INSERT INTO `gameobject_template` (entry, type, displayId, name, faction, flags, size, sound0, sound1, sound2, sound3, sound4, sound5, sound6, sound7, sound8, sound9, sound10, sound11, sound12, sound13, sound14, sound15, sound16, sound17, sound18, sound19, sound20, sound21, sound22, sound23, ScriptName) VALUES (1000002, 5, 6792, 'Tool Box', 0, 0, '1.5', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '');
INSERT INTO `gameobject` VALUES ( 30976, 1000002, 1, -954.769, -3318.79, 104.407, 1.22513, 0, 0, 0.574968, 0.818176, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30977, 1000002, 1, -954.586, -3318.28, 105.657, 1.22513, 0, 0, 0.574968, 0.818176, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30978, 1000002, 1, -954.21, -3318.15, 106.907, 0.408388, 0, 0, 0.202778, 0.979225, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30979, 1000002, 1, -953.972, -3317.5, 108.157, 1.22913, 0, 0, 0.576603, 0.817025, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30980, 1000002, 1, -954.127, -3317.58, 109.408, 1.02574, 0, 0, 0.490678, 0.871341, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30981, 1000002, 1, -954.16, -3318.72, 108.157, 6.04362, 0, 0, 0.119497, -0.992835, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30982, 1000002, 1, -955.338, -3317.31, 104.154, 5.76087, 0, 0, 0.258198, -0.966092, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30983, 1000002, 1, -954.887, -3317.19, 105.404, 0.0156847, 0, 0, 0.00784227, 0.999969, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30984, 1000002, 1, -954.875, -3317.11, 106.655, 6.27924, 0, 0, 0.00197497, -0.999998, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30985, 1000002, 1, -955.79, -3317.55, 105.404, 4.83554, 0, 0, 0.662254, -0.749279, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30986, 1000002, 1, -954.856, -3316.71, 107.905, 1.21485, 0, 0, 0.570756, 0.82112, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30987, 1000002, 1, -954.597, -3316.41, 109.156, 6.1393, 0, 0, 0.0718821, -0.997413, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30988, 1000002, 1, -954.049, -3316.66, 110.405, 0.115292, 0, 0, 0.0576141, 0.998339, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30989, 1000002, 1, -953.787, -3316.3, 111.655, 0.93996, 0, 0, 0.452869, 0.891577, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30990, 1000002, 1, -953.45, -3316.36, 112.906, 6.10003, 0, 0, 0.0914514, -0.99581, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30991, 1000002, 1, -952.958, -3317.01, 114.156, 5.65628, 0, 0, 0.308346, -0.951274, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30992, 1000002, 1, -952.906, -3317.62, 115.406, 4.81197, 0, 0, 0.671036, -0.741424, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30993, 1000002, 1, -953.172, -3317.95, 116.656, 3.92448, 0, 0, 0.92436, -0.381522, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30994, 1000002, 1, -953.682, -3318.21, 117.907, 3.59461, 0, 0, 0.974456, -0.224576, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30995, 1000002, 1, -954.079, -3318.08, 119.157, 2.85633, 0, 0, 0.989846, 0.142146, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30996, 1000002, 1, -952.879, -3326.02, 101.351, 4.62034, 0, 0, 0.738891, -0.673825, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30997, 1000002, 1, -958.215, -3324.75, 101.487, 1.12532, 0, 0, 0.533437, 0.84584, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30998, 1000002, 1, -952.606, -3316.65, 115.407, 0.120014, 0, 0, 0.0599709, 0.9982, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 30999, 1000002, 1, -956.43, -3318.53, 103.828, 0.536275, 0, 0, 0.264936, 0.964266, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31000, 1000002, 1, -956.029, -3317.09, 106.654, 1.73008, 0, 0, 0.761122, 0.648609, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31001, 1000002, 1, -956.109, -3316.75, 107.904, 1.73401, 0, 0, 0.762394, 0.647113, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31002, 1000002, 1, -955.863, -3316.34, 109.154, 1.34916, 0, 0, 0.624571, 0.780968, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31003, 1000002, 1, -955.023, -3315.93, 110.406, 1.573, 0, 0, 0.707886, 0.706326, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31004, 1000002, 1, -953.593, -3315.84, 114.156, 0.610889, 0, 0, 0.300717, 0.953713, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31005, 1000002, 1, -954.502, -3315.56, 111.656, 0.186774, 0, 0, 0.0932514, 0.995643, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31006, 1000002, 1, -954.197, -3315.03, 112.907, 1.19837, 0, 0, 0.56397, 0.825796, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31007, 1000002, 1, -952.419, -3317.26, 116.658, 5.08609, 0, 0, 0.563442, -0.826155, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31008, 1000002, 1, -952.37, -3317.83, 117.908, 5.10573, 0, 0, 0.555304, -0.831647, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31009, 1000002, 1, -952.641, -3318.53, 119.158, 4.72481, 0, 0, 0.702702, -0.711484, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31010, 1000002, 1, -954.595, -3318.41, 120.407, 3.58991, 0, 0, 0.974981, -0.222286, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31011, 1000002, 1, -955.156, -3318.22, 121.657, 3.60169, 0, 0, 0.973655, -0.228026, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31012, 1000002, 1, -954.423, -3317.78, 121.657, 2.21939, 0, 0, 0.895563, 0.444935, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31013, 1000002, 1, -954.772, -3319.26, 121.572, 3.62133, 0, 0, 0.971369, -0.237574, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31014, 1000002, 1, -953.184, -3318.99, 120.408, 4.53632, 0, 0, 0.766539, -0.642198, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31015, 1000002, 1, -953.592, -3319.65, 121.512, 4.42086, 0, 0, 0.802313, -0.596903, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31016, 1000002, 1, -955.742, -3317.96, 122.908, 2.80294, 0, 0, 0.985699, 0.168517, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31017, 1000002, 1, -954.864, -3317.08, 122.644, 2.48878, 0, 0, 0.947201, 0.32064, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31018, 1000002, 1, -953.941, -3317.55, 123.383, 1.04758, 0, 0, 0.500165, 0.86593, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31019, 1000002, 1, -955.291, -3319.12, 122.822, 3.46268, 0, 0, 0.987141, -0.159854, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31020, 1000002, 1, -955.015, -3319.91, 122.822, 3.77684, 0, 0, 0.949981, -0.312309, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31021, 1000002, 1, -953.801, -3320.06, 122.762, 4.4837, 0, 0, 0.783168, -0.62181, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31022, 1000002, 1, -953.558, -3317.69, 124.634, 5.43339, 0, 0, 0.41223, -0.91108, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31023, 1000002, 1, -953.181, -3320.08, 122.762, 5.06803, 0, 0, 0.57088, -0.821034, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31024, 1000002, 1, -952.718, -3320.34, 124.012, 3.21056, 0, 0, 0.999405, -0.0344791, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31025, 1000002, 1, -953.461, -3320.59, 124.012, 3.81139, 0, 0, 0.944443, -0.328676, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31026, 1000002, 1, -954.17, -3320.66, 124.012, 4.35332, 0, 0, 0.822011, -0.569472, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31027, 1000002, 1, -954.943, -3320.56, 124.346, 3.63861, 0, 0, 0.969281, -0.245958, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31028, 1000002, 1, -955.474, -3320.14, 124.662, 3.67002, 0, 0, 0.965298, -0.261152, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31029, 1000002, 1, -955.892, -3319.13, 124.073, 3.56792, 0, 0, 0.977366, -0.211554, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31030, 1000002, 1, -956.118, -3318.06, 124.158, 3.17915, 0, 0, 0.999824, -0.0187774, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31031, 1000002, 1, -955.515, -3317.12, 123.894, 2.33092, 0, 0, 0.91897, 0.394328, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31032, 1000002, 1, -954.198, -3316.9, 124.634, 1.51253, 0, 0, 0.686211, 0.727403, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31033, 1000002, 1, -953.659, -3316.7, 125.884, 1.07271, 0, 0, 0.511007, 0.859577, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31034, 1000002, 1, -954.957, -3316.23, 125.582, 1.66961, 0, 0, 0.741167, 0.671321, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31035, 1000002, 1, -955.958, -3316.96, 125.145, 2.14871, 0, 0, 0.879283, 0.4763, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31036, 1000002, 1, -952.874, -3317.7, 125.884, 0.632891, 0, 0, 0.31119, 0.950348, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31037, 1000002, 1, -952.193, -3317.82, 127.134, 0.534715, 0, 0, 0.264184, 0.964472, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31038, 1000002, 1, -951.966, -3318.24, 128.384, 5.19605, 0, 0, 0.517191, -0.85587, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31039, 1000002, 1, -951.79, -3317.48, 128.384, 0.925844, 0, 0, 0.446564, 0.894752, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31040, 1000002, 1, -952.872, -3316.79, 126.985, 0.376064, 0, 0, 0.186926, 0.982374, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31041, 1000002, 1, -951.003, -3317.27, 129.611, 6.21864, 0, 0, 0.0322664, -0.999479, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31042, 1000002, 1, -951.446, -3318.39, 129.634, 5.81023, 0, 0, 0.23428, -0.972169, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31043, 1000002, 1, -951.275, -3318.96, 130.884, 4.92116, 0, 0, 0.629579, -0.776936, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31044, 1000002, 1, -950.911, -3318.42, 130.884, 5.84165, 0, 0, 0.218979, -0.975729, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31045, 1000002, 1, -950.698, -3319.17, 132.135, 5.32721, 0, 0, 0.459991, -0.887923, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31046, 1000002, 1, -950.812, -3319.92, 133.385, 4.66355, 0, 0, 0.72416, -0.689632, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31047, 1000002, 1, -950.482, -3319.73, 133.385, 5.20626, 0, 0, 0.512815, -0.858499, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31048, 1000002, 1, -949.885, -3319.63, 134.636, 6.19351, 0, 0, 0.0448226, -0.998995, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31049, 1000002, 1, -950.513, -3320.43, 134.636, 5.28481, 0, 0, 0.478715, -0.877971, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31050, 1000002, 1, -950.799, -3320.91, 135.886, 4.7311, 0, 0, 0.700461, -0.71369, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31051, 1000002, 1, -949.604, -3320.37, 135.745, 5.68614, 0, 0, 0.294108, -0.955772, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31052, 1000002, 1, -949.357, -3319.44, 135.886, 6.03721, 0, 0, 0.122675, -0.992447, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31053, 1000002, 1, -951.141, -3321.44, 137.136, 4.32112, 0, 0, 0.831073, -0.556164, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31054, 1000002, 1, -950.302, -3321.34, 137.136, 5.00677, 0, 0, 0.595758, -0.803164, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31055, 1000002, 1, -949.378, -3321.04, 136.995, 5.16778, 0, 0, 0.52924, -0.848472, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31056, 1000002, 1, -949.024, -3320.09, 137.298, 5.78824, 0, 0, 0.244953, -0.969535, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31057, 1000002, 1, -948.883, -3318.99, 137.136, 0.113741, 0, 0, 0.0568398, 0.998383, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31058, 1000002, 1, -951.566, -3321.22, 138.386, 2.87442, 0, 0, 0.99109, 0.133191, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31059, 1000002, 1, -952.065, -3321.21, 139.636, 2.99929, 0, 0, 0.99747, 0.0710894, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31060, 1000002, 1, -952.736, -3321.24, 140.83, 3.1603, 0, 0, 0.999956, -0.00935414, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31061, 1000002, 1, -952.298, -3318.52, 142.269, 1.52051, 0, 0, 0.689105, 0.724662, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31062, 1000002, 1, -952.022, -3313.04, 141.068, 1.52051, 0, 0, 0.689105, 0.724662, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31063, 1000002, 1, -953.245, -3320.86, 142.08, 2.42203, 0, 0, 0.935973, 0.352071, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31065, 1000002, 1, -953.382, -3315.8, 126.732, 0.937626, 0, 0, 0.451828, 0.892105, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31077, 1000002, 1, -952.121, -3319.02, 120.408, 5.24396, 0, 0, 0.496542, -0.868013, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31078, 1000002, 1, -952.297, -3319.64, 121.658, 4.61172, 0, 0, 0.741789, -0.670634, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31079, 1000002, 1, -951.818, -3319.97, 122.908, 5.32093, 0, 0, 0.462777, -0.886474, 0, 25, 0, 0);
INSERT INTO `gameobject` VALUES ( 31076, 2850, 1, -953.52, -3320.68, 143.331, 5.80238, 0, 0, 0.238093, -0.971242, 31076, 25, 0, 0);
INSERT INTO `item_template` (`entry`, `class`, `subclass`, `unk0`, `name`, `displayid`, `Quality`, `Flags`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `dmg_min1`, `dmg_max1`, `dmg_type1`, `dmg_min2`, `dmg_max2`, `dmg_type2`, `dmg_min3`, `dmg_max3`, `dmg_type3`, `dmg_min4`, `dmg_max4`, `dmg_type4`, `dmg_min5`, `dmg_max5`, `dmg_type5`, `armor`, `holy_res`, `fire_res`, `nature_res`, `frost_res`, `shadow_res`, `arcane_res`, `delay`, `ammo_type`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `RandomSuffix`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `TotemCategory`, `socketColor_1`, `socketContent_1`, `socketColor_2`, `socketContent_2`, `socketColor_3`, `socketContent_3`, `socketBonus`, `GemProperties`, `ExtendedCost`, `RequiredDisenchantSkill`, `ArmorDamageModifier`, `ScriptName`, `DisenchantID`) VALUES ('45000', '7', '1', '-1', 'Event coin', '39490', '4', '0', '1', '0', '500000', '0', '-1', '-1', '200', '0', '0', '0', '0', '0', '0', '0', '0', '0', '100', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1000', '0', '0', '0', '0', '0', '-1', '0', '-1', '0', '0', '0', '-1', '0', '-1', '0', '0', '0', '-1', '0', '-1', '0', '0', '0', '-1', '0', '-1', '0', '0', '0', '-1', '0', '-1', '0', '', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '0', '', '0');
INSERT INTO `gameobject_loot_template` (`entry`, `item`, `ChanceOrRef`, `QuestChanceOrGroup`, `mincount`, `maxcount`, `quest_freeforall`) VALUES ('31076', '45000', '100', '0', '1', '1', '1');
