", "Ъе+яно|"); f("SPELL_SCHOOL5_CAP", "Shadow", "Тене-о|"); f("SPELL_SCHOOL5_NAME", "shadow", "тене-о|"); f("SPELL_SCHOOL6_CAP", "Arcane", "Ар|-нны|"); f("SPELL_SCHOOL6_NAME", "arcane", "-р|-нны|"); f("SPELL_SCHOOLALL", "all", "-се"); f("SPELL_SCHOOLMAGICAL", "magical", "---ичес|-я"); f("SPELL_STAT0_NAME", "Strength", "СиЪ-"); f("SPELL_STAT1_NAME", "Strength", "СиЪ-"); f("SPELL_STAT2_NAME", "Agility", "Ло-|ость"); f("SPELL_STAT3_NAME", "Stamina", "ВыносЪи-ость"); f("SPELL_STAT4_NAME", "Intellect", "ИнтеЪЪе|т"); f("SPELL_STAT5_NAME", "Spirit", "Дух"); f("SPELL_STATALL", "all stats", "-се х-р-|теристи|и"); f("SPELL_TARGET_CENTER_CASTER", "caster", "|оЪ+ующи|"); f("SPELL_TARGET_CENTER_LOC", "target location", "-естоЪоЪожение цеЪи"); f("SPELL_TARGET_CHAIN_TEMPLATE", "Target %s, chains up to %d", "ЦеЪь %s сцеЪЪен- с %d"); f("SPELL_TARGET_CONE_TEMPLATE", "Target %s in %d yd cone from %s", "ЦеЪь %s - %d-яр+о-о- |онусе от %s"); f("SPELL_TARGET_CREATURE_TYPE_DEAD1_DESC", "dead %s", "-ерт-ы| %s"); f("SPELL_TARGET_CREATURE_TYPE_DEAD12_DESC", "all dead %s", "-се -ерт-ые %s"); f("SPELL_TARGET_CREATURE_TYPE_DEAD13_DESC", "dead enemy %s", "-ерт-ы| -р--и %s"); f("SPELL_TARGET_CREATURE_TYPE_DEAD2_DESC", "dead friendly %s", "-ерт-ы| союзни| %s"); f("SPELL_TARGET_CREATURE_TYPE_DEAD3_DESC", "dead enemy %s", "-ерт-ы| -р-- %s"); f("SPELL_TARGET_CREATURE_TYPE_DEAD8_DESC", "dead %s pet", "-ерт-ы| Ъито-ец %s"); f("SPELL_TARGET_CREATURE_TYPE12_DESC", "all %s", "-се %s"); f("SPELL_TARGET_CREATURE_TYPE13_DESC", "enemy %s", "-р--и %s"); f("SPELL_TARGET_CREATURE_TYPE2_DESC", "friendly %s", "союзни| %s"); f("SPELL_TARGET_CREATURE_TYPE3_DESC", "enemy %s", "-р-- %s"); f("SPELL_TARGET_CREATURE_TYPE8_DESC", "%s pet", "Ъито-ец %s"); f("SPELL_TARGET_MULTIPLE_TEMPLATE", "Target %s within %d yd of %s", "ЦеЪь %s - %d яр+е(-х) от %s"); f("SPELL_TARGET_TEMPLATE", "Target %s", "ЦеЪь %s"); f("SPELL_TARGET_TYPE_DEAD1_DESC", "dead", "-ерт-ы|"); f("SPELL_TARGET_TYPE_DEAD11_DESC", "dead party members", "-ерт-ые чЪены -руЪЪы"); f("SPELL_TARGET_TYPE_DEAD12_DESC", "all dead", "-се -ерт-ые"); f("SPELL_TARGET_TYPE_DEAD13_DESC", "dead enemies", "-ерт-ые -р--и"); f("SPELL_TARGET_TYPE_DEAD14_DESC", "dead party members", "-ерт-ые чЪены -руЪЪы"); f("SPELL_TARGET_TYPE_DEAD16_DESC", "dead raid member", "-ёрт-ы| уч-стни| ре|+-"); f("SPELL_TARGET_TYPE_DEAD17_DESC", "dead raid members", "-ёрт-ые уч-стни|и ре|+-"); f("SPELL_TARGET_TYPE_DEAD2_DESC", "dead friendly", "-ерт-ы| союзни|"); f("SPELL_TARGET_TYPE_DEAD3_DESC", "dead enemy", "-ерт-ы| -р--"); f("SPELL_TARGET_TYPE_DEAD4_DESC", "dead party member", "-ерт-ы| чЪен -руЪЪы"); f("SPELL_TARGET_TYPE_DEAD8_DESC", "dead pet", "-ерт-ы| Ъито-ец"); f("SPELL_TARGET_TYPE0_DESC", "caster", "|оЪ+ующи|"); f("SPELL_TARGET_TYPE1_DESC", "any", "Ъю-о|"); f("SPELL_TARGET_TYPE10_DESC", "off-hand item", "-ещь +Ъя -торо| ру|и"); f("SPELL_TARGET_TYPE11_DESC", "party", "-руЪЪ-"); f("SPELL_TARGET_TYPE12_DESC", "all", "-се"); f("SPELL_TARGET_TYPE13_DESC", "enemies", "-р--и"); f("SPELL_TARGET_TYPE14_DESC", "party members", "чЪен -руЪЪы"); f("SPELL_TARGET_TYPE15_DESC", "master", "хозяин"); f("SPELL_TARGET_TYPE16_DESC", "raid member", "уч-стни| ре|+-"); f("SPELL_TARGET_TYPE17_DESC", "raid members", "уч-стни|и ре|+-"); f("SPELL_TARGET_TYPE2_DESC", "friendly", "союзни|"); f("SPELL_TARGET_TYPE3_DESC", "enemy", "-р--"); f("SPELL_TARGET_TYPE4_DESC", "party member", "чЪен -руЪЪы"); f("SPELL_TARGET_TYPE5_DESC", "item", "Ъре+-ет"); f("SPELL_TARGET_TYPE6_DESC", "location", "Ъо|-ция"); f("SPELL_TARGET_TYPE7_DESC", "object", "о-ъе|т"); f("SPELL_TARGET_TYPE8_DESC", "pet", "Ъито-ец"); f("SPELL_TARGET_TYPE9_DESC", "main-hand item", "-ещь +Ъя осно-но| ру|и"); f("SPELL_TIME_REMAINING_DAYS", "%d day remaining", "%d +ень ост-Ъся"); f("SPELL_TIME_REMAINING_DAYS_P1", "%d days remaining", "%d +не| ост-Ъось"); f("SPELL_TIME_REMAINING_HOURS", "%d hour remaining", "%d ч-с ост-Ъся"); f("SPELL_TIME_REMAINING_HOURS_P1", "%d hours remaining", "%d ч-с(о-) ост-Ъось"); f("SPELL_TIME_REMAINING_MIN", "%d minute remaining", "%d -ин. ост-Ъ-сь"); f("SPELL_TIME_REMAINING_MIN_P1", "%d minutes remaining", "%d -ин. ост-Ъось"); f("SPELL_TIME_REMAINING_SEC", "%d second remaining", "%d се|. ост-Ъ-сь"); f("SPELL_TIME_REMAINING_SEC_P1", "%d seconds remaining", "%d се|. ост-Ъось"); f("SPELL_TIMER", "%s Failed: You haven't recovered yet.", "%s неу+-чно: -ы еще не -осст-но-иЪи сиЪы."); f("SPELL_USE_ALL_ENERGY", "Uses 100% energy", "ИсЪоЪьзует 100% энер-ии"); f("SPELL_USE_ALL_FOCUS", "Uses 100% focus", "ИсЪоЪьзует 100% фо|ус-"); f("SPELL_USE_ALL_HEALTH", "Uses 100% health", "ИсЪоЪьзует 100% з+оро-ья"); f("SPELL_USE_ALL_MANA", "Uses 100% mana", "ИсЪоЪьзует 100% --ны"); f("SPELL_USE_ALL_RAGE", "Uses 100% rage", "ИсЪоЪьзует 100% ярости"); f("SPELLBLOCKEDOTHEROTHER", "%s's %s was blocked by %s.", "%s Ъри-ениЪ %s и %s е-о -Ъо|иро--Ъ."); f("SPELLBLOCKEDOTHERSELF", "%s's %s was blocked.", "%s Ъри-ениЪ %s и -ы е-о -Ъо|иро--Ъи."); f("SPELLBLOCKEDSELFOTHER", "Your %s was blocked by %s.", "Вы Ъри-ениЪи %s и %s е-о -Ъо|иро--Ъ."); f("SPELLBOOK_ABILITIES_BUTTON", "Spellbook & Abilities", "Кни-- з-|Ъин-ни| и сЪосо-носте|"); f("SPELLBOOK_BUTTON", "Spellbook", "Кни-- з-|Ъин-ни|"); f("SPELLBOOK", "Spellbook", "Кни-- з-|Ъин-ни|"); f("SPELLS", "Spells", "З-|Ъин-ния"); f("SPIRIT_COLON", "Spirit:", "Дух:"); f("SPIRIT_TOOLTIP", "Increases Health and Mana regeneration rates. Spirit affects all\r\ characters' Mana and Hit Point regeneration rates in and\r\ out of combat.", "По-ыш-ет с|орость ре-енер-ции з+оро-ья и --ны. Дух -Ъияет н-\r\ -се ре-енер-ти-ные сЪосо-ности Ъерсон-ж- - -ою и -не е-о."); f("STABLE_SLOT_TEXT", "Do you wish to purchase another stable slot?", "Вы жеЪ-ете |уЪить +оЪоЪнитеЪьное -есто - |онюшне?"); f("STABLED_PETS", "Stabled Pets:", "Пито-цы - |онюшне:"); f("STABLES", "Stables", "Конюшня"); f("STAMINA_COLON", "Stamina:", "ВыносЪи-ость:"); f("STAMINA_TOOLTIP", "Increases health points", "По-ыш-ет Ъун|ты з+оро-ья"); f("STANDING", "Standing", "Отношения"); f("STARTING_PRICE", "Starting Price", "Н-ч-Ъьн-я цен-"); f("STARTUP_TEXT_LINE1", "Type '/help for a listing of a few commands.", "Н--ерите '/help +Ъя Ърос-отр- сЪис|- осно-ных |о--н+."); f("STATS_LABEL", "Stats:", "Х-р-|теристи|и:"); f("STATUS_BAR_TEXT", "Status Bar Text", "Те|ст Ъ-неЪи ст-тус-"); f("STOP_IGNORE", "Remove Player", "У+-Ъить и-ро|-"); f("STRENGTH_COLON", "Strength:", "СиЪ-:"); f("STRENGTH_TOOLTIP", "Adds to your Attack Power, Damage-Per-Second. Strength\r\ does not affect Critical Hit chances at all. Strength does\r\ not improve your chance to block, but rather the amount\r\ blocked when you succeed. This amount is determined in\r\ part by Strength (and the other part by your shield). ", "По-ыш-ет --шу сиЪу -т-|и, Ъо-реж+ения---се|ун+у.СиЪ- не -Ъияет\r\ н- ш-нс |ритичес|о-о у+-р-.СиЪ- не Ъо-ыш-ет --ши ш-нсы н- -Ъо|иро--ние,\r\ но -Ъияет н- |оЪичест-о -Ъо|ируе-о-о урон-. Это |оЪичест-о ч-стично\r\ з--исит от сиЪы (- т-|же от --ше-о щит-). "); f("STUCK_BUTTON_TEXT", "Auto-Unstuck", "А-то-Ъо-ощь"); f("STUCK_BUTTON2_TEXT", "Still not working, Page a GM", "Не р--от-ет, соо-щить GM'у"); f("STUCK_OPTION", "Stuck Option", "Вы-ор Ъри з-стре--нии"); f("STUN_CAPS", "STUN", "О-Ъушен"); f("STUNNED", "Stunned", "О-Ъушен"); f("STUN", "Stun", "О-Ъушен"); f("SUBMIT", "Submit", "ОтЪр--ить"); f("SUGGEST_SUBMIT_FAILED", "Suggestion submission failed", "Пре+Ъожение не отЪр--иЪось"); f("SUGGEST_SUBMITTED", "Suggestion submitted", "Пре+Ъожение отЪр--Ъено"); f("SUGGEST_TOOLTIP_TEXT", "Please enter your bug or suggestion here.\r\ Your name, race, class, level, and location\r\ will be automatically submitted.", "Пож-Ъу|ст- --е+ите --ши ---и иЪи Ъре+Ъожения з+есь.\r\ В-ше и-я, р-с-, |Ъ-сс, уро-ень и -естоЪоЪожение -у+ут отЪр--Ъены --то--тичес|и."); f("SUGGESTFRAME_TITLE", "Suggestions and Bugs", "Пре+Ъожения и ---и"); f("SYSTEM_MESSAGES", "System Messages", "Систе-ные соо-щения"); f("TABARDSLOT", "Tabard", "Н-|и+|-"); f("TABARDVENDORALREADYSETGREETING", "You already have a tabard, but feel free to browse.", "У --с уже и-еется н-|и+|-, хотя Ъос-отреть -есь -ссорти-ент --- ни|то не з-Ърещ-ет."); f("TABARDVENDORCOST", "Cost:", "Цен-:"); f("TABARDVENDORGREETING", "Greetings! Choose the symbol and colors of your guild.", "Поз+р--Ъяе-! Вы-ерите си--оЪ и ц-ет- --ше| -иЪь+ии."); f("TABARDVENDORNOGUILDGREETING", "You must be a guild master to purchase a tabard, but feel free to browse.", "Вы +оЪжны -ыть -Ъ--о| -иЪь+ии что-ы |уЪить н-|и+|у, но Ъос-отреть -ссорти-ент Ъоз-оЪено Ъю-о-у."); f("TAKE_ATTACHMENTS", "Take Attachments:", "Взять -Ъожения:"); f("TALENT_POINTS_TOOLTIP", "Talent Points are spent through the talent interface and are used\r\ to acquire special talents that improve your ability to fight.", "Оч|и т-Ъ-нто- -ожно Ъотр-тить н- Ъ-неЪи т-Ъ-нто-, что Ъоз-оЪит\r\ Ърио-рести сЪеци-Ъьные -оз-ожности +Ъя у-еЪичения -ое-о-о Ъотенци-Ъ-."); f("TALENT_TRAINER", "Talent Trainer", "УчитеЪь т-Ъ-нто-"); f("TALENTS_BUTTON", "Talents", "Т-Ъ-нты"); f("TALENTS", "Talents", "Т-Ъ-нты"); f("TAMEABLE", "Tameable", "Прируч-е-ое"); f("TARGET_TOKEN_NOT_FOUND", "", "<нет цеЪи>"); f("TASKS_COLON", "Tasks:", "З-+-чи:"); f("TAXINODEYOUAREHERE", "You are here", "Вы н-хо+итесь з+есь"); f("TAXISAMENODE", "You are already there!", "Вы уже и т-| з+есь!"); f("TERRAIN_HIGHLIGHTS", "Terrain Highlights", "БЪи|и н- те|стур-х"); f("TERRAIN_MIP", "Terrain Texture", "Те|стуры -естности"); f("TEXTURE_DETAIL", "Texture Detail", "Дет-Ъиз-ция те|стур"); f("TICKET_STATUS1", "You have an open ticket.", "У --с уже есть з-я-|-."); f("TICKET_TYPE1", "Game Play", "И-ро-о| Ъроцесс"); f("TICKET_TYPE2", "Harassment", "Ос|ор-Ъение"); f("TICKET_TYPE3", "Stuck", "З-стряЪ"); f("TICKET_TYPE4", "Bug", "Б--"); f("TIME_DAYHOURMINUTESECOND", "%d days, %s hours, %d minutes, %d seconds", "%d +не|, %s ч-со-, %d -ин., %d се|."); f("TIME_ELAPSED", "Time Elapsed:", "Вре-ени ЪрошЪо:"); f("TIME_PLAYED_LEVEL", "Time played this level: %s", "З-тр-ченное н- этот уро-ень -ре-я: %s"); f("TIME_PLAYED_MSG", "Time Played", "-ре-ени сы-р-но"); f("TIME_PLAYED_TOTAL", "Total time played: %s", "Все-о сы-р-нно-о -ре-ени: %s"); f("TIME_REMAINING", "Time Remaining:", "Ост-Ъось -ре-ени:"); f("TIME_TEMPLATE_LONG", "%d days, %d hours, %d minutes, %d seconds", "%d +не|, %d ч-со-, %d -ин., %d се|."); f("TIME_UNTIL_DELETED", "Time until message is deleted", "Вре-я, ост--шееся +о у+-Ъения соо-щения"); f("TIME_UNTIL_RETURNED", "Time until message is returned", "Вре-я, ост--шееся +о -оз-р-щения соо-щения"); f("TITLE_TEMPLATE", "%s of the %s", "%s из фр-|ции %s"); f("TOGGLESTICKYCAMERA", "Toggle Camera Lock", "Пере|Ъючить фи|с-цию |--еры"); f("TOO_FAR_TO_LOOT", "You are too far away to loot that corpse!", "Вы н-хо+итесь сЪиш|о- +-Ъе|о что-ы со-р-ть трофеи с труЪ-."); f("TOOLTIP_TALENT_LEARN", "Click to learn", "КЪи|ните +Ъя изучения"); f("TOOLTIP_TALENT_NEXT_RANK", "Next rank:", "СЪе+ующи| р-н-:"); f("TOOLTIP_TALENT_PREREQ_P1", "Requires %d points in %s", "Тре-уется %d оч|о- - %s"); f("TOOLTIP_TALENT_PREREQ", "Requires %d point in %s", "Тре-уется %d оч|о - %s"); f("TOOLTIP_TALENT_RANK", "Rank %d/%d", "Р-н- %d/%d"); f("TOOLTIP_TALENT_TIER_POINTS", "Requires %d points in %s Talents", "Тре-уется %d оч|о- - т-Ъ-нт-х %s"); f("TOOLTIP_UNIT_LEVEL_CLASS_TYPE", "Level %s %s (%s)", "Уро-ень %s %s (%s)"); f("TOOLTIP_UNIT_LEVEL_CLASS", "Level %s %s", "Уро-ень %s %s"); f("TOOLTIP_UNIT_LEVEL_TYPE", "Level %s (%s)", "Уро-ень %s (%s)"); f("TOOLTIP_UNIT_LEVEL", "Level %s", "Уро-ень %s"); f("TRACK_QUEST", "Track Quest", "ОтсЪежи--ние |-ест-"); f("TRADE_SKILLS", "Professions", "Профессии"); f("TRADE_WITH_QUESTION", "Trade with %s?", "Тор-о--ть с %s?"); f("TRADEFRAME_ENCHANT_SLOT_LABEL", "Will not be traded", "Не -у+ет от+-н"); f("TRADEFRAME_NOT_MODIFIED_TEXT", "Item not yet modified", "Вещь еще не из-енен-"); f("TRADESKILL_LOG_FIRSTPERSON", "You create %s.", "Вы соз+-Ъи %s."); f("TRADESKILL_SERVICE_LEARN", "Recipes", "РецеЪты"); f("TRADESKILL_SERVICE_STEP", "Development Skills", "Р-з-и--ющие н--ы|и"); f("TRADE", "Trade", "Тор-о--ть"); f("TRAINER_CAST_TIME_INSTANT", "Cast time: |cffffffffInstant|r", "Вре-я |оЪ+о--ния: |cffffffff--но-енно|r"); f("TRAINER_CAST_TIME_MIN", "Cast time: |cffffffff%d min|r", "Вре-я |оЪ+о--ния: |cffffffff%d -ин.|r"); f("TRAINER_CAST_TIME_SEC", "Cast time: |cffffffff%d sec|r", "Вре-я |оЪ+о--ния: |cffffffff%d се|.|r"); f("TRAINER_COOLDOWN_TIME_INSTANT", "Cooldown: |cffffffffInstant|r", "Перез-ря+|-: |cffffffff--но-енно|r"); f("TRAINER_COOLDOWN_TIME_MIN", "Cooldown: |cffffffff%d min|r", "Перез-ря+|-: |cffffffff%d -ин.|r"); f("TRAINER_COOLDOWN_TIME_SEC", "Cooldown: |cffffffff%d sec|r", "Перез-ря+|-: |cffffffff%d се|.|r"); f("TRAINER_COST_SP_RED", "|cffff2020%d|r Skill points", "|cffff2020%d|r оч|о- н--ы|о-"); f("TRAINER_COST_SP", "|cffffffff%d|r Skill points", "|cffffffff%d|r оч|о- н--ы|о-"); f("TRAINER_COST_TP_RED", "|cffff2020%d|r Talent points", "|cffff2020%d|r оч|о- т-Ъ-нто-"); f("TRAINER_COST_TP", "|cffffffff%d|r Talent points", "|cffffffff%d|r оч|о- т-Ъ-нто-"); f("TRAINER_MANA_COST_PER_TIME", "Mana cost: |cffffffff%d, plus %d per sec|r", "З-тр-ты --ны: |cffffffff%d, ЪЪюс %d - се|.|r"); f("TRAINER_MANA_COST", "Mana cost: |cffffffff%d|r", "З-тр-ты --ны: |cffffffff%d|r"); f("TRAINER_PET_LEVEL_RED", "Pet Level |cffff2020%d|r", "Пито-ец |cffff2020%d|r уро-ня"); f("TRAINER_PET_LEVEL", "Pet Level |cffffffff%d|r", "Пито-ец |cffffffff%d|r уро-ня"); f("TRAINER_PET_SPELL_LABEL", "- Pet Spell", "- з-|Ъин-ние Ъито-ц-"); f("TRAINER_RANGE", "Range: |cffffffff%s (%d)|r", "Р-сстояние: |cffffffff%s (%d)|r"); f("TRAINER_REQ_LEVEL_RED", "Level |cffff2020%d|r", "Уро-ень |cffff2020%d|r"); f("TRAINER_REQ_LEVEL", "Level |cffffffff%d|r", "Уро-ень |cffffffff%d|r"); f("TRAINING_POINTS_LABEL", "Training Points", "Трениро-очные оч|и"); f("TRAINING_POINTS", "Training Points:", "Трениро-очные оч|и:"); f("TRAIN", "Train", "Трениро--ть"); f("TRANSFER_ABORT_ERROR", "Transfer Aborted: Unknown Error", "Перехо+ от-енён: неиз-естн-я оши-|-"); f("TRANSFER_ABORT_MAX_PLAYERS", "Transfer Aborted: instance is full", "Перехо+ от-енён: инст-нция ЪоЪн-"); f("TRANSFER_ABORT_NOT_FOUND", "Transfer Aborted: instance not found", "Перехо+ от-енён: инст-нция не н-|+ен-"); f("TRILINEAR_FILTERING", "Trilinear Filtering", "ТриЪине|н-я фиЪьтр-ция"); f("TRINKET0SLOT", "Trinket", "Серь--"); f("TRINKET1SLOT", "Trinket", "Серь--"); f("TRIPLE_BUFFER", "Triple Buffering", "Тро|н-я -уфериз-ция"); f("TURN_IN_ITEMS", "Required items:", "Нео-хо+и-ые Ъре+-еты:"); f("TUTORIAL_TITLE10", "Bags", "Меш|и"); f("TUTORIAL_TITLE11", "Food", "Е+-"); f("TUTORIAL_TITLE12", "Drink", "Н-Ъит|и"); f("TUTORIAL_TITLE13", "Learning Talents", "Изучение т-Ъ-нто-"); f("TUTORIAL_TITLE14", "Trainers", "УчитеЪя"); f("TUTORIAL_TITLE15", "Spells and Abilities Book", "Кни-- з-|Ъин-ни| и сЪосо-носте|"); f("TUTORIAL_TITLE16", "Reputation", "РеЪут-ция"); f("TUTORIAL_TITLE17", "Replying to Tells", "От-ет н- соо-щения"); f("TUTORIAL_TITLE18", "Grouping", "ГруЪЪы"); f("TUTORIAL_TITLE19", "Players", "И-ро|и"); f("TUTORIAL_TITLE1", "Questgivers", "К-естеры"); f("TUTORIAL_TITLE20", "Vendors", "Тор-о-цы"); f("TUTORIAL_TITLE21", "Quest Log", "К-есто-ы| журн-Ъ"); f("TUTORIAL_TITLE22", "Friends", "Друзья"); f("TUTORIAL_TITLE23", "Chatting", "О-щение"); f("TUTORIAL_TITLE24", "Equippable Items", "Н-+е--е-ые -ещи"); f("TUTORIAL_TITLE25", "Death", "С-ерть"); f("TUTORIAL_TITLE26", "Rested", "От+охну-"); f("TUTORIAL_TITLE27", "Fatigue", "Уст-Ъость"); f("TUTORIAL_TITLE28", "Swimming", "ПЪ---ние"); f("TUTORIAL_TITLE29", "Breath", "Дых-ние"); f("TUTORIAL_TITLE2", "Movement", "Пере+-ижение"); f("TUTORIAL_TITLE30", "Resting", "От+ых"); f("TUTORIAL_TITLE31", "Hearthstones", "Воз-р-щение - -остиницу"); f("TUTORIAL_TITLE32", "Player vs. Player Combat", "PvP-ср-жения"); f("TUTORIAL_TITLE33", "Jumping", "Прыж|и"); f("TUTORIAL_TITLE34", "Quest Completion", "ВыЪоЪнение |-есто-"); f("TUTORIAL_TITLE35", "Travel", "Путешест-ия"); f("TUTORIAL_TITLE36", "Damaged Items", "Прочность"); f("TUTORIAL_TITLE37", "Broken Items", "СЪо--нные -ещи"); f("TUTORIAL_TITLE38", "Professions", "Профессии"); f("TUTORIAL_TITLE39", "Groups", "ГруЪЪы"); f("TUTORIAL_TITLE3", "Cameras", "К--ер-"); f("TUTORIAL_TITLE40", "The Spellbook", "Кни-- з-|Ъин-ни|"); f("TUTORIAL_TITLE41", "Elite Quests", "ЭЪитные |-есты"); f("TUTORIAL_TITLE42", "Welcome to World of Warcraft!", "До-ро Ъож-Ъо--ть - World of Warcraft!"); f("TUTORIAL_TITLE43", "Unavailable Quest Givers", "Не+остуЪные |-естеры"); f("TUTORIAL_TITLE44", "Ranged Weapons", "Д-Ъьно-о|ное оружие"); f("TUTORIAL_TITLE45", "Ammunition", "А-униция"); f("TUTORIAL_TITLE46", "Raid Groups", "Ре|+--руЪЪы"); f("TUTORIAL_TITLE47", "Meeting Stones", "К--ень -стреч"); f("TUTORIAL_TITLE48", "Battleground Queue", "Очере+ь - ПоЪе Ср-жени|\";TUTORIAL_TITLE20 = \"По|уЪ|- -еще|"); f("TUTORIAL_TITLE49", "Port to Battleground", "ОтЪр--|- - ПоЪе Ср-жени|"); f("TUTORIAL_TITLE4", "Targeting", "Вы-ор цеЪи"); f("TUTORIAL_TITLE5", "Combat Mode", "Режи- -оя"); f("TUTORIAL_TITLE6", "Spells and Abilities", "З-|Ъин-ния и сЪосо-ности"); f("TUTORIAL_TITLE7", "Looting", "С-ор трофее-"); f("TUTORIAL_TITLE8", "Backpack", "Рю|з-|"); f("TUTORIAL_TITLE9", "Using Items", "ИсЪоЪьзо--ние -еще|"); f("TUTORIAL10", "You can put bags in the empty bag spaces in the lower right part of your screen next to the backpack, and then click on them to open them.", "Вы -ожете |Ъ-сть -еш|и - Ъустые яче||и - Ър--о| нижне| ч-сти э|р-н- ря+о- с рю|з-|о-, и |Ъи|-ть Ъо ни- что-ы от|рыть."); f("TUTORIAL11", "You can eat some food to regain your health faster. Click on the food icon in the action bar across the bottom left of your screen. Food will not work in combat, however.", "Вы -ожете съесть не-но-о е+ы +Ъя с|оре|ше-о -осст-но-Ъения з+оро-ья. Н-ж-ите н- и|он|е е+ы - Ъ-неЪи +е|ст-и| -низу --ше-о э|р-н-. Но Ъо-ните, что Ъищу неЪьзя Ъотре-Ъять - -ою."); f("TUTORIAL12", "You can drink to regain your mana faster. Click on the drink icon in the action bar across the bottom left of your screen. The mana regeneration will stop if you do any other ability or get in combat.", "Вы -ожете Ъить +Ъя с|оре|ше-о -осст-но-Ъения --ны. КЪи|ните н- и|он|е Ъитья - Ъ-неЪи +е|ст-и| - нижне| ч-сти э|р-н-. Ре-енер-ция --ны Ъре|р-тится Ъри исЪоЪьзо--нии +ру-их сЪосо-носте| иЪи -о -ре-я -оя."); f("TUTORIAL13", "You can learn a new talent in the talent interface. Open the talents page by clicking the pulsing talent button on your action bar.", "Вы -ожете -ыучить но-ы| т-Ъ-нт - Ъ-неЪи т-Ъ-нто-. От|ро|те стр-ницу т-Ъ-нто-, н-ж-- н- ЪуЪьсирующую |ноЪ|у т-Ъ-нто- н- Ъ-неЪи +е|ст-и|."); f("TUTORIAL14", "You can go to your trainer in your the starting area and learn a new skill. You may have to search around a little to find your trainer.", "Вы -ожете Ъо|ти | --ше-у учитеЪю - ст-рто-о| зоне и -ыучить но-ы| н--ы|. Воз-ожно Ъри+ется Ъотр-тить не-нож|о -ре-ени н- е-о Ъоис|и."); f("TUTORIAL15", "You can move spells and abilities to your action bar by opening the abilities page with the button in the bottom center of the screen and then dragging the ability icon to your action bar. You can also use a spell or ability from the abilities page by clicking on it.", "Вы -ожете Ъере-ещ-ть з-|Ъин-ния и сЪосо-ность н- --шу Ъ-неЪь +е|ст-и|, от|ры- стр-ницу со сЪосо-ностя-и с Ъо-ощью |ноЪ|и снизу э|р-н- и Ъерет-щи- и|он|у сЪосо-ности н- Ъ-неЪь +е|ст-и|. Можно т-|же исЪоЪьзо--ть з-|Ъин-ния иЪи сЪосо-ности Ъря-о со стр-ницы сЪосо-носте|, |Ъи|-я Ъо ни-."); f("TUTORIAL16", "You can look at your reputation with different groups in the world in the character pane under the reputation tab.", "Вы -ожете Ъос-отреть н- --шу реЪут-цию сре+и р-зЪичных -руЪЪиро-о| - -ире - Ъ-неЪи Ъерсон-ж- Ъо+ соот-етст-ующе| з-|Ъ-+|о| 'РеЪут-ция'."); f("TUTORIAL17", "You can respond to that player by hitting the R key and then typing a message, or by typing /tell and then the message.", "Вы -ожете от-етить это-у и-ро|у, н-ж-- |Ъ--ишу R и --е+я те|ст, иЪи н--р-- /tell <е-о и-я> и з-те- соо-щение."); f("TUTORIAL18", "You can invite another player to your group by right-clicking on their portrait and selecting the Invite option from the popup menu.", "Вы -ожете Ъри-Ъ-сить +ру-о-о и-ро|- - --шу -руЪЪу Ъри Ъо-ощи Ър--о-о |Ъи|- н- е-о Ъортрете и -ы-р-- Ъун|т -еню 'При-Ъ-сить'."); f("TUTORIAL19", "That’s another real person playing a character. You can tell by the blue name above their head.", "А -от это +ру-о| жи-о| Ъерсон-ж. Это -ожно оЪре+еЪить Ъо сине-у и-ени н-+ е-о -оЪо-о|."); f("TUTORIAL1", "Questgivers have exclamation marks over their heads. Talk to questgivers by moving close to them and right clicking on them.", "К-естеры и-еют -оЪроситеЪьные зн-|и н-+ -оЪо-о|. ДЪя р-з-о-ор- Ъо+о|+ите Ъо-Ъиже | не-у и н-ж-ите Ър--ую |ноЪ|у -ыши."); f("TUTORIAL20", "Right-clicking an item in the merchant pane will buy that item if you have enough money. While the merchant pane is open, right-clicking an item in your backpack will sell the item.", "Пр--ы- |Ъи|о- н- Ъре+-ете - тор-о-о| Ъ-неЪи -ожно |уЪить е-о, |онечно Ъри усЪо-ии что у --с +ост-точно +ене-."); f("TUTORIAL21", "You can open your quest log to look at the quest by clicking on the gold chalice in the middle of the bar across the bottom of the screen.", "Вы -ожете от|рыть --ш |-есто-ы| журн-Ъ +Ъя Ърос-отр- |-есто-, |Ъи|ну- н- зоЪото- |у-|е - сере+ине о+но| из нижних Ъ-неЪе|."); f("TUTORIAL22", "If there is another player you have enjoyed working with, add them to your friends list! Click on the social button and add them to your list of friends.", "ЕсЪи и-еется и-ро|, с |оторы- --- нр--ится и-р-ть --есте, +о---ьте е-о - --ш сЪисо| +рузе|! КЪи|ните н- |ноЪ|у |онт-|то- и +о---ьте е-о - --ш сЪисо| +рузе|."); f("TUTORIAL23", "You can send a message by hitting the enter key and typing a message. Other players nearby will hear what you say.", "Вы -ожете отЪр--ить соо-щение, н-ж-- |Ъ--ишу Enter и --е+я те|ст. Дру-ие и-ро|и Ъо-Ъизости усЪыш-т что -ы с|-з-Ъи."); f("TUTORIAL24", "You can equip items by opening your character screen with the button in the bottom center of the screen, and dragging them from your backpack onto your character.", "Вы -ожете о+е--ть -ещи, от|ры- Ъ-неЪь --ше-о Ъерсон-ж- с Ъо-ощью |ноЪ|и -низу э|р-н-, и Ъерет-с|и--я Ъре+-ет из рю|з-|- н- --ше-о -ероя."); f("TUTORIAL25", "You are now a ghost. You can return to life by either finding your corpse or talking to a nearby spirit healer. Your corpse shows up as an icon in the minimap at the upper right hand portion of the screen.", "ТеЪерь -ы Ъризр-|. Вы -ожете -ернуться | жизни, |о-+- н-|+ете с-ое теЪо иЪи Ъо-о-ори- с +ухо- н- |Ъ-+-ище. В-ш труЪ от-ечен и|он|о| н- -ини|-рте - Ър--о- -ерхне- у-Ъу э|р-н-."); f("TUTORIAL26", "You are rested. Being rested gives you a temporary bonus to experience from killing monsters.", "Вы от+охнуЪи. От+ых +-ет --- -ре-енны| -онус | оЪыту з- у-и|ст-о -онстро-."); f("TUTORIAL27", "If you stray into deep and uncharted waters, you will see a Fatigue bar. If you become completely fatigued, you will begin to drown.", "ЕсЪи -ы з-ЪЪы-ете +-Ъе|о - неиз-е+-нные -о+ы, -ы у-и+ите ЪоЪос|у уст-Ъости. Ко-+- -ы о|онч-теЪьно уст-нете, -ы н-чнете тонуть."); f("TUTORIAL28", "Swimming is much like walking, except you can steer upwards and downwards by holding down the right mouse button and looking in the direction you want to go.", "ПЪ---ние Ъохоже н- хо+ь-у, з- ис|Ъючение- -оз-ожности нырять и -ыныри--ть, у+ержи--я Ър--ую |ноЪ|у -ыши и с-отря - нужно- --- н-Ър--Ъении."); f("TUTORIAL29", "You will see a Breath bar pop up when your character becomes submerged in water. If you run out of breath, you will begin to drown.", "Вы у-и+ите ЪоЪос|у +ых-ния, |отор-я Ъоя-ится ЪосЪе Ъо-ружения --ше-о Ъерсон-ж- - -о+у. Ко-+- у --с з-|ончится |исЪоро+, -ы н-чнете тонуть."); f("TUTORIAL2", "You can move with the ASDW keys, with the arrow keys or by holding down both the left and right mouse buttons.", "Вы -ожете Ъере+-и--ться |Ъ--иш--и ASDW, |Ъ--иш--и |урсор-, иЪи у+ержи--я о+но-ре-енно о-е |ноЪ|и -ыши."); f("TUTORIAL30", "You are now resting, indicated by your portrait glowing yellow. Time spent resting or logged out gives you a temporary bonus to experience from killing monsters. You may want to find an Innkeeper and get a hearthstone which will allow you to quickly return later.", "Се|ч-с -ы от+ых-ете, что -и+но Ъо --ше-у -и--юще-у Ъортрету. Вре-я, Ъро-е+енное н- от+ыхе иЪи -не и-ры, +-ст --- -ре-енны| -онус | оЪыту з- у-и|ст-о -онстро-. Воз-ожно -ы з-хотите н-|ти хозяин- -остиницы и ЪоЪучить hearthstone, Ъоз-оЪяющи| - ЪосЪе+ст-ии -ыстро -оз-р-щ-ться | ЪостояЪо-у +-ору."); f("TUTORIAL31", "You now have a hearthstone. Hearthstones can be used to transport you from your current location to the last Inn that you acquired the hearthstone from. You can only use your hearthstone once per hour.", "ТеЪерь у --с есть hearthstone. Hearthstone -ожет -ыть исЪоЪьзо--н +Ъя теЪеЪорт-ции из --ше-о те|уще-о -ест- - ЪосЪе+нюю -остиницу, -+е -ы -р-Ъи hearthstone. Вы -ожете Ъри-енять hearthstone тоЪь|о р-з - ч-с."); f("TUTORIAL32", "You are engaging in Player vs. Player combat. While you are participating in Player vs. Player combat the symbol of your alliance will appear next to your portrait and you can be attacked by enemy players.", "Вы -стуЪ-ете - ср-жение тиЪ- 'и-ро| Ъроти- и-ро|-' (PvP). Ко-+- -ы уч-ст-уете - т-|о| -ит-е, н-+ --ши- Ъортрето- з--ор-ется си--оЪ --ше-о -Ъьянс- и -ы -ожете -ыть -т-|о--ны -р-жес|и-и и-ро|--и."); f("TUTORIAL33", "You can press the spacebar to make your character jump. Jumping can help you past obstacles, and it can be particularly useful if you're having trouble getting out of the water and onto dry land.", "Вы -ожете н-ж-ть Ъро-еЪ +Ъя Ърыж|-. Прыж|и -о-ут Ъо-очь - Ърео+оЪении ЪреЪятст-и|, - т-|же ино-+- ЪоЪезны Ъри -ыхо+е из -о+ы н- сушу."); f("TUTORIAL34", "You have completed your first quest! To collect your reward, you should return to the character who gave you the quest. When you complete a quest, you can see the corresponding quest giver on your minimap, provided you are nearby.", "Вы -ыЪоЪниЪи --ш Ъер-ы| |-ест! Что-ы ЪоЪучить с-ою н--р-+у, -ы +оЪжны -ернуться | Ъерсон-жу, |оторы| +-Ъ --- з-+-ние. Ко-+- -ы -ыЪоЪниЪи |-ест, -ы -ожете у-и+еть соот-етст-ующе-о Ъерсон-ж- н- --ше| -ини|-рте, Ъри усЪо-ии что -ы н-хо+итесь неЪо+-Ъе|у."); f("TUTORIAL35", "You have clicked a flight master who trains flying beasts to carry passengers from one location to another. For a minimal fee, you can swiftly travel to other flight masters that you have interacted with in the past. When you discover a new city, finding the flight master will allow you to return easily in the future.", "Вы |Ъи|нуЪи н- --стер- ЪоЪето-, |оторы| о-уч-ет Ъет-ющих сущест- Ъере-озить Ъ-сс-жиро- из о+но-о -ест- - +ру-ое. З- не-оЪьшую ЪЪ-ту -ы -ожете -ыстро +о-р-ться +о +ру-их --стеро- ЪоЪето-, с |оторы-и -ы уже и-еЪи честь о-щ-ться - ЪрошЪо-. Ко-+- -ы о-н-ружите но-ы| -оро+, Ъер-ы- +еЪо- н-|+ите --стер- ЪоЪето-, что-ы ЪоЪучить -оз-ожность - -у+уще- -ыстро -оз-р-щ-ться - этот -оро+."); f("TUTORIAL36", "The durability of one of your items is getting low. The paper doll below your minimap indicates the damaged item in yellow. Find a merchant in town to repair the item before it breaks.", "Прочность о+но-о из --ших Ъре+-ето- сиЪьно у-еньшиЪ-сь. Вы у-и+ите жеЪты| Ъре+уЪреж+-ющи| зн-чо| Ъо+ --ше| -ини|-рто|. Н-|+ите тор-о-ц- - -оро+е +Ъя Ъочин|и -ещи, Ъреж+е че- он- сЪо--ется!"); f("TUTORIAL37", "One of your items has broken! The paper doll below your minimap indicates the broken item in red. You can get the item repaired by a merchant in town. Until you do, you will gain no benefit from the item.", "О+ин из --ших Ъре+-ето- сЪо--Ъся! Вы у-и+ите |р-сны| Ъре+уЪреж+-ющи| зн-чо| Ъо+ --ше| -ини|-рто|. Вы не с-ожете исЪоЪьзо--ть эту -ещь Ъо|- не Ъочините ее."); f("TUTORIAL38", "Your character can learn up to two professions which will allow you to find or create items of value. To learn more about professions ask a guard in a major city for directions to the profession trainers.", "В-ш Ъерсон-ж -ожет -ыучить +-е Ърофессии, |оторые Ъоз-оЪят --- н-хо+ить иЪи соз+---ть интересные -ещи. ДЪя ЪоЪучение +оЪоЪнитеЪьно| инфор--ции о Ърофессиях сЪр-ши--|те охр-нни|о- - |руЪных -оро+-х Ъо Ъо-о+у учитеЪе| +Ъя р-зЪичных Ърофесси|."); f("TUTORIAL39", "You may want to invite other players to team up with you to more easily overcome your enemies. Many difficult quests can be quickly completed in a group, as quest credit is shared by the group. Moreover, groups earn bonus experience, relative to solo players.", "Вы -ожете Ъри-Ъ-сить +ру-их и-ро|о- | се-е - |о--н+у, что-ы -ыЪо Ъе-че уничтож-ть -р--о-. Мно-ие сЪожные |-есты -о-ут -ыть Ъе-|о -ыЪоЪнены -руЪЪо|, Ър--+- Ъри это- |-есто--я н--р-+- -у+ет р-з+еЪен- -еж+у чЪен--и -руЪЪы. Д-Ъее, -руЪЪы ЪоЪуч-ют -онус | оЪыту, Ъо ср--нению с о+иночны-и и-ро|--и."); f("TUTORIAL3", "You can rotate your camera view by dragging the left mouse button in the play field. You can rotate your character and your view at the same time by dragging the right mouse button in the play field.", "Вы -ожете -р-щ-ть |--еру, н-ж-- Ъе-ую |ноЪ|у -ыши и Ъере-ещ-я у|-з-теЪь - и-ро-о- Ъростр-нст-е. Т-| же -ожно Ъри Ъо-ощи Ър--о| |ноЪ|и -ыши -р-щ-ть --ше-о Ъерсон-ж- и е-о ЪоЪе зрения."); f("TUTORIAL40", "You have learned a new spell or ability! Use the Spellbook & Abilities button in your Action Bar to open your spellbook. Left-click and drag a spell or ability to move it to your Action Bar. The spellbook is organized by category, as indicated by the tabs sticking out from the right side of the book.", "Вы -ыучиЪи но-ое з-|Ъин-ние иЪи сЪосо-ность! ИсЪоЪьзу|те |ноЪ|у Кни-и З-|Ъин-ни| и СЪосо-носте| н- --ше| Ъ-неЪи +е|ст-и|. Ле-о| |ноЪ|о| -ыши -ожно Ъерет-с|и--ть з-|Ъин-ния иЪи сЪосо-ности н- Ъ-неЪь +е|ст-и|. В |ни-- з-|Ъин-ни| -се р-ссортиро--но Ъо |-те-ория-, |оторые ото-р-ж-ются |-| з-|Ъ-+|и с Ър--о| стороны |ни-и."); f("TUTORIAL41", "You have accepted an elite quest. Such quests are best undertaken in a group, for they will take you into areas inhabited by elite creatures. These creatures are significantly tougher than normal monsters; however, they are worth more experience. You can tell an elite creature by the golden dragon border around its portrait.", "Вы -зяЪи эЪитны| |-ест. Т-|ие |-есты Ъучше -се-о -р-ть -руЪЪо|, Ъос|оЪь|у +Ъя их -ыЪоЪнения --- Ъри+ется Ъосещ-ть -ест- с -ысо|оуро-е-ы-и -онстр--и. Эти сущест-- з--етно сиЪьнее с-оих соро+иче|; о+н-|о они и Ъриносят -оЪьшее |оЪичест-о оЪыт-. ЭЪитное сущест-о -ожно оЪре+еЪить Ъо зоЪото-у -ор+юру с +р-|оно- -о|ру- е-о Ъортрет-."); f("TUTORIAL42", "When you encounter something new, a help button will appear in the bottom center of your screen. Click the button for a brief explanation of how to interact with that part of the world. These hints will start with the basics and then progress to more advanced topics as you gain in experience.\r\ \r\ Thank you for playing, and good luck in your adventures!", "Ко-+- -ы о-н-ружите что-то но-ое, снизу э|р-н- Ъоя-ится |ноЪ|- сЪр--|и. Н-ж-ите н- |ноЪ|у и -ы ЪоЪучите Ъо+ро-ное оЪис-ние то-о, |-| -з-и-о+е|ст-о--ть с +-нно| ч-стью -ир-. Эти Ъо+с|-з|и -н-ч-Ъе ос-ещ-ют --зо-ые Ъонятия, - з-те-, - Ъроцессе ЪоЪучения оЪыт- и-ры, и -оЪее сЪожные те-ы.\r\ \r\ СЪ-си-о --- з- уч-стие - и-ре и у+-чи - --ших стр-нст-иях!"); f("TUTORIAL43", "An NPC with a gray '!' over its head has a quest that you are too low level to accept. Check back once you gain a few levels.", "У НПЦ с серы- '!' н-+ -оЪо-о| есть |-ест, но -ы еще сЪиш|о- неоЪытны, что-ы е-о -зять. Н--е+ы--|тесь | не-у Ъозже, |о-+- ЪоЪучите нес|оЪь|о уро-не|."); f("TUTORIAL44", "You have obtained a ranged weapon. To use it, equip it, and then open up your spellbook and drag the Shoot or Throw ability into your Action Bar.", "ТеЪерь -ы о-Ъ-+-теЪь +-Ъьно-о|но-о оружия. Возь-ите е-о - ру|и, - з-те- от|ро|те --шу |ни-у сЪосо-носте| и Ъерет-щите сЪосо-ность СтреЪять иЪи Мет-ть н- --шу Ъ-неЪь +е|ст-и|."); f("TUTORIAL45", "You cannot fire bows and guns without ammunition. To purchase ammunition, visit a gun or bow merchant in a city. To equip ammunition, right-click it.", "НеЪьзя стреЪять из Ъу|о- и руже| -ез --униции. Что-ы |уЪить --уницию, з--Ъяните | тор-о-цу Ъу|--и иЪи ружья-и - -оро+е. ДЪя исЪоЪьзо--ния --униции |Ъи|ните н- не| Ър--о| |ноЪ|о| -ыши."); f("TUTORIAL46", "You have joined a raid group: a group with an increased limit of 40 members.\r\ \r\ |cffff2020While in a raid group, you will not earn credit towards most non-raid quests by killing creatures or collecting items.|r", "Вы -стуЪиЪи - ре|+--руЪЪу: -руЪЪу с у-еЪиченны- Ъи-ито- - 40 чеЪо-е|.\r\ \r\ |cffff2020В сост--е ре|+--руЪЪы -ы не с-ожете ЪоЪучить нере|+о-ые |-есты с у-и|ст-о- -онстро- иЪи со-ир-ние- оЪре+еЪенных Ъре+-ето-.|r"); f("TUTORIAL47", "You are now waiting to join a group through a meeting stone. The meeting stone indicator is a bubble attached to the mini-map. You can click on that indicator to remove yourself from the meeting stone queue.", "Вы ж+ете -стуЪЪения - -руЪЪу Ъосре+ст-о- |--ня -стреч. Ин+и|-тор |--ня -стреч -ы-Ъя+ит |-| Ъузырь, Ъри|реЪЪенны| | -ини-|-рте. Вы -ожете |Ъи|нуть н- этот зн-чо|, что-ы у+-Ъить се-я из очере+и н- ожи+-ние."); f("TUTORIAL48", "You are now in a queue to enter a battleground. You may check your status by mousing over the icon on your minimap.", "Вы н-хо+итесь - очере+и н- -хо+ - ПоЪе Ср-жени|. Вы -ожете Ъро-ерить с-о| ст-тус, н--е+я -ыш|у н- -ини|-рту."); f("TUTORIAL49", "You are now eligible to join battle. Click \"Join Battle\" in the dialog or right click the battleground icon on the minimap.", "В-- р-зрешено -стуЪить - -о|. Н-ж-ите \"ВстуЪить - -о|\" - +и-Ъо-е иЪи с+еЪ-|те Ър--ы| |Ъи| н- и|он|е ПоЪя Ср-жени| н- -ини|-рте."); f("TUTORIAL4", "Left-Click selects a target and Right-Click interacts with it.", "Ле-ы| щеЪчо| -ыши -ы-ир-ет цеЪь, - с Ъо-ощью Ър--о-о щеЪч|- Ъроиз-о+ится -з-и-о+е|ст-ие с цеЪью."); f("TUTORIAL5", "You enter combat mode by right clicking on your target and then moving into combat range. You will automatically start swinging at your target.", "В режи- -оя -ожно -о|ти Ър--ы- |Ъи|о- н- --ше| цеЪи и Ъо+о|+я н- +ист-нцию -оя. Вы --то--тичес|и н-чнете -ить Ъо --ше-у -р--у."); f("TUTORIAL6", "You can cast spells and use special abilities on the enemy by clicking on the buttons in your action bar along the lower left portion of the screen.", "Вы -ожете |оЪ+о--ть з-|Ъин-ния и исЪоЪьзо--ть сЪеци-Ъьные сЪосо-ности н- -р---, |Ъи|-я н- |ноЪ|и - --ше| Ъ-неЪи +е|ст-и| - нижне| ч-сти э|р-н-."); f("TUTORIAL7", "Right-Click on a creature’s corpse to loot it. You can then right click on items in the loot pane to place them in your backpack.", "Трофеи -ожно со-ир-ть Ъри Ъо-ощи Ър--о-о щеЪч|- -ыши н- труЪе -онстр-. З-те- -ожно Ър--ы- щеЪч|о- н- Ъре+-ет-х - Ъ-неЪи трофее- Ъере|и+ы--ть их - --ш рю|з-|."); f("TUTORIAL8", "An item went into your backpack. You can click on the backpack button in the lower right part of the screen to open your backpack. Move the mouse over the item to see what it is.", "Пре+-ет ЪоЪ-Ъ - --ш рю|з-|. Вы -ожете |Ъи|нуть н- |ноЪ|е рю|з-|- - Ър--о| нижне| ч-сти э|р-н- +Ъя Ърос-отр- е-о со+ержи-о-о. Пере-ещ-|те у|-з-теЪь -ыши н-+ Ъре+-ет--и что-ы у-и+еть их оЪис-ния."); f("TUTORIAL9", "Right click on items to use them. You can drag usable items to your action bar if you want to be able to use it without opening your backpack.", "Пр--ы- щеЪч|о- -ыши -ожно исЪоЪьзо--ть Ъре+-еты. ИсЪоЪьзуе-ые Ъре+-еты -ожно Ъерет-с|и--ть н- Ъ-неЪь +е|ст-и|, есЪи -ы хотите Ъри-енять их -ыстро и не Ъ-зить |-ж+ы| р-з - рю|з-|."); f("TWO_HANDED", "Two Handed Weapon", "Д-уручное оружие"); f("TWOHANDEDWEAPONBEINGWIELDED", "Cannot wield in second hand, you are holding a 2-handed item!", "НеЪьзя -зять -о -торую ру|у, -ы +ержите +-уручную -ещь!"); f("UIOPTIONS_MENU", "Interface Options", "Интерфе|с"); f("UKNOWNBEING", "Unknown Being", "Неиз-естное сущест-о"); f("UNAVAILABLE", "Unavailable", "Не+остуЪно"); f("UNBIND", "Unbind Key", "Ос-о-о+ить |Ъ--ишу"); f("UNIT_LETHAL_LEVEL_DEAD_TEMPLATE", "Level ?? Corpse", "Уро-ень ?? ТруЪ"); f("UNIT_LETHAL_LEVEL_TEMPLATE", "Level ??", "Уро-ень ??"); f("UNIT_LEVEL_DEAD_TEMPLATE", "Level %d Corpse", "ТруЪ %d уро-ня"); f("UNIT_LEVEL_TEMPLATE", "Level %d", "%d уро-ень"); f("UNIT_PLUS_LEVEL_TEMPLATE", "Level %d Elite", "ЭЪит- %d уро-ня"); f("UNIT_SKINNABLE", "Skinnable", "Со ш|уро|"); f("UNIT_TYPE_LETHAL_LEVEL_TEMPLATE", "Level ?? %s", "?? уро-ня %s"); f("UNIT_TYPE_LEVEL_TEMPLATE", "Level %d %s", "%d уро-ня %s"); f("UNIT_TYPE_PLUS_LEVEL_TEMPLATE", "Level %d Elite %s", "%d уро-ня эЪитны| %s"); f("UNITNAME_TITLE_CHARM", "%s's Minion", "Хозяин - %s"); f("UNITNAME_TITLE_CREATION", "%s's Creation", "Хозяин - %s"); f("UNITNAME_TITLE_GUARDIAN", "%s's Guardian", "Хозяин - %s"); f("UNITNAME_TITLE_MINION", "%s's Minion", "Хозяин - %s"); f("UNITNAME_TITLE_PET", "%s's Pet", "Хозяин - %s"); f("UNKNOWN", "Unknown", "Неиз-естно"); f("UNLEARN_SKILL_TOOLTIP", "Unlearn this profession", "З--ыть эту Ърофессию"); f("UNLEARN_SKILL", "Do you want to unlearn %s?", "Вы +е|ст-итеЪьно хотите з--ыть %s?"); f("UNLEARN", "Unlearn", "З--ыть"); f("UNLOCK_WINDOW", "Unlock Window", "Р-з-Ъо|иро--ть о|но"); f("USABLE_ITEMS", "Usable Items", "По+хо+ящие Ъре+-еты"); f("USE_ITEM", "Use Item", "ИсЪоЪьзо--ть -ещь"); f("USE_NO_DROP", "Using this item will bind it to you.", "ИсЪоЪьзо--ние это| -ещи с+еЪ-ет ее --ше| и-енно|."); f("USE_SOULSTONE", "Reincarnate", "Реин|-рн-ция"); f("USE_UISCALE", "Use UI Scale", "М-сшт-- интерфе|с-"); f("USED", "Already Known", "Уже из-естно"); f("USE", "Use", "ИсЪоЪьзо--ть"); f("VERBAL_HARASSMENT_DESCRIPTION", "Verbal abuse from one player to another.", "СЪо-есные ос|ор-Ъения от о+но-о и-ро|- +ру-о-у."); f("VERBAL_HARASSMENT_TEXT1", "Below are some tips to deal with verbal harassment:", "Ниже нес|оЪь|о со-ето- +Ъя ситу-ци| с -ер--Ъьны-и ос|ор-Ъения-и:"); f("VERBAL_HARASSMENT_TEXT2", "Ask the harassing player to stop, and place him/her on your ignore list.", "ПоЪросите н-+ое+Ъи-о-о и-ро|- Ъре|р-тить это, и Ъо-естите е-о - сЪисо| и-нориро--ния."); f("VERBAL_HARASSMENT_TEXT3", "Ensure that you do not instigate further harassment.", "У-е+итесть, что -ы не Ъо+стре|-ете е-о |-| Ъи-о."); f("VERBAL_HARASSMENT_TEXT4", "Immediately report all language that is racist, extremely sexual, and/or violent; this type of language is always considered harassment.", "Соо-щения о Ъю-о- Ъроя-Ъении р-сиз--, ЪоЪо-о| +ис|ри-ин-ции и/иЪи н-сиЪи|, этот тиЪ речи -се-+- р-сс--три--ется |-| ос|ор-Ъение"); f("VERBAL_HARASSMENT", "Verbal Harassment", "Вер--Ъьное ос|ор-Ъение"); f("VERTEX_ANIMATION_SHADERS", "Vertex Animation Shaders", "Верте|сные ше|+еры -ни--ции"); f("VERTICAL_SYNC", "Vertical Sync", "Верти|-Ъьн-я синхрониз-ция"); f("VICTORY_TEXT0", "Horde Wins", "По-е+- Ор+ы"); f("VICTORY_TEXT1", "Alliance Wins", "По-е+- АЪьянс-"); f("VIDEOOPTIONS_MENU", "Video Options", "Н-стро||и -и+ео"); f("VOICEMACRO_0_Dw_0_FEMALE", "Help me!", "По-о-ите -не!"); f("VOICEMACRO_0_Dw_0", "Help me!", "По-о-ите -не!"); f("VOICEMACRO_0_Dw_1_FEMALE", "I need help!", "Мне нужн- Ъо-ощь!"); f("VOICEMACRO_0_Dw_1", "I need help!", "Мне нужн- Ъо-ощь!"); f("VOICEMACRO_0_Gn_0_FEMALE", "Can I get some help?", "Мо-у я -осЪоЪьзо--ться --ше| Ъо-ощью?"); f("VOICEMACRO_0_Gn_0", "Could you help, please?", "Вы не -о-Ъи -ы Ъо-очь?"); f("VOICEMACRO_0_Gn_1_FEMALE", "Please, help me!", "По-о-и -не Ъож-Ъу|ст-!"); f("VOICEMACRO_0_Gn_1", "Please, help me!", "По-о-и -не Ъож-Ъу|ст-!"); f("VOICEMACRO_0_Gn_2_FEMALE", "I need help!", "Мне нужн- Ъо-ощь!"); f("VOICEMACRO_0_Hu_0_FEMALE", "I need help!", "Мне нужн- Ъо-ощь!"); f("VOICEMACRO_0_Hu_0", "I require aid!", "Мне нео-хо+и-- Ъо++ерж|-!"); f("VOICEMACRO_0_Hu_1_FEMALE", "Help me!", "По-о-ите -не!"); f("VOICEMACRO_0_Hu_1", "Aid me!", "По-о-ите -не!"); f("VOICEMACRO_0_Ni_0_FEMALE", "Aid me!", "По-о-ите -не!"); f("VOICEMACRO_0_Ni_0", "Aid me!", "По-о-ите -не!"); f("VOICEMACRO_0_Ni_1_FEMALE", "Assist me!", "По++ержите -еня!"); f("VOICEMACRO_0_Ni_1", "To my side!", "Ко -не!"); f("VOICEMACRO_0_Ni_2", "Assist me!", "По++ержи -еня!"); f("VOICEMACRO_0_Or_0_FEMALE", "I need help!", "Мне нужн- Ъо-ощь!"); f("VOICEMACRO_0_Or_0", "I need help!", "Мне нужн- Ъо-ощь!"); f("VOICEMACRO_0_Or_1_FEMALE", "Aid me!", "По-о-ите -не!"); f("VOICEMACRO_0_Or_1", "Aid me!", "По-о-ите -не!"); f("VOICEMACRO_0_Sc_0_FEMALE", "Need your help!", "Нужн- --ш- Ъо-ощь!"); f("VOICEMACRO_0_Sc_0", "I need help!", "Мне нужн- Ъо-ощь!"); f("VOICEMACRO_0_Sc_1_FEMALE", "Help me!", "По-о-ите -не!"); f("VOICEMACRO_0_Sc_1", "Help me!", "По-о-и -не!"); f("VOICEMACRO_0_Ta_0_FEMALE", "Aid me!", "По-о-ите -не!"); f("VOICEMACRO_0_Ta_0", "Give me aid!", "О-есЪечьте -не Ъо++ерж|у!"); f("VOICEMACRO_0_Ta_1_FEMALE", "Help!", "По-о-ите!"); f("VOICEMACRO_0_Ta_1", "Help!", "По-о-ите!"); f("VOICEMACRO_0_Ta_2", "Aid me!", "По-о-ите -не!"); f("VOICEMACRO_0_Tr_0_FEMALE", "Help me!", "По-о-ите -не!"); f("VOICEMACRO_0_Tr_0", "Help me!", "По-о-ите -не!"); f("VOICEMACRO_0_Tr_1_FEMALE", "Assist me!", "По++ержите -еня!"); f("VOICEMACRO_0_Tr_1", "Assist me!", "По++ержите -еня!"); f("VOICEMACRO_1_Dw_0_FEMALE", "Danger approaching!", "ОЪ-сность н-+-и--ется!"); f("VOICEMACRO_1_Dw_0", "Danger approaching!", "ОЪ-сность н-+-и--ется!"); f("VOICEMACRO_1_Dw_1_FEMALE", "Heads up!", "Выше -оЪо-ы!"); f("VOICEMACRO_1_Dw_1", "Heads up!", "Выше -оЪо-ы!"); f("VOICEMACRO_1_Gn_0_FEMALE", "Danger approaches!", "ОЪ-сность н-+-и--ется!"); f("VOICEMACRO_1_Gn_0", "Danger approaches!", "ОЪ-сность н-+-и--ется!"); f("VOICEMACRO_1_Hu_0_FEMALE", "Guard yourself!", "К оружию!"); f("VOICEMACRO_1_Hu_0", "Guard yourself!", "К оружию!"); f("VOICEMACRO_1_Hu_1_FEMALE", "On your guard!", "При-ото-иться | о-ороне!"); f("VOICEMACRO_1_Hu_1", "On your guard!", "При-ото-иться | о-ороне!"); f("VOICEMACRO_1_Ni_0_FEMALE", "Danger!", "ОЪ-сность!"); f("VOICEMACRO_1_Ni_0", "Beware!", "Осторожно!"); f("VOICEMACRO_1_Ni_1_FEMALE", "Be alert!", "Бу+ьте н-че|у!"); f("VOICEMACRO_1_Ni_1", "Be alert!", "Бу+ьте н-че|у!"); f("VOICEMACRO_1_Or_0_FEMALE", "On your guard!", "Бу+ьте осторожны!"); f("VOICEMACRO_1_Or_0", "Watch it!", "Бу+ьте осторожен!"); f("VOICEMACRO_1_Or_1_FEMALE", "Incoming!", "Вр--и!"); f("VOICEMACRO_1_Or_1", "Incoming!", "Вр--и!"); f("VOICEMACRO_1_Or_2", "On your guard!", "При-ото-иться | о-ороне!"); f("VOICEMACRO_1_Sc_0_FEMALE", "Danger!", "ОЪ-сность!"); f("VOICEMACRO_1_Sc_0", "Danger!", "ОЪ-сность!"); f("VOICEMACRO_1_Sc_1_FEMALE", "Incoming!", "Вр--и!"); f("VOICEMACRO_1_Sc_1", "Incoming!", "Вр--и!"); f("VOICEMACRO_1_Ta_0_FEMALE", "Danger approaches!", "ОЪ-сность н-+-и--ется!"); f("VOICEMACRO_1_Ta_0", "Danger approaches!", "ОЪ-сность н-+-и--ется!"); f("VOICEMACRO_1_Ta_1_FEMALE", "On your guard!", "При-ото-иться | о-ороне!"); f("VOICEMACRO_1_Ta_1", "On your guard!", "При-ото-иться | о-ороне!"); f("VOICEMACRO_1_Ta_2_FEMALE", "Be watchful!", "Бу+ьте -ни--теЪьны!"); f("VOICEMACRO_1_Tr_0_FEMALE", "There be danger!", "Чу-ст-ую оЪ-сность!"); f("VOICEMACRO_1_Tr_0", "There be danger!", "Чу-ст-ую оЪ-сность!"); f("VOICEMACRO_1_Tr_1_FEMALE", "Bad things coming!", "Ж+ите неЪриятносте|!"); f("VOICEMACRO_1_Tr_1", "Bad things coming!", "Ж+ите неЪриятносте|!"); f("VOICEMACRO_10_Dw_0_FEMALE", "Shoot to kill!", "СтреЪять н- Ъор-жение!"); f("VOICEMACRO_10_Dw_0", "Open fire!", "От|рыть о-онь!"); f("VOICEMACRO_10_Dw_1_FEMALE", "Open fire!", "От|рыть о-онь!"); f("VOICEMACRO_10_Dw_1", "Fire!", "О-онь!"); f("VOICEMACRO_10_Gn_0_FEMALE", "Shoot!", "СтреЪя|те!"); f("VOICEMACRO_10_Gn_0", "Hurry, fire!", "Вни--ние, о-онь!"); f("VOICEMACRO_10_Gn_1_FEMALE", "Fire now!", "СтреЪяю!"); f("VOICEMACRO_10_Gn_1", "Shoot!", "СтреЪя|те!"); f("VOICEMACRO_10_Hu_0_FEMALE", "Attack!", "В -т-|у!"); f("VOICEMACRO_10_Hu_0", "Fire at will!", "СтреЪять Ъо с-ое-у ус-отрению!"); f("VOICEMACRO_10_Hu_1_FEMALE", "Fire!", "О-онь!"); f("VOICEMACRO_10_Hu_1", "Fire!", "О-онь!"); f("VOICEMACRO_10_Ni_0_FEMALE", "Strike quickly!", "Н-нести у+-р!"); f("VOICEMACRO_10_Ni_0", "Fire at will!", "СтреЪять Ъо с-ое-у ус-отрению!"); f("VOICEMACRO_10_Ni_1_FEMALE", "Fire!", "О-онь!"); f("VOICEMACRO_10_Ni_1", "Fire!", "О-онь!"); f("VOICEMACRO_10_Or_0_FEMALE", "Open fire!", "От|рыть о-онь!"); f("VOICEMACRO_10_Or_0", "Shoot!", "СтреЪя|те!"); f("VOICEMACRO_10_Or_1_FEMALE", "Fire!", "О-онь!"); f("VOICEMACRO_10_Or_1", "Let 'em have it!", "Пусть и- +ост-нется!"); f("VOICEMACRO_10_Or_2_FEMALE", "Shoot!", "СтреЪя|те!"); f("VOICEMACRO_10_Sc_0_FEMALE", "Fire!", "О-онь!"); f("VOICEMACRO_10_Sc_0", "Shoot to kill!", "СтреЪять н- Ъор-жение!"); f("VOICEMACRO_10_Sc_1_FEMALE", "Open fire!", "От|рыть о-онь!"); f("VOICEMACRO_10_Sc_1", "Open fire!", "От|рыть о-онь!"); f("VOICEMACRO_10_Ta_0_FEMALE", "Fire away!", "СтреЪя|те же!"); f("VOICEMACRO_10_Ta_0", "Unleash your fury!", "Ос-о-о+и с-ою ярость!"); f("VOICEMACRO_10_Ta_1_FEMALE", "Strike now!", "СтреЪя|те!"); f("VOICEMACRO_10_Ta_1", "Strike now!", "СтреЪя|те!"); f("VOICEMACRO_10_Tr_0_FEMALE", "Shoot them!", "У-е|те их!"); f("VOICEMACRO_10_Tr_0", "Shoot 'em!", "У-е|те их!"); f("VOICEMACRO_10_Tr_1_FEMALE", "Light 'em up!", "По+жи--|!"); f("VOICEMACRO_10_Tr_1", "Light 'em up!", "По+жи--|!"); f("VOICEMACRO_12_Dw_0_FEMALE", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Dw_0", "How's it hanging?", "К-| +еЪ-?"); f("VOICEMACRO_12_Dw_1_FEMALE", "Hi, there.", "Э|, Ъри-ет."); f("VOICEMACRO_12_Dw_1", "Hello.", "При-ет."); f("VOICEMACRO_12_Dw_2_FEMALE", "How are you?", "К-| ты?"); f("VOICEMACRO_12_Dw_2", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Dw_3", "How are you?", "К-| ты?"); f("VOICEMACRO_12_Gn_0_FEMALE", "Hello.", "При-ет."); f("VOICEMACRO_12_Gn_0", "Hello.", "При-ет."); f("VOICEMACRO_12_Gn_1_FEMALE", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Gn_1", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Gn_2_FEMALE", "Hi, there.", "Э|, Ъри-ет."); f("VOICEMACRO_12_Gn_2", "Salutations.", "С-Ъют."); f("VOICEMACRO_12_Gn_3", "Hi, there.", "Э|, Ъри-ет."); f("VOICEMACRO_12_Hu_0_FEMALE", "Hi.", "Х-|."); f("VOICEMACRO_12_Hu_0", "Hi.", "Х-|."); f("VOICEMACRO_12_Hu_1_FEMALE", "Hello.", "При-ет."); f("VOICEMACRO_12_Hu_1", "Good tidings.", "К-|ие но-ости?"); f("VOICEMACRO_12_Hu_2_FEMALE", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Hu_2", "Hail.", "З+оро-о."); f("VOICEMACRO_12_Hu_3", "Well met.", "Приятно Ъозн-|о-иться."); f("VOICEMACRO_12_Ni_0_FEMALE", "Hello.", "При-ет."); f("VOICEMACRO_12_Ni_0", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Ni_1_FEMALE", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Ni_1", "Well met.", "Приятно Ъозн-|о-иться."); f("VOICEMACRO_12_Ni_2_FEMALE", "Well met.", "Приятно Ъозн-|о-иться."); f("VOICEMACRO_12_Ni_2", "Hi.", "Х-|."); f("VOICEMACRO_12_Ni_3_FEMALE", "Hi.", "Х-|."); f("VOICEMACRO_12_Or_0_FEMALE", "Thram-ka.", "З+ря-!"); f("VOICEMACRO_12_Or_0", "Thram-ka.", "!"); f("VOICEMACRO_12_Or_1_FEMALE", "Hey.", "Хе|."); f("VOICEMACRO_12_Or_1", "Hey.", "Хе|."); f("VOICEMACRO_12_Or_2_FEMALE", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Or_2", "Hello.", "При-ет."); f("VOICEMACRO_12_Sc_0_FEMALE", "Hello.", "При-ет."); f("VOICEMACRO_12_Sc_0", "Hello.", "При-ет."); f("VOICEMACRO_12_Sc_1_FEMALE", "Hi, there.", "Э|, Ъри-ет."); f("VOICEMACRO_12_Sc_1", "Hi, there.", "Э|, Ъри-ет."); f("VOICEMACRO_12_Sc_2_FEMALE", "Hey.", "Хе|."); f("VOICEMACRO_12_Sc_2", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Ta_0_FEMALE", "Hi.", "Х-|."); f("VOICEMACRO_12_Ta_0", "Hi.", "Х-|."); f("VOICEMACRO_12_Ta_1_FEMALE", "Hello.", "При-ет."); f("VOICEMACRO_12_Ta_1", "Hello.", "При-ет."); f("VOICEMACRO_12_Ta_2_FEMALE", "How are you?", "К-| ты?"); f("VOICEMACRO_12_Ta_2", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Tr_0_FEMALE", "Hello.", "При-ет."); f("VOICEMACRO_12_Tr_0", "Hey, there.", "Хе|, Ъри-ет."); f("VOICEMACRO_12_Tr_1_FEMALE", "Hey, there.", "Хе|, Ъри-ет."); f("VOICEMACRO_12_Tr_1", "Hey, man.", "Хе|, -ужи|."); f("VOICEMACRO_12_Tr_2_FEMALE", "Greetings.", "При-етст-ую."); f("VOICEMACRO_12_Tr_2", "What be happening?", "Что-то сЪучиЪось?"); f("VOICEMACRO_13_Dw_0_FEMALE", "So long.", "До с|оро-о."); f("VOICEMACRO_13_Dw_0", "Farewell.", "До -стречи."); f("VOICEMACRO_13_Dw_1_FEMALE", "Goodbye.", "По|-."); f("VOICEMACRO_13_Dw_1", "Till we meet again.", "Н-+еюсь, -ы -стрети-ся сно--."); f("VOICEMACRO_13_Dw_2_FEMALE", "See ya.", "У-и+и-ся."); f("VOICEMACRO_13_Dw_2", "See you.", "У-и+и-ся."); f("VOICEMACRO_13_Gn_0_FEMALE", "Farewell.", "До -стречи."); f("VOICEMACRO_13_Gn_0", "Farewell.", "До -стречи."); f("VOICEMACRO_13_Gn_1_FEMALE", "Goodbye.", "По|-."); f("VOICEMACRO_13_Gn_1", "Goodbye.", "По|-."); f("VOICEMACRO_13_Gn_2_FEMALE", "It's been quite an experience.", "Это -ыЪо |Ъ-ссно."); f("VOICEMACRO_13_Gn_2", "It's been fun.", "БыЪо Ъриятно Ъозн-|о-иться."); f("VOICEMACRO_13_Gn_3_FEMALE", "I'll always treasure our time together.", "Я з-Ъо-ню это со--естно Ъро-е+енное -ре-я н--се-+-."); f("VOICEMACRO_13_Gn_3", "I'll miss you.", "Еще -стрети-ся."); f("VOICEMACRO_13_Hu_0_FEMALE", "Goodbye.", "По|-."); f("VOICEMACRO_13_Hu_0", "Farewell.", "До -стречи."); f("VOICEMACRO_13_Hu_1_FEMALE", "Till we meet again.", "Н-+еюсь, -ы еще -стрети-ся."); f("VOICEMACRO_13_Hu_1", "Till we meet again.", "Н-+еюсь, -ы еще -стрети-ся."); f("VOICEMACRO_13_Hu_2_FEMALE", "It's been fun.", "Это -ыЪо |Ъ-ссно."); f("VOICEMACRO_13_Hu_2", "It's been fun.", "Это -ыЪо |Ъ-ссно."); f("VOICEMACRO_13_Ni_0_FEMALE", "Goodbye.", "По|-."); f("VOICEMACRO_13_Ni_0", "Good journey.", "Сч-стЪи-о-о Ъути."); f("VOICEMACRO_13_Ni_1_FEMALE", "I wish you well.", "ЖеЪ-ю -се-о н-иЪучше-о."); f("VOICEMACRO_13_Ni_1", "Goodbye.", "По|-."); f("VOICEMACRO_13_Ni_2_FEMALE", "Till we meet again.", "Н-+еюсь, -ы еще -стрети-ся."); f("VOICEMACRO_13_Ni_2", "I wish you well.", "ЖеЪ-ю -се-о н-иЪучше-о."); f("VOICEMACRO_13_Or_0_FEMALE", "Stay strong.", "Бу+ь сиЪьны-."); f("VOICEMACRO_13_Or_0", "Until our paths cross again.", "Н-ши Ъути еще о-яз-теЪьно Ъересе|утся."); f("VOICEMACRO_13_Or_1_FEMALE", "May you always be victorious.", "Пусть Ъо-е+- -у+ет -се-+- н- т-ое| стороне."); f("VOICEMACRO_13_Or_1", "Stay strong.", "Бу+ь сиЪьны-."); f("VOICEMACRO_13_Or_2_FEMALE", "Until next time.", "До с|оро-о."); f("VOICEMACRO_13_Or_2", "May your blade be true.", "Пусть т-о| |Ъино| ни|о-+- не Ъро--хнется."); f("VOICEMACRO_13_Sc_0_FEMALE", "Goodbye.", "По|-."); f("VOICEMACRO_13_Sc_0", "Goodbye.", "По|-."); f("VOICEMACRO_13_Sc_1_FEMALE", "It's been real.", "Т-|о-- жизнь."); f("VOICEMACRO_13_Sc_1", "Have a bad day.", "Все ЪЪохое - ЪрошЪо-."); f("VOICEMACRO_13_Sc_2_FEMALE", "Good luck.", "У+-чи."); f("VOICEMACRO_13_Sc_2", "Stay optimistic.", "Не -у+ь Ъесси-исто-."); f("VOICEMACRO_13_Ta_0_FEMALE", "Farewell.", "До -стречи."); f("VOICEMACRO_13_Ta_0", "Good journey.", "Сч-стЪи-о-о ЪутиGood journey."); f("VOICEMACRO_13_Ta_1_FEMALE", "Goodbye.", "По|-."); f("VOICEMACRO_13_Ta_1", "May our paths cross again.", "Н-ши Ъути еще о-яз-теЪьно Ъересе|утся."); f("VOICEMACRO_13_Ta_2_FEMALE", "May our paths cross again.", "Н-ши Ъути еще о-яз-теЪьно Ъересе|утся."); f("VOICEMACRO_13_Ta_2", "May the wind be at your back.", "ПоЪутно-о -етр-."); f("VOICEMACRO_13_Tr_0_FEMALE", "Goodbye.", "По|-."); f("VOICEMACRO_13_Tr_0", "Catch you later.", "Еще -стрети-ся."); f("VOICEMACRO_13_Tr_1_FEMALE", "So long.", "До с|оро-о."); f("VOICEMACRO_13_Tr_1", "It been real.", "Т-|о-- жизнь."); f("VOICEMACRO_13_Tr_2_FEMALE", "Catch you later.", "Еще -стрети-ся."); f("VOICEMACRO_13_Tr_2", "Smell you later.", "Пре+чу-ст-ую с|орую -стречу."); f("VOICEMACRO_14_Dw_0_FEMALE", "Sure.", "Конечно."); f("VOICEMACRO_14_Dw_0", "Yes.", "Д-."); f("VOICEMACRO_14_Dw_1_FEMALE", "Damn straight.", "Черто-с|и -ерно."); f("VOICEMACRO_14_Dw_1", "Sure.", "Конечно."); f("VOICEMACRO_14_Dw_2_FEMALE", "Of course.", "С--о со-о|."); f("VOICEMACRO_14_Dw_2", "Aye.", "А--."); f("VOICEMACRO_14_Dw_3", "Damn straight.", "Черто-с|и -ерно."); f("VOICEMACRO_14_Gn_0_FEMALE", "Certainly.", "НеЪре-енно."); f("VOICEMACRO_14_Gn_0", "Sure.", "Конечно."); f("VOICEMACRO_14_Gn_1_FEMALE", "Of course.", "С--о со-о|."); f("VOICEMACRO_14_Gn_1", "Affirmative.", "Со-Ъ-сен."); f("VOICEMACRO_14_Gn_2_FEMALE", "Indubitably.", "БессЪорно."); f("VOICEMACRO_14_Gn_2", "Indubitably.", "БессЪорно."); f("VOICEMACRO_14_Hu_0_FEMALE", "Yes.", "Д-."); f("VOICEMACRO_14_Hu_0", "Certainly.", "НеЪре-енно."); f("VOICEMACRO_14_Hu_1_FEMALE", "Sure.", "Конечно."); f("VOICEMACRO_14_Hu_1", "Sounds fine.", "З-учит -ерно."); f("VOICEMACRO_14_Hu_2_FEMALE", "Why not.", "Поче-у -ы и нет."); f("VOICEMACRO_14_Hu_2", "Uh huh.", "У-у."); f("VOICEMACRO_14_Ni_0_FEMALE", "Yes.", "Д-."); f("VOICEMACRO_14_Ni_0", "Yes.", "Д-."); f("VOICEMACRO_14_Ni_1_FEMALE", "Certainly.", "НеЪре-енно."); f("VOICEMACRO_14_Ni_1", "Of course.", "Конечно."); f("VOICEMACRO_14_Ni_2_FEMALE", "Naturally.", "Естест-енно."); f("VOICEMACRO_14_Ni_2", "Naturally.", "Естест-енно."); f("VOICEMACRO_14_Or_0_FEMALE", "D'abu.", "Д'--у."); f("VOICEMACRO_14_Or_0", "D'abu.", "Д'--у."); f("VOICEMACRO_14_Or_1_FEMALE", "Zug zug.", "З-- з--."); f("VOICEMACRO_14_Or_1", "Zug zug.", "З-- з--."); f("VOICEMACRO_14_Or_2", "(grunt)", "(хрю|-нье)"); f("VOICEMACRO_14_Or_2_FEMALE", "(grunt)", "(хрю|-нье)"); f("VOICEMACRO_14_Or_3_FEMALE", "Uh huh.", "У-у."); f("VOICEMACRO_14_Or_3", "Yes.", "Д-."); f("VOICEMACRO_14_Sc_0_FEMALE", "Yes.", "Д-."); f("VOICEMACRO_14_Sc_0", "Yes.", "Д-."); f("VOICEMACRO_14_Sc_1_FEMALE", "Why not.", "Поче-у -ы и нет."); f("VOICEMACRO_14_Sc_1", "Certainly.", "НеЪре-енно."); f("VOICEMACRO_14_Sc_2_FEMALE", "I suppose so.", "Я ЪоЪ---ю, т-|."); f("VOICEMACRO_14_Sc_2", "I suppose so.", "Я ЪоЪ---ю, +-."); f("VOICEMACRO_14_Ta_0_FEMALE", "Yes.", "Д-."); f("VOICEMACRO_14_Ta_0", "Yes.", "Д-."); f("VOICEMACRO_14_Ta_1_FEMALE", "Naturally.", "Естест-енно."); f("VOICEMACRO_14_Ta_1", "I believe so.", "Ви+и-о, +-."); f("VOICEMACRO_14_Ta_2_FEMALE", "Of course.", "Конечно."); f("VOICEMACRO_14_Ta_2", "It is meant to be.", "ДоЪжно -ыть т-|."); f("VOICEMACRO_14_Tr_0_FEMALE", "Sure thing.", "Понятное +еЪо."); f("VOICEMACRO_14_Tr_0", "Of course, man.", "Конечно, -ужи|."); f("VOICEMACRO_14_Tr_1_FEMALE", "Dig it.", "Ясное +еЪо."); f("VOICEMACRO_14_Tr_1", "Sure thing.", "Понятное +еЪо."); f("VOICEMACRO_14_Tr_2_FEMALE", "Yeah, man.", "Д-, -ужи|."); f("VOICEMACRO_14_Tr_2", "I be feeling you.", "Чу-ст-ую, это т-|."); f("VOICEMACRO_14_Tr_3", "I dig it.", "Ясное +еЪо."); f("VOICEMACRO_15_Dw_0_FEMALE", "No.", "Нет."); f("VOICEMACRO_15_Dw_0", "No.", "Нет."); f("VOICEMACRO_15_Dw_1_FEMALE", "Get bent.", "Ну-ну."); f("VOICEMACRO_15_Dw_1", "Uh uh.", "У-у."); f("VOICEMACRO_15_Dw_2_FEMALE", "Not a chance.", "Не-оз-ожно."); f("VOICEMACRO_15_Dw_2", "No way.", "Не -ы|+ет."); f("VOICEMACRO_15_Dw_3", "Not on your life.", "Не - это| жизни."); f("VOICEMACRO_15_Gn_0_FEMALE", "No way.", "Не -ы|+ет."); f("VOICEMACRO_15_Gn_0", "No.", "Нет."); f("VOICEMACRO_15_Gn_1_FEMALE", "Not on your life.", "Не - это| жизни."); f("VOICEMACRO_15_Gn_1", "No way.", "Не -ы|+ет."); f("VOICEMACRO_15_Gn_2_FEMALE", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Gn_2", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Hu_0_FEMALE", "No.", "Нет."); f("VOICEMACRO_15_Hu_0", "No.", "Нет."); f("VOICEMACRO_15_Hu_1_FEMALE", "No way.", "Не -ы|+ет."); f("VOICEMACRO_15_Hu_1", "Nay.", "Нуу.."); f("VOICEMACRO_15_Hu_2_FEMALE", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Hu_2", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Hu_3", "Not.", "Нет."); f("VOICEMACRO_15_Ni_0_FEMALE", "No.", "Нет."); f("VOICEMACRO_15_Ni_0", "No.", "Нет."); f("VOICEMACRO_15_Ni_1_FEMALE", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Ni_1", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Ni_2_FEMALE", "Absolutely not.", "А-соЪютно нет."); f("VOICEMACRO_15_Ni_2", "Absolutely not.", "А-соЪютно нет."); f("VOICEMACRO_15_Or_0_FEMALE", "No.", "Нет."); f("VOICEMACRO_15_Or_0", "No.", "Нет."); f("VOICEMACRO_15_Or_1_FEMALE", "Not on your life.", "Не - это| жизни."); f("VOICEMACRO_15_Or_1", "You must be joking.", "Ты н--ерное шутишь."); f("VOICEMACRO_15_Or_2", "(grunt)", "(хрю|-нье)"); f("VOICEMACRO_15_Or_2_FEMALE", "(grunt)", "(хрю|-нье)"); f("VOICEMACRO_15_Sc_0_FEMALE", "No.", "Нет."); f("VOICEMACRO_15_Sc_0", "No.", "Нет."); f("VOICEMACRO_15_Sc_1_FEMALE", "Not on your life.", "Не - это| жизни."); f("VOICEMACRO_15_Sc_1", "Not on your life.", "Не - это| жизни."); f("VOICEMACRO_15_Sc_2_FEMALE", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Sc_2", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Ta_0_FEMALE", "No.", "Нет."); f("VOICEMACRO_15_Ta_0", "No.", "Нет."); f("VOICEMACRO_15_Ta_1_FEMALE", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Ta_1", "I don't think so.", "Я т-| не +у--ю."); f("VOICEMACRO_15_Ta_2_FEMALE", "It is not meant to be.", "Т-|о-о не -ожет -ыть."); f("VOICEMACRO_15_Ta_2", "Never.", "Ни|о-+-."); f("VOICEMACRO_15_Tr_0_FEMALE", "No chance.", "Не ЪоЪучится."); f("VOICEMACRO_15_Tr_0", "No.", "Нет."); f("VOICEMACRO_15_Tr_1_FEMALE", "No way.", "Не -ы|+ет."); f("VOICEMACRO_15_Tr_1", "No way.", "Не -ы|+ет."); f("VOICEMACRO_15_Tr_2_FEMALE", "Not on your life.", "Не - это| жизни."); f("VOICEMACRO_15_Tr_2", "Hell, no.", "Черт, нет."); f("VOICEMACRO_15_Tr_3", "Uh uh.", "У-у."); f("VOICEMACRO_16_Dw_0_FEMALE", "Thank you.", "СЪ-си-о ---."); f("VOICEMACRO_16_Dw_0", "Thank you.", "СЪ-си-о ---."); f("VOICEMACRO_16_Dw_1_FEMALE", "Ah, you're nice.", "Ах, -ы т-| +о-ры."); f("VOICEMACRO_16_Dw_1", "Thanks a lot.", "БоЪьшое сЪ-си-о."); f("VOICEMACRO_16_Dw_2_FEMALE", "Thanks a lot.", "БоЪьшое сЪ-си-о."); f("VOICEMACRO_16_Dw_2", "Ah, you're nice.", "Очень Ъриятно."); f("VOICEMACRO_16_Dw_3_FEMALE", "May your generosity be returned to you one hundred fold.", "Пусть --ш- ще+рость -ернется --- - сто |р-т -оЪьше."); f("VOICEMACRO_16_Dw_3", "May your generosity be returned to you a hundred fold.", "Пусть --ш- ще+рость -ернется --- - сто |р-т -оЪьше."); f("VOICEMACRO_16_Gn_0_FEMALE", "How generous.", "К-| -еЪи|о+ушно."); f("VOICEMACRO_16_Gn_0", "Thank you.", "СЪ-си-о ---."); f("VOICEMACRO_16_Gn_1_FEMALE", "How kind of you.", "Вы т-| +о-ры."); f("VOICEMACRO_16_Gn_1", "I am in your debt.", "Я у --с - +оЪ-у."); f("VOICEMACRO_16_Gn_2_FEMALE", "Much appreciated.", "Вы Ъросто -есценны."); f("VOICEMACRO_16_Gn_2", "Allow me to express my deepest thanks.", "Поз-оЪьте -не -ыр-зить --- -Ъу-оч-|шую Ъризн-теЪьность."); f("VOICEMACRO_16_Hu_0_FEMALE", "Thank you.", "СЪ-си-о ---."); f("VOICEMACRO_16_Hu_0", "Thank you.", "СЪ-си-о ---."); f("VOICEMACRO_16_Hu_1_FEMALE", "How generous.", "К-| -еЪи|о+ушно."); f("VOICEMACRO_16_Hu_1", "How generous.", "К-| -еЪи|о+ушно."); f("VOICEMACRO_16_Hu_2_FEMALE", "Much appreciated.", "Вы Ъросто -есценны."); f("VOICEMACRO_16_Hu_2", "How kind of you.", "Вы т-| +о-ры."); f("VOICEMACRO_16_Ni_0_FEMALE", "Thank you.", "СЪ-си-о ---."); f("VOICEMACRO_16_Ni_0", "Thank you.", "СЪ-си-о ---."); f("VOICEMACRO_16_Ni_1_FEMALE", "How generous.", "К-| -еЪи|о+ушно."); f("VOICEMACRO_16_Ni_1", "Excellent.", "Пре-осхо+но."); f("VOICEMACRO_16_Ni_2_FEMALE", "You are too kind.", "Вы т-| -иЪы."); f("VOICEMACRO_16_Ni_2", "Much appreciated.", "Вы Ъросто -есценны."); f("VOICEMACRO_16_Or_0_FEMALE", "I won't forget this.", "Я не з--у+у это-о."); f("VOICEMACRO_16_Or_0", "I will return the favor.", "Я отЪЪ-чу те-е те- же."); f("VOICEMACRO_16_Or_1_FEMALE", "Thank you.", "СЪ-си-о те-е."); f("VOICEMACRO_16_Or_1", "I won't forget this.", "Я не з--у+у это-о."); f("VOICEMACRO_16_Or_2_FEMALE", "Thanks.", "СЪ-си-о."); f("VOICEMACRO_16_Or_2", "Thank you.", "СЪ-си-о те-е."); f("VOICEMACRO_16_Sc_0_FEMALE", "Thank you.", "СЪ-си-о те-е."); f("VOICEMACRO_16_Sc_0", "I am in your debt.", "Я у те-я - +оЪ-у."); f("VOICEMACRO_16_Sc_1_FEMALE", "Gee, thanks.", "Вот з+оро-о, сЪ-си-о."); f("VOICEMACRO_16_Sc_1", "Gee, thanks.", "Вот з+оро-о, сЪ-си-о."); f("VOICEMACRO_16_Sc_2_FEMALE", "How generous.", "К-| -еЪи|о+ушно."); f("VOICEMACRO_16_Sc_2", "Appreciated.", "Ценю."); f("VOICEMACRO_16_Ta_0_FEMALE", "Thank you.", "СЪ-си-о ---."); f("VOICEMACRO_16_Ta_0", "How generous.", "К-| -еЪи|о+ушно."); f("VOICEMACRO_16_Ta_1_FEMALE", "How kind of you.", "Вы т-| -иЪы."); f("VOICEMACRO_16_Ta_1", "How kind of you.", "Вы т-| +о-ры."); f("VOICEMACRO_16_Ta_2_FEMALE", "You are too kind.", "Вы т-| +о-ры."); f("VOICEMACRO_16_Ta_2", "I thank you.", "БЪ--о+-рю --с."); f("VOICEMACRO_16_Ta_3", "May your ancestors forever guard your path.", "Д- хр-нят Ъре+|и --шу жизнь."); f("VOICEMACRO_16_Tr_0_FEMALE", "Thanks.", "СЪ-си-о."); f("VOICEMACRO_16_Tr_0", "Thanks.", "СЪ-си-о."); f("VOICEMACRO_16_Tr_1_FEMALE", "Big thanks.", "БоЪьшое сЪ-си-о."); f("VOICEMACRO_16_Tr_1", "Big thanks.", "БоЪьшое сЪ-си-о."); f("VOICEMACRO_16_Tr_2_FEMALE", "I owe you one.", "Я у --с - +оЪ-у."); f("VOICEMACRO_16_Tr_2", "I owe you one.", "Я у --с - +оЪ-у."); f("VOICEMACRO_17_Dw_0_FEMALE", "No problem.", "Нет Ъро-Ъе-."); f("VOICEMACRO_17_Dw_0", "No problem.", "Нет Ъро-Ъе-."); f("VOICEMACRO_17_Dw_1_FEMALE", "My pleasure.", "Мое Ъочтение."); f("VOICEMACRO_17_Dw_1", "My pleasure.", "Мое Ъочтение."); f("VOICEMACRO_17_Dw_2_FEMALE", "You're welcome.", "Все - Ъоря+|е."); f("VOICEMACRO_17_Dw_2", "Don't mention it.", "З--у+ь Ъро это."); f("VOICEMACRO_17_Gn_0_FEMALE", "Any time.", "Все-+- р-+-."); f("VOICEMACRO_17_Gn_0", "No problem.", "Нет Ъро-Ъе-."); f("VOICEMACRO_17_Gn_1_FEMALE", "Anything for a friend.", "ДЪя +ру-- -се что у-о+но."); f("VOICEMACRO_17_Gn_1", "Any time.", "Все-+- р-+."); f("VOICEMACRO_17_Gn_2_FEMALE", "You're welcome.", "Все - Ъоря+|е."); f("VOICEMACRO_17_Gn_2", "You're welcome.", "Все - Ъоря+|е."); f("VOICEMACRO_17_Hu_0_FEMALE", "No problem.", "Нет Ъро-Ъе-."); f("VOICEMACRO_17_Hu_0", "Always glad to help.", "Все-+- р-+ Ъо-очь."); f("VOICEMACRO_17_Hu_1_FEMALE", "Anytime.", "Все-+- р-+-."); f("VOICEMACRO_17_Hu_1", "Nothing you wouldn't have done for me.", "Нет ниче-о что- -ы не с-о-Ъи +Ъя -еня с+еЪ-ть."); f("VOICEMACRO_17_Hu_2_FEMALE", "You're welcome.", "Все - Ъоря+|е."); f("VOICEMACRO_17_Hu_2", "At your service.", "Я - --ше- р-сЪоряжении."); f("VOICEMACRO_17_Ni_0_FEMALE", "My pleasure.", "Мое Ъочтение."); f("VOICEMACRO_17_Ni_0", "You're welcome.", "Все - Ъоря+|е."); f("VOICEMACRO_17_Ni_1_FEMALE", "It was nothing.", "Ниче-о стр-шно-о."); f("VOICEMACRO_17_Ni_1", "My pleasure.", "Мое Ъочтение."); f("VOICEMACRO_17_Ni_2_FEMALE", "The honor was mine.", "Мое Ъочтение."); f("VOICEMACRO_17_Ni_2", "The honor was mine.", "Мое Ъочтение."); f("VOICEMACRO_17_Or_0_FEMALE", "Any time.", "Все-+- р-+-."); f("VOICEMACRO_17_Or_0", "I would expect the same.", "Ожи+-ю от --с то-о же."); f("VOICEMACRO_17_Or_1_FEMALE", "Anything for a friend.", "Все +Ъя +ру--."); f("VOICEMACRO_17_Or_1", "Honor required it.", "Это -о| +оЪ-."); f("VOICEMACRO_17_Or_2_FEMALE", "You're welcome.", "Все - Ъоря+|е."); f("VOICEMACRO_17_Or_2", "It was nothing.", "Это -се ерун+-."); f("VOICEMACRO_17_Sc_0_FEMALE", "Any time.", "Все-+- р-+-."); f("VOICEMACRO_17_Sc_0", "Any time.", "Все-+- р-+."); f("VOICEMACRO_17_Sc_1_FEMALE", "Eh.", "Эх.."); f("VOICEMACRO_17_Sc_1", "Eh.", "Эх.."); f("VOICEMACRO_17_Sc_2_FEMALE", "This doesn't mean I like you.", "Это еще ниче-о не зн-чит."); f("VOICEMACRO_17_Ta_0_FEMALE", "My pleasure.", "Мое Ъочтение."); f("VOICEMACRO_17_Ta_0", "It was nothing.", "Это -се ерун+-."); f("VOICEMACRO_17_Ta_1_FEMALE", "Always glad to help.", "Все-+- р-+ Ъо-очь."); f("VOICEMACRO_17_Ta_1", "Always glad to help.", "Все-+- р-+ Ъо-очь."); f("VOICEMACRO_17_Ta_2_FEMALE", "You are welcome.", "Все - Ъоря+|е."); f("VOICEMACRO_17_Ta_2", "Anything for an ally.", "Все +Ъя +рузе|."); f("VOICEMACRO_17_Tr_0_FEMALE", "No problem.", "Нет Ъро-Ъе-."); f("VOICEMACRO_17_Tr_0", "No problem.", "Нет Ъро-Ъе-."); f("VOICEMACRO_17_Tr_1_FEMALE", "My pleasure.", "Мое Ъочтение."); f("VOICEMACRO_17_Tr_1", "Any time, man.", "Р-+ -ыЪ Ъо-очь, -ужи|."); f("VOICEMACRO_17_Tr_2_FEMALE", "Any time, man.", "Все-+- р-+- Ъо-очь, -ужи|."); f("VOICEMACRO_17_Tr_2", "You scratch my back, I scratch yours.", "Ты Ъоз--отиЪся о-о -не, я Ъоз--очусь о те-е."); f("VOICEMACRO_18_Dw_0_FEMALE", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Dw_0", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Dw_1_FEMALE", "Way to go.", "Вот это +-."); f("VOICEMACRO_18_Dw_1", "Fantastic.", "Ф-нт-сти|-."); f("VOICEMACRO_18_Dw_2_FEMALE", "Oh, that's great.", "В-у, -от это |Ъ-сс."); f("VOICEMACRO_18_Dw_2", "Brilliant.", "Чу+есно."); f("VOICEMACRO_18_Dw_3_FEMALE", "Brilliant.", "ВосхититеЪьно."); f("VOICEMACRO_18_Dw_3", "Well done.", "Досто|но Ъох--Ъы."); f("VOICEMACRO_18_Dw_4", "Way to go.", "Вот это +-."); f("VOICEMACRO_18_Gn_0_FEMALE", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Gn_0", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Gn_1_FEMALE", "Way to go.", "Вот это +-."); f("VOICEMACRO_18_Gn_1", "Well done.", "Досто|но Ъох--Ъы."); f("VOICEMACRO_18_Gn_2_FEMALE", "Excellent.", "Пре-осхо+но."); f("VOICEMACRO_18_Gn_2", "Good job.", "ОтЪичн-я р--от-."); f("VOICEMACRO_18_Gn_3_FEMALE", "Wonderful.", "Чу+есно."); f("VOICEMACRO_18_Hu_0_FEMALE", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Hu_0", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Hu_1_FEMALE", "Excellent.", "Пре-осхо+но."); f("VOICEMACRO_18_Hu_1", "Excellent.", "Пре-осхо+но."); f("VOICEMACRO_18_Hu_2_FEMALE", "Hazzah.", "КЪе-о."); f("VOICEMACRO_18_Hu_2", "Wonderful.", "Чу+есно."); f("VOICEMACRO_18_Ni_0_FEMALE", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Ni_0", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Ni_1_FEMALE", "Well done.", "ОтЪичн-я р--от-."); f("VOICEMACRO_18_Ni_1", "You are worthy.", "Очень +осто|но."); f("VOICEMACRO_18_Ni_2_FEMALE", "Excellent.", "Пре-осхо+но."); f("VOICEMACRO_18_Ni_2", "Excellent.", "Пре-осхо+но."); f("VOICEMACRO_18_Or_0_FEMALE", "Skillfully done.", "НеЪЪохо ЪоЪучиЪось."); f("VOICEMACRO_18_Or_0", "You should be proud.", "Вы +оЪжны -ор+иться со-о|."); f("VOICEMACRO_18_Or_1_FEMALE", "Not bad.", "НеЪЪохо."); f("VOICEMACRO_18_Or_1", "Good job.", "ОтЪичн-я р--от-."); f("VOICEMACRO_18_Or_2_FEMALE", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Or_2", "You are worthy.", "Очень +осто|но."); f("VOICEMACRO_18_Sc_0_FEMALE", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Sc_0", "Congratulations.", "Поз+р--Ъяю."); f("VOICEMACRO_18_Sc_1_FEMALE", "It's always somebody else.", "Везет +ру-и-."); f("VOICEMACRO_18_Sc_1", "Well done.", "НеЪЪохо ЪоЪучиЪось."); f("VOICEMACRO_18_Sc_2_FEMALE", "Well, aren't you lucky.", "Ну, +- ты Ъросто сч-стЪи-чи|."); f("VOICEMACRO_18_Sc_2", "Good job.", "НеЪЪохо ЪоЪучиЪось."); f("VOICEMACRO_18_Sc_3_FEMALE", "Today certainly is your day.", "Се-о+ня я-но т-о| +ень."); f("VOICEMACRO_18_Ta_0_FEMALE", "Good job.", "ОтЪичн-я р--от-."); f("VOICEMACRO_18_Ta_0", "Well done.", "НеЪЪохо ЪоЪучиЪось."); f("VOICEMACRO_18_Ta_1_FEMALE", "Excellent.", "Пре-осхо+но."); f("VOICEMACRO_18_Ta_1", "You are worthy.", "Досто|но Ъох--Ъы."); f("VOICEMACRO_18_Ta_2_FEMALE", "Fate smiles upon you.", "Фортун- уЪы--ется те-е."); f("VOICEMACRO_18_Ta_2", "Fate smiles upon you.", "Фортун- уЪы--ется те-е."); f("VOICEMACRO_18_Tr_0_FEMALE", "Good job.", "ОтЪичн-я р--от-."); f("VOICEMACRO_18_Tr_0", "Good job.", "ОтЪичн-я р--от-."); f("VOICEMACRO_18_Tr_1_FEMALE", "Way to go.", "Вот это +-."); f("VOICEMACRO_18_Tr_1", "Fantastic.", "Ф-нт-сти|-."); f("VOICEMACRO_18_Tr_2_FEMALE", "Wonderful.", "Чу+есно."); f("VOICEMACRO_18_Tr_2", "They will speak of your exploits for generations.", "О т-оих з-сЪу--х -у+ут +оЪ-о Ъо-нить."); f("VOICEMACRO_19_Dw_0_FEMALE", "I like tall men.", "Мне нр--ятся -ысо|ие -ужчины."); f("VOICEMACRO_19_Dw_0", "Enough of this chit chat. Let's get to it, then.", "Х--тит +етс|о| -оЪто-ни. Д---| -Ъиже | +еЪу."); f("VOICEMACRO_19_Dw_1_FEMALE", "I'll have you know I can flatten steel with my thighs.", "Хочу те-е с|-з-ть, что с-ои-и -е+р--и я -о-у ЪЪющить ст-Ъь."); f("VOICEMACRO_19_Dw_1", "You'd like to run your hands through my beard, wouldn't you?", "Ты |онечно же хочешь Ъотро--ть -ою -оро+у, не Ър--+- Ъи?"); f("VOICEMACRO_19_Dw_2_FEMALE", "I'd like to see you in a kilt.", "Я -ы хотеЪ- Ъос-отреть н- те-я - ю-|е."); f("VOICEMACRO_19_Dw_2", "Let's get on with it, then. I've got a quest to do in fifteen minutes.", "Может же уже н-чне-? У -еня н- это +еЪо -се-о Ъятн-+ц-ти-инутны| |-ест."); f("VOICEMACRO_19_Dw_3_FEMALE", "I won't fall for any bad pickup line. You've got to try two or three, at least.", "Ты +у--ешь -еня т-| Ъе-|о з--оЪт-ть?. ПоЪро-у| еще р-зо|-+ру-о|, -ожет ЪоЪучится."); f("VOICEMACRO_19_Dw_3", "You look pretty. I like your hair. Here's your drink. Are you ready now?", "КЪ-ссно -ы-Ъя+ишь. Мне нр--ятся т-ои -оЪосы. Ну -ыЪе| же. ТеЪерь ты -ото--?"); f("VOICEMACRO_19_Dw_4_FEMALE", "Enough with your flirting. I know you think all Dwarven women look the same.", "Х--тит со -но| фЪирто--ть. Ду--ешь, я не зн-ю, что +Ъя --с -се +--рфс|ие женщины -ы-Ъя+ят о+ин-|о-о?"); f("VOICEMACRO_19_Dw_4", "Where are you from? Not that it matters.", "А ты от|у+- ро+о-? Не т-| что-ы это и-еЪо зн-чение, но -се же."); f("VOICEMACRO_19_Dw_5", "I must be asleep, cause you're a dream come true. Also, I'm slightly damp.", "Я н--ерное сЪЪю. Д- ты -е+ь Ъросто ожи-ш-я -ечт-! Я +-же -сЪотеЪ не-нож|о."); f("VOICEMACRO_19_Gn_0_FEMALE", "You are cute.", "Ты Ъросто ЪреЪесть."); f("VOICEMACRO_19_Gn_0", "I have a number of inventions I'd like to show you back at my place.", "По|+е- |о -не, у -еня т-- есть стоЪь|о -ся|их интересных штуче|."); f("VOICEMACRO_19_Gn_1_FEMALE", "At this time I think you should purchase me an alcoholic beverage and engage in diminutive conversation with me in hopes of establishing a rapport.", "Ду--ю се|ч-с неЪЪохо -ыЪо -ы з-|-з-ть -не -Ъ|о-оЪьны| н-Ъито| и н-ч-ть |орот|ую -есе+у - н-+еж+е +о-иться -ое-о р-сЪоЪожения."); f("VOICEMACRO_19_Gn_1", "Everyone keeps talking about beer goggles. I can't find the plans for them anywhere.", "Все тоЪь|о и -о-орят о розо-ых оч|-х. А я ни|-| не -о-у н-|ти чертеж +Ъя них."); f("VOICEMACRO_19_Gn_2_FEMALE", "Your ability to form a complete sentence is a plus.", "Т-о| ЪринциЪ -се-+- и+ти +о Ъо-е+но-о |онц- это оЪре+еЪенно -оЪьшо| ЪЪюс."); f("VOICEMACRO_19_Gn_2", "I like large posteriors, and I cannot prevaricate.", "Не -у+у с|ры--ть, -не нр--ятся -оЪьшие ЪоЪ|и."); f("VOICEMACRO_19_Gn_3_FEMALE", "I do not find you completely disagreeable.", "Ну не т-| что-ы я н-хо+иЪ- те-я со-се- от-р-титеЪьны-."); f("VOICEMACRO_19_Gn_3", "Hey, nice apparatus.", "Хе|, ниче-о се-е Ъри-орчи|."); f("VOICEMACRO_19_Gn_4_FEMALE", "I don't feel that the 1 to 10 scale is fine enough to capture subtle details of compatibility. I'd prefer a 12 dimensional compatibility scale with additional parameters for mechanical aptitude and torque.", "Ду--ю --сшт--- 1:10 -ЪоЪне +ост-точно что-ы з-Ъеч-тЪеть -се е+-- з--етные +ет-Ъи н-ших отношени|. Я Ъре+Ъочит-ю 12--ерны| --сшт-- отношени| с +оЪоЪнитеЪьны-и Ъ-р--етр--и +Ъя -ех-ничес|их сЪосо-носте| и -о-ент- сиЪы."); f("VOICEMACRO_19_Hu_0_FEMALE", "You've got me all a flutter.", "Я т-| -оЪнуюсь |о-+- -ижу те-я."); f("VOICEMACRO_19_Hu_0", "How you doing?", "К-| +еЪиш|и?"); f("VOICEMACRO_19_Hu_1_FEMALE", "My turn offs are rude people, mean people, and people who aren't nice.", "Я не Ъю-Ъю о-щ-ться с -ру-ы-и, ничтожны-и и неЪриятны-и Ъю+ь-и."); f("VOICEMACRO_19_Hu_1", "If I said you had a good body, would you hold it against me?", "Ты не -у+ешь -озр-ж-ть, есЪи я с|-жу что у те-я |р-си--я фи-ур-?"); f("VOICEMACRO_19_Hu_2_FEMALE", "I need a hero.", "Мне нужен -еро|."); f("VOICEMACRO_19_Hu_2", "Hey, baby cakes.", "Д---|, -иЪ-я."); f("VOICEMACRO_19_Hu_3", "What's your sign?", "К-|о| у те-я зн-| зо+и-|-?"); f("VOICEMACRO_19_Hu_4", "Are you tired, cause you've been running through my mind all day.", "Ты н--ерное уст-Ъ-, я -е+ь т-| -но-о -се-о те-е се-о+ня с|-з-Ъ."); f("VOICEMACRO_19_Hu_5", "Your tag's showing. It says, \"Made in heaven.\"", "Ну-|-, что это з- н-+Ъись? А--, тут н-Ъис-но \"С+еЪ-но - р-ю.\""); f("VOICEMACRO_19_Ni_0_FEMALE", "If I wasn't purple, you'd see I was blushing.", "О|, у -еня н--ерно ще|и Ъо|р-снеЪи, я -е+ь т-|-я стеснитеЪьн-я."); f("VOICEMACRO_19_Ni_0", "You're an Emerald Dream come true.", "Ты Ъросто -ечт-, ст--ш-я я-ью."); f("VOICEMACRO_19_Ni_1_FEMALE", "Sure I've got exotic piercings.", "Конечно же у -еня есть Ъирсин- - с--ых э|зотичных -ест-х."); f("VOICEMACRO_19_Ni_1", "I hope you're not afraid of snakes.", "ТоЪь|о не -о|ся, се|ч-с я Ъо|-жу те-е з-ею."); f("VOICEMACRO_19_Ni_2_FEMALE", "I'm the type of girl my mother warned me about.", "Я +е-уш|- т-|о-о тиЪ-, |оторо-о -се-+- -ояЪ-сь -оя ----."); f("VOICEMACRO_19_Ni_2", "Baby, I'm mortal now. Time's a wasting.", "Крош|-, се|ч-с я с-ертен. Мое -ре-я ухо+ит."); f("VOICEMACRO_19_Ni_3_FEMALE", "There's nothing like sleeping in the forest under the moonlight.", "Нет ниче-о Ъриятнее че- сЪ-ть - Ъесу и -и+еть н-+ со-о| Ъуну."); f("VOICEMACRO_19_Ni_3", "I'm a force of nature.", "Не соЪроти-Ъя|ся зо-у Ъриро+ы."); f("VOICEMACRO_19_Ni_4", "Wanna bring out the animal in me?", "Ты хочешь р-з-у+ить -о -не з-еря?"); f("VOICEMACRO_19_Or_0_FEMALE", "You had me at zug zug.", "К-| тоЪь|о я усЪыш-Ъ- \"з---з--\", я ЪоняЪ- - это он."); f("VOICEMACRO_19_Or_0", "That armor looks good on you. It would also look good on my floor.", "Эти +осЪехи отЪично с-отрятся н- те-е. Но еще Ъучше они -ы-Ъя+ят, |о-+- Ъеж-т н- -ое- ЪоЪу."); f("VOICEMACRO_19_Or_1_FEMALE", "I'll give you crazy love.", "Мы -у+е- з-ни--ться Ъю-о-ью |-| су--сше+шие."); f("VOICEMACRO_19_Or_1", "This is true love. Do you think this happens every day?", "Это точно н-стоящ-я Ъю-о-ь. Т-|ое -ы--ет тоЪь|о р-з - жизни."); f("VOICEMACRO_19_Or_2_FEMALE", "I like men who aren't afraid to cry; cry uncle.", "Мне нр--ятся -ужчины, |оторые не -оятся ЪЪ-|-ть; ЪоЪЪ-чь, -оЪьшо| --Ъьчи|."); f("VOICEMACRO_19_Or_2", "You have six different smiles; one for when you're angry, one for when you tear flesh, one for when you chew flesh, one for when you loot bodies, one for when you skin game, and one for when you want to kill something.", "У те-я -ы--ет шесть р-зных уЪы-о|; |о-+- зЪишься, |о-+- р-зры--ешь ЪЪоть, |о-+- жуешь -ясо, |о-+- со-ир-ешь +о-ычу, |о-+- хитришь, и еще |о-+- хочешь |о-о-то у-ить."); f("VOICEMACRO_19_Or_3_FEMALE", "You'll do. Let's go.", "У те-я ЪоЪучится. Д---|, -Ъере+."); f("VOICEMACRO_19_Or_3", "I love you like a fat kid loves cake.", "Я Ъю-Ъю те-я т-| же |-| тоЪсты| ре-ено| Ъю-ит Ъирож|и."); f("VOICEMACRO_19_Or_4_FEMALE", "Don't talk, just follow me.", "Не -о-ори ниче-о, Ъросто сЪе+у| з- -но|."); f("VOICEMACRO_19_Or_4", "Lady, from the moment I see you I... I did not expect to get this far.", "МиЪе+и, с тех Ъор |-| я --с у-и+еЪ, я... Я не +у--Ъ что -се з-|+ет т-| +-Ъе|о."); f("VOICEMACRO_19_Or_5_FEMALE", "Let's not ruin this moment with chit chat.", "Д---| не -у+е- Ъортить этот -о-ент +етс|о| -оЪто-не|."); f("VOICEMACRO_19_Or_5", "Um, you look like a lady.", "О, +- ты -ы-Ъя+ишь |-| Ъе+и."); f("VOICEMACRO_19_Sc_0_FEMALE", "Nice butt.", "А ниче-о т-| з-+ниц-."); f("VOICEMACRO_19_Sc_0", "I don't smell that bad for a dead dude, do I?", "Мерт-ые Ъ-рни тоже -о-у -ы-Ъя+еть неЪЪохо, не Ър--+- Ъи?"); f("VOICEMACRO_19_Sc_1_FEMALE", "One good thing about being dead, biological clock seems to have stopped.", "Че- хорошо -ыть -ерт-о|, т-| это те- что -иоЪо-ичес|ие ч-сы -оЪьше не ти|-ют."); f("VOICEMACRO_19_Sc_1", "You have beautiful skin; no maggot holes at all.", "У те-я Ъре|р-сн-я |ож-; +-же не Ъо+точенн-я еще чер-яч|--и."); f("VOICEMACRO_19_Sc_2_FEMALE", "Us Undead girls really know how to have a good time because, after all, what's the worst thing that could happen?", "Мы, -ерт-ые +е-уш|и, зн-е- |-| Ъо-н-стояще-у Ъро-ести -ре-я, Ъос|оЪь|у +-же - с--о| ЪЪохо| ситу-ции, что -ожет с н--и сЪучиться?"); f("VOICEMACRO_19_Sc_2", "If rot was hot, I'd be a volcano.", "Ко-+- я н-чин-ю -нить, я р-зо-ре--юсь |-| -уЪ|-н."); f("VOICEMACRO_19_Sc_3_FEMALE", "I can't wait to suck the juice out of your eyeballs.", "Не -о-у с+ержи--ться -оЪьше, я т-| хочу -ыЪить со| из т-оих -Ъ-з."); f("VOICEMACRO_19_Sc_3", "Once you go dead, you never go back.", "Ко-+- ты ст-Ъ- -ерт-о|, уже нет Ъути н-з-+."); f("VOICEMACRO_19_Sc_4_FEMALE", "I don't care that much about romance. I fell in love before, and look what happened to me.", "Д-же и не зн-ю, что с|-з-ть Ъо Ъо-о+у ро--н-. О+н-ж+ы я уже Ъю-иЪ-, и -и+ишь что со -но| сЪучиЪось."); f("VOICEMACRO_19_Sc_4", "Check my breath. Is it bad enough for you?", "Н-сЪ-+ись -ои- +ых-ние-. Р-з-е оно не+ост-точно Ъроти-ное +Ъя те-я?"); f("VOICEMACRO_19_Sc_5_FEMALE", "I don't need to get funky. I'm already there.", "Мне +-же не нужно р-зо-ре--ться, я и т-| -се-+- -оз-уж+ен-."); f("VOICEMACRO_19_Sc_5", "Don't mind the drool. It's just embalming fluid.", "Не -оЪну|ся. Это -се-о Ъишь жи+|ость +Ъя --Ъьз--иро--ния."); f("VOICEMACRO_19_Ta_0_FEMALE", "I'm tired of the same old bull.", "Я уже уст-Ъ- сЪуш-ть ст-рые с|-з|и."); f("VOICEMACRO_19_Ta_0", "You move me.", "Ты -еня -оз-уж+-ешь."); f("VOICEMACRO_19_Ta_1_FEMALE", "I want a man with soft hands. Preferably four of them.", "Лю-Ъю -ужчин с чут|и-и ру|--и. Осо-енно |о-+- их четыре."); f("VOICEMACRO_19_Ta_1", "Hey, you into leather?", "Э|, +- ты -ся - |оже?"); f("VOICEMACRO_19_Ta_2_FEMALE", "I've got big soulful eyes, long eyelashes, and a wet tongue. What more could a guy want?", "У -еня т-|ие -ыр-зитеЪьные -Ъ-з-, +Ъинные ресницы и -Ъ-жны| язы|. Че-о же -оЪьше -ожет Ъ-рень жеЪ-ть?"); f("VOICEMACRO_19_Ta_2", "Free rides for the ladies.", "БесЪЪ-тное |-т-ние -ерхо- +Ъя Ъе+и."); f("VOICEMACRO_19_Ta_3_FEMALE", "Come over here, sailor.", "И+и сю+-, -о| -орячо|."); f("VOICEMACRO_19_Ta_3", "Hey, you work out?", "Ну |-|, ты решиЪ-сь?"); f("VOICEMACRO_19_Ta_4_FEMALE", "Wanna see some good clog dancing?", "Хочешь ст-нце--ть со -но| -е+Ъячо|?"); f("VOICEMACRO_19_Ta_4", "You know, older bulls really only have one function.", "Зн-ешь, ст-рые -ы|и -о+ятся тоЪь|о +Ъя о+но-о..."); f("VOICEMACRO_19_Ta_5", "Are you comfortable with complicated machinery?", "Ты |-| относишься | сЪожны- -ех-низ---?"); f("VOICEMACRO_19_Tr_0_FEMALE", "I know. My natural beauty is intimidating.", "Я зн-ю. Я от Ъриро+ы стр-шно |р-си--."); f("VOICEMACRO_19_Tr_0", "Want some of my jungle love?", "Хочешь ЪоЪро-о--ть -ое| +и|о| Ъю--и?"); f("VOICEMACRO_19_Tr_1_FEMALE", "When enraged, and in heat, a female Troll can mate over eighty times in one night. Be you prepared?", "Ко-+- женщины-троЪЪи р-зъярены и -оз-уж+ены, они -о-ут сЪ-ри--ться -оЪьше -ось-и р-з з- ночь. Ты -ото-?"); f("VOICEMACRO_19_Tr_1", "We Trolls mate for life. 'Course, we believe in frequent reincarnation.", "Мы, троЪЪи, Ъросто соз+-ны +Ъя Ъю--и. Д-, и еще -ы -ери- - реин|-рн-цию."); f("VOICEMACRO_19_Tr_2_FEMALE", "Aren't you going to axe me out?", "Ты -е+ь не хочешь -еня Ъору-ить?"); f("VOICEMACRO_19_Tr_2", "You look pretty. Pretty tasty.", "Ты -ы-Ъя+ишь суЪер. СуЪер -|усно."); f("VOICEMACRO_19_Tr_3_FEMALE", "I won't bite you where it shows.", "Ты не -оЪну|ся, я те-я не Ъоц-р-Ъ-ю."); f("VOICEMACRO_19_Tr_3", "I hope you're well rested. You're going to need your strength.", "Я н-+еюсь, ты от+охнуЪ-. Те-е Ъон-+о-ятся -се т-ои сиЪы."); f("VOICEMACRO_19_Tr_4_FEMALE", "You're the type I'd like to sink my teeth into.", "Т-|их |-| ты я Ъю-Ъю уЪотре-Ъять - Ъищу."); f("VOICEMACRO_2_Dw_0_FEMALE", "Charge!", "ВЪере+!"); f("VOICEMACRO_2_Dw_0", "Charge!", "ВЪере+!"); f("VOICEMACRO_2_Dw_1_FEMALE", "By Muridan's beard!", "С н--и -оро+- Muridan'-!"); f("VOICEMACRO_2_Dw_1", "For Khaz Modan!", "З- Khaz Modan!"); f("VOICEMACRO_2_Gn_0_FEMALE", "For Gnomeregan!", "З- Gnomeregan!"); f("VOICEMACRO_2_Gn_0", "Get 'em!", "Взять их!"); f("VOICEMACRO_2_Gn_1_FEMALE", "Charge forth!", "Н-стуЪ-е-!"); f("VOICEMACRO_2_Gn_1", "Attack!", "В -т-|у!"); f("VOICEMACRO_2_Gn_2", "For Gnomeregan!", "З- Gnomeregan!"); f("VOICEMACRO_2_Hu_0_FEMALE", "Attack!", "В -т-|у!"); f("VOICEMACRO_2_Hu_0", "Charge!", "ВЪере+!"); f("VOICEMACRO_2_Hu_1_FEMALE", "To battle!", "В -о|!"); f("VOICEMACRO_2_Hu_1", "To battle!", "В -о|!"); f("VOICEMACRO_2_Ni_0_FEMALE", "By Elune!", "С н--и Elune!"); f("VOICEMACRO_2_Ni_0", "For Cenarius!", "З- Cenarius'-!"); f("VOICEMACRO_2_Ni_1_FEMALE", "Attack for the goddess!", "Ат-|уе- -о и-я н-ше| -о-ини!"); f("VOICEMACRO_2_Ni_1", "Attack!", "В -т-|у!"); f("VOICEMACRO_2_Ni_2_FEMALE", "Charge forth!", "Н-стуЪ-е-!"); f("VOICEMACRO_2_Or_0_FEMALE", "Attack!", "В -т-|у!"); f("VOICEMACRO_2_Or_0", "Destroy them!", "Уничтожить их!"); f("VOICEMACRO_2_Or_1_FEMALE", "Slay them all!", "У-ить их -сех!"); f("VOICEMACRO_2_Or_1", "Slay them all!", "У-ить их -сех!"); f("VOICEMACRO_2_Or_2_FEMALE", "Leave none alive!", "Ни|о-о не ост--Ъять - жи-ых!"); f("VOICEMACRO_2_Or_2", "Break their bones!", "СЪо--|те и- |ости!"); f("VOICEMACRO_2_Sc_0_FEMALE", "Rend flesh with me!", "Р-зор-ите их ЪЪоть!"); f("VOICEMACRO_2_Sc_0", "For the forsaken!", "Во и-я от-ерженных!"); f("VOICEMACRO_2_Sc_1_FEMALE", "For the forsaken!", "Во и-я от-ерженных!"); f("VOICEMACRO_2_Sc_1", "Rend flesh with me!", "Р-зор-ите их ЪЪоть!"); f("VOICEMACRO_2_Ta_0_FEMALE", "For Kalimdor!", "З- Kalimdor!"); f("VOICEMACRO_2_Ta_0", "For Kalimdor!", "З- Kalimdor!"); f("VOICEMACRO_2_Ta_1_FEMALE", "Attack!", "В -т-|у!"); f("VOICEMACRO_2_Ta_1", "Unleash your fury!", "Ос-о-о+и с-ою ярость!"); f("VOICEMACRO_2_Ta_2", "Charge!", "ВЪере+!"); f("VOICEMACRO_2_Tr_0_FEMALE", "For Zul'jin!", "З- Zul'jin!"); f("VOICEMACRO_2_Tr_0", "For Zul'jin!", "З- Zul'jin!"); f("VOICEMACRO_2_Tr_1_FEMALE", "We bring the pain to them!", "Мы Ъринесе- и- -оЪь!"); f("VOICEMACRO_2_Tr_1", "Now, we kill!", "Се|ч-с -ы -у+е- у-и--ть!"); f("VOICEMACRO_20_Dw_0_FEMALE", "No, they're not real, but thanks for noticing.", "Нет, они не н-стоящие, но сЪ-си-о что з--етиЪи."); f("VOICEMACRO_20_Dw_0", "Hi ho, hi ho... uh... second verse, same as the first.", "Хи хо, хи хо... ух... -тор-я строф- Ъо-торяет Ъре+ы+ущую..."); f("VOICEMACRO_20_Dw_1_FEMALE", "I don't like to be underground. It reminds me of death.", "Не Ъю-Ъю я Ъо+зе-еЪья. От них Ъ-хнет с-ертью."); f("VOICEMACRO_20_Dw_1", "Ah winter. Yes, winter.", "Ах зи--. Д-, зи--."); f("VOICEMACRO_20_Dw_2_FEMALE", "I like my ale like I like my men; dark and rich.", "Я Ъю-Ъю эЪь т-| же, |-| и -ужчин. О-ож-ю -се те-ное и сиЪьное."); f("VOICEMACRO_20_Dw_2", "Oh, I'm having a wardrobe malfunction. Oh, there's my hammer.", "Ох, у -еня сЪо--Ъся з--о| - --р+еро-е. Ох, з-то -от -о| -оЪот."); f("VOICEMACRO_20_Dw_3_FEMALE", "It's like my father always used to say, \"Shut up, and get out.\"", "Мо| отец тоже Ъю-иЪ -о-орить \"З-т|нись и --Ъи отсю+-.\""); f("VOICEMACRO_20_Dw_3", "I don't have a drinking problem. I drink, I get drunk, I fall down, no problem.", "У -еня нет Ъро-Ъе- с Ъ-нст-о-. Я -ыЪи--ю, н-Ъи--юсь, Ъ-+-ю, и нет Ъро-Ъе-."); f("VOICEMACRO_20_Dw_4_FEMALE", "My uncle has brass balls. No, really!", "У -ое-о +я+я -е+ные я|ц-. Нет, серьезно!"); f("VOICEMACRO_20_Dw_4", "I don't drink anymore. 'Course, I don't drink any less, either.", "Я не -о-у -оЪьше Ъить. С +ру-о| стороны, и -еньше я тоже Ъить не -о-у."); f("VOICEMACRO_20_Dw_5_FEMALE", "I give myself a Dutch oven pedicure every night. I've got no foot fungus at all. My toes are pristine.", "К-ж+ы| +ень Ъере+ сно- я +еЪ-ю се-е +-тс|и| Ъе+и|юр. У -еня +-же нет -ри-|- н- но--х. Мои Ъ-Ъьчи|и Ъросто +е-ст-енно чисты."); f("VOICEMACRO_20_Dw_5", "I like my beer like I like my women; stout and bitter.", "Я Ъю-Ъю Ъи-о т-| же, |-| и женщин: Ъю-Ъю |реЪ|ое и -орь|ое."); f("VOICEMACRO_20_Dw_6", "Oh, I'm just a social drinker. Every time someone says, \"I'll have a drink\", I say, \"So shall I.\"", "Ох, +- я Ъросто Ъю-Ъю Ъить - |о-Ъ-нии. К-ж+ы| р-з, |о-+- |то-ни-у+ь -о-орит \"У -еня есть -ыЪи-|-\", я от-еч-ю \"Т-| че-о же -ы ж+е-?\""); f("VOICEMACRO_20_Gn_0_FEMALE", "I apologize profusely for any inconvenience my murderous rampage may have caused.", "Приношу -Ъу-оч-|шие из-инения з- Ъю-ые неу+о-ст--, |оторые -о-Ъ- Ъричинить -оя -езу+ержн-я ярость."); f("VOICEMACRO_20_Gn_0", "You know, I really wish I had a garden where I could put a couple of human statues.", "Зн-ете, я -се-+- хотеЪ и-еть с-+, -+е |оторы| я -о- -ы у|р-ш-ть ст-туя-и Ъю+е|."); f("VOICEMACRO_20_Gn_1_FEMALE", "I've discovered that getting pummeled by a blunt weapon can be quite painful.", "Не+--но я о-н-ружиЪ, что у+-ры тяжеЪо| +у-ино| ЪЪохо отр-ж-ются н- -ое- с--очу-ст-ии."); f("VOICEMACRO_20_Gn_1", "I think that last vendor short changed me. Oh, that was a bad one.", "Я +у--ю, тот ЪосЪе+ни| тор-о-ец н-+уЪ -еня. Ох, -ы--ют же т-|ие нехорошие Ъю+и."); f("VOICEMACRO_20_Gn_2_FEMALE", "You know, squirrels can be deadly when cornered.", "Зн-ете, -еЪ|и -о-ут -ыть стр-шны-и, есЪи их ЪриЪереть | стен|е."); f("VOICEMACRO_20_Gn_2", "I do hope to find some interesting gadgets around here. I do love tinkering with things.", "Н-+еюсь, з+есь н-|+утся |-|ие-ни-у+ь интересные штуч|и +Ъя -еня. Я т-| Ъю-Ъю --стерить -ся|ие -ещи."); f("VOICEMACRO_20_Gn_3_FEMALE", "Some day, I hope to find the nuggets on a chicken.", "Ко-+--ни-у+ь я точно н-|+у |урицу, |отор-я несет зоЪотые я|ц-."); f("VOICEMACRO_20_Gn_3", "I had an idea for a device that you could put small pieces of bread in to cook, but in the end I really didn't think there would be much of a market for it.", "У -еня есть и+ея с+еЪ-ть --шину +Ъя -ыЪеч|и --Ъень|их сух-ре|, но Ъо -ои- р-счет--, рыно| уже з--ит Ъо+о-ны-и устро|ст---и."); f("VOICEMACRO_20_Gn_4", "I'd like to give a shout out to my boys in Gnomeregan. Keeping it real Big-T, Snoop-Pup, and Little Dees. Y'all are short, but you're real, baby.", "Хочешь, Ъозн-|о-Ъю со с-ои-и |ореш--и из Gnomeregan. З-Ъо-ни эти и-ен-: БоЪьшо|-T, Лю-оЪытны|-Щено| и М-Ъень|и|-Черт. Мы -се --Ъень|ие, но н-- Ъ-Ъец - рот не |Ъ-+и, |рош|-."); f("VOICEMACRO_20_Gn_5", "I look bigger in those mirrors where things look bigger.", "В-у, я -ы-Ъяжу т-|и- -оЪьши- - этих |ри-ых зер|-Ъ-х."); f("VOICEMACRO_20_Hu_0_FEMALE", "Why does everyone automatically assume I know tailoring and cooking?", "Поче-у -се --то--тичес|и Ъре+ЪоЪ---ют, что я у-ею шить и -ото-ить е+у?"); f("VOICEMACRO_20_Hu_0", "Cover for me. I gotta whiz behind a tree.", "Вст-нь н- шухер. Я тут ото|+у ЪоЪис-ть з- +ере-о."); f("VOICEMACRO_20_Hu_1_FEMALE", "Do you ever feel like you're not in charge of your own destiny, like you're being controlled by an invisible hand?", "Ты |о-+- ни-у+ь чу-ст-о--Ъ се-я т-|, что ты не Ъо+-Ъ-стен с-ое| су+ь-е, - |-| -у+то -ы то-о| уЪр--Ъяет чья-то не-и+и--я ру|-?"); f("VOICEMACRO_20_Hu_1", "So, an Orc walks into a bar with a parrot on his shoulder. The bartender says, \"Hey, where'd you get that?\" The parrot says, \"Durotar. They got 'em all over the place.\"", "З-хо+ит, зн-чит, ор| с ЪоЪу--е- н- ЪЪече - т--ерну. Б-р-ен у не-о сЪр-ши--ет: \"Э|, ты -+е е-о +ост-Ъ?\" А ЪоЪу--| от-еч-ет: \"В Durotar'е. Т-- их -и+и-о-не-и+и-о.\""); f("VOICEMACRO_20_Hu_2_FEMALE", "Sometimes, I have trouble CONTROLLING THE VOLUME OF MY VOICE!", "Ино-+- у -еня -ы--ют Ъро-Ъе-ы с КОНТРОЛЕМ ГРОМКОСТИ МОЕГО ГОЛОСА!"); f("VOICEMACRO_20_Hu_2", "A duck walked into an apothecary and he said, \"Give me some chapstick, and put it on my bill.\"", "Гусь з-хо+ит - -Ъте|у и -о-орит: \"Д-|те -не зу-очисто|, я хочу |Ъю- Ъочистить.\""); f("VOICEMACRO_20_Hu_3_FEMALE", "I like to fart in the tub.", "Лю-Ъю Ъу|-ть - -оч|у."); f("VOICEMACRO_20_Hu_3", "How does a Tauren hide in a cherry tree? He paints his hooves red.", "К-| т-урену сЪрят-ться н- -ишне-о- +ере-е? Е-у н-+о Ъо|р-сить |оЪыт- - |р-сны| ц-ет."); f("VOICEMACRO_20_Hu_4_FEMALE", "Me and my girlfriends exchange clothes all the time. We're all the same size.", "Я ч-сто -еняюсь н-ря+--и со с-ои-и Ъо+руж|--и. Мы -се о+но-о рост-."); f("VOICEMACRO_20_Hu_4", "A guy walked up to me and said, \"I'm a teepee, I'm a wigwam, I'm a teepee, I'm a wigwam.\" I said, \"Relax, man, you're too tense.\"", "По+хо+ит |о -не Ъ-рень и -о-орит: \"Я ин+еец, у -еня есть -и----, я ин+еец, у -еня есть -и----.\" А я е-у: \"Р-ссЪ--ься, Ъ-рень, ты сЪиш|о- н-Ъряжен.\""); f("VOICEMACRO_20_Hu_5_FEMALE", "I can't find anywhere to get my nails done.", "Я ни-+е не -о-у н-|ти с-Ъон, что-ы Ъри-ести с-ои но-ти - Ъоря+о|."); f("VOICEMACRO_20_Hu_5", "So, I have this idea for a great movie. It's about two Gnomes who find a bracelet of power, and they have to take it to the Burning Steppes and cast it into The Cauldron. They form the Brotherhood of the Bracelet. Along the way, they're trailed by a murloc named Gottom who's obsessed with the bracelet, and nine bracelet bogeymen. It could be a three parter called \"Ruler of the Bracelet\". The first part would be called \"The Brotherhood of the Bracelet\", followed by \"A Couple of Towers\", with the climactic ending called \"Hey, the King's Back\".", "Вот, у -еня -озни|Ъ- и+ея +Ъя |руте|ше-о фиЪь--. Сюжет Ъро +-ух -но-о-, |оторые н-шЪи -р-сЪет сиЪы, и и- нужно е-о +онести +о Burning Steppes и -росить - |отеЪ. Они ор--низо-ы--ют Бр-тст-о Бр-сЪет-. Во -ре-я Ъутешест-и| их ЪресЪе+ует --рЪо| Ъо и-ени Gottom, |оторы| стр-стно жеЪ-ет з-ЪоЪучить -р-сЪет, и +е-ять Ъризр-|о- -р-сЪет-. Все-о -у+ет три ч-сти с о-щи- н-з--ние- \"По-еЪитеЪь Бр-сЪет-\". Пер--я ч-сть -у+ет н-зы--ться \"Бр-тст-о Бр-сЪет-\", з-те- и+ет \"П-роч|- Б-шен\", ну и з-х--ты--ющ-я |онцо-|- \"Э|, КороЪь Воз-р-щ-ется\"."); f("VOICEMACRO_20_Hu_6_FEMALE", "I can't wait till this quest is done, and I can look for another Garibaldi artifact.", "Не -о-у -оЪьше ж+-ть |о-+- этот |-ест з-|ончится, я ЪошЪ- з- -торо| -ртиф-|тно| -Ъуз|о|."); f("VOICEMACRO_20_Ni_0_FEMALE", "You know I have to keep moving at night or I'll disappear.", "Ты же зн-ешь, -не нужно ночью Ъостоянно +-и--ться, что-ы не исчезнуть."); f("VOICEMACRO_20_Ni_0", "Last night I went to an awesome stag party.", "ПосЪе+не| ночью я Ъо-ы--Ъ н- Ъри|оЪьно| оЪенье| -ечерин|е."); f("VOICEMACRO_20_Ni_1_FEMALE", "Actually, I'm more of a morning elf.", "Де|ст-итеЪьно, я |руче че- утренни| эЪьф."); f("VOICEMACRO_20_Ni_1", "You know those Ancient Protectors in Darnassas? They're not that old.", "Ты зн-|о- с эти-и Ancient Protectors - Darnassas? Они -е+ь не т-| ст-ры н- с--о- +еЪе."); f("VOICEMACRO_20_Ni_2_FEMALE", "You know, Wisps are actually pretty useful for personal hygiene.", "Зн-ешь, -исЪы н- с--о- +еЪе очень ЪоЪезны +Ъя Ъично| -и-иены."); f("VOICEMACRO_20_Ni_2", "Man, I was halfway through the Emerald Dream when I had to pee.", "П-рень, я -ыЪ уже н- ЪоЪЪути | -ое| Изу-ру+но| Мечте, |о-+- -не з-хотеЪось - ту-Ъет."); f("VOICEMACRO_20_Ni_3_FEMALE", "I think that guys just use the Emerald Dream as an excuse to avoid calling me back.", "Я +у--ю эти Ъ-рни исЪоЪьзуют Изу-ру+ную Мечту |-| оЪр--+-ние, |о-+- они Ъро -еня з--ы--ют."); f("VOICEMACRO_20_Ni_3", "Is that thing sharp? Could that thing cut me? I'm not immortal now, you know.", "А эт- шту|- остр-я? Ею -ожно -еня р-зру-ить? Ты с-ори Ъоосторожне|, я -е+ь се|ч-с не -есс-ертен."); f("VOICEMACRO_20_Ni_4_FEMALE", "Oh, I'm dancing again. I hope all your friends are enjoying the show.", "О, я оЪять т-нцую. Н-+еюсь, т-ои +рузья н-сЪ-ж+-ются -есЪЪ-тны- шоу."); f("VOICEMACRO_20_Ni_4", "I don't know about you, but I can't understand a thing those Wisps say. I usually just nod.", "Я ниче-о не зн-ю Ъро те-я, но я Ъони--ю что -не -о-орят эти -исЪы. О-ычно я ЪоЪностью с ни-и со-Ъ-сен."); f("VOICEMACRO_20_Ni_5", "Who wants to live forever?", "Кто хочет жить -ечно?"); f("VOICEMACRO_20_Ni_6", "What? I didn't hear that.", "Что? Я это-о не сЪыш-Ъ."); f("VOICEMACRO_20_Ni_7", "I don't mind the Gnomes, but I'm always worried about tripping over one.", "Я ниче-о не и-ею Ъроти- -но-о-, но я -се-+- -оюсь сЪот|нуться о- о+но-о из них."); f("VOICEMACRO_20_Or_0_FEMALE", "Get between me and my food, and you'll lose a hand.", "ТоЪь|о -ст-нь -еж+у -но| и -ое| е+о|, и ты Ъишишься ру|и."); f("VOICEMACRO_20_Or_0", "I will crush and destroy and... ooo... shiny...", "Я те-я р-з+--Ъю и сотру - Ъорошо|, и... ооо... +оро--я..."); f("VOICEMACRO_20_Or_1_FEMALE", "I have no respect for people with small piercings. I say go full hog. Put a spear through your head.", "Я не у--ж-ю Ъю+е|, у |оторых --Ъо Ъирсин--. Я -о-орю \"и+и отсю+-, соЪЪя|\". Вот|ни се-е |оЪье - -оЪо-у, что- из уше| торч-Ъо."); f("VOICEMACRO_20_Or_1", "It's not easy being green.", "НеЪросто -ыть зеЪены-."); f("VOICEMACRO_20_Or_2_FEMALE", "I feel very feminine, and I'll beat the crap out of anyone who disagrees.", "Я ощущ-ю се-я очень женст-енно|, и я -ы-ью -сю +урь из то-о, |то с|-жет что это не т-|."); f("VOICEMACRO_20_Or_2", "Man, dawg, you know, it's like I'm feeling you, but I'm not feeling you, you know?", "Мужи|, ---, ты зн-ешь, я с о+но| стороны те-е сочу-ст-ую, - с +ру-о| стороны нет, Ъони--ешь?"); f("VOICEMACRO_20_Or_3_FEMALE", "What's estrogen? Can you eat it?", "Что з- эстро-ен? Е-о -ожно есть?"); f("VOICEMACRO_20_Or_3", "I come from the Orcs. We eat with spoons and forks. We love to eat our pork.", "Я ор| Ъо Ъроисхож+ению. Мы е+и- Ъож|--и и -иЪ|--и. Мы Ъю-и- есть с-инину."); f("VOICEMACRO_20_Or_4_FEMALE", "I need to get my chest waxed again.", "Мне нужно оЪять с+еЪ-ть -ос|о-ую эЪиЪяцию."); f("VOICEMACRO_20_Or_4", "Orc smash!", "Ор| -ьет!"); f("VOICEMACRO_20_Or_5_FEMALE", "Man, I think that boar meat's coming back on me. I gotta hit the can. Anyone have a hearthstone?", "Мужи|, Ъо--ое-у это |---нье -ясо р-ется о-р-тно из -ое-о жи-от-. По-еж-Ъ-|- я н- тоЪчо|. У |о-о-ни-у+ь есть hearthstone?"); f("VOICEMACRO_20_Or_5", "Stop poking me! Well, that was okay.", "Х--тит н- -еня н-езж-ть! Ну Ъ-+но, не -о|ся."); f("VOICEMACRO_20_Sc_0_FEMALE", "I'd paint my toenails, but I'm not sure where they fell off.", "Я н-|р-сиЪ- се-е но-ти н- но--х, но что-то не ЪриЪо-ню, -+е они Ъо-ыЪ-+-Ъи."); f("VOICEMACRO_20_Sc_0", "I can't stand the smell of Orcs.", "Я не -о-у -ыносить з-Ъ-х ор|о-."); f("VOICEMACRO_20_Sc_1_FEMALE", "Yes, they're real. They're not mine, but they're real.", "Д-, они н-стоящие. Они не -ои, но они н-стоящие."); f("VOICEMACRO_20_Sc_1", "I'm dead, and I'm pissed.", "Я -ерт-, и я о-осс-Ъся."); f("VOICEMACRO_20_Sc_2_FEMALE", "I'm in a rotten mood.", "К-|ое-то у -еня -ниЪое н-строение."); f("VOICEMACRO_20_Sc_2", "Roses are gray, violets are gray. I'm dead and color blind.", "Розы серые, фи-Ъ|и серые. Я -ерт- и не р-зЪич-ю ц-ет-."); f("VOICEMACRO_20_Sc_3_FEMALE", "This stinks.", "К-|-я же -онь."); f("VOICEMACRO_20_Sc_3", "Hey diddle diddle, the mucus and the spittle, the corpse sank in the lagoon. The murloc said, \"Ahhh...\" to see such a sight, and the Dwarf spanked the baboon.", "Хе|, Ъры--с|о|, Ъры--с|о|, сЪизь и ЪЪе-о|, теЪо тонет - Ъ--уне. Murlock с|-з-Ъ \"Аххх...\" у-и+е- это, и +--рф ЪрихЪоЪнуЪ о-езьяну."); f("VOICEMACRO_20_Sc_4_FEMALE", "You know, once you're dead, nothing smells bad anymore. Rotten eggs? No problem. Dead fish? Like a spring breeze.", "Зн-ете, |о-+- -ы у-ерЪи, ничто -оЪьше не Ъ-хнет ЪЪохо. ТухЪые я|ц-? Не Ъро-Ъе--. ДохЪ-я ры--? К-| +ых-ние -есны."); f("VOICEMACRO_20_Sc_4", "Anyone have any odorant? Either \"wet dog\", \"fresh garbage\", or \"low tide\" would do.", "Кто-ни-у+ь з-х--тиЪ с со-о| +езо+ор-нт? Н-Ъри-ер, \"Мо|ры| |-| со--|-\", \"С-ежие отхо+ы\" иЪи \"Просто отЪ-+\" -ЪоЪне Ъо+о|+ут."); f("VOICEMACRO_20_Sc_5_FEMALE", "You don't need deodorant when you don't have any armpits.", "Те-е не нужен +езо+ор-нт, есЪи у те-я нет Ъо+-ыше|."); f("VOICEMACRO_20_Sc_6_FEMALE", "Ah, doornails.", "Ах, ты Ъро этот --оз+ь - Ъоро-е?"); f("VOICEMACRO_20_Sc_7_FEMALE", "I heard a knee slapper once, and skipped my kneecap right across a lake.", "Я тоЪь|о сЪыш-Ъ о+ин р-з хруст - |оЪене, -и+и-о я о-рониЪ с-ою |оЪенную ч-шеч|у -+е-то -озЪе то-о озер-."); f("VOICEMACRO_20_Ta_0_FEMALE", "In my native tongue, my name means Dances with Tassels.", "Н- -ое- ро+но- язы|е -ое и-я озн-ч-ет \"Т-нцующи| с Ленточ|--и\"."); f("VOICEMACRO_20_Ta_0", "Mess with the bull, you get the horns.", "ЕсЪи -ы|- р-зозЪить, то -ожно Ъе-|о ЪоЪ-сть | не-у н- ро--."); f("VOICEMACRO_20_Ta_1_FEMALE", "I once laughed so hard, I milked all over the floor.", "О+н-ж+ы я т-| -о-от-Ъ-, что -ж з--рыз--Ъ- -оЪо|о- -есь ЪоЪ."); f("VOICEMACRO_20_Ta_1", "Here's the beef.", "Вот --ше -о-я+ин-."); f("VOICEMACRO_20_Ta_2_FEMALE", "Happy Taurens come from Mulgore.", "Сч-стЪи-ые т-урены -оз-р-щ-Ъись из Mulgore."); f("VOICEMACRO_20_Ta_2", "Homogenized? No way. I like the ladies.", "Го-о-енизиро--нны|? Не Ъо|+ет. Мне нр--ятся Ъе+и."); f("VOICEMACRO_20_Ta_3_FEMALE", "You know how hard it is to get your groove on with the spirit of your great grandmother looking over you?", "Зн-ете |-| тру+но н-|ти с-ою жизненную --р-онию, |о-+- +ух т-ое| -еЪи|о| ---уш|и +о-Ъеет н-+ то-о|?"); f("VOICEMACRO_20_Ta_3", "You know, Taurens are born hunters. You ever see a Tauren catch a salmon out of a stream? It really is quite exciting. And, have you ever seen a Tauren stalk a python? 'Course you haven't. That's because Taurens are so adept at blending in with their surroundings.", "Зн-ете, т-урены Ърирож+енные охотни|и. Вы |о-+--ни-у+ь -и+еЪи т-урен-, |оторы| Ъо-ит се--у - ре|е? Это зреЪище з--ор-жи--ет. А т-урен-, Ъо+|р-+ы--юще-ося | Ъитону? Конечно же нет. Пото-у что т-урены --стер- - --с|иро-|е н- Ъю-о| -естности."); f("VOICEMACRO_20_Ta_4", "Moo. Are you happy now?", "Муу. ТеЪерь ты сч-стЪи-?"); f("VOICEMACRO_20_Tr_0_FEMALE", "Strong halitosis be but one of my feminine traits.", "Дурно| з-Ъ-х изо рт- - это о+но из -оих женс|их +остоинст-."); f("VOICEMACRO_20_Tr_0", "Cooking's done. Stew here.", "При-ото-Ъение з-|ончено. БЪю+о из тушено| -о-я+ины уже з+есь."); f("VOICEMACRO_20_Tr_1_FEMALE", "I feel pretty, oh so pretty (spit).", "Я чу-ст-ую се-я отЪично, т-| Ъре|р-сно, |-| ни|о-+- (ЪЪюет)."); f("VOICEMACRO_20_Tr_1", "I like my women dumpy and droopy with halitosis.", "Мне нр--ится, |о-+- -ои женщины -р-чны и Ъо+--Ъены, и у них +урно Ъ-хнет изо рт-."); f("VOICEMACRO_20_Tr_2_FEMALE", "I got all this and personality, too.", "Д-, +-, -се это у -еня есть, и -оо-ще я -ы+-ющ-яся Ъичность."); f("VOICEMACRO_20_Tr_2", "I got a shrunken head. I just came out of the pool.", "Ну и |у+- +еЪ-сь -оя Ъышн-я ше-еЪюр-? Пр--+-, я тоЪь|о что -ыЪез из -о+ы."); f("VOICEMACRO_20_Tr_3_FEMALE", "The way to a man's heart be through his stomach, but I go through the rib cage.", "Го-орят, что Ъусть | сер+цу -ужчины Ъежит через е-о жеЪу+о|, но я о-ычно и+у н-Ъря-ую через -ру+ную |Ъет|у."); f("VOICEMACRO_20_Tr_3", "New Troll here.", "У н-с но-ы| троЪЪь."); f("VOICEMACRO_20_Tr_4_FEMALE", "If cannibalism be wrong, I don't want to be right.", "ЕсЪи |-нни--Ъиз- это ЪЪохо, то я не хочу -ыть хороши-."); f("VOICEMACRO_20_Tr_4", "I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel alright. I kill two dwarves in time of peace and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more.", "Я у-иЪ +-ух +--рфо- утро-, я у-иЪ +-ух +--рфо- ночью. Я у-иЪ +-ух +--рфо- ЪосЪе о-е+-, и -не ст-Ъо хорошо. Я у-иЪ +-ух +--рфо- -о -ре-я Ъере-ирия и +-ух -о -ре-я -о|ны. Я у-иЪ +-ух +--рфо- Ъере+ те-, |-| я у-иЪ +-ух +--рфо-, - Ъото- у-иЪ еще +-оих."); f("VOICEMACRO_20_Tr_5", "I heard if you cut off an extremity, it'll regenerate a little bigger. Don't believe it.", "Я сЪыш-Ъ, есЪи --- отру-ить |онечность, то он- -ыстро отр-стет з-но-о. Не -ерьте это-у."); f("VOICEMACRO_3_Dw_0_FEMALE", "Run away!", "У-е--|те!"); f("VOICEMACRO_3_Dw_0", "Run away!", "У-е--|те!"); f("VOICEMACRO_3_Dw_1_FEMALE", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Dw_1", "Let's run!", "По-еж-Ъи!"); f("VOICEMACRO_3_Dw_2", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Gn_0_FEMALE", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Gn_0", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Gn_1_FEMALE", "Let's get outta here!", "У-ир-е-ся отсю+-!"); f("VOICEMACRO_3_Gn_1", "Let's get out of here!", "У-ир-е-ся отсю+-!"); f("VOICEMACRO_3_Gn_2_FEMALE", "Retreat!", "ОтстуЪЪение!"); f("VOICEMACRO_3_Gn_2", "Retreat!", "ОтстуЪЪение!"); f("VOICEMACRO_3_Hu_0_FEMALE", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Hu_0", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Hu_1_FEMALE", "Retreat!", "ОтстуЪЪение!"); f("VOICEMACRO_3_Hu_1", "Retreat!", "ОтстуЪЪение!"); f("VOICEMACRO_3_Ni_0_FEMALE", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Ni_0", "Retreat!", "ОтстуЪЪение!"); f("VOICEMACRO_3_Ni_1_FEMALE", "Our foe is too strong!", "Н-ш Ъроти-ни| сЪиш|о- сиЪен!"); f("VOICEMACRO_3_Ni_1", "Scatter!", "Р-з-е--е-ся!"); f("VOICEMACRO_3_Or_0_FEMALE", "Retreat!", "ОтстуЪЪение!"); f("VOICEMACRO_3_Or_0", "Retreat!", "ОтстуЪЪение!"); f("VOICEMACRO_3_Or_1_FEMALE", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Or_1", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Sc_0_FEMALE", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Sc_0", "Move your carcass!", "Д-и--е- отсю+-!"); f("VOICEMACRO_3_Sc_1_FEMALE", "Move your carcass!", "Д-и--е- отсю+-!"); f("VOICEMACRO_3_Sc_1", "Turn back!", "Воз-р-щ-е-ся!"); f("VOICEMACRO_3_Ta_0_FEMALE", "Retreat!", "ОтстуЪЪение!"); f("VOICEMACRO_3_Ta_0", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Ta_1_FEMALE", "Save your hide!", "СЪ-с-|те ш|уры!"); f("VOICEMACRO_3_Ta_1", "Retreat!", "ОтстуЪЪениеRetreat!"); f("VOICEMACRO_3_Tr_0_FEMALE", "Run for the hills!", "Бе-ите |-| -ожно +-Ъьше!"); f("VOICEMACRO_3_Tr_0", "Run!", "Бе-ите!"); f("VOICEMACRO_3_Tr_1_FEMALE", "Get outta here!", "У-ир-е-ся отсю+-!"); f("VOICEMACRO_3_Tr_1", "Get outta here!", "У-ир-е-ся отсю+-!"); f("VOICEMACRO_4_Dw_0_FEMALE", "Join my attack!", "Присое+иня|ся |о -не!"); f("VOICEMACRO_4_Dw_0", "Join my attack!", "Присое+иня|ся |о -не!"); f("VOICEMACRO_4_Dw_1_FEMALE", "Attack this one!", "Ат-|у| это-о!"); f("VOICEMACRO_4_Dw_1", "Attack this one!", "Ат-|у| это-о!"); f("VOICEMACRO_4_Dw_2", "Help me with this cretin!", "По-о-и -не с эти- |ретино-!"); f("VOICEMACRO_4_Gn_0_FEMALE", "Can I get some help over here?", "Мо-у я ЪоЪучить Ъо++ерж|у?"); f("VOICEMACRO_4_Gn_0", "Please, join my fight!", "Пож-Ъу|ст-, Ъо-о-и -не - -ит-е!"); f("VOICEMACRO_4_Gn_1_FEMALE", "Hey, help me attack over here!", "Э|, Ъо-о-и -не -т-|о--ть!"); f("VOICEMACRO_4_Gn_1", "Help me attack over here!", "По-о-и -не -т-|о--ть!"); f("VOICEMACRO_4_Hu_0_FEMALE", "Aid my attack!", "Присое+иня|ся | -ое| -т-|е!"); f("VOICEMACRO_4_Hu_0", "Aid my attack!", "Присое+иня|ся | -ое| -т-|е!"); f("VOICEMACRO_4_Hu_1_FEMALE", "Attack over here!", "Ат-|ую е-о!"); f("VOICEMACRO_4_Hu_1", "Attack over here!", "Ат-|у| е-о!"); f("VOICEMACRO_4_Ni_0_FEMALE", "Assault this foe!", "Бе| это-о -р---!"); f("VOICEMACRO_4_Ni_0", "Assault my attacker!", "Бе| -ое-о Ъроти-ни|-!"); f("VOICEMACRO_4_Ni_1_FEMALE", "Over here!", "Сю+-!"); f("VOICEMACRO_4_Ni_1", "Smite my foe!", "Уничтожь -ое-о -р---!"); f("VOICEMACRO_4_Ni_2_FEMALE", "Assault my attacker!", "Бе| -ое-о Ъроти-ни|-!"); f("VOICEMACRO_4_Or_0_FEMALE", "Attack over here!", "Ат-|у| е-о!"); f("VOICEMACRO_4_Or_0", "Attack over here!", "Ат-|у| е-о!"); f("VOICEMACRO_4_Or_1_FEMALE", "Shed blood with me!", "Д---| --есте ЪроЪье- |ро-ь!"); f("VOICEMACRO_4_Or_1", "Attack with me!", "Ат-|уе- --есте!"); f("VOICEMACRO_4_Or_2_FEMALE", "Join my attack!", "По++ержи -еня - -т-|е!"); f("VOICEMACRO_4_Or_2", "Shed blood with me!", "Д---| --есте ЪроЪье- |ро-ь!"); f("VOICEMACRO_4_Sc_0_FEMALE", "Join the slaughter!", "Присое+иня|ся | -ит-е!"); f("VOICEMACRO_4_Sc_0", "Join my fight!", "По++ержи -еня - -ою!"); f("VOICEMACRO_4_Sc_1_FEMALE", "Help me attack!", "По-о-и -не -т-|о--ть!"); f("VOICEMACRO_4_Sc_1", "Help me attack!", "По-о-и -не -т-|о--ть!"); f("VOICEMACRO_4_Ta_0_FEMALE", "Fight at my side!", "Ср-ж-|ся н- -ое| стороне!"); f("VOICEMACRO_4_Ta_0", "Fight at my side!", "Ср-ж-|ся н- -ое| стороне!"); f("VOICEMACRO_4_Ta_1_FEMALE", "Join my fight!", "По++ержи -еня - -ою!"); f("VOICEMACRO_4_Ta_1", "Join my fight!", "По++ержи -еня - -ою!"); f("VOICEMACRO_4_Tr_0_FEMALE", "Strike this foe!", "Н-Ъ-+-| н- это-о -р---!"); f("VOICEMACRO_4_Tr_0", "Strike this foe!", "Н-Ъ-+-| н- это-о -р---!"); f("VOICEMACRO_4_Tr_1_FEMALE", "This the one to fight!", "Вот это-о нужно -т-|о--ть!"); f("VOICEMACRO_4_Tr_1", "Help me here!", "По-о-и -не с ни-!"); f("VOICEMACRO_5_Dw_0_FEMALE", "I've got no mana!", "У -еня |ончиЪ-сь --н-!"); f("VOICEMACRO_5_Dw_0", "I've got no mana!", "У -еня |ончиЪ-сь --н-!"); f("VOICEMACRO_5_Dw_1_FEMALE", "I need more mana!", "Мне нужно -оЪьше --ны!"); f("VOICEMACRO_5_Dw_1", "I need more mana!", "Мне нужно -оЪьше --ны!"); f("VOICEMACRO_5_Gn_0_FEMALE", "My mana is running low!", "Моя --н- истощ-ется!"); f("VOICEMACRO_5_Gn_0", "I need some mana!", "Мне нужно не-но-о --ны!"); f("VOICEMACRO_5_Gn_1_FEMALE", "I'm short on mana!", "У -еня --ны - о-рез!"); f("VOICEMACRO_5_Gn_1", "I'm short on mana!", "У -еня --ны - о-рез!"); f("VOICEMACRO_5_Hu_0_FEMALE", "I'm out of mana!", "У -еня |ончиЪ-сь --н-!"); f("VOICEMACRO_5_Hu_0", "I'm out of mana!", "У -еня |ончиЪ-сь --н-!"); f("VOICEMACRO_5_Hu_1_FEMALE", "I need more mana!", "Мне нужно -оЪьше --ны!"); f("VOICEMACRO_5_Hu_1", "My mana is low!", "У -еня з-|-нчи--ется --н-!"); f("VOICEMACRO_5_Ni_0_FEMALE", "My mana is low!", "У -еня з-|-нчи--ется --н-!"); f("VOICEMACRO_5_Ni_0", "My mana is low!", "У -еня з-|-нчи--ется --н-!"); f("VOICEMACRO_5_Ni_1_FEMALE", "My mana is nearly gone!", "Моя --н- Ъочти исчезЪ-!"); f("VOICEMACRO_5_Ni_1", "My mana has waned!", "Моя --н- исчез-ет!"); f("VOICEMACRO_5_Or_0_FEMALE", "I need mana!", "Мне нужн- --н-!"); f("VOICEMACRO_5_Or_0", "I need mana!", "Мне нужн- --н-!"); f("VOICEMACRO_5_Or_1_FEMALE", "My mana is low!", "У -еня з-|-нчи--ется --н-!"); f("VOICEMACRO_5_Or_1", "My mana is low!", "У -еня з-|-нчи--ется --н-!"); f("VOICEMACRO_5_Sc_0_FEMALE", "I need mana!", "Мне нужн- --н-!"); f("VOICEMACRO_5_Sc_0", "My mana is drained!", "Моя --н- исчерЪ-н-!"); f("VOICEMACRO_5_Sc_1_FEMALE", "My mana is exhausted!", "Моя --н- -ышЪ-!"); f("VOICEMACRO_5_Sc_1", "I need mana!", "Мне нужн- --н-!"); f("VOICEMACRO_5_Ta_0_FEMALE", "My mana must be replenished!", "Мне нужно -осЪоЪнить --ну!"); f("VOICEMACRO_5_Ta_0", "I need more mana!", "Мне нужно -оЪьше --ны!"); f("VOICEMACRO_5_Ta_1_FEMALE", "I need more mana!", "Мне нужно -оЪьше --ны!"); f("VOICEMACRO_5_Ta_1", "My mana is spent!", "Моя --н- истр-чен-!"); f("VOICEMACRO_5_Tr_0_FEMALE", "Me mana running low!", "Моя --н- з-|-нчи--ется!"); f("VOICEMACRO_5_Tr_0", "Me mana be running low!", "Моя --н- з-|-нчи--ется!"); f("VOICEMACRO_5_Tr_1_FEMALE", "I be needing more mana!", "Мне -ы --ны и Ъо-оЪьше!"); f("VOICEMACRO_5_Tr_1", "I be needing more mana!", "Мне -ы --ны и Ъо-оЪьше!"); f("VOICEMACRO_6_Dw_0_FEMALE", "I'll lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Dw_0", "I'll lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Dw_1_FEMALE", "Follow me!", "СЪе+у| з- -но|!"); f("VOICEMACRO_6_Dw_1", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Dw_2", "Follow me, quick.", "З- -но|, -ыстро."); f("VOICEMACRO_6_Gn_0_FEMALE", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Gn_0", "I'll lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Gn_1", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Hu_0_FEMALE", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Hu_0", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Hu_1_FEMALE", "I'll lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Hu_1", "I'll lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Ni_0_FEMALE", "I'll lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Ni_0", "I'll lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Ni_1_FEMALE", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Ni_1", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Or_0_FEMALE", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Or_0", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Or_1_FEMALE", "Come.", "Пое+е-."); f("VOICEMACRO_6_Or_1", "Come.", "По|+е-."); f("VOICEMACRO_6_Sc_0_FEMALE", "This way.", "Сю+-."); f("VOICEMACRO_6_Sc_0", "This way.", "Сю+-."); f("VOICEMACRO_6_Sc_1_FEMALE", "Follow.", "З- -но|."); f("VOICEMACRO_6_Sc_1", "I will lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Ta_0_FEMALE", "Come with me.", "По|+е- со -но|."); f("VOICEMACRO_6_Ta_0", "Come with me.", "По|+е- со -но|."); f("VOICEMACRO_6_Ta_1_FEMALE", "Follow my trail.", "И+и Ъо -ои- сЪе+--."); f("VOICEMACRO_6_Ta_1", "I'll lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Tr_0_FEMALE", "I lead the way.", "Я Ъо|-жу +оро-у."); f("VOICEMACRO_6_Tr_0", "Follow me.", "СЪе+у| з- -но|."); f("VOICEMACRO_6_Tr_1_FEMALE", "You go with me.", "Ты и+ешь со -но|."); f("VOICEMACRO_6_Tr_1", "You go with me.", "Ты и+ешь со -но|."); f("VOICEMACRO_7_Dw_0_FEMALE", "Stay here.", "Ост---|ся з+есь."); f("VOICEMACRO_7_Dw_0", "Wait here.", "По+ож+и з+есь."); f("VOICEMACRO_7_Dw_1_FEMALE", "Wait here.", "По+ож+и з+есь."); f("VOICEMACRO_7_Dw_1", "Stay put.", "Посто| Ъо|-."); f("VOICEMACRO_7_Dw_2", "Stay here.", "Ост---|ся з+есь."); f("VOICEMACRO_7_Gn_0_FEMALE", "Stay here for a moment.", "Посто| з+есь не-но-о."); f("VOICEMACRO_7_Gn_0", "Stay here for a moment.", "Посто| з+есь не-но-о."); f("VOICEMACRO_7_Gn_1_FEMALE", "Wait here, please.", "По+ож+и з+есь, Ъож-Ъу|ст-."); f("VOICEMACRO_7_Gn_1", "Wait here, please.", "По+ож+и з+есь, Ъож-Ъу|ст-."); f("VOICEMACRO_7_Hu_0_FEMALE", "Stay put.", "Посто| Ъо|-."); f("VOICEMACRO_7_Hu_0", "Stay put.", "Посто| Ъо|-."); f("VOICEMACRO_7_Hu_1_FEMALE", "Stay here.", "Ост---|ся з+есь."); f("VOICEMACRO_7_Hu_1", "Stay here.", "Ост---|ся з+есь."); f("VOICEMACRO_7_Hu_2_FEMALE", "Wait here.", "По+ож+и з+есь."); f("VOICEMACRO_7_Hu_2", "Wait here.", "По+ож+и з+есь."); f("VOICEMACRO_7_Ni_0_FEMALE", "Remain here.", "Ост---|ся тут."); f("VOICEMACRO_7_Ni_0", "Remain here.", "Ост---|ся тут."); f("VOICEMACRO_7_Ni_1_FEMALE", "Wait here.", "По+ож+и з+есь."); f("VOICEMACRO_7_Ni_1", "Wait here.", "По+ож+и з+есь."); f("VOICEMACRO_7_Or_0_FEMALE", "Stay.", "Сто|."); f("VOICEMACRO_7_Or_0", "Remain here.", "Ост---|ся тут."); f("VOICEMACRO_7_Or_1_FEMALE", "Wait here.", "По+ож+и з+есь."); f("VOICEMACRO_7_Or_1", "Stay here.", "Ост---|ся з+есь."); f("VOICEMACRO_7_Sc_0_FEMALE", "Stay here.", "Ост---|ся з+есь."); f("VOICEMACRO_7_Sc_0", "Wait.", "По+ож+и."); f("VOICEMACRO_7_Sc_1_FEMALE", "Don't move.", "Не +-и--|ся."); f("VOICEMACRO_7_Sc_1", "Stay here.", "Ост---|ся з+есь."); f("VOICEMACRO_7_Ta_0_FEMALE", "Rest your haunches.", "Пусть т-ои но-и Ъо|- от+охнут."); f("VOICEMACRO_7_Ta_0", "Rest a moment.", "От+охни не-но-о."); f("VOICEMACRO_7_Ta_1_FEMALE", "Remain here.", "Ж+и з+есь."); f("VOICEMACRO_7_Ta_1", "Remain here.", "Ж+и з+есь."); f("VOICEMACRO_7_Ta_2", "Stew here.", "Пере|ур з+есь."); f("VOICEMACRO_7_Tr_0_FEMALE", "You stay here.", "Ты ост---|ся з+есь."); f("VOICEMACRO_7_Tr_0", "You stay here.", "Ты ост---|ся з+есь."); f("VOICEMACRO_7_Tr_1_FEMALE", "Stay put.", "Посто| Ъо|-."); f("VOICEMACRO_7_Tr_1", "Stay put.", "Посто| Ъо|-."); f("VOICEMACRO_7_Tr_2_FEMALE", "Don't you be going nowhere.", "Ни|у+- не ухо+и."); f("VOICEMACRO_7_Tr_2", "Don't you be going nowhere.", "Ни|у+- не ухо+и."); f("VOICEMACRO_8_Dw_0_FEMALE", "I need healing!", "Мне нео-хо+и-о Ъечение!"); f("VOICEMACRO_8_Dw_0", "I need healing!", "Мне нео-хо+и-о Ъечение!"); f("VOICEMACRO_8_Dw_1_FEMALE", "Tend me wounds!", "О-р--от-|те -ои р-ны!"); f("VOICEMACRO_8_Dw_1", "Tend me wounds!", "О-р--от-|те -ои р-ны!"); f("VOICEMACRO_8_Dw_2_FEMALE", "Heal me!", "По+Ъечите -еня!"); f("VOICEMACRO_8_Dw_2", "Heal me!", "По+Ъечите -еня!"); f("VOICEMACRO_8_Gn_0_FEMALE", "Please, heal me!", "Пож-Ъу|ст-, Ъо+Ъечите -еня!"); f("VOICEMACRO_8_Gn_0", "Please, heal me!", "Пож-Ъу|ст-, Ъо+Ъечите -еня!"); f("VOICEMACRO_8_Gn_1_FEMALE", "Would you please heal me?", "Вы не -о-Ъи -ы -еня Ъо+Ъечить?"); f("VOICEMACRO_8_Gn_1", "Would you please heal me?", "Вы не -о-Ъи -ы -еня Ъо+Ъечить?"); f("VOICEMACRO_8_Hu_0_FEMALE", "I need healing.", "Мне нео-хо+и-о Ъечение."); f("VOICEMACRO_8_Hu_0", "I need healing!", "Мне нео-хо+и-о Ъечение!"); f("VOICEMACRO_8_Hu_1_FEMALE", "Heal me!", "По+Ъечите -еня!"); f("VOICEMACRO_8_Hu_1", "Heal me!", "По+Ъечите -еня!"); f("VOICEMACRO_8_Ni_0_FEMALE", "Heal me!", "По+Ъечите -еня!"); f("VOICEMACRO_8_Ni_0", "Heal me!", "По+Ъечите -еня!"); f("VOICEMACRO_8_Ni_1_FEMALE", "I need healing!", "Мне нео-хо+и-о Ъечение!"); f("VOICEMACRO_8_Ni_1", "I need healing!", "Мне нео-хо+и-о Ъечение!"); f("VOICEMACRO_8_Or_0_FEMALE", "Heal me!", "По+Ъечи -еня!"); f("VOICEMACRO_8_Or_0", "Heal me!", "По+Ъечи -еня!"); f("VOICEMACRO_8_Or_1_FEMALE", "I need healing!", "Мне нужно Ъечение!"); f("VOICEMACRO_8_Or_1", "I need healing!", "Мне нужно Ъечение!"); f("VOICEMACRO_8_Sc_0_FEMALE", "Heal me!", "По+Ъечи -еня!"); f("VOICEMACRO_8_Sc_0", "Heal my flesh!", "По+Ъечи -ою ЪЪоть!"); f("VOICEMACRO_8_Sc_1_FEMALE", "Bind my wounds!", "Пере-яжи -ои р-ны!"); f("VOICEMACRO_8_Sc_1", "Heal me!", "По+Ъечи -еня!"); f("VOICEMACRO_8_Ta_0_FEMALE", "Heal me!", "По+Ъечи -еня!"); f("VOICEMACRO_8_Ta_0", "Heal me!", "По+Ъечи -еня!"); f("VOICEMACRO_8_Ta_1_FEMALE", "I need healing!", "Мне нужно Ъечение!"); f("VOICEMACRO_8_Ta_1", "I need healing!", "Мне нужно Ъечение!"); f("VOICEMACRO_8_Tr_0_FEMALE", "I be in a bad way!", "Я - ЪЪохо- состоянии!"); f("VOICEMACRO_8_Tr_0", "Cure me!", "ИсцеЪи -еня!"); f("VOICEMACRO_8_Tr_1_FEMALE", "Cure me!", "ИсцеЪи -еня!"); f("VOICEMACRO_8_Tr_1", "Heal me!", "По+Ъечи -еня!"); f("VOICEMACRO_8_Tr_2_FEMALE", "Heal me!", "По+Ъечи -еня!"); f("VOICEMACRO_8_Tr_2", "I be in a bad way.", "Я - ЪЪохо- состоянии."); f("VOICEMACRO_LABEL", "Voice Emote", "ГоЪос. э-оции"); f("WARLOCK_INTELLECT_TOOLTIP", "Increases mana points and chance to score a critical hit with spells.\r\ Increases the rate at which weapon skills improve.", "У-еЪичи--ет |оЪичест-о --ше| --ны и ш-нс н-нести |ритичес|ие Ъо-реж+ения з-|Ъин-ния-и.\r\ По-ыш-ет с|орость уЪучшения н--ы|о- -Ъ-+ения оружие-."); f("WARRIOR_STRENGTH_TOOLTIP", "Increases attack power with melee weapons.\r\ Increases the amount of damage that can be blocked with a shield.", "По-ыш-ет --шу сиЪу -т-|и оружие- -Ъижне-о -оя.\r\ У-еЪичи--ет |оЪичест-о Ъо-реж+ени|, -Ъо|ируе-ых щито-."); f("WATER_COLLISION", "Water Collision", "СтоЪ|но-ение с -о+о|"); f("WATER_DETAIL", "Water Detail", "Дет-Ъиз-ция -о+ы"); f("WHISPER_MESSAGE", "Whisper", "С|-з-ть Ъично"); f("WHISPER", "Whisper", "Личные"); f("WHO_FRAME_SHOWN_TEMPLATE", "(%d displayed)", "(%d Ъо|-з-но)"); f("WHO_FRAME_TOTAL_TEMPLATE", "%d Person Found", "%d Ъерсон-же| н-|+ено"); f("WHO_FRAME_TOTAL_TEMPLATE_P1", "%d People Found", "%d Ъю+е| н-|+ено"); f("WHO_LIST", "Who List", "СЪисо| и-ро|о-"); f("WHO_NUM_RESULTS", "%d player total", "Все-о %d и-ро|о-"); f("WHO_NUM_RESULTS_P1", "%d players total", "Все-о %d и-ро|о-"); f("WHO", "Who", "Кто"); f("WIDESCREEN_TAG", "(Wide)", "(16:9)"); f("WINDOWED_MODE", "Windowed Mode", "Режи- \"В о|не\""); f("WORLD_APPEARANCE", "World Appearance", "Внешни| -и+ -ир-"); f("WORLD_LOD", "Level of Detail", "Уро-ень +ет-Ъиз-ции"); f("WORLD_MAP", "World Map", "К-рт- -ир-"); f("WORLD_PORT_ROOT_TIMER", "You have fallen through the world. You will be rooted here for %d %s.", "Вы Ъро--ЪиЪись с|-озь -р-ницы -ир-. Вы -у+ете Ъри-яз-ны | это-у -есту еще %d %s."); f("WORLDMAP_BUTTON", "World Map", "К-рт- -ир-"); f("WRISTSLOT", "Wrist", "Бр-сЪет"); f("WRONG_SLOT_FOR_ITEM", "That item does not go in that slot.", "Эту -ещь неЪьзя -ст--ить - +-нны| сЪот."); f("XPBAR_LABEL", "XP Bar", "П-неЪь оЪыт-"); f("YELL_MESSAGE", "Yell", "Кри|нуть"); f("YES", "Yes", "Д-"); f("YOUR_BID", "Your bid:", "В-ш- ст--|-:"); f("YOU", "You", "Вы"); f("ZONE_COLON", "Zone:", "Зон-:"); f("ZONE_UNDER_ATTACK", "|cffffff00%s is under attack!|r", "Зон- |cffffff00%s|r -т-|о--н- -р----и!"); f("ZONE", "Zone", "Зон-"); f("ZOOM_IN", "Zoom In", "У-еЪ. --сшт--"); f("ZOOM_OUT_BUTTON_TEXT", "Right Click On Map To Zoom Out", "Пр--ы| |Ъи| н- |-рте +Ъя у-еньшения --сшт---"); f("ZOOM_OUT", "Zoom Out", "У-ен. --сшт--");